texture_button.html 26 KB

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  62. <h1 class="title">nodesnim/nodescontrol/texture_button</h1>
  63. <div class="row">
  64. <div class="three columns">
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  66. <label class="theme-switch" for="checkbox">
  67. <input type="checkbox" id="checkbox" />
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  70. &nbsp;&nbsp;&nbsp; <em>Dark Mode</em>
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  72. <div id="global-links">
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  79. </div>
  80. <div>
  81. Group by:
  82. <select onchange="groupBy(this.value)">
  83. <option value="section">Section</option>
  84. <option value="type">Type</option>
  85. </select>
  86. </div>
  87. <ul class="simple simple-toc" id="toc-list">
  88. <li>
  89. <a class="reference reference-toplevel" href="#6" id="56">Imports</a>
  90. <ul class="simple simple-toc-section">
  91. </ul>
  92. </li>
  93. <li>
  94. <a class="reference reference-toplevel" href="#7" id="57">Types</a>
  95. <ul class="simple simple-toc-section">
  96. <li><a class="reference" href="#TextureButtonObj"
  97. title="TextureButtonObj = object of LabelObj
  98. button_mask*: cint ## Mask for handle clicks
  99. action_mask*: cint ## BUTTON_RELEASE or BUTTON_CLICK.
  100. normal_background_texture*: GlTextureObj ## texture, when button is not pressed and not hovered.
  101. hover_background_texture*: GlTextureObj ## texture, when button hovered.
  102. press_background_texture*: GlTextureObj ## texture, when button pressed.
  103. normal_color*: ColorRef ## text color, whenwhen button is not pressed and not hovered.
  104. hover_color*: ColorRef ## text color, when button hovered.
  105. press_color*: ColorRef ## text color, when button pressed.
  106. on_click*: proc (x, y: float): void ## This called, when user clicks on button."><wbr />Texture<wbr />Button<wbr />Obj<span class="attachedType"></span></a></li>
  107. <li><a class="reference" href="#TextureButtonPtr"
  108. title="TextureButtonPtr = ptr TextureButtonObj"><wbr />Texture<wbr />Button<wbr />Ptr<span class="attachedType"></span></a></li>
  109. </ul>
  110. </li>
  111. <li>
  112. <a class="reference reference-toplevel" href="#12" id="62">Procs</a>
  113. <ul class="simple simple-toc-section">
  114. <li><a class="reference" href="#TextureButton%2Cstring%2CTextureButtonObj"
  115. title="TextureButton(name: string; variable: var TextureButtonObj): TextureButtonPtr"><wbr />Texture<wbr />Button<span class="attachedType">TextureButtonPtr</span></a></li>
  116. <li><a class="reference" href="#TextureButton%2CTextureButtonObj"
  117. title="TextureButton(obj: var TextureButtonObj): TextureButtonPtr"><wbr />Texture<wbr />Button<span class="attachedType">TextureButtonObj</span></a></li>
  118. </ul>
  119. </li>
  120. <li>
  121. <a class="reference reference-toplevel" href="#14" id="64">Methods</a>
  122. <ul class="simple simple-toc-section">
  123. <li><a class="reference" href="#draw.e%2CTextureButtonPtr%2CGLfloat%2CGLfloat"
  124. title="draw(self: TextureButtonPtr; w, h: GLfloat)"><wbr />draw<span class="attachedType">TextureButtonPtr</span></a></li>
  125. <li><a class="reference" href="#duplicate.e%2CTextureButtonPtr%2CTextureButtonObj"
  126. title="duplicate(self: TextureButtonPtr; obj: var TextureButtonObj): TextureButtonPtr"><wbr />duplicate<span class="attachedType">TextureButtonPtr</span></a></li>
  127. <li><a class="reference" href="#handle.e%2CTextureButtonPtr%2CInputEvent%2CNodePtr"
  128. title="handle(self: TextureButtonPtr; event: InputEvent; mouse_on: var NodePtr)"><wbr />handle<span class="attachedType">TextureButtonPtr</span></a></li>
  129. <li><a class="reference" href="#setNormalTexture.e%2CTextureButtonPtr%2CGlTextureObj"
  130. title="setNormalTexture(self: TextureButtonPtr; texture: GlTextureObj)"><wbr />set<wbr />Normal<wbr />Texture<span class="attachedType">TextureButtonPtr</span></a></li>
  131. <li><a class="reference" href="#setHoverTexture.e%2CTextureButtonPtr%2CGlTextureObj"
  132. title="setHoverTexture(self: TextureButtonPtr; texture: GlTextureObj)"><wbr />set<wbr />Hover<wbr />Texture<span class="attachedType">TextureButtonPtr</span></a></li>
  133. <li><a class="reference" href="#setPressTexture.e%2CTextureButtonPtr%2CGlTextureObj"
  134. title="setPressTexture(self: TextureButtonPtr; texture: GlTextureObj)"><wbr />set<wbr />Press<wbr />Texture<span class="attachedType">TextureButtonPtr</span></a></li>
