camera2d.html 26 KB

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  62. <h1 class="title">nodesnim/nodes2d/camera2d</h1>
  63. <div class="row">
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  66. <label class="theme-switch" for="checkbox">
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  70. &nbsp;&nbsp;&nbsp; <em>Dark Mode</em>
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  72. <div id="global-links">
  73. <ul class="simple">
  74. </ul>
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  77. Search: <input type="text" id="searchInput"
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  80. <div>
  81. Group by:
  82. <select onchange="groupBy(this.value)">
  83. <option value="section">Section</option>
  84. <option value="type">Type</option>
  85. </select>
  86. </div>
  87. <ul class="simple simple-toc" id="toc-list">
  88. <li>
  89. <a class="reference reference-toplevel" href="#6" id="56">Imports</a>
  90. <ul class="simple simple-toc-section">
  91. </ul>
  92. </li>
  93. <li>
  94. <a class="reference reference-toplevel" href="#7" id="57">Types</a>
  95. <ul class="simple simple-toc-section">
  96. <li><a class="reference" href="#Camera2DObj"
  97. title="Camera2DObj = object of Node2DObj
  98. smooth*: bool
  99. smooth_speed*: float
  100. target*: NodeRef
  101. limit*: AnchorObj ## left, top, right, bottom"><wbr />Camera2DObj<span class="attachedType"></span></a></li>
  102. <li><a class="reference" href="#Camera2DRef"
  103. title="Camera2DRef = ref Camera2DObj"><wbr />Camera2DRef<span class="attachedType"></span></a></li>
  104. </ul>
  105. </li>
  106. <li>
  107. <a class="reference reference-toplevel" href="#12" id="62">Procs</a>
  108. <ul class="simple simple-toc-section">
  109. <li><a class="reference" href="#Camera2D%2Cstring"
  110. title="Camera2D(name: string = &quot;Camera2D&quot;): Camera2DRef"><wbr />Camera2D<span class="attachedType">Camera2DRef</span></a></li>
  111. </ul>
  112. </li>
  113. <li>
  114. <a class="reference reference-toplevel" href="#14" id="64">Methods</a>
  115. <ul class="simple simple-toc-section">
  116. <li><a class="reference" href="#changeTarget.e%2CCamera2DRef%2CNodeRef"
  117. title="changeTarget(self: Camera2DRef; target: NodeRef)"><wbr />change<wbr />Target<span class="attachedType">Camera2DRef</span></a></li>
  118. <li><a class="reference" href="#changeSmoothSpeed.e%2CCamera2DRef%2Cfloat"
  119. title="changeSmoothSpeed(self: Camera2DRef; speed: float)"><wbr />change<wbr />Smooth<wbr />Speed<span class="attachedType">Camera2DRef</span></a></li>
  120. <li><a class="reference" href="#disableSmooth.e%2CCamera2DRef"
  121. title="disableSmooth(self: Camera2DRef)"><wbr />disable<wbr />Smooth<span class="attachedType">Camera2DRef</span></a></li>
  122. <li><a class="reference" href="#draw.e%2CCamera2DRef%2CGLfloat%2CGLfloat"
  123. title="draw(self: Camera2DRef; w, h: GLfloat)"><wbr />draw<span class="attachedType">Camera2DRef</span></a></li>
  124. <li><a class="reference" href="#duplicate.e%2CCamera2DRef"
  125. title="duplicate(self: Camera2DRef): Camera2DRef"><wbr />duplicate<span class="attachedType">Camera2DRef</span></a></li>
  126. <li><a class="reference" href="#enableSmooth.e%2CCamera2DRef%2Cfloat"
  127. title="enableSmooth(self: Camera2DRef; speed: float = 0.1)"><wbr />enable<wbr />Smooth<span class="attachedType">Camera2DRef</span></a></li>
  128. <li><a class="reference" href="#isCurrent.e%2CCamera2DRef"
  129. title="isCurrent(self: Camera2DRef): bool"><wbr />is<wbr />Current<span class="attachedType">Camera2DRef</span></a></li>
  130. <li><a class="reference" href="#setCurrent.e%2CCamera2DRef"
