scene.html 21 KB

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  16. <title>scene</title>
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  59. <body onload="main()">
  60. <div class="document" id="documentId">
  61. <div class="container">
  62. <h1 class="title">scene</h1>
  63. <div class="row">
  64. <div class="three columns">
  65. <div class="theme-switch-wrapper">
  66. <label class="theme-switch" for="checkbox">
  67. <input type="checkbox" id="checkbox" />
  68. <div class="slider round"></div>
  69. </label>
  70. &nbsp;&nbsp;&nbsp; <em>Dark Mode</em>
  71. </div>
  72. <div id="global-links">
  73. <ul class="simple">
  74. </ul>
  75. </div>
  76. <div id="searchInputDiv">
  77. Search: <input type="text" id="searchInput"
  78. onkeyup="search()" />
  79. </div>
  80. <div>
  81. Group by:
  82. <select onchange="groupBy(this.value)">
  83. <option value="section">Section</option>
  84. <option value="type">Type</option>
  85. </select>
  86. </div>
  87. <ul class="simple simple-toc" id="toc-list">
  88. <li>
  89. <a class="reference reference-toplevel" href="#6" id="56">Imports</a>
  90. <ul class="simple simple-toc-section">
  91. </ul>
  92. </li>
  93. <li>
  94. <a class="reference reference-toplevel" href="#7" id="57">Types</a>
  95. <ul class="simple simple-toc-section">
  96. <li><a class="reference" href="#SceneObj"
  97. title="SceneObj {.final.} = object of NodeObj"><wbr />Scene<wbr />Obj<span class="attachedType"></span></a></li>
  98. <li><a class="reference" href="#ScenePtr"
  99. title="ScenePtr = ptr SceneObj"><wbr />Scene<wbr />Ptr<span class="attachedType"></span></a></li>
  100. </ul>
  101. </li>
  102. <li>
  103. <a class="reference reference-toplevel" href="#12" id="62">Procs</a>
  104. <ul class="simple simple-toc-section">
  105. <li><a class="reference" href="#Scene%2Cstring%2CSceneObj"
  106. title="Scene(name: string; variable: var SceneObj): ScenePtr"><wbr />Scene<span class="attachedType">ScenePtr</span></a></li>
  107. <li><a class="reference" href="#Scene%2CSceneObj"
  108. title="Scene(variable: var SceneObj): ScenePtr"><wbr />Scene<span class="attachedType">ScenePtr</span></a></li>
  109. </ul>
  110. </li>
  111. <li>
  112. <a class="reference reference-toplevel" href="#14" id="64">Methods</a>
  113. <ul class="simple simple-toc-section">
  114. <li><a class="reference" href="#drawScene.e%2CScenePtr%2CGLfloat%2CGLfloat%2Cbool"
  115. title="drawScene(scene: ScenePtr; w, h: GLfloat; paused: bool)"><wbr />draw<wbr />Scene<span class="attachedType">ScenePtr</span></a></li>
  116. <li><a class="reference" href="#duplicate.e%2CScenePtr%2CSceneObj"
  117. title="duplicate(self: ScenePtr; obj: var SceneObj): ScenePtr"><wbr />duplicate<span class="attachedType">ScenePtr</span></a></li>
  118. <li><a class="reference" href="#enter.e%2CScenePtr"
  119. title="enter(scene: ScenePtr)"><wbr />enter<span class="attachedType">ScenePtr</span></a></li>
  120. <li><a class="reference" href="#exit.e%2CScenePtr"
  121. title="exit(scene: ScenePtr)"><wbr />exit<span class="attachedType">ScenePtr</span></a></li>
  122. <li><a class="reference" href="#handleScene.e%2CScenePtr%2CInputEvent%2CNodePtr%2Cbool"
  123. title="handleScene(scene: ScenePtr; event: InputEvent; mouse_on: var NodePtr; paused: bool)"><wbr />handle<wbr />Scene<span class="attachedType">ScenePtr</span></a></li>
  124. <li><a class="reference" href="#reAnchorScene.e%2CScenePtr%2CGLfloat%2CGLfloat%2Cbool"
  125. title="reAnchorScene(scene: ScenePtr; w, h: GLfloat; paused: bool)"><wbr />re<wbr />Anchor<wbr />Scene<span class="attachedType">ScenePtr</span></a></li>
  126. </ul>
  127. </li>
  128. </ul>
  129. </div>
  130. <div class="nine columns" id="content">
  131. <div id="tocRoot"></div>
  132. <p class="module-desc"></p>
  133. <div class="section" id="6">
  134. <h1><a class="toc-backref" href="#6">Imports</a></h1>
  135. <dl class="item">
  136. <a class="reference external" href="node.html">node</a>, <a class="reference external" href="opengl.html">opengl</a>, <a class="reference external" href="enums.html">enums</a>, <a class="reference external" href="input.html">input</a>
