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- <h1 class="title">nodesnim/nodes/canvas</h1>
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- <em>Dark Mode</em>
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- <ul class="simple simple-toc" id="toc-list">
- <li>
- <a class="reference reference-toplevel" href="#6" id="56">Imports</a>
- <ul class="simple simple-toc-section">
-
- </ul>
- </li>
- <li>
- <a class="reference reference-toplevel" href="#7" id="57">Types</a>
- <ul class="simple simple-toc-section">
- <li><a class="reference" href="#CanvasObj"
- title="CanvasObj = object of NodeObj
- surface: SurfacePtr
- renderer: RendererPtr
- canvas_texture: GLuint
- position*: Vector2Obj ## Node position, by default is Vector2(0, 0).
- global_position*: Vector2Obj ## Node global position.
- rect_size*: Vector2Obj ## Node size.
- rect_min_size*: Vector2Obj
- size_anchor*: Vector2Obj ## Node size anchor.
- anchor*: AnchorObj ## Node anchor."><wbr />Canvas<wbr />Obj<span class="attachedType"></span></a></li>
- <li><a class="reference" href="#CanvasRef"
- title="CanvasRef = ref CanvasObj"><wbr />Canvas<wbr />Ref<span class="attachedType"></span></a></li>
- </ul>
- </li>
- <li>
- <a class="reference reference-toplevel" href="#12" id="62">Procs</a>
- <ul class="simple simple-toc-section">
- <li><a class="reference" href="#Canvas%2Cstring"
- title="Canvas(name: string = "Canvas"): CanvasRef"><wbr />Canvas<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#bezier%2CCanvasRef%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CColorRef"
- title="bezier(canvas: CanvasRef; x1, y1, x2, y2, x3, y3: GLfloat; color: ColorRef)"><wbr />bezier<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#circle%2CCanvasRef%2CGLfloat%2CGLfloat%2CGLfloat%2CColorRef%2Cint"
- title="circle(canvas: CanvasRef; x, y, radius: GLfloat; color: ColorRef; quality: int = 100)"><wbr />circle<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#cubicBezier%2CCanvasRef%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CColorRef"
- title="cubicBezier(canvas: CanvasRef; x1, y1, x2, y2, x3, y3, x4, y4: GLfloat; color: ColorRef)"><wbr />cubic<wbr />Bezier<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#fill%2CCanvasRef%2CColorRef"
- title="fill(canvas: CanvasRef; color: ColorRef)"><wbr />fill<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#line%2CCanvasRef%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CColorRef"
- title="line(canvas: CanvasRef; x1, y1, x2, y2: GLfloat; color: ColorRef)"><wbr />line<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#rect%2CCanvasRef%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CColorRef"
- title="rect(canvas: CanvasRef; x1, y1, x2, y2: GLfloat; color: ColorRef)"><wbr />rect<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#fillRect%2CCanvasRef%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CColorRef"
- title="fillRect(canvas: CanvasRef; x1, y1, x2, y2: GLfloat; color: ColorRef)"><wbr />fill<wbr />Rect<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#point%2CCanvasRef%2CGLfloat%2CGLfloat%2CColorRef"
- title="point(canvas: CanvasRef; x, y: GLfloat; color: ColorRef)"><wbr />point<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#text%2CCanvasRef%2C%2CGLfloat%2CGLfloat%2CVector2Obj"
- title="text(canvas: CanvasRef; text: StyleText | string; x, y: GLfloat;
- align: Vector2Obj = Vector2())"><wbr />text<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#saveAs%2CCanvasRef%2Ccstring"
- title="saveAs(self: CanvasRef; filename: cstring)"><wbr />save<wbr />As<span class="attachedType">CanvasRef</span></a></li>
- </ul>
- </li>
- <li>
- <a class="reference reference-toplevel" href="#14" id="64">Methods</a>
- <ul class="simple simple-toc-section">
- <li><a class="reference" href="#calcGlobalPosition.e%2CCanvasRef"
- title="calcGlobalPosition(self: CanvasRef)"><wbr />calc<wbr />Global<wbr />Position<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#calcPositionAnchor.e%2CCanvasRef"
- title="calcPositionAnchor(self: CanvasRef)"><wbr />calc<wbr />Position<wbr />Anchor<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#draw.e%2CCanvasRef%2CGLfloat%2CGLfloat"
- title="draw(canvas: CanvasRef; w, h: GLfloat)"><wbr />draw<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#duplicate.e%2CCanvasRef"