  131. title="setCurrent(self: Camera2DRef)"><wbr />set<wbr />Current<span class="attachedType">Camera2DRef</span></a></li>
  132. <li><a class="reference" href="#setLimit.e%2CCamera2DRef%2Cfloat%2Cfloat%2Cfloat%2Cfloat"
  133. title="setLimit(self: Camera2DRef; x1, y1, x2, y2: float)"><wbr />set<wbr />Limit<span class="attachedType">Camera2DRef</span></a></li>
  134. <li><a class="reference" href="#setLimit.e%2CCamera2DRef%2CAnchorObj"
  135. title="setLimit(self: Camera2DRef; limit: AnchorObj)"><wbr />set<wbr />Limit<span class="attachedType">Camera2DRef</span></a></li>
  136. <li><a class="reference" href="#setTarget.e%2CCamera2DRef%2CNodeRef"
  137. title="setTarget(self: Camera2DRef; target: NodeRef)"><wbr />set<wbr />Target<span class="attachedType">Camera2DRef</span></a></li>
  138. </ul>
  139. </li>
  140. </ul>
  141. </div>
  142. <div class="nine columns" id="content">
  143. <div id="tocRoot"></div>
  144. <p class="module-desc"></p>
  145. <div class="section" id="6">
  146. <h1><a class="toc-backref" href="#6">Imports</a></h1>
  147. <dl class="item">
  148. <a class="reference external" href="../thirdparty/opengl.html">../thirdparty/opengl</a>, <a class="reference external" href="../core/vector2.html">../core/vector2</a>, <a class="reference external" href="../core/rect2.html">../core/rect2</a>, <a class="reference external" href="../core/anchor.html">../core/anchor</a>, <a class="reference external" href="../core/input.html">../core/input</a>, <a class="reference external" href="../core/enums.html">../core/enums</a>, <a class="reference external" href="../nodes/node.html">../nodes/node</a>, <a class="reference external" href="../nodes/canvas.html">../nodes/canvas</a>, <a class="reference external" href="node2d.html">node2d</a>
  149. </dl></div>
  150. <div class="section" id="7">
  151. <h1><a class="toc-backref" href="#7">Types</a></h1>
  152. <dl class="item">
  153. <a id="Camera2DObj"></a>
  154. <dt><pre><a href="camera2d.html#Camera2DObj"><span class="Identifier">Camera2DObj</span></a> <span class="Other">=</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <a href="node2d.html#Node2DObj"><span class="Identifier">Node2DObj</span></a>
  155. <span class="Identifier">smooth</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">bool</span>
  156. <span class="Identifier">smooth_speed</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">float</span>
  157. <span class="Identifier">target</span><span class="Operator">*</span><span class="Other">:</span> <a href="../nodes/node.html#NodeRef"><span class="Identifier">NodeRef</span></a>
  158. <span class="Identifier">limit</span><span class="Operator">*</span><span class="Other">:</span> <a href="../core/anchor.html#AnchorObj"><span class="Identifier">AnchorObj</span></a> <span class="Comment">## left, top, right, bottom</span>
  159. </pre></dt>
  160. <dd>
  161. </dd>
  162. <a id="Camera2DRef"></a>
  163. <dt><pre><a href="camera2d.html#Camera2DRef"><span class="Identifier">Camera2DRef</span></a> <span class="Other">=</span> <span class="Keyword">ref</span> <a href="camera2d.html#Camera2DObj"><span class="Identifier">Camera2DObj</span></a></pre></dt>
  164. <dd>
  165. </dd>
  166. </dl></div>
  167. <div class="section" id="12">
  168. <h1><a class="toc-backref" href="#12">Procs</a></h1>
  169. <dl class="item">
  170. <a id="Camera2D,string"></a>
