box.idx 1.0 KB

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  1. BoxObj nodesnim/nodescontrol/box.html#BoxObj box: BoxObj
  2. BoxRef nodesnim/nodescontrol/box.html#BoxRef box: BoxRef
  3. Box nodesnim/nodescontrol/box.html#Box,string box: Box(name: string = "Box"): BoxRef
  4. getChildSize nodesnim/nodescontrol/box.html#getChildSize.e,BoxRef box: getChildSize(self: BoxRef): Vector2Obj
  5. addChild nodesnim/nodescontrol/box.html#addChild.e,BoxRef,NodeRef box: addChild(self: BoxRef; child: NodeRef)
  6. draw nodesnim/nodescontrol/box.html#draw.e,BoxRef,GLfloat,GLfloat box: draw(self: BoxRef; w, h: GLfloat)
  7. duplicate nodesnim/nodescontrol/box.html#duplicate.e,BoxRef box: duplicate(self: BoxRef): BoxRef
  8. resize nodesnim/nodescontrol/box.html#resize.e,BoxRef,GLfloat,GLfloat,bool box: resize(self: BoxRef; w, h: GLfloat; save_anchor: bool = false)
  9. setChildAnchor nodesnim/nodescontrol/box.html#setChildAnchor.e,BoxRef,AnchorObj box: setChildAnchor(self: BoxRef; anchor: AnchorObj)
  10. setChildAnchor nodesnim/nodescontrol/box.html#setChildAnchor.e,BoxRef,float,float,float,float box: setChildAnchor(self: BoxRef; x1, y1, x2, y2: float)