main.nim 3.2 KB

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  1. import nodesnim
  2. import random
  3. randomize()
  4. Window("Snake game")
  5. type
  6. Snake = ref object
  7. dir: Vector2Ref
  8. size: Vector2Ref
  9. food: Vector2Ref
  10. body: seq[Vector2Ref]
  11. var
  12. main_obj: SceneObj
  13. main = Scene("Main", main_obj)
  14. canvas_obj: CanvasObj
  15. canvas = Canvas("Canvas", canvas_obj)
  16. snake = Snake(
  17. dir: Vector2(),
  18. body: @[Vector2(0, 0)],
  19. size: Vector2(40, 40),
  20. food: Vector2(160, 160))
  21. time = 0
  22. Input.addKeyAction("forward", "w")
  23. Input.addKeyAction("backward", "s")
  24. Input.addKeyAction("left", "a")
  25. Input.addKeyAction("right", "d")
  26. canvas.process =
  27. proc() =
  28. if Input.isActionJustPressed("forward"):
  29. snake.dir = Vector2(0, -40)
  30. elif Input.isActionJustPressed("backward"):
  31. snake.dir = Vector2(0, 40)
  32. elif Input.isActionJustPressed("left"):
  33. snake.dir = Vector2(-40, 0)
  34. elif Input.isActionJustPressed("right"):
  35. snake.dir = Vector2(40, 0)
  36. if time < 120:
  37. inc time
  38. return
  39. canvas.resize(main.rect_size.x, main.rect_size.y)
  40. let
  41. grid_size = Vector2(
  42. (main.rect_size.x.int div snake.size.x.int).float,
  43. (main.rect_size.y.int div snake.size.y.int).float
  44. )
  45. canvas.fill(Color(0, 0, 0, 0))
  46. if snake.dir.y < 0:
  47. for i in countdown(snake.body.len()-1, 0):
  48. if i > 0:
  49. snake.body[i] = Vector2(snake.body[i-1].x, snake.body[i-1].y)
  50. else:
  51. if snake.body[i].y > 0:
  52. snake.body[i].y += snake.dir.y
  53. else:
  54. snake.body[i].y = grid_size.y*snake.size.y - snake.size.y
  55. elif snake.dir.y > 0:
  56. for i in countdown(snake.body.len()-1, 0):
  57. if i > 0:
  58. snake.body[i] = Vector2(snake.body[i-1].x, snake.body[i-1].y)
  59. else:
  60. if snake.body[i].y < grid_size.y*snake.size.y - snake.size.y:
  61. snake.body[i].y += snake.dir.y
  62. else:
  63. snake.body[i].y = 0
  64. elif snake.dir.x < 0:
  65. for i in countdown(snake.body.len()-1, 0):
  66. if i > 0:
  67. snake.body[i] = Vector2(snake.body[i-1].x, snake.body[i-1].y)
  68. else:
  69. if snake.body[i].x > 0:
  70. snake.body[i].x += snake.dir.x
  71. else:
  72. snake.body[i].x = grid_size.x*snake.size.x - snake.size.x
  73. elif snake.dir.x > 0:
  74. for i in countdown(snake.body.len()-1, 0):
  75. if i > 0:
  76. snake.body[i] = Vector2(snake.body[i-1].x, snake.body[i-1].y)
  77. else:
  78. if snake.body[i].x < grid_size.x*snake.size.x - snake.size.x:
  79. snake.body[i].x += snake.dir.x
  80. else:
  81. snake.body[i].x = 0
  82. if snake.body[0] == snake.food:
  83. snake.body.add(snake.body[^1])
  84. snake.food.x = (rand(grid_size.x.int-1) * snake.size.x.int).float
  85. snake.food.y = (rand(grid_size.y.int-1) * snake.size.y.int).float
  86. # draw
  87. for i in snake.body:
  88. canvas.rect(i.x, i.y, i.x+snake.size.x, i.y+snake.size.y, Color(1f, 1f, 1f))
  89. # head
  90. canvas.rect(
  91. snake.body[0].x, snake.body[0].y,
  92. snake.body[0].x+snake.size.x, snake.body[0].y+snake.size.y,
  93. Color(0xaaccffff'u32))
  94. # food
  95. canvas.rect(
  96. snake.food.x, snake.food.y,
  97. snake.food.x+snake.size.x, snake.food.y+snake.size.y,
  98. Color(0xffccaaff'u32))
  99. time = 0
  100. main.addChild(canvas)
  101. addScene(main)
  102. setMainScene("Main")
  103. windowLaunch()