- title="duplicate(self: CanvasRef): CanvasRef"><wbr />duplicate<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#move.e%2CCanvasRef%2CVector2Obj"
- title="move(self: CanvasRef; vec2: Vector2Obj)"><wbr />move<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#move.e%2CCanvasRef%2Cfloat%2Cfloat"
- title="move(self: CanvasRef; x, y: float)"><wbr />move<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#moveTo.e%2CCanvasRef%2Cfloat%2Cfloat"
- title="moveTo(self: CanvasRef; x, y: float)"><wbr />move<wbr />To<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#moveTo.e%2CCanvasRef%2CVector2Obj"
- title="moveTo(self: CanvasRef; vec2: Vector2Obj)"><wbr />move<wbr />To<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#resize.e%2CCanvasRef%2CGLfloat%2CGLfloat%2Cbool"
- title="resize(self: CanvasRef; w, h: GLfloat; save_anchor: bool = false)"><wbr />resize<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#setAnchor.e%2CCanvasRef%2CAnchorObj"
- title="setAnchor(self: CanvasRef; anchor: AnchorObj)"><wbr />set<wbr />Anchor<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#setAnchor.e%2CCanvasRef%2Cfloat%2Cfloat%2Cfloat%2Cfloat"
- title="setAnchor(self: CanvasRef; x1, y1, x2, y2: float)"><wbr />set<wbr />Anchor<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#setSizeAnchor.e%2CCanvasRef%2CVector2Obj"
- title="setSizeAnchor(self: CanvasRef; anchor: Vector2Obj)"><wbr />set<wbr />Size<wbr />Anchor<span class="attachedType">CanvasRef</span></a></li>
- <li><a class="reference" href="#setSizeAnchor.e%2CCanvasRef%2Cfloat%2Cfloat"
- title="setSizeAnchor(self: CanvasRef; x, y: float)"><wbr />set<wbr />Size<wbr />Anchor<span class="attachedType">CanvasRef</span></a></li>
- </ul>
- </li>
- </ul>
- </div>
- <div class="nine columns" id="content">
- <div id="tocRoot"></div>
-
- <p class="module-desc"><p>Canvas is the root type of all 2D and Control nodes.</p>
- <p>Canvas used for drawing primitive geometry.</p>
- </p>
- <div class="section" id="6">
- <h1><a class="toc-backref" href="#6">Imports</a></h1>
- <dl class="item">
- <a class="reference external" href="../thirdparty/sdl2.html">../thirdparty/sdl2</a>, <a class="reference external" href="../thirdparty/opengl.html">../thirdparty/opengl</a>, <a class="reference external" href="../thirdparty/sdl2/image.html">../thirdparty/sdl2/image</a>, <a class="reference external" href="../core/vector2.html">../core/vector2</a>, <a class="reference external" href="../core/color.html">../core/color</a>, <a class="reference external" href="../core/anchor.html">../core/anchor</a>, <a class="reference external" href="../core/enums.html">../core/enums</a>, <a class="reference external" href="../core/font.html">../core/font</a>, <a class="reference external" href="../core/tools.html">../core/tools</a>, <a class="reference external" href="node.html">node</a>
- </dl></div>
- <div class="section" id="7">
- <h1><a class="toc-backref" href="#7">Types</a></h1>
- <dl class="item">
- <a id="CanvasObj"></a>
- <dt><pre><a href="canvas.html#CanvasObj"><span class="Identifier">CanvasObj</span></a> <span class="Other">=</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <a href="node.html#NodeObj"><span class="Identifier">NodeObj</span></a>
- <span class="Identifier">surface</span><span class="Other">:</span> <a href="../thirdparty/sdl2.html#SurfacePtr"><span class="Identifier">SurfacePtr</span></a>
- <span class="Identifier">renderer</span><span class="Other">:</span> <a href="../thirdparty/sdl2.html#RendererPtr"><span class="Identifier">RendererPtr</span></a>
- <span class="Identifier">canvas_texture</span><span class="Other">:</span> <a href="../thirdparty/opengl.html#GLuint"><span class="Identifier">GLuint</span></a>
- <span class="Identifier">position</span><span class="Operator">*</span><span class="Other">:</span> <a href="../core/vector2.html#Vector2Obj"><span class="Identifier">Vector2Obj</span></a> <span class="Comment">## Node position, by default is Vector2(0, 0).</span>
- <span class="Identifier">global_position</span><span class="Operator">*</span><span class="Other">:</span> <a href="../core/vector2.html#Vector2Obj"><span class="Identifier">Vector2Obj</span></a> <span class="Comment">## Node global position.</span>
