.. |
anchor.nim
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4f348d700a
small update
|
4 éve |
animation.nim
|
ad1f7b88ae
refactoring `core`, fix `moveAndCollide`
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4 éve |
audio_stream.nim
|
f3432cc788
small update.
|
5 éve |
circle.nim
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4f348d700a
small update
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4 éve |
color.nim
|
ad1f7b88ae
refactoring `core`, fix `moveAndCollide`
|
4 éve |
enums.nim
|
fa9c6e18a2
add sprite 3d
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4 éve |
exceptions.nim
|
05a59dc02c
refactor font and edittext
|
4 éve |
font.nim
|
71d5356689
add windows standard font :eyes:
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4 éve |
image.nim
|
05a59dc02c
refactor font and edittext
|
4 éve |
input.nim
|
afa997be87
add cylinder geometry instance, fix `input` :eyes:
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4 éve |
nodes_os.nim
|
706f0e4013
small update
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4 éve |
polygon2.nim
|
4f348d700a
small update
|
4 éve |
rect2.nim
|
ad1f7b88ae
refactoring `core`, fix `moveAndCollide`
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4 éve |
scene_builder.nim
|
d518afb33c
small update
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4 éve |
stylesheet.nim
|
d518afb33c
small update
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4 éve |
tileset.nim
|
d518afb33c
small update
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4 éve |
tools.nim
|
d11bdf9016
small update
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4 éve |
unifont.ttf
|
62a1f5439f
ttf fonts now available :japanese_goblin::eyes:
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4 éve |
vector2.nim
|
5cac73d1df
optimize tilemap memory ._.
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4 éve |
vector3.nim
|
bc8022584f
try to add camera 3d :eyes:
|
4 éve |