12345678910 |
- KinematicBody2DObj nodesnim/nodes2d/kinematic_body2d.html#KinematicBody2DObj kinematic_body2d: KinematicBody2DObj
- KinematicBody2DPtr nodesnim/nodes2d/kinematic_body2d.html#KinematicBody2DPtr kinematic_body2d: KinematicBody2DPtr
- KinematicBody2D nodesnim/nodes2d/kinematic_body2d.html#KinematicBody2D,string,KinematicBody2DObj kinematic_body2d: KinematicBody2D(name: string; variable: var KinematicBody2DObj): KinematicBody2DPtr
- KinematicBody2D nodesnim/nodes2d/kinematic_body2d.html#KinematicBody2D,KinematicBody2DObj kinematic_body2d: KinematicBody2D(obj: var KinematicBody2DObj): KinematicBody2DPtr
- addChild nodesnim/nodes2d/kinematic_body2d.html#addChild.e,KinematicBody2DPtr,CollisionShape2DPtr kinematic_body2d: addChild(self: KinematicBody2DPtr; other: CollisionShape2DPtr)
- getCollideCount nodesnim/nodes2d/kinematic_body2d.html#getCollideCount.e,KinematicBody2DPtr kinematic_body2d: getCollideCount(self: KinematicBody2DPtr): int
- draw nodesnim/nodes2d/kinematic_body2d.html#draw.e,KinematicBody2DPtr,GLfloat,GLfloat kinematic_body2d: draw(self: KinematicBody2DPtr; w, h: GLfloat)
- duplicate nodesnim/nodes2d/kinematic_body2d.html#duplicate.e,KinematicBody2DPtr,KinematicBody2DObj kinematic_body2d: duplicate(self: KinematicBody2DPtr; obj: var KinematicBody2DObj): KinematicBody2DPtr
- isCollide nodesnim/nodes2d/kinematic_body2d.html#isCollide.e,KinematicBody2DPtr kinematic_body2d: isCollide(self: KinematicBody2DPtr): bool
- moveAndCollide nodesnim/nodes2d/kinematic_body2d.html#moveAndCollide.e,KinematicBody2DPtr,Vector2Ref kinematic_body2d: moveAndCollide(self: KinematicBody2DPtr; vel: Vector2Ref)
|