- <span class="Identifier">rect_size</span><span class="Operator">*</span><span class="Other">:</span> <a href="../core/vector2.html#Vector2Obj"><span class="Identifier">Vector2Obj</span></a> <span class="Comment">## Node size.</span>
- <span class="Identifier">rect_min_size</span><span class="Operator">*</span><span class="Other">:</span> <a href="../core/vector2.html#Vector2Obj"><span class="Identifier">Vector2Obj</span></a>
- <span class="Identifier">size_anchor</span><span class="Operator">*</span><span class="Other">:</span> <a href="../core/vector2.html#Vector2Obj"><span class="Identifier">Vector2Obj</span></a> <span class="Comment">## Node size anchor.</span>
- <span class="Identifier">anchor</span><span class="Operator">*</span><span class="Other">:</span> <a href="../core/anchor.html#AnchorObj"><span class="Identifier">AnchorObj</span></a> <span class="Comment">## Node anchor.</span>
- </pre></dt>
- <dd>
- </dd>
- <a id="CanvasRef"></a>
- <dt><pre><a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a> <span class="Other">=</span> <span class="Keyword">ref</span> <a href="canvas.html#CanvasObj"><span class="Identifier">CanvasObj</span></a></pre></dt>
- <dd>
- </dd>
- </dl></div>
- <div class="section" id="12">
- <h1><a class="toc-backref" href="#12">Procs</a></h1>
- <dl class="item">
- <a id="Canvas,string"></a>
- <dt><pre><span class="Keyword">proc</span> <a href="#Canvas%2Cstring"><span class="Identifier">Canvas</span></a><span class="Other">(</span><span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">string</span> <span class="Other">=</span> <span class="StringLit">"Canvas"</span><span class="Other">)</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- <p>Creates a new Canvas.</p>
- <p>Arguments:</p>
- <ul class="simple"><li><tt class="docutils literal"><span class="pre">name</span></tt> is a node name.</li>
- </ul>
- <p><strong class="examples_text">Examples:</strong></p>
- <pre class="listing"><span class="Keyword">var</span> <span class="Identifier">canvas1</span> <span class="Other">=</span> <span class="Identifier">Canvas</span><span class="Other">(</span><span class="StringLit">"Canvas"</span><span class="Other">)</span></pre>
- </dd>
- <a id="bezier,CanvasRef,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,ColorRef"></a>
- <dt><pre><span class="Keyword">proc</span> <a href="#bezier%2CCanvasRef%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CColorRef"><span class="Identifier">bezier</span></a><span class="Other">(</span><span class="Identifier">canvas</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">;</span> <span class="Identifier">x1</span><span class="Other">,</span> <span class="Identifier">y1</span><span class="Other">,</span> <span class="Identifier">x2</span><span class="Other">,</span> <span class="Identifier">y2</span><span class="Other">,</span> <span class="Identifier">x3</span><span class="Other">,</span> <span class="Identifier">y3</span><span class="Other">:</span> <a href="../thirdparty/opengl.html#GLfloat"><span class="Identifier">GLfloat</span></a><span class="Other">;</span> <span class="Identifier">color</span><span class="Other">:</span> <a href="../core/color.html#ColorRef"><span class="Identifier">ColorRef</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
- <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">GLerror</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- <p>Draws a quadric bezier curve at 3 points.</p>
- <p>Arguments:</p>
- <ul class="simple"><li><tt class="docutils literal"><span class="pre">x1</span></tt> <tt class="docutils literal"><span class="pre">y1</span></tt> - first point.</li>
- <li><tt class="docutils literal"><span class="pre">x2</span></tt> <tt class="docutils literal"><span class="pre">y2</span></tt> - second point.</li>
- <li><tt class="docutils literal"><span class="pre">x3</span></tt> <tt class="docutils literal"><span class="pre">y3</span></tt> - third point.</li>
- </ul>
- <p>See also:</p>
- <ul class="simple"><li><a class="reference external" href="#cubicBezier,CanvasRef,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,ColorRef">cubicBezier proc</a></li>
- </ul>
- </dd>
- <a id="circle,CanvasRef,GLfloat,GLfloat,GLfloat,ColorRef,int"></a>