  171. <dt><pre><span class="Keyword">proc</span> <a href="#Camera2D%2Cstring"><span class="Identifier">Camera2D</span></a><span class="Other">(</span><span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">string</span> <span class="Other">=</span> <span class="StringLit">&quot;Camera2D&quot;</span><span class="Other">)</span><span class="Other">:</span> <a href="camera2d.html#Camera2DRef"><span class="Identifier">Camera2DRef</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  172. <dd>
  173. <p>Creates a new Camera2D.</p>
  174. <p>Arguments:</p>
  175. <ul class="simple"><li><tt class="docutils literal"><span class="pre">name</span></tt> is a node name.</li>
  176. </ul>
  177. <p><strong class="examples_text">Examples:</strong></p>
  178. <pre class="listing"><span class="Keyword">var</span> <span class="Identifier">node</span> <span class="Other">=</span> <span class="Identifier">Camera2D</span><span class="Other">(</span><span class="StringLit">&quot;Camera2D&quot;</span><span class="Other">)</span></pre>
  179. </dd>
  180. </dl></div>
  181. <div class="section" id="14">
  182. <h1><a class="toc-backref" href="#14">Methods</a></h1>
  183. <dl class="item">
  184. <a id="changeTarget.e,Camera2DRef,NodeRef"></a>
  185. <dt><pre><span class="Keyword">method</span> <a href="#changeTarget.e%2CCamera2DRef%2CNodeRef"><span class="Identifier">changeTarget</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="camera2d.html#Camera2DRef"><span class="Identifier">Camera2DRef</span></a><span class="Other">;</span> <span class="Identifier">target</span><span class="Other">:</span> <a href="../nodes/node.html#NodeRef"><span class="Identifier">NodeRef</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  186. <dd>
  187. Changes camera target (without camera position.)
  188. </dd>
  189. <a id="changeSmoothSpeed.e,Camera2DRef,float"></a>
  190. <dt><pre><span class="Keyword">method</span> <a href="#changeSmoothSpeed.e%2CCamera2DRef%2Cfloat"><span class="Identifier">changeSmoothSpeed</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="camera2d.html#Camera2DRef"><span class="Identifier">Camera2DRef</span></a><span class="Other">;</span> <span class="Identifier">speed</span><span class="Other">:</span> <span class="Identifier">float</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  191. <dd>
  192. <p>Changes camera smooth speed.</p>
  193. <p>Arguments:</p>
  194. <ul class="simple"><li><tt class="docutils literal"><span class="pre">speed</span></tt> is a smooth speed. The closer to 0, the smoother the camera. The default is 0.1.</li>
  195. </ul>
  196. </dd>
  197. <a id="disableSmooth.e,Camera2DRef"></a>
  198. <dt><pre><span class="Keyword">method</span> <a href="#disableSmooth.e%2CCamera2DRef"><span class="Identifier">disableSmooth</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="camera2d.html#Camera2DRef"><span class="Identifier">Camera2DRef</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  199. <dd>
  200. <p>Disables smooth mode.</p>
  201. <p>See also:</p>
  202. <ul class="simple"><li><a class="reference external" href="#enableSmooth.e,Camera2DRef,float">enableSmooth method</a></li>
  203. </ul>
  204. </dd>
  205. <a id="draw.e,Camera2DRef,GLfloat,GLfloat"></a>
  206. <dt><pre><span class="Keyword">method</span> <a href="#draw.e%2CCamera2DRef%2CGLfloat%2CGLfloat"><span class="Identifier">draw</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="camera2d.html#Camera2DRef"><span class="Identifier">Camera2DRef</span></a><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">,</span> <span class="Identifier">h</span><span class="Other">:</span> <a href="../thirdparty/opengl.html#GLfloat"><span class="Identifier">GLfloat</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  207. <dd>
  208. this method uses in the <tt class="docutils literal"><span class="pre">window.nim</span></tt>.
