kinematic_body2d.idx 1.6 KB

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  1. KinematicBody2DObj nodesnim/nodes2d/kinematic_body2d.html#KinematicBody2DObj kinematic_body2d: KinematicBody2DObj
  2. KinematicBody2DPtr nodesnim/nodes2d/kinematic_body2d.html#KinematicBody2DPtr kinematic_body2d: KinematicBody2DPtr
  3. KinematicBody2D nodesnim/nodes2d/kinematic_body2d.html#KinematicBody2D,string,KinematicBody2DObj kinematic_body2d: KinematicBody2D(name: string; variable: var KinematicBody2DObj): KinematicBody2DPtr
  4. KinematicBody2D nodesnim/nodes2d/kinematic_body2d.html#KinematicBody2D,KinematicBody2DObj kinematic_body2d: KinematicBody2D(obj: var KinematicBody2DObj): KinematicBody2DPtr
  5. addChild nodesnim/nodes2d/kinematic_body2d.html#addChild.e,KinematicBody2DPtr,CollisionShape2DPtr kinematic_body2d: addChild(self: KinematicBody2DPtr; other: CollisionShape2DPtr)
  6. getCollideCount nodesnim/nodes2d/kinematic_body2d.html#getCollideCount.e,KinematicBody2DPtr kinematic_body2d: getCollideCount(self: KinematicBody2DPtr): int
  7. draw nodesnim/nodes2d/kinematic_body2d.html#draw.e,KinematicBody2DPtr,GLfloat,GLfloat kinematic_body2d: draw(self: KinematicBody2DPtr; w, h: GLfloat)
  8. duplicate nodesnim/nodes2d/kinematic_body2d.html#duplicate.e,KinematicBody2DPtr,KinematicBody2DObj kinematic_body2d: duplicate(self: KinematicBody2DPtr; obj: var KinematicBody2DObj): KinematicBody2DPtr
  9. isCollide nodesnim/nodes2d/kinematic_body2d.html#isCollide.e,KinematicBody2DPtr kinematic_body2d: isCollide(self: KinematicBody2DPtr): bool
  10. moveAndCollide nodesnim/nodes2d/kinematic_body2d.html#moveAndCollide.e,KinematicBody2DPtr,Vector2Ref kinematic_body2d: moveAndCollide(self: KinematicBody2DPtr; vel: Vector2Ref)