  135. </ul>
  136. </li>
  137. </ul>
  138. </div>
  139. <div class="nine columns" id="content">
  140. <div id="tocRoot"></div>
  141. <p class="module-desc">It is the convenient alternative of the Button node.</p>
  142. <div class="section" id="6">
  143. <h1><a class="toc-backref" href="#6">Imports</a></h1>
  144. <dl class="item">
  145. <a class="reference external" href="../thirdparty/opengl.html">../thirdparty/opengl</a>, <a class="reference external" href="../thirdparty/opengl/glut.html">../thirdparty/opengl/glut</a>, <a class="reference external" href="../core/vector2.html">../core/vector2</a>, <a class="reference external" href="../core/rect2.html">../core/rect2</a>, <a class="reference external" href="../core/anchor.html">../core/anchor</a>, <a class="reference external" href="../core/input.html">../core/input</a>, <a class="reference external" href="../core/enums.html">../core/enums</a>, <a class="reference external" href="../core/image.html">../core/image</a>, <a class="reference external" href="../core/color.html">../core/color</a>, <a class="reference external" href="../nodes/node.html">../nodes/node</a>, <a class="reference external" href="control.html">control</a>, <a class="reference external" href="label.html">label</a>
  146. </dl></div>
  147. <div class="section" id="7">
  148. <h1><a class="toc-backref" href="#7">Types</a></h1>
  149. <dl class="item">
  150. <a id="TextureButtonObj"></a>
  151. <dt><pre><a href="texture_button.html#TextureButtonObj"><span class="Identifier">TextureButtonObj</span></a> <span class="Other">=</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <a href="label.html#LabelObj"><span class="Identifier">LabelObj</span></a>
  152. <span class="Identifier">button_mask</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span> <span class="Comment">## Mask for handle clicks</span>
  153. <span class="Identifier">action_mask</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">cint</span> <span class="Comment">## BUTTON_RELEASE or BUTTON_CLICK.</span>
  154. <span class="Identifier">normal_background_texture</span><span class="Operator">*</span><span class="Other">:</span> <a href="../core/image.html#GlTextureObj"><span class="Identifier">GlTextureObj</span></a> <span class="Comment">## texture, when button is not pressed and not hovered.</span>
  155. <span class="Identifier">hover_background_texture</span><span class="Operator">*</span><span class="Other">:</span> <a href="../core/image.html#GlTextureObj"><span class="Identifier">GlTextureObj</span></a> <span class="Comment">## texture, when button hovered.</span>
  156. <span class="Identifier">press_background_texture</span><span class="Operator">*</span><span class="Other">:</span> <a href="../core/image.html#GlTextureObj"><span class="Identifier">GlTextureObj</span></a> <span class="Comment">## texture, when button pressed.</span>
  157. <span class="Identifier">normal_color</span><span class="Operator">*</span><span class="Other">:</span> <a href="../core/color.html#ColorRef"><span class="Identifier">ColorRef</span></a> <span class="Comment">## text color, whenwhen button is not pressed and not hovered.</span>
  158. <span class="Identifier">hover_color</span><span class="Operator">*</span><span class="Other">:</span> <a href="../core/color.html#ColorRef"><span class="Identifier">ColorRef</span></a> <span class="Comment">## text color, when button hovered.</span>
  159. <span class="Identifier">press_color</span><span class="Operator">*</span><span class="Other">:</span> <a href="../core/color.html#ColorRef"><span class="Identifier">ColorRef</span></a> <span class="Comment">## text color, when button pressed.</span>
  160. <span class="Identifier">on_click</span><span class="Operator">*</span><span class="Other">:</span> <span class="Keyword">proc</span> <span class="Other">(</span><span class="Identifier">x</span><span class="Other">,</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Identifier">float</span><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">void</span> <span class="Comment">## This called, when user clicks on button.</span>
  161. </pre></dt>
  162. <dd>
  163. </dd>
  164. <a id="TextureButtonPtr"></a>
  165. <dt><pre><a href="texture_button.html#TextureButtonPtr"><span class="Identifier">TextureButtonPtr</span></a> <span class="Other">=</span> <span class="Keyword">ptr</span> <a href="texture_button.html#TextureButtonObj"><span class="Identifier">TextureButtonObj</span></a></pre></dt>
  166. <dd>
  167. </dd>
