texture_button.idx 1.4 KB

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  1. TextureButtonObj nodesnim/nodescontrol/texture_button.html#TextureButtonObj texture_button: TextureButtonObj
  2. TextureButtonPtr nodesnim/nodescontrol/texture_button.html#TextureButtonPtr texture_button: TextureButtonPtr
  3. TextureButton nodesnim/nodescontrol/texture_button.html#TextureButton,string texture_button: TextureButton(name: string = "TextureButton"): TextureButtonPtr
  4. draw nodesnim/nodescontrol/texture_button.html#draw.e,TextureButtonPtr,GLfloat,GLfloat texture_button: draw(self: TextureButtonPtr; w, h: GLfloat)
  5. duplicate nodesnim/nodescontrol/texture_button.html#duplicate.e,TextureButtonPtr texture_button: duplicate(self: TextureButtonPtr): TextureButtonPtr
  6. handle nodesnim/nodescontrol/texture_button.html#handle.e,TextureButtonPtr,InputEvent,NodePtr texture_button: handle(self: TextureButtonPtr; event: InputEvent; mouse_on: var NodePtr)
  7. setNormalTexture nodesnim/nodescontrol/texture_button.html#setNormalTexture.e,TextureButtonPtr,GlTextureObj texture_button: setNormalTexture(self: TextureButtonPtr; texture: GlTextureObj)
  8. setHoverTexture nodesnim/nodescontrol/texture_button.html#setHoverTexture.e,TextureButtonPtr,GlTextureObj texture_button: setHoverTexture(self: TextureButtonPtr; texture: GlTextureObj)
  9. setPressTexture nodesnim/nodescontrol/texture_button.html#setPressTexture.e,TextureButtonPtr,GlTextureObj texture_button: setPressTexture(self: TextureButtonPtr; texture: GlTextureObj)