main.nim 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119
  1. import nodesnim
  2. import random
  3. randomize()
  4. Window("Snake game")
  5. type
  6. Snake = ref object
  7. dir: Vector2Ref
  8. size: Vector2Ref
  9. food: Vector2Ref
  10. body: seq[Vector2Ref]
  11. var
  12. main = Scene("Main")
  13. canvas = Canvas("Canvas")
  14. snake = Snake(
  15. dir: Vector2(),
  16. body: @[Vector2(0, 0)],
  17. size: Vector2(40, 40),
  18. food: Vector2(160, 160))
  19. time = 0
  20. Input.addKeyAction("forward", "w")
  21. Input.addKeyAction("backward", "s")
  22. Input.addKeyAction("left", "a")
  23. Input.addKeyAction("right", "d")
  24. canvas.process =
  25. proc() =
  26. if Input.isActionJustPressed("forward"):
  27. snake.dir = Vector2(0, -40)
  28. elif Input.isActionJustPressed("backward"):
  29. snake.dir = Vector2(0, 40)
  30. elif Input.isActionJustPressed("left"):
  31. snake.dir = Vector2(-40, 0)
  32. elif Input.isActionJustPressed("right"):
  33. snake.dir = Vector2(40, 0)
  34. if time < 10:
  35. inc time
  36. return
  37. canvas.resize(main.rect_size.x, main.rect_size.y)
  38. let
  39. grid_size = Vector2(
  40. (main.rect_size.x.int div snake.size.x.int).float,
  41. (main.rect_size.y.int div snake.size.y.int).float
  42. )
  43. canvas.fill(Color(0, 0, 0, 0))
  44. if snake.dir.y < 0:
  45. for i in countdown(snake.body.len()-1, 0):
  46. if i > 0:
  47. snake.body[i] = Vector2(snake.body[i-1].x, snake.body[i-1].y)
  48. else:
  49. if snake.body[i].y > 0:
  50. snake.body[i].y += snake.dir.y
  51. else:
  52. snake.body[i].y = grid_size.y*snake.size.y - snake.size.y
  53. elif snake.dir.y > 0:
  54. for i in countdown(snake.body.len()-1, 0):
  55. if i > 0:
  56. snake.body[i] = Vector2(snake.body[i-1].x, snake.body[i-1].y)
  57. else:
  58. if snake.body[i].y < grid_size.y*snake.size.y - snake.size.y:
  59. snake.body[i].y += snake.dir.y
  60. else:
  61. snake.body[i].y = 0
  62. elif snake.dir.x < 0:
  63. for i in countdown(snake.body.len()-1, 0):
  64. if i > 0:
  65. snake.body[i] = Vector2(snake.body[i-1].x, snake.body[i-1].y)
  66. else:
  67. if snake.body[i].x > 0:
  68. snake.body[i].x += snake.dir.x
  69. else:
  70. snake.body[i].x = grid_size.x*snake.size.x - snake.size.x
  71. elif snake.dir.x > 0:
  72. for i in countdown(snake.body.len()-1, 0):
  73. if i > 0:
  74. snake.body[i] = Vector2(snake.body[i-1].x, snake.body[i-1].y)
  75. else:
  76. if snake.body[i].x < grid_size.x*snake.size.x - snake.size.x:
  77. snake.body[i].x += snake.dir.x
  78. else:
  79. snake.body[i].x = 0
  80. if snake.body[0] == snake.food:
  81. snake.body.add(snake.body[^1])
  82. snake.food.x = (rand(grid_size.x.int-1) * snake.size.x.int).float
  83. snake.food.y = (rand(grid_size.y.int-1) * snake.size.y.int).float
  84. # draw
  85. for i in snake.body:
  86. canvas.rect(i.x, i.y, i.x+snake.size.x, i.y+snake.size.y, Color(1f, 1f, 1f))
  87. # head
  88. canvas.rect(
  89. snake.body[0].x, snake.body[0].y,
  90. snake.body[0].x+snake.size.x, snake.body[0].y+snake.size.y,
  91. Color(0xaaccffff'u32))
  92. # food
  93. canvas.rect(
  94. snake.food.x, snake.food.y,
  95. snake.food.x+snake.size.x, snake.food.y+snake.size.y,
  96. Color(0xffccaaff'u32))
  97. time = 0
  98. main.addChild(canvas)
  99. addScene(main)
  100. setMainScene("Main")
  101. windowLaunch()