  168. </dl></div>
  169. <div class="section" id="12">
  170. <h1><a class="toc-backref" href="#12">Procs</a></h1>
  171. <dl class="item">
  172. <a id="TextureButton,string,TextureButtonObj"></a>
  173. <dt><pre><span class="Keyword">proc</span> <a href="#TextureButton%2Cstring%2CTextureButtonObj"><span class="Identifier">TextureButton</span></a><span class="Other">(</span><span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">string</span><span class="Other">;</span> <span class="Identifier">variable</span><span class="Other">:</span> <span class="Keyword">var</span> <a href="texture_button.html#TextureButtonObj"><span class="Identifier">TextureButtonObj</span></a><span class="Other">)</span><span class="Other">:</span> <a href="texture_button.html#TextureButtonPtr"><span class="Identifier">TextureButtonPtr</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
  174. <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  175. <dd>
  176. <p>Creates a new TextureButton node pointer.</p>
  177. <p>Arguments:</p>
  178. <ul class="simple"><li><tt class="docutils literal"><span class="pre">name</span></tt> is a node name.</li>
  179. <li><tt class="docutils literal"><span class="pre">variable</span></tt> is a TextureButtonObj variable.</li>
  180. </ul>
  181. <p><strong class="examples_text">Examples:</strong></p>
  182. <pre class="listing"><span class="Keyword">var</span>
  183. <span class="Identifier">my_button_obj</span><span class="Other">:</span> <span class="Identifier">TextureButtonObj</span>
  184. <span class="Identifier">my_button</span> <span class="Other">=</span> <span class="Identifier">TextureButton</span><span class="Other">(</span><span class="StringLit">&quot;TextureButton&quot;</span><span class="Other">,</span> <span class="Identifier">my_button_obj</span><span class="Other">)</span></pre>
  185. </dd>
  186. <a id="TextureButton,TextureButtonObj"></a>
  187. <dt><pre><span class="Keyword">proc</span> <a href="#TextureButton%2CTextureButtonObj"><span class="Identifier">TextureButton</span></a><span class="Other">(</span><span class="Identifier">obj</span><span class="Other">:</span> <span class="Keyword">var</span> <a href="texture_button.html#TextureButtonObj"><span class="Identifier">TextureButtonObj</span></a><span class="Other">)</span><span class="Other">:</span> <a href="texture_button.html#TextureButtonPtr"><span class="Identifier">TextureButtonPtr</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">inline</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span>
  188. <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  189. <dd>
  190. <p>Creates a new TextureButton node pointer with default node name &quot;TextureButton&quot;.</p>
  191. <p>Arguments:</p>
  192. <ul class="simple"><li><tt class="docutils literal"><span class="pre">variable</span></tt> is a TextureButtonObj variable.</li>
  193. </ul>
  194. <p><strong class="examples_text">Examples:</strong></p>
  195. <pre class="listing"><span class="Keyword">var</span>
  196. <span class="Identifier">my_button_obj</span><span class="Other">:</span> <span class="Identifier">TextureButtonObj</span>
  197. <span class="Identifier">my_button</span> <span class="Other">=</span> <span class="Identifier">TextureButton</span><span class="Other">(</span><span class="Identifier">my_button_obj</span><span class="Other">)</span></pre>
  198. </dd>
  199. </dl></div>
  200. <div class="section" id="14">
  201. <h1><a class="toc-backref" href="#14">Methods</a></h1>
  202. <dl class="item">
  203. <a id="draw.e,TextureButtonPtr,GLfloat,GLfloat"></a>
  204. <dt><pre><span class="Keyword">method</span> <a href="#draw.e%2CTextureButtonPtr%2CGLfloat%2CGLfloat"><span class="Identifier">draw</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="texture_button.html#TextureButtonPtr"><span class="Identifier">TextureButtonPtr</span></a><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">,</span> <span class="Identifier">h</span><span class="Other">:</span> <a href="../thirdparty/opengl.html#GLfloat"><span class="Identifier">GLfloat</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">GLerror</span><span class="Other">,</span> <span class="Identifier">Exception</span><span class="Other">]</span><span class="Other">,</span>
  205. <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">RootEffect</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  206. <dd>
  207. this method uses in the <tt class="docutils literal"><span class="pre">window.nim</span></tt>.