- <dt><pre><span class="Keyword">proc</span> <a href="#circle%2CCanvasRef%2CGLfloat%2CGLfloat%2CGLfloat%2CColorRef%2Cint"><span class="Identifier">circle</span></a><span class="Other">(</span><span class="Identifier">canvas</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">;</span> <span class="Identifier">x</span><span class="Other">,</span> <span class="Identifier">y</span><span class="Other">,</span> <span class="Identifier">radius</span><span class="Other">:</span> <a href="../thirdparty/opengl.html#GLfloat"><span class="Identifier">GLfloat</span></a><span class="Other">;</span> <span class="Identifier">color</span><span class="Other">:</span> <a href="../core/color.html#ColorRef"><span class="Identifier">ColorRef</span></a><span class="Other">;</span> <span class="Identifier">quality</span><span class="Other">:</span> <span class="Identifier">int</span> <span class="Other">=</span> <span class="DecNumber">100</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
- <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">GLerror</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- <p>Draws a circle in the canvas.</p>
- <p>Arguments:</p>
- <ul class="simple"><li><tt class="docutils literal"><span class="pre">x</span></tt> - circle center at X axis.</li>
- <li><tt class="docutils literal"><span class="pre">y</span></tt> - circle center at Y axis.</li>
- <li><tt class="docutils literal"><span class="pre">radius</span></tt> - circle radius.</li>
- <li><tt class="docutils literal"><span class="pre">color</span></tt> - Color object.</li>
- <li><tt class="docutils literal"><span class="pre">quality</span></tt> - circle quality.</li>
- </ul>
- </dd>
- <a id="cubicBezier,CanvasRef,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,ColorRef"></a>
- <dt><pre><span class="Keyword">proc</span> <a href="#cubicBezier%2CCanvasRef%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CColorRef"><span class="Identifier">cubicBezier</span></a><span class="Other">(</span><span class="Identifier">canvas</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">;</span> <span class="Identifier">x1</span><span class="Other">,</span> <span class="Identifier">y1</span><span class="Other">,</span> <span class="Identifier">x2</span><span class="Other">,</span> <span class="Identifier">y2</span><span class="Other">,</span> <span class="Identifier">x3</span><span class="Other">,</span> <span class="Identifier">y3</span><span class="Other">,</span> <span class="Identifier">x4</span><span class="Other">,</span> <span class="Identifier">y4</span><span class="Other">:</span> <a href="../thirdparty/opengl.html#GLfloat"><span class="Identifier">GLfloat</span></a><span class="Other">;</span> <span class="Identifier">color</span><span class="Other">:</span> <a href="../core/color.html#ColorRef"><span class="Identifier">ColorRef</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
- <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">GLerror</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- <p>Draws a quadric bezier curve at 4 points.</p>
- <p>Arguments:</p>
- <ul class="simple"><li><tt class="docutils literal"><span class="pre">x1</span></tt> <tt class="docutils literal"><span class="pre">y1</span></tt> - first point.</li>
- <li><tt class="docutils literal"><span class="pre">x2</span></tt> <tt class="docutils literal"><span class="pre">y2</span></tt> - second point.</li>
- <li><tt class="docutils literal"><span class="pre">x3</span></tt> <tt class="docutils literal"><span class="pre">y3</span></tt> - third point.</li>
- <li><tt class="docutils literal"><span class="pre">x4</span></tt> <tt class="docutils literal"><span class="pre">y4</span></tt> - fourth point.</li>
- </ul>
- <p>See also:</p>
- <ul class="simple"><li><a class="reference external" href="#bezier,CanvasRef,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,ColorRef">bezier proc</a></li>
- </ul>
- </dd>
- <a id="fill,CanvasRef,ColorRef"></a>
- <dt><pre><span class="Keyword">proc</span> <a href="#fill%2CCanvasRef%2CColorRef"><span class="Identifier">fill</span></a><span class="Other">(</span><span class="Identifier">canvas</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">;</span> <span class="Identifier">color</span><span class="Other">:</span> <a href="../core/color.html#ColorRef"><span class="Identifier">ColorRef</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">GLerror</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- Fills canvas.
