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- Rect2Obj nodesnim/core/rect2.html#Rect2Obj rect2: Rect2Obj
- Rect2 nodesnim/core/rect2.html#Rect2,float,float,float,float rect2: Rect2(x, y, w, h: float): Rect2Obj
- Rect2 nodesnim/core/rect2.html#Rect2,Vector2Obj,Vector2Obj rect2: Rect2(pos, size: Vector2Obj): Rect2Obj
- contains nodesnim/core/rect2.html#contains,Rect2Obj,float,float rect2: contains(self: Rect2Obj; x, y: float): bool
- contains nodesnim/core/rect2.html#contains,Rect2Obj,Vector2Obj rect2: contains(self: Rect2Obj; vector: Vector2Obj): bool
- contains nodesnim/core/rect2.html#contains,Rect2Obj,Rect2Obj rect2: contains(self, other: Rect2Obj): bool
- intersects nodesnim/core/rect2.html#intersects,Rect2Obj,Rect2Obj rect2: intersects(self, other: Rect2Obj): bool
- contains nodesnim/core/rect2.html#contains,Rect2Obj,Vector2Obj,Vector2Obj rect2: contains(self: Rect2Obj; a, b: Vector2Obj): bool
- clamp nodesnim/core/rect2.html#clamp,float,float,float rect2: clamp(a, b, c: float): float
- isCollideWithCircle nodesnim/core/rect2.html#isCollideWithCircle,Rect2Obj,float,float,float rect2: isCollideWithCircle(self: Rect2Obj; x, y, r: float): bool
- `$` nodesnim/core/rect2.html#$,Rect2Obj rect2: `$`(x: Rect2Obj): string
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