animated_sprite.idx 1.8 KB

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  1. AnimatedSpriteObj nodesnim/nodes2d/animated_sprite.html#AnimatedSpriteObj animated_sprite: AnimatedSpriteObj
  2. AnimatedSpriteRef nodesnim/nodes2d/animated_sprite.html#AnimatedSpriteRef animated_sprite: AnimatedSpriteRef
  3. AnimatedSprite nodesnim/nodes2d/animated