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- NodeObj nodesnim/nodes/node.html#NodeObj node: NodeObj
- NodePtr nodesnim/nodes/node.html#NodePtr node: NodePtr
- nodepattern nodesnim/nodes/node.html#nodepattern.t,untyped node: nodepattern(nodetype: untyped): untyped
- Node nodesnim/nodes/node.html#Node,string,NodeObj node: Node(name: string; variable: var NodeObj): NodePtr
- Node nodesnim/nodes/node.html#Node,NodeObj node: Node(variable: var NodeObj): NodePtr
- addChild nodesnim/nodes/node.html#addChild.e,NodePtr,NodePtr node: addChild(self: NodePtr; child: NodePtr)
- calcGlobalPosition nodesnim/nodes/node.html#calcGlobalPosition.e,NodePtr node: calcGlobalPosition(self: NodePtr)
- calcPositionAnchor nodesnim/nodes/node.html#calcPositionAnchor.e,NodePtr node: calcPositionAnchor(self: NodePtr)
- draw nodesnim/nodes/node.html#draw.e,NodePtr,GLfloat,GLfloat node: draw(self: NodePtr; w, h: GLfloat)
- draw2stage nodesnim/nodes/node.html#draw2stage.e,NodePtr,GLfloat,GLfloat node: draw2stage(self: NodePtr; w, h: GLfloat)
- duplicate nodesnim/nodes/node.html#duplicate.e,NodePtr,NodeObj node: duplicate(self: NodePtr; obj: var NodeObj): NodePtr
- getChild nodesnim/nodes/node.html#getChild.e,NodePtr,int node: getChild(self: NodePtr; index: int): NodePtr
- getChildCount nodesnim/nodes/node.html#getChildCount.e,NodePtr node: getChildCount(self: NodePtr): int
- getChildIndex nodesnim/nodes/node.html#getChildIndex.e,NodePtr,string node: getChildIndex(self: NodePtr; name: string): int
- getChildIndex nodesnim/nodes/node.html#getChildIndex.e,NodePtr,NodePtr node: getChildIndex(self: NodePtr; child: NodePtr): int
- getChildIter nodesnim/nodes/node.html#getChildIter.e,NodePtr node: getChildIter(self: NodePtr): seq[NodePtr]
- getNode nodesnim/nodes/node.html#getNode.e,NodePtr,string node: getNode(self: NodePtr; path: string): NodePtr
- getPath nodesnim/nodes/node.html#getPath.e,NodePtr node: getPath(self: NodePtr): string
- getParent nodesnim/nodes/node.html#getParent.e,NodePtr node: getParent(self: NodePtr): NodePtr
- getPauseMode nodesnim/nodes/node.html#getPauseMode.e,NodePtr node: getPauseMode(self: NodePtr): PauseMode
- getRootNode nodesnim/nodes/node.html#getRootNode.e,NodePtr node: getRootNode(self: NodePtr): NodePtr
- isCollide nodesnim/nodes/node.html#isCollide.e,NodePtr,float,float node: isCollide(self: NodePtr; x, y: float): bool
- isCollide nodesnim/nodes/node.html#isCollide.e,NodePtr,Vector2Ref node: isCollide(self: NodePtr; vec2: Vector2Ref): bool
- isCollide nodesnim/nodes/node.html#isCollide.e,NodePtr,NodePtr node: isCollide(self, other: NodePtr): bool
- isParentOf nodesnim/nodes/node.html#isParentOf.e,NodePtr,NodePtr node: isParentOf(self, other: NodePtr): bool
- handle nodesnim/nodes/node.html#handle.e,NodePtr,InputEvent,NodePtr node: handle(self: NodePtr; event: InputEvent; mouse_on: var NodePtr)
- hasNode nodesnim/nodes/node.html#hasNode.e,NodePtr,string node: hasNode(self: NodePtr; name: string): bool
- hasNode nodesnim/nodes/node.html#hasNode.e,NodePtr,NodePtr node: hasNode(self: NodePtr; other: NodePtr): bool
- hasParent nodesnim/nodes/node.html#hasParent.e,NodePtr node: hasParent(self: NodePtr): bool
- hide nodesnim/nodes/node.html#hide.e,NodePtr node: hide(self: NodePtr)
- move nodesnim/nodes/node.html#move.e,NodePtr,float,float node: move(self: NodePtr; x, y: float)
- move nodesnim/nodes/node.html#move.e,NodePtr,Vector2Ref node: move(self: NodePtr; vec2: Vector2Ref)
- removeChild nodesnim/nodes/node.html#removeChild.e,NodePtr,int node: removeChild(self: NodePtr; index: int)
- removeChild nodesnim/nodes/node.html#removeChild.e,NodePtr,NodePtr node: removeChild(self: NodePtr; other: NodePtr)
- setAnchor nodesnim/nodes/node.html#setAnchor.e,NodePtr,AnchorRef node: setAnchor(self: NodePtr; anchor: AnchorRef)
- setAnchor nodesnim/nodes/node.html#setAnchor.e,NodePtr,float,float,float,float node: setAnchor(self: NodePtr; x1, y1, x2, y2: float)
- setSizeAnchor nodesnim/nodes/node.html#setSizeAnchor.e,NodePtr,Vector2Ref node: setSizeAnchor(self: NodePtr; anchor: Vector2Ref)
- setSizeAnchor nodesnim/nodes/node.html#setSizeAnchor.e,NodePtr,float,float node: setSizeAnchor(self: NodePtr; x, y: float)
- show nodesnim/nodes/node.html#show.e,NodePtr node: show(self: NodePtr)
- delete nodesnim/nodes/node.html#delete.e,NodePtr node: delete(self: NodePtr)
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