- </dd>
- <a id="line,CanvasRef,GLfloat,GLfloat,GLfloat,GLfloat,ColorRef"></a>
- <dt><pre><span class="Keyword">proc</span> <a href="#line%2CCanvasRef%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CColorRef"><span class="Identifier">line</span></a><span class="Other">(</span><span class="Identifier">canvas</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">;</span> <span class="Identifier">x1</span><span class="Other">,</span> <span class="Identifier">y1</span><span class="Other">,</span> <span class="Identifier">x2</span><span class="Other">,</span> <span class="Identifier">y2</span><span class="Other">:</span> <a href="../thirdparty/opengl.html#GLfloat"><span class="Identifier">GLfloat</span></a><span class="Other">;</span> <span class="Identifier">color</span><span class="Other">:</span> <a href="../core/color.html#ColorRef"><span class="Identifier">ColorRef</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
- <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">GLerror</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- <p>Draws a line in the canvas.</p>
- <p>Arguments:</p>
- <ul class="simple"><li><tt class="docutils literal"><span class="pre">x1</span></tt> - first position at X axis.</li>
- <li><tt class="docutils literal"><span class="pre">y1</span></tt> - first position at Y axis.</li>
- <li><tt class="docutils literal"><span class="pre">x2</span></tt> - second position at X axis.</li>
- <li><tt class="docutils literal"><span class="pre">y2</span></tt> - second position at Y axis.</li>
- <li><tt class="docutils literal"><span class="pre">color</span></tt> - line color.</li>
- </ul>
- </dd>
- <a id="rect,CanvasRef,GLfloat,GLfloat,GLfloat,GLfloat,ColorRef"></a>
- <dt><pre><span class="Keyword">proc</span> <a href="#rect%2CCanvasRef%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CColorRef"><span class="Identifier">rect</span></a><span class="Other">(</span><span class="Identifier">canvas</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">;</span> <span class="Identifier">x1</span><span class="Other">,</span> <span class="Identifier">y1</span><span class="Other">,</span> <span class="Identifier">x2</span><span class="Other">,</span> <span class="Identifier">y2</span><span class="Other">:</span> <a href="../thirdparty/opengl.html#GLfloat"><span class="Identifier">GLfloat</span></a><span class="Other">;</span> <span class="Identifier">color</span><span class="Other">:</span> <a href="../core/color.html#ColorRef"><span class="Identifier">ColorRef</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
- <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">GLerror</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- <p>Draws a line in the canvas.</p>
- <p>Arguments:</p>
- <ul class="simple"><li><tt class="docutils literal"><span class="pre">x1</span></tt> - first position at X axis.</li>
- <li><tt class="docutils literal"><span class="pre">y1</span></tt> - first position at Y axis.</li>
- <li><tt class="docutils literal"><span class="pre">x2</span></tt> - second position at X axis.</li>
- <li><tt class="docutils literal"><span class="pre">y2</span></tt> - second position at Y axis.</li>
- <li><tt class="docutils literal"><span class="pre">color</span></tt> - rectangle color.</li>
- </ul>
- </dd>
- <a id="fillRect,CanvasRef,GLfloat,GLfloat,GLfloat,GLfloat,ColorRef"></a>
- <dt><pre><span class="Keyword">proc</span> <a href="#fillRect%2CCanvasRef%2CGLfloat%2CGLfloat%2CGLfloat%2CGLfloat%2CColorRef"><span class="Identifier">fillRect</span></a><span class="Other">(</span><span class="Identifier">canvas</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">;</span> <span class="Identifier">x1</span><span class="Other">,</span> <span class="Identifier">y1</span><span class="Other">,</span> <span class="Identifier">x2</span><span class="Other">,</span> <span class="Identifier">y2</span><span class="Other">:</span> <a href="../thirdparty/opengl.html#GLfloat"><span class="Identifier">GLfloat</span></a><span class="Other">;</span> <span class="Identifier">color</span><span class="Other">:</span> <a href="../core/color.html#ColorRef"><span class="Identifier">ColorRef</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