  137. </dl></div>
  138. <div class="section" id="7">
  139. <h1><a class="toc-backref" href="#7">Types</a></h1>
  140. <dl class="item">
  141. <a id="SceneObj"></a>
  142. <dt><pre><a href="scene.html#SceneObj"><span class="Identifier">SceneObj</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">final</span></span><span class="Other">.}</span></span> <span class="Other">=</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <a href="node.html#NodeObj"><span class="Identifier">NodeObj</span></a></pre></dt>
  143. <dd>
  144. </dd>
  145. <a id="ScenePtr"></a>
  146. <dt><pre><a href="scene.html#ScenePtr"><span class="Identifier">ScenePtr</span></a> <span class="Other">=</span> <span class="Keyword">ptr</span> <a href="scene.html#SceneObj"><span class="Identifier">SceneObj</span></a></pre></dt>
  147. <dd>
  148. </dd>
  149. </dl></div>
  150. <div class="section" id="12">
  151. <h1><a class="toc-backref" href="#12">Procs</a></h1>
  152. <dl class="item">
  153. <a id="Scene,string,SceneObj"></a>
  154. <dt><pre><span class="Keyword">proc</span> <a href="#Scene%2Cstring%2CSceneObj"><span class="Identifier">Scene</span></a><span class="Other">(</span><span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">string</span><span class="Other">;</span> <span class="Identifier">variable</span><span class="Other">:</span> <span class="Keyword">var</span> <a href="scene.html#SceneObj"><span class="Identifier">SceneObj</span></a><span class="Other">)</span><span class="Other">:</span> <a href="scene.html#ScenePtr"><span class="Identifier">ScenePtr</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  155. <dd>
  156. <p>Creates a new Scene pointer.</p>
  157. <p>Arguments:</p>
  158. <ul class="simple"><li><tt class="docutils literal"><span class="pre">name</span></tt> is a scene name.</li>
  159. <li><tt class="docutils literal"><span class="pre">variable</span></tt> is a SceneObj object.</li>
  160. </ul>
  161. </dd>
  162. <a id="Scene,SceneObj"></a>
  163. <dt><pre><span class="Keyword">proc</span> <a href="#Scene%2CSceneObj"><span class="Identifier">Scene</span></a><span class="Other">(</span><span class="Identifier">variable</span><span class="Other">:</span> <span class="Keyword">var</span> <a href="scene.html#SceneObj"><span class="Identifier">SceneObj</span></a><span class="Other">)</span><span class="Other">:</span> <a href="scene.html#ScenePtr"><span class="Identifier">ScenePtr</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">inline</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  164. <dd>
  165. <p>Creates a new Scene pointer with default scene name &quot;Scene&quot;.</p>
  166. <p>Arguments:</p>
  167. <ul class="simple"><li><tt class="docutils literal"><span class="pre">variable</span></tt> is a SceneObj object.</li>
  168. </ul>
  169. </dd>
  170. </dl></div>
  171. <div class="section" id="14">
  172. <h1><a class="toc-backref" href="#14">Methods</a></h1>
  173. <dl class="item">
  174. <a id="drawScene.e,ScenePtr,GLfloat,GLfloat,bool"></a>
  175. <dt><pre><span class="Keyword">method</span> <a href="#drawScene.e%2CScenePtr%2CGLfloat%2CGLfloat%2Cbool"><span class="Identifier">drawScene</span></a><span class="Other">(</span><span class="Identifier">scene</span><span class="Other">:</span> <a href="scene.html#ScenePtr"><span class="Identifier">ScenePtr</span></a><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">,</span> <span class="Identifier">h</span><span class="Other">:</span> <a href="opengl.html#GLfloat"><span class="Identifier">GLfloat</span></a><span class="Other">;</span> <span class="Identifier">paused</span><span class="Other">:</span> <span class="Identifier">bool</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span>
  176. <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">Exception</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">RootEffect</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  177. <dd>
