rich_label.idx 1.0 KB

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  1. RichLabelObj nodesnim/nodescontrol/rich_label.html#RichLabelObj rich_label: RichLabelObj
  2. RichLabelPtr nodesnim/nodescontrol/rich_label.html#RichLabelPtr rich_label: RichLabelPtr
  3. RichLabel nodesnim/nodescontrol/rich_label.html#RichLabel,string rich_label: RichLabel(name: string = "RichLabel"): RichLabelPtr
  4. draw nodesnim/nodescontrol/rich_label.html#draw.e,RichLabelPtr,GLfloat,GLfloat rich_label: draw(self: RichLabelPtr; w, h: GLfloat)
  5. duplicate nodesnim/nodescontrol/rich_label.html#duplicate.e,RichLabelPtr rich_label: duplicate(self: RichLabelPtr): RichLabelPtr
  6. setTextAlign nodesnim/nodescontrol/rich_label.html#setTextAlign.e,RichLabelPtr,AnchorRef rich_label: setTextAlign(self: RichLabelPtr; align: AnchorRef)
  7. setTextAlign nodesnim/nodescontrol/rich_label.html#setTextAlign.e,RichLabelPtr,float,float,float,float rich_label: setTextAlign(self: RichLabelPtr; x1, y1, x2, y2: float)
  8. setText nodesnim/nodescontrol/rich_label.html#setText.e,RichLabelPtr,ColorTextRef rich_label: setText(self: RichLabelPtr; value: ColorTextRef)