- <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">GLerror</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- <p>Draws a line in the canvas.</p>
- <p>Arguments:</p>
- <ul class="simple"><li><tt class="docutils literal"><span class="pre">x1</span></tt> - first position at X axis.</li>
- <li><tt class="docutils literal"><span class="pre">y1</span></tt> - first position at Y axis.</li>
- <li><tt class="docutils literal"><span class="pre">x2</span></tt> - second position at X axis.</li>
- <li><tt class="docutils literal"><span class="pre">y2</span></tt> - second position at Y axis.</li>
- <li><tt class="docutils literal"><span class="pre">color</span></tt> - rectangle color.</li>
- </ul>
- </dd>
- <a id="point,CanvasRef,GLfloat,GLfloat,ColorRef"></a>
- <dt><pre><span class="Keyword">proc</span> <a href="#point%2CCanvasRef%2CGLfloat%2CGLfloat%2CColorRef"><span class="Identifier">point</span></a><span class="Other">(</span><span class="Identifier">canvas</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">;</span> <span class="Identifier">x</span><span class="Other">,</span> <span class="Identifier">y</span><span class="Other">:</span> <a href="../thirdparty/opengl.html#GLfloat"><span class="Identifier">GLfloat</span></a><span class="Other">;</span> <span class="Identifier">color</span><span class="Other">:</span> <a href="../core/color.html#ColorRef"><span class="Identifier">ColorRef</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">GLerror</span><span class="Other">]</span><span class="Other">,</span>
- <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- <p>Draws a point in the canvas.</p>
- <p>Arguments:</p>
- <ul class="simple"><li><tt class="docutils literal"><span class="pre">x</span></tt> - point position at X axis.</li>
- <li><tt class="docutils literal"><span class="pre">y</span></tt> - point position at Y axis.</li>
- <li><tt class="docutils literal"><span class="pre">color</span></tt> - point color.</li>
- </ul>
- </dd>
- <a id="text,CanvasRef,,GLfloat,GLfloat,Vector2Obj"></a>
- <dt><pre><span class="Keyword">proc</span> <a href="#text%2CCanvasRef%2C%2CGLfloat%2CGLfloat%2CVector2Obj"><span class="Identifier">text</span></a><span class="Other">(</span><span class="Identifier">canvas</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">;</span> <span class="Identifier">text</span><span class="Other">:</span> <a href="../core/font.html#StyleText"><span class="Identifier">StyleText</span></a> <span class="Operator">|</span> <span class="Identifier">string</span><span class="Other">;</span> <span class="Identifier">x</span><span class="Other">,</span> <span class="Identifier">y</span><span class="Other">:</span> <a href="../thirdparty/opengl.html#GLfloat"><span class="Identifier">GLfloat</span></a><span class="Other">;</span>
- <span class="Identifier">align</span><span class="Other">:</span> <a href="../core/vector2.html#Vector2Obj"><span class="Identifier">Vector2Obj</span></a> <span class="Other">=</span> <span class="Identifier">Vector2</span><span class="Other">(</span><span class="Other">)</span><span class="Other">)</span></pre></dt>
- <dd>
- <p>Draws multiline text.</p>
- <p>Arguments:</p>
- <ul class="simple"><li><tt class="docutils literal"><span class="pre">text</span></tt> - multiline colored text.</li>
- <li><tt class="docutils literal"><span class="pre">align</span></tt> - horizontal text alignment.</li>
- </ul>
- </dd>
- <a id="saveAs,CanvasRef,cstring"></a>
- <dt><pre><span class="Keyword">proc</span> <a href="#saveAs%2CCanvasRef%2Ccstring"><span class="Identifier">saveAs</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">;</span> <span class="Identifier">filename</span><span class="Other">:</span> <span class="Identifier">cstring</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- Saves canvas as image file.
