rich_edit_text.idx 2.3 KB

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  1. RichEditTextObj nodesnim/nodescontrol/rich_edit_text.html#RichEditTextObj rich_edit_text: RichEditTextObj
  2. RichEditTextPtr nodesnim/nodescontrol/rich_edit_text.html#RichEditTextPtr rich_edit_text: RichEditTextPtr
  3. RichEditText nodesnim/nodescontrol/rich_edit_text.html#RichEditText,string rich_edit_text: RichEditText(name: string = "RichEditText"): RichEditTextPtr
  4. getTextSize nodesnim/nodescontrol/rich_edit_text.html#getTextSize.e,RichEditTextPtr rich_edit_text: getTextSize(self: RichEditTextPtr): Vector2Ref
  5. getLine nodesnim/nodescontrol/rich_edit_text.html#getLine.e,RichEditTextPtr rich_edit_text: getLine(self: RichEditTextPtr): int
  6. getCharPositionUnderMouse nodesnim/nodescontrol/rich_edit_text.html#getCharPositionUnderMouse.e,RichEditTextPtr rich_edit_text: getCharPositionUnderMouse(self: RichEditTextPtr): int
  7. getCharUnderMouse nodesnim/nodescontrol/rich_edit_text.html#getCharUnderMouse.e,RichEditTextPtr rich_edit_text: getCharUnderMouse(self: RichEditTextPtr): ColorCharRef
  8. getWordPositionUnderMouse nodesnim/nodescontrol/rich_edit_text.html#getWordPositionUnderMouse.e,RichEditTextPtr rich_edit_text: getWordPositionUnderMouse(self: RichEditTextPtr): tuple[startpos, endpos: int]
  9. getWordUnderMouse nodesnim/nodescontrol/rich_edit_text.html#getWordUnderMouse.e,RichEditTextPtr rich_edit_text: getWordUnderMouse(self: RichEditTextPtr): ColorTextRef
  10. draw nodesnim/nodescontrol/rich_edit_text.html#draw.e,RichEditTextPtr,GLfloat,GLfloat rich_edit_text: draw(self: RichEditTextPtr; w, h: GLfloat)
  11. duplicate nodesnim/nodescontrol/rich_edit_text.html#duplicate.e,RichEditTextPtr rich_edit_text: duplicate(self: RichEditTextPtr): RichEditTextPtr
  12. handle nodesnim/nodescontrol/rich_edit_text.html#handle.e,RichEditTextPtr,InputEvent,NodePtr rich_edit_text: handle(self: RichEditTextPtr; event: InputEvent; mouse_on: var NodePtr)
  13. setTextAlign nodesnim/nodescontrol/rich_edit_text.html#setTextAlign.e,RichEditTextPtr,AnchorRef rich_edit_text: setTextAlign(self: RichEditTextPtr; align: AnchorRef)
  14. setTextAlign nodesnim/nodescontrol/rich_edit_text.html#setTextAlign.e,RichEditTextPtr,float,float,float,float rich_edit_text: setTextAlign(self: RichEditTextPtr; x1, y1, x2, y2: float)
  15. setText nodesnim/nodescontrol/rich_edit_text.html#setText.e,RichEditTextPtr,ColorTextRef rich_edit_text: setText(self: RichEditTextPtr; value: ColorTextRef)