  209. </dd>
  210. <a id="duplicate.e,Camera2DRef"></a>
  211. <dt><pre><span class="Keyword">method</span> <a href="#duplicate.e%2CCamera2DRef"><span class="Identifier">duplicate</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="camera2d.html#Camera2DRef"><span class="Identifier">Camera2DRef</span></a><span class="Other">)</span><span class="Other">:</span> <a href="camera2d.html#Camera2DRef"><span class="Identifier">Camera2DRef</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  212. <dd>
  213. Duplicates Camera2D and create a new Camera2D object.
  214. </dd>
  215. <a id="enableSmooth.e,Camera2DRef,float"></a>
  216. <dt><pre><span class="Keyword">method</span> <a href="#enableSmooth.e%2CCamera2DRef%2Cfloat"><span class="Identifier">enableSmooth</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="camera2d.html#Camera2DRef"><span class="Identifier">Camera2DRef</span></a><span class="Other">;</span> <span class="Identifier">speed</span><span class="Other">:</span> <span class="Identifier">float</span> <span class="Other">=</span> <span class="FloatNumber">0.1</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  217. <dd>
  218. <p>Enables camera smooth mode.</p>
  219. <p>Arguments:</p>
  220. <ul class="simple"><li><tt class="docutils literal"><span class="pre">speed</span></tt> is a smooth speed. The closer to 0, the smoother the camera. The default is 0.1.</li>
  221. </ul>
  222. <p>See also:</p>
  223. <ul class="simple"><li><a class="reference external" href="#disableSmooth.e,Camera2DRef">disableSmooth method</a></li>
  224. </ul>
  225. </dd>
  226. <a id="isCurrent.e,Camera2DRef"></a>
  227. <dt><pre><span class="Keyword">method</span> <a href="#isCurrent.e%2CCamera2DRef"><span class="Identifier">isCurrent</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="camera2d.html#Camera2DRef"><span class="Identifier">Camera2DRef</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  228. <dd>
  229. </dd>
  230. <a id="setCurrent.e,Camera2DRef"></a>
  231. <dt><pre><span class="Keyword">method</span> <a href="#setCurrent.e%2CCamera2DRef"><span class="Identifier">setCurrent</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="camera2d.html#Camera2DRef"><span class="Identifier">Camera2DRef</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  232. <dd>
  233. Changes the current camera. It also automatically disable other cameras.
  234. </dd>
  235. <a id="setLimit.e,Camera2DRef,float,float,float,float"></a>
  236. <dt><pre><span class="Keyword">method</span> <a href="#setLimit.e%2CCamera2DRef%2Cfloat%2Cfloat%2Cfloat%2Cfloat"><span class="Identifier">setLimit</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="camera2d.html#Camera2DRef"><span class="Identifier">Camera2DRef</span></a><span class="Other">;</span> <span class="Identifier">x1</span><span class="Other">,</span> <span class="Identifier">y1</span><span class="Other">,</span> <span class="Identifier">x2</span><span class="Other">,</span> <span class="Identifier">y2</span><span class="Other">:</span> <span class="Identifier">float</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  237. <dd>
  238. Change camera limit.
  239. </dd>
  240. <a id="setLimit.e,Camera2DRef,AnchorObj"></a>
  241. <dt><pre><span class="Keyword">method</span> <a href="#setLimit.e%2CCamera2DRef%2CAnchorObj"><span class="Identifier">setLimit</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="camera2d.html#Camera2DRef"><span class="Identifier">Camera2DRef</span></a><span class="Other">;</span> <span class="Identifier">limit</span><span class="Other">:</span> <a href="../core/anchor.html#AnchorObj"><span class="Identifier">AnchorObj</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  242. <dd>
  243. Changes camera limit.
  244. </dd>
  245. <a id="setTarget.e,Camera2DRef,NodeRef"></a>
  246. <dt><pre><span class="Keyword">method</span> <a href="#setTarget.e%2CCamera2DRef%2CNodeRef"><span class="Identifier">setTarget</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="camera2d.html#Camera2DRef"><span class="Identifier">Camera2DRef</span></a><span class="Other">;</span> <span class="Identifier">target</span><span class="Other">:</span> <a href="../nodes/node.html#NodeRef"><span class="Identifier">NodeRef</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  247. <dd>
  248. Changes camera target node.
  249. </dd>
  250. </dl></div>
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  257. <small style="color: var(--hint);">Made with Nim. Generated: 2021-10-17 15:57:49 UTC</small>
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