- </dd>
- </dl></div>
- <div class="section" id="14">
- <h1><a class="toc-backref" href="#14">Methods</a></h1>
- <dl class="item">
- <a id="calcGlobalPosition.e,CanvasRef"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#calcGlobalPosition.e%2CCanvasRef"><span class="Identifier">calcGlobalPosition</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- Returns global node position.
- </dd>
- <a id="calcPositionAnchor.e,CanvasRef"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#calcPositionAnchor.e%2CCanvasRef"><span class="Identifier">calcPositionAnchor</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- Calculates node position with anchor. This used in the Window object.
- </dd>
- <a id="draw.e,CanvasRef,GLfloat,GLfloat"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#draw.e%2CCanvasRef%2CGLfloat%2CGLfloat"><span class="Identifier">draw</span></a><span class="Other">(</span><span class="Identifier">canvas</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">,</span> <span class="Identifier">h</span><span class="Other">:</span> <a href="../thirdparty/opengl.html#GLfloat"><span class="Identifier">GLfloat</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">GLerror</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- This uses in the <tt class="docutils literal"><span class="pre">window.nim</span></tt>.
- </dd>
- <a id="duplicate.e,CanvasRef"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#duplicate.e%2CCanvasRef"><span class="Identifier">duplicate</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">)</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- Duplicates Canvas object and create a new Canvas.
- </dd>
- <a id="move.e,CanvasRef,Vector2Obj"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#move.e%2CCanvasRef%2CVector2Obj"><span class="Identifier">move</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">;</span> <span class="Identifier">vec2</span><span class="Other">:</span> <a href="../core/vector2.html#Vector2Obj"><span class="Identifier">Vector2Obj</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">inline</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- <p>Adds <tt class="docutils literal"><span class="pre">vec2</span></tt> to the node position.</p>
- <p>Arguments:</p>
- <ul class="simple"><li><tt class="docutils literal"><span class="pre">vec2</span></tt>: how much to add to the position on the X,Y axes.</li>
- </ul>
- <p>See also:</p>
- <ul class="simple"><li><a class="reference external" href="#move.e,CanvasRef,float,float">move method</a></li>
- <li><a class="reference external" href="#moveTo.e,CanvasRef,Vector2Obj">moveTo method</a></li>
- </ul>
- </dd>
- <a id="move.e,CanvasRef,float,float"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#move.e%2CCanvasRef%2Cfloat%2Cfloat"><span class="Identifier">move</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">;</span> <span class="Identifier">x</span><span class="Other">,</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Identifier">float</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">inline</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- <p>Adds <tt class="docutils literal"><span class="pre">x</span></tt> and` y` to the node position.</p>
- <p>Arguments:</p>
- <ul class="simple"><li><tt class="docutils literal"><span class="pre">x</span></tt>: how much to add to the position on the X axis.</li>
- <li><tt class="docutils literal"><span class="pre">y</span></tt>: how much to add to the position on the Y axis.</li>
- </ul>
- <p>See also:</p>
- <ul class="simple"><li><a class="reference external" href="#move.e,CanvasRef,Vector2Obj">move method</a></li>
- <li><a class="reference external" href="#moveTo.e,CanvasRef,float,float">moveTo method</a></li>
- </ul>
- </dd>
- <a id="moveTo.e,CanvasRef,float,float"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#moveTo.e%2CCanvasRef%2Cfloat%2Cfloat"><span class="Identifier">moveTo</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">;</span> <span class="Identifier">x</span><span class="Other">,</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Identifier">float</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">inline</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- <p>Change node position.</p>
- <p>Arguments:</p>
- <ul class="simple"><li><tt class="docutils literal"><span class="pre">x</span></tt>: how much to add to the position on the X axis.</li>
- <li><tt class="docutils literal"><span class="pre">y</span></tt>: how much to add to the position on the Y axis.</li>
- </ul>
- </dd>
