window.idx 1.4 KB

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  1. env nodesnim/window.html#env window: env
  2. main_scene nodesnim/window.html#main_scene window: main_scene
  3. current_scene nodesnim/window.html#current_scene window: current_scene
  4. scenes nodesnim/window.html#scenes window: scenes
  5. paused nodesnim/window.html#paused window: paused
  6. running nodesnim/window.html#running window: running
  7. addScene nodesnim/window.html#addScene,SceneRef window: addScene(scene: SceneRef)
  8. addMainScene nodesnim/window.html#addMainScene,SceneRef window: addMainScene(scene: SceneRef)
  9. centeredWindow nodesnim/window.html#centeredWindow window: centeredWindow()
  10. changeScene nodesnim/window.html#changeScene,string,seq[tuple[string,string]] window: changeScene(name: string; extra: seq[tuple[k: string, v: string]] = @[]): bool
  11. getSceneByName nodesnim/window.html#getSceneByName,string window: getSceneByName(name: string): SceneRef
  12. getWindowSize nodesnim/window.html#getWindowSize window: getWindowSize(): Vector2Obj
  13. resizeWindow nodesnim/window.html#resizeWindow,cint,cint window: resizeWindow(x, y: cint)
  14. setMainScene nodesnim/window.html#setMainScene,string window: setMainScene(name: string)
  15. setTitle nodesnim/window.html#setTitle,cstring window: setTitle(title: cstring)
  16. setIcon nodesnim/window.html#setIcon,cstring window: setIcon(icon_path: cstring)
  17. Window nodesnim/window.html#Window,cstring,cint,cint window: Window(title: cstring; w: cint = 640; h: cint = 360)
  18. windowLaunch nodesnim/window.html#windowLaunch window: windowLaunch()