scene.idx 957 B

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  1. SceneObj nodesnim/nodes/scene.html#SceneObj scene: SceneObj
  2. SceneRef nodesnim/nodes/scene.html#SceneRef scene: SceneRef
  3. Scene nodesnim/nodes/scene.html#Scene,string scene: Scene(name: string = "Scene"): SceneRef
  4. drawScene nodesnim/nodes/scene.html#drawScene.e,SceneRef,GLfloat,GLfloat,bool scene: drawScene(scene: SceneRef; w, h: GLfloat; paused: bool)
  5. duplicate nodesnim/nodes/scene.html#duplicate.e,SceneRef scene: duplicate(self: SceneRef): SceneRef
  6. enter nodesnim/nodes/scene.html#enter.e,SceneRef scene: enter(scene: SceneRef)
  7. exit nodesnim/nodes/scene.html#exit.e,SceneRef scene: exit(scene: SceneRef)
  8. handleScene nodesnim/nodes/scene.html#handleScene.e,SceneRef,InputEvent,NodeRef,bool scene: handleScene(scene: SceneRef; event: InputEvent; mouse_on: var NodeRef; paused: bool)
  9. reAnchorScene nodesnim/nodes/scene.html#reAnchorScene.e,SceneRef,GLfloat,GLfloat,bool scene: reAnchorScene(scene: SceneRef; w, h: GLfloat; paused: bool)