- <a id="moveTo.e,CanvasRef,Vector2Obj"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#moveTo.e%2CCanvasRef%2CVector2Obj"><span class="Identifier">moveTo</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">;</span> <span class="Identifier">vec2</span><span class="Other">:</span> <a href="../core/vector2.html#Vector2Obj"><span class="Identifier">Vector2Obj</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">inline</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- <p>Change node position.</p>
- <p>Arguments:</p>
- <ul class="simple"><li><tt class="docutils literal"><span class="pre">vec2</span></tt>: how much to add to the position on the X,Y axes.</li>
- </ul>
- </dd>
- <a id="resize.e,CanvasRef,GLfloat,GLfloat,bool"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#resize.e%2CCanvasRef%2CGLfloat%2CGLfloat%2Cbool"><span class="Identifier">resize</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">,</span> <span class="Identifier">h</span><span class="Other">:</span> <a href="../thirdparty/opengl.html#GLfloat"><span class="Identifier">GLfloat</span></a><span class="Other">;</span> <span class="Identifier">save_anchor</span><span class="Other">:</span> <span class="Identifier">bool</span> <span class="Other">=</span> <span class="Identifier">false</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span>
- <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">GLerror</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- <p>Resizes canvas.</p>
- <p>Arguments:</p>
- <ul class="simple"><li><tt class="docutils literal"><span class="pre">w</span></tt> is a new width.</li>
- <li><tt class="docutils literal"><span class="pre">h</span></tt> is a new height.</li>
- </ul>
- </dd>
- <a id="setAnchor.e,CanvasRef,AnchorObj"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#setAnchor.e%2CCanvasRef%2CAnchorObj"><span class="Identifier">setAnchor</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">;</span> <span class="Identifier">anchor</span><span class="Other">:</span> <a href="../core/anchor.html#AnchorObj"><span class="Identifier">AnchorObj</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- <p>Changes node anchor.</p>
- <p>Arguments:</p>
- <ul class="simple"><li><tt class="docutils literal"><span class="pre">anchor</span></tt> - AnchorObj object.</li>
- </ul>
- </dd>
- <a id="setAnchor.e,CanvasRef,float,float,float,float"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#setAnchor.e%2CCanvasRef%2Cfloat%2Cfloat%2Cfloat%2Cfloat"><span class="Identifier">setAnchor</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">;</span> <span class="Identifier">x1</span><span class="Other">,</span> <span class="Identifier">y1</span><span class="Other">,</span> <span class="Identifier">x2</span><span class="Other">,</span> <span class="Identifier">y2</span><span class="Other">:</span> <span class="Identifier">float</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- <p>Changes node anchor.</p>
- <p>Arguments:</p>
- <ul class="simple"><li><tt class="docutils literal"><span class="pre">x1</span></tt> and <tt class="docutils literal"><span class="pre">y1</span></tt> - anchor relative to the parent node.</li>
- <li><tt class="docutils literal"><span class="pre">x2</span></tt> and <tt class="docutils literal"><span class="pre">y2</span></tt> - anchor relative to this node.</li>
- </ul>
- </dd>
- <a id="setSizeAnchor.e,CanvasRef,Vector2Obj"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#setSizeAnchor.e%2CCanvasRef%2CVector2Obj"><span class="Identifier">setSizeAnchor</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">;</span> <span class="Identifier">anchor</span><span class="Other">:</span> <a href="../core/vector2.html#Vector2Obj"><span class="Identifier">Vector2Obj</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- Changes the size anchor to the size of the parent.
- </dd>
- <a id="setSizeAnchor.e,CanvasRef,float,float"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#setSizeAnchor.e%2CCanvasRef%2Cfloat%2Cfloat"><span class="Identifier">setSizeAnchor</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="canvas.html#CanvasRef"><span class="Identifier">CanvasRef</span></a><span class="Other">;</span> <span class="Identifier">x</span><span class="Other">,</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Identifier">float</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- Changes the size anchor to the size of the parent.
- </dd>
- </dl></div>
- </div>
- </div>
- <div class="row">
- <div class="twelve-columns footer">
- <span class="nim-sprite"></span>
- <br/>
- <small style="color: var(--hint);">Made with Nim. Generated: 2021-11-03 16:19:06 UTC</small>
- </div>
- </div>
- </div>
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