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animated_sprite.nim
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55b6142be4
small refactoring :eyes:
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%!s(int64=4) %!d(string=hai) anos |
camera2d.nim
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98a7d75f32
refactor anchor :eyes:
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%!s(int64=4) %!d(string=hai) anos |
collision_shape2d.nim
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4eb3584d08
small refactoring
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%!s(int64=4) %!d(string=hai) anos |
kinematic_body2d.nim
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ad1f7b88ae
refactoring `core`, fix `moveAndCollide`
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%!s(int64=4) %!d(string=hai) anos |
node2d.nim
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c1696f9acc
add `roguelike` example :eyes:
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%!s(int64=4) %!d(string=hai) anos |
sprite.nim
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05a59dc02c
refactor font and edittext
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%!s(int64=4) %!d(string=hai) anos |
tilemap.nim
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c1696f9acc
add `roguelike` example :eyes:
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%!s(int64=4) %!d(string=hai) anos |
ysort.nim
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7da2f1cbbd
small refactoring. circle progress bar added :eyes::japanese_goblin:
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%!s(int64=4) %!d(string=hai) anos |