  208. </dd>
  209. <a id="duplicate.e,TextureButtonPtr,TextureButtonObj"></a>
  210. <dt><pre><span class="Keyword">method</span> <a href="#duplicate.e%2CTextureButtonPtr%2CTextureButtonObj"><span class="Identifier">duplicate</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="texture_button.html#TextureButtonPtr"><span class="Identifier">TextureButtonPtr</span></a><span class="Other">;</span> <span class="Identifier">obj</span><span class="Other">:</span> <span class="Keyword">var</span> <a href="texture_button.html#TextureButtonObj"><span class="Identifier">TextureButtonObj</span></a><span class="Other">)</span><span class="Other">:</span> <a href="texture_button.html#TextureButtonPtr"><span class="Identifier">TextureButtonPtr</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
  211. <span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  212. <dd>
  213. Duplicates TextureButton object and creates a new TextureButton node pointer.
  214. </dd>
  215. <a id="handle.e,TextureButtonPtr,InputEvent,NodePtr"></a>
  216. <dt><pre><span class="Keyword">method</span> <a href="#handle.e%2CTextureButtonPtr%2CInputEvent%2CNodePtr"><span class="Identifier">handle</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="texture_button.html#TextureButtonPtr"><span class="Identifier">TextureButtonPtr</span></a><span class="Other">;</span> <span class="Identifier">event</span><span class="Other">:</span> <a href="../core/input.html#InputEvent"><span class="Identifier">InputEvent</span></a><span class="Other">;</span> <span class="Identifier">mouse_on</span><span class="Other">:</span> <span class="Keyword">var</span> <a href="../nodes/node.html#NodePtr"><span class="Identifier">NodePtr</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
  217. <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">Exception</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">RootEffect</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  218. <dd>
  219. Handles user input. This uses in the <tt class="docutils literal"><span class="pre">window.nim</span></tt>.
  220. </dd>
  221. <a id="setNormalTexture.e,TextureButtonPtr,GlTextureObj"></a>
  222. <dt><pre><span class="Keyword">method</span> <a href="#setNormalTexture.e%2CTextureButtonPtr%2CGlTextureObj"><span class="Identifier">setNormalTexture</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="texture_button.html#TextureButtonPtr"><span class="Identifier">TextureButtonPtr</span></a><span class="Other">;</span> <span class="Identifier">texture</span><span class="Other">:</span> <a href="../core/image.html#GlTextureObj"><span class="Identifier">GlTextureObj</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span>
  223. <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  224. <dd>
  225. Changes button texture, when it not pressed and not hovered.
  226. </dd>
  227. <a id="setHoverTexture.e,TextureButtonPtr,GlTextureObj"></a>
  228. <dt><pre><span class="Keyword">method</span> <a href="#setHoverTexture.e%2CTextureButtonPtr%2CGlTextureObj"><span class="Identifier">setHoverTexture</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="texture_button.html#TextureButtonPtr"><span class="Identifier">TextureButtonPtr</span></a><span class="Other">;</span> <span class="Identifier">texture</span><span class="Other">:</span> <a href="../core/image.html#GlTextureObj"><span class="Identifier">GlTextureObj</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span>
  229. <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  230. <dd>
  231. Changes button texture, when it hovered.
  232. </dd>
  233. <a id="setPressTexture.e,TextureButtonPtr,GlTextureObj"></a>
  234. <dt><pre><span class="Keyword">method</span> <a href="#setPressTexture.e%2CTextureButtonPtr%2CGlTextureObj"><span class="Identifier">setPressTexture</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="texture_button.html#TextureButtonPtr"><span class="Identifier">TextureButtonPtr</span></a><span class="Other">;</span> <span class="Identifier">texture</span><span class="Other">:</span> <a href="../core/image.html#GlTextureObj"><span class="Identifier">GlTextureObj</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span>
  235. <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  236. <dd>
  237. Changes button texture, when it pressed.
  238. </dd>
  239. </dl></div>
  240. </div>
  241. </div>
  242. <div class="row">
  243. <div class="twelve-columns footer">
  244. <span class="nim-sprite"></span>
  245. <br/>
  246. <small style="color: var(--hint);">Made with Nim. Generated: 2020-05-29 14:35:48 UTC</small>
  247. </div>
  248. </div>
  249. </div>
  250. </div>
  251. </body>
  252. </html>