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- Vector3Obj nodesnim/core/vector3.html#Vector3Obj vector3: Vector3Obj
- Vector3Ref nodesnim/core/vector3.html#Vector3Ref vector3: Vector3Ref
- Vector3 nodesnim/core/vector3.html#Vector3,float,float,float vector3: Vector3(x, y, z: float): Vector3Obj
- Vector3 nodesnim/core/vector3.html#Vector3,float vector3: Vector3(xyz: float): Vector3Obj
- Vector3 nodesnim/core/vector3.html#Vector3,Vector3Obj vector3: Vector3(other: Vector3Obj): Vector3Obj
- Vector3 nodesnim/core/vector3.html#Vector3 vector3: Vector3(): Vector3Obj
- abs nodesnim/core/vector3.html#abs,Vector3Obj vector3: abs(a: Vector3Obj): Vector3Obj
- cross nodesnim/core/vector3.html#cross,Vector3Obj,Vector3Obj vector3: cross(a, b: Vector3Obj): float
- cross nodesnim/core/vector3.html#cross,Vector3Obj,float,float,float vector3: cross(a: Vector3Obj; x, y, z: float): float
- dot nodesnim/core/vector3.html#dot,Vector3Obj,Vector3Obj vector3: dot(a, b: Vector3Obj): float
- dot nodesnim/core/vector3.html#dot,Vector3Obj,float,float,float vector3: dot(a: Vector3Obj; x, y, z: float): float
- angleTo nodesnim/core/vector3.html#angleTo,Vector3Obj,Vector3Obj vector3: angleTo(a, b: Vector3Obj): float
- normalize nodesnim/core/vector3.html#normalize,Vector3Obj vector3: normalize(a: var Vector3Obj)
- normalized nodesnim/core/vector3.html#normalized,Vector3Obj vector3: normalized(a: Vector3Obj): Vector3Obj
- len nodesnim/core/vector3.html#len,Vector3Obj vector3: len(a: Vector3Obj): float
- `$` nodesnim/core/vector3.html#$,Vector3Obj vector3: `$`(a: Vector3Obj): string
- `+` nodesnim/core/vector3.html#+,Vector3Obj,Vector3Obj vector3: `+`(a, b: Vector3Obj): Vector3Obj
- `-` nodesnim/core/vector3.html#-,Vector3Obj,Vector3Obj vector3: `-`(a, b: Vector3Obj): Vector3Obj
- `*` nodesnim/core/vector3.html#*,Vector3Obj,Vector3Obj vector3: `*`(a, b: Vector3Obj): Vector3Obj
- `/` nodesnim/core/vector3.html#/,Vector3Obj,Vector3Obj vector3: `/`(a, b: Vector3Obj): Vector3Obj
- `+` nodesnim/core/vector3.html#+,Vector3Obj,float vector3: `+`(a: Vector3Obj; b: float): Vector3Obj
- `-` nodesnim/core/vector3.html#-,Vector3Obj,float vector3: `-`(a: Vector3Obj; b: float): Vector3Obj
- `*` nodesnim/core/vector3.html#*,Vector3Obj,float vector3: `*`(a: Vector3Obj; b: float): Vector3Obj
- `/` nodesnim/core/vector3.html#/,Vector3Obj,float vector3: `/`(a: Vector3Obj; b: float): Vector3Obj
- `+=` nodesnim/core/vector3.html#+=,Vector3Obj,Vector3Obj vector3: `+=`(a: var Vector3Obj; b: Vector3Obj)
- `-=` nodesnim/core/vector3.html#-=,Vector3Obj,Vector3Obj vector3: `-=`(a: var Vector3Obj; b: Vector3Obj)
- `*=` nodesnim/core/vector3.html#*=,Vector3Obj,Vector3Obj vector3: `*=`(a: var Vector3Obj; b: Vector3Obj)
- `/=` nodesnim/core/vector3.html#/=,Vector3Obj,Vector3Obj vector3: `/=`(a: var Vector3Obj; b: Vector3Obj)
- `+=` nodesnim/core/vector3.html#+=,Vector3Obj,float vector3: `+=`(a: var Vector3Obj; b: float)
- `-=` nodesnim/core/vector3.html#-=,Vector3Obj,float vector3: `-=`(a: var Vector3Obj; b: float)
- `*=` nodesnim/core/vector3.html#*=,Vector3Obj,float vector3: `*=`(a: var Vector3Obj; b: float)
- `/=` nodesnim/core/vector3.html#/=,Vector3Obj,float vector3: `/=`(a: var Vector3Obj; b: float)
- `==` nodesnim/core/vector3.html#==,Vector3Obj,Vector3Obj vector3: `==`(a, b: Vector3Obj): bool
- `>` nodesnim/core/vector3.html#>,Vector3Obj,Vector3Obj vector3: `>`(a, b: Vector3Obj): bool
- `>=` nodesnim/core/vector3.html#>=,Vector3Obj,Vector3Obj vector3: `>=`(a, b: Vector3Obj): bool
- `<=` nodesnim/core/vector3.html#<=,Vector3Obj,Vector3Obj vector3: `<=`(a, b: Vector3Obj): bool
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