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- # --- Test 21. Use TextureProgressBar node. --- #
- import nodesnim
- Window("hello world")
- var
- mainobj: SceneObj
- main = Scene("Main", mainobj)
- progressbarobj: TextureProgressBarObj
- progressbar = TextureProgressBar(progressbarobj)
- back = load("assets/texture_progress_0.png", GL_RGBA)
- progress = load("assets/texture_progress_1.png", GL_RGBA)
- main.addChild(progressbar)
- progressbar.setProgress(50) # default max progress value is 100.
- progressbar.setMaxValue(150)
- progressbar.resize(256, 85)
- progressbar.setProgressTexture(progress)
- progressbar.setBackgroundTexture(back)
- addScene(main)
- setMainScene("Main")
- windowLaunch()
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