node.idx 3.6 KB

1234567891011121314151617181920212223242526272829303132333435363738
  1. NodeHandler nodesnim/nodes/node.html#NodeHandler node: NodeHandler
  2. NodeEvHandler nodesnim/nodes/node.html#NodeEvHandler node: NodeEvHandler
  3. NodeObj nodesnim/nodes/node.html#NodeObj node: NodeObj
  4. NodeRef nodesnim/nodes/node.html#NodeRef node: NodeRef
  5. handler_default nodesnim/nodes/node.html#handler_default node: handler_default
  6. event_handler_default nodesnim/nodes/node.html#event_handler_default node: event_handler_default
  7. nodepattern nodesnim/nodes/node.html#nodepattern.t,untyped node: nodepattern(nodetype: untyped): untyped
  8. Node nodesnim/nodes/node.html#Node,string node: Node(name: string = "Node"): NodeRef
  9. addChild nodesnim/nodes/node.html#addChild.e,NodeRef,NodeRef node: addChild(self: NodeRef; child: NodeRef)
  10. addChildren nodesnim/nodes/node.html#addChildren.e,NodeRef,varargs[NodeRef] node: addChildren(self: NodeRef; childs: varargs[NodeRef])
  11. draw nodesnim/nodes/node.html#draw.e,NodeRef,GLfloat,GLfloat node: draw(self: NodeRef; w, h: GLfloat)
  12. duplicate nodesnim/nodes/node.html#duplicate.e,NodeRef node: duplicate(self: NodeRef): NodeRef
  13. getChild nodesnim/nodes/node.html#getChild.e,NodeRef,int node: getChild(self: NodeRef; index: int): NodeRef
  14. getChildCount nodesnim/nodes/node.html#getChildCount.e,NodeRef node: getChildCount(self: NodeRef): int
  15. getChildIndex nodesnim/nodes/node.html#getChildIndex.e,NodeRef,string node: getChildIndex(self: NodeRef; name: string): int
  16. getChildIndex nodesnim/nodes/node.html#getChildIndex.e,NodeRef,NodeRef node: getChildIndex(self: NodeRef; child: NodeRef): int
  17. getChildIter nodesnim/nodes/node.html#getChildIter.e,NodeRef node: getChildIter(self: NodeRef): seq[NodeRef]
  18. getNode nodesnim/nodes/node.html#getNode.e,NodeRef,string node: getNode(self: NodeRef; path: string): NodeRef
  19. getPath nodesnim/nodes/node.html#getPath.e,NodeRef node: getPath(self: NodeRef): string
  20. getParent nodesnim/nodes/node.html#getParent.e,NodeRef node: getParent(self: NodeRef): NodeRef
  21. getPauseMode nodesnim/nodes/node.html#getPauseMode.e,NodeRef node: getPauseMode(self: NodeRef): PauseMode
  22. getRootNode nodesnim/nodes/node.html#getRootNode.e,NodeRef node: getRootNode(self: NodeRef): NodeRef
  23. isParentOf nodesnim/nodes/node.html#isParentOf.e,NodeRef,NodeRef node: isParentOf(self, other: NodeRef): bool
  24. handle nodesnim/nodes/node.html#handle.e,NodeRef,InputEvent,NodeRef node: handle(self: NodeRef; event: InputEvent; mouse_on: var NodeRef)
  25. hasNode nodesnim/nodes/node.html#hasNode.e,NodeRef,string node: hasNode(self: NodeRef; name: string): bool
  26. hasNode nodesnim/nodes/node.html#hasNode.e,NodeRef,NodeRef node: hasNode(self: NodeRef; other: NodeRef): bool
  27. hasParent nodesnim/nodes/node.html#hasParent.e,NodeRef node: hasParent(self: NodeRef): bool
  28. hide nodesnim/nodes/node.html#hide.e,NodeRef node: hide(self: NodeRef)
  29. postdraw nodesnim/nodes/node.html#postdraw.e,NodeRef,GLfloat,GLfloat node: postdraw(self: NodeRef; w, h: GLfloat)
  30. rename nodesnim/nodes/node.html#rename.e,NodeRef,string node: rename(self: NodeRef; new_name: string)
  31. removeChild nodesnim/nodes/node.html#removeChild.e,NodeRef,int node: removeChild(self: NodeRef; index: int)
  32. removeChild nodesnim/nodes/node.html#removeChild.e,NodeRef,NodeRef node: removeChild(self: NodeRef; other: NodeRef)
  33. show nodesnim/nodes/node.html#show.e,NodeRef node: show(self: NodeRef)
  34. delete nodesnim/nodes/node.html#delete.e,NodeRef node: delete(self: NodeRef)
  35. `[]` nodesnim/nodes/node.html#[].e,NodeRef,int node: `[]`(self: NodeRef; index: int): NodeRef
  36. `~` nodesnim/nodes/node.html#~.e,NodeRef,string node: `~`(self: NodeRef; path: string): NodeRef
  37. Examples node.html#examples Examples
  38. `@` nodesnim/nodes/node.html#@.m,NodeRef,untyped,untyped node: `@`(node: NodeRef; event_name, code: untyped): untyped