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- Node3DObj nodesnim/nodes3d/node3d.html#Node3DObj node3d: Node3DObj
- Node3DRef nodesnim/nodes3d/node3d.html#Node3DRef node3d: Node3DRef
- node3dpattern nodesnim/nodes3d/node3d.html#node3dpattern.t node3d: node3dpattern()
- Node3D nodesnim/nodes3d/node3d.html#Node3D,string node3d: Node3D(name: string = "Node3D"): Node3DRef
- calcGlobalPosition3 nodesnim/nodes3d/node3d.html#calcGlobalPosition3.e,Node3DRef node3d: calcGlobalPosition3(self: Node3DRef)
- rotate nodesnim/nodes3d/node3d.html#rotate.e,Node3DRef,float,float,float node3d: rotate(self: Node3DRef; x, y, z: float)
- rotate nodesnim/nodes3d/node3d.html#rotate.e,Node3DRef,Vector3Obj node3d: rotate(self: Node3DRef; xyz: Vector3Obj)
- rotateX nodesnim/nodes3d/node3d.html#rotateX.e,Node3DRef,float node3d: rotateX(self: Node3DRef; x: float)
- rotateY nodesnim/nodes3d/node3d.html#rotateY.e,Node3DRef,float node3d: rotateY(self: Node3DRef; y: float)
- rotateZ nodesnim/nodes3d/node3d.html#rotateZ.e,Node3DRef,float node3d: rotateZ(self: Node3DRef; z: float)
- translate nodesnim/nodes3d/node3d.html#translate.e,Node3DRef,float,float,float node3d: translate(self: Node3DRef; x, y, z: float)
- translate nodesnim/nodes3d/node3d.html#translate.e,Node3DRef,Vector3Obj node3d: translate(self: Node3DRef; xyz: Vector3Obj)
- translateX nodesnim/nodes3d/node3d.html#translateX.e,Node3DRef,float node3d: translateX(self: Node3DRef; x: float)
- translateY nodesnim/nodes3d/node3d.html#translateY.e,Node3DRef,float node3d: translateY(self: Node3DRef; y: float)
- translateZ nodesnim/nodes3d/node3d.html#translateZ.e,Node3DRef,float node3d: translateZ(self: Node3DRef; z: float)
- transform nodesnim/nodes3d/node3d.html#transform.e,Node3DRef,float,float,float node3d: transform(self: Node3DRef; x, y, z: float)
- transform nodesnim/nodes3d/node3d.html#transform.e,Node3DRef,Vector3Obj node3d: transform(self: Node3DRef; xyz: Vector3Obj)
- transformX nodesnim/nodes3d/node3d.html#transformX.e,Node3DRef,float node3d: transformX(self: Node3DRef; x: float)
- transformY nodesnim/nodes3d/node3d.html#transformY.e,Node3DRef,float node3d: transformY(self: Node3DRef; y: float)
- transformZ nodesnim/nodes3d/node3d.html#transformZ.e,Node3DRef,float node3d: transformZ(self: Node3DRef; z: float)
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