  178. Draws scene This used in the window.nim.
  179. </dd>
  180. <a id="duplicate.e,ScenePtr,SceneObj"></a>
  181. <dt><pre><span class="Keyword">method</span> <a href="#duplicate.e%2CScenePtr%2CSceneObj"><span class="Identifier">duplicate</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="scene.html#ScenePtr"><span class="Identifier">ScenePtr</span></a><span class="Other">;</span> <span class="Identifier">obj</span><span class="Other">:</span> <span class="Keyword">var</span> <a href="scene.html#SceneObj"><span class="Identifier">SceneObj</span></a><span class="Other">)</span><span class="Other">:</span> <a href="scene.html#ScenePtr"><span class="Identifier">ScenePtr</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  182. <dd>
  183. Duplicates Scene object and create a new Scene pointer.
  184. </dd>
  185. <a id="enter.e,ScenePtr"></a>
  186. <dt><pre><span class="Keyword">method</span> <a href="#enter.e%2CScenePtr"><span class="Identifier">enter</span></a><span class="Other">(</span><span class="Identifier">scene</span><span class="Other">:</span> <a href="scene.html#ScenePtr"><span class="Identifier">ScenePtr</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">Exception</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">RootEffect</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  187. <dd>
  188. This called when scene was changed.
  189. </dd>
  190. <a id="exit.e,ScenePtr"></a>
  191. <dt><pre><span class="Keyword">method</span> <a href="#exit.e%2CScenePtr"><span class="Identifier">exit</span></a><span class="Other">(</span><span class="Identifier">scene</span><span class="Other">:</span> <a href="scene.html#ScenePtr"><span class="Identifier">ScenePtr</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">Exception</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">RootEffect</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  192. <dd>
  193. This called when scene was changed.
  194. </dd>
  195. <a id="handleScene.e,ScenePtr,InputEvent,NodePtr,bool"></a>
  196. <dt><pre><span class="Keyword">method</span> <a href="#handleScene.e%2CScenePtr%2CInputEvent%2CNodePtr%2Cbool"><span class="Identifier">handleScene</span></a><span class="Other">(</span><span class="Identifier">scene</span><span class="Other">:</span> <a href="scene.html#ScenePtr"><span class="Identifier">ScenePtr</span></a><span class="Other">;</span> <span class="Identifier">event</span><span class="Other">:</span> <a href="input.html#InputEvent"><span class="Identifier">InputEvent</span></a><span class="Other">;</span> <span class="Identifier">mouse_on</span><span class="Other">:</span> <span class="Keyword">var</span> <a href="node.html#NodePtr"><span class="Identifier">NodePtr</span></a><span class="Other">;</span>
  197. <span class="Identifier">paused</span><span class="Other">:</span> <span class="Identifier">bool</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">Exception</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">RootEffect</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  198. <dd>
  199. Handles user input. This called on any input.
  200. </dd>
  201. <a id="reAnchorScene.e,ScenePtr,GLfloat,GLfloat,bool"></a>
  202. <dt><pre><span class="Keyword">method</span> <a href="#reAnchorScene.e%2CScenePtr%2CGLfloat%2CGLfloat%2Cbool"><span class="Identifier">reAnchorScene</span></a><span class="Other">(</span><span class="Identifier">scene</span><span class="Other">:</span> <a href="scene.html#ScenePtr"><span class="Identifier">ScenePtr</span></a><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">,</span> <span class="Identifier">h</span><span class="Other">:</span> <a href="opengl.html#GLfloat"><span class="Identifier">GLfloat</span></a><span class="Other">;</span> <span class="Identifier">paused</span><span class="Other">:</span> <span class="Identifier">bool</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span>
  203. <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">Exception</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">RootEffect</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  204. <dd>
  205. Recalculates node positions.
  206. </dd>
  207. </dl></div>
  208. </div>
  209. </div>
  210. <div class="row">
  211. <div class="twelve-columns footer">
  212. <span class="nim-sprite"></span>
  213. <br/>
  214. <small style="color: var(--hint);">Made with Nim. Generated: 2020-05-25 16:00:51 UTC</small>
  215. </div>
  216. </div>
  217. </div>
  218. </div>
  219. </body>
  220. </html>