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- SpriteObj nodesnim/nodes2d/sprite.html#SpriteObj sprite: SpriteObj
- SpritePtr nodesnim/nodes2d/sprite.html#SpritePtr sprite: SpritePtr
- Sprite nodesnim/nodes2d/sprite.html#Sprite,string sprite: Sprite(name: string = "Sprite"): SpritePtr
- draw nodesnim/nodes2d/sprite.html#draw.e,SpritePtr,GLfloat,GLfloat sprite: draw(self: SpritePtr; w, h: GLfloat)
- duplicate nodesnim/nodes2d/sprite.html#duplicate.e,SpritePtr sprite: duplicate(self: SpritePtr): SpritePtr
- getGlobalMousePosition nodesnim/nodes2d/sprite.html#getGlobalMousePosition.e,SpritePtr sprite: getGlobalMousePosition(self: SpritePtr): Vector2Ref
- loadTexture nodesnim/nodes2d/sprite.html#loadTexture.e,SpritePtr,cstring sprite: loadTexture(self: SpritePtr; file: cstring; mode = GL_RGB)
- setTexture nodesnim/nodes2d/sprite.html#setTexture.e,SpritePtr,GlTextureObj sprite: setTexture(self: SpritePtr; texture: GlTextureObj)
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