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- TextureRectObj nodesnim/nodescontrol/texture_rect.html#TextureRectObj texture_rect: TextureRectObj
- TextureRectRef nodesnim/nodescontrol/texture_rect.html#TextureRectRef texture_rect: TextureRectRef
- TextureRect nodesnim/nodescontrol/texture_rect.html#TextureRect,string texture_rect: TextureRect(name: string = "TextureRect"): TextureRectRef
- draw nodesnim/nodescontrol/texture_rect.html#draw.e,TextureRectRef,GLfloat,GLfloat texture_rect: draw(self: TextureRectRef; w, h: GLfloat)
- duplicate nodesnim/nodescontrol/texture_rect.html#duplicate.e,TextureRectRef texture_rect: duplicate(self: TextureRectRef): TextureRectRef
- loadTexture nodesnim/nodescontrol/texture_rect.html#loadTexture.e,TextureRectRef,string texture_rect: loadTexture(self: TextureRectRef; file: string)
- setTexture nodesnim/nodescontrol/texture_rect.html#setTexture.e,TextureRectRef,GlTextureObj texture_rect: setTexture(self: TextureRectRef; gltexture: GlTextureObj)
- setTextureFilter nodesnim/nodescontrol/texture_rect.html#setTextureFilter.e,TextureRectRef,ColorRef texture_rect: setTextureFilter(self: TextureRectRef; color: ColorRef)
- setTextureAnchor nodesnim/nodescontrol/texture_rect.html#setTextureAnchor.e,TextureRectRef,AnchorObj texture_rect: setTextureAnchor(self: TextureRectRef; anchor: AnchorObj)
- setTextureAnchor nodesnim/nodescontrol/texture_rect.html#setTextureAnchor.e,TextureRectRef,float,float,float,float texture_rect: setTextureAnchor(self: TextureRectRef; x1, y1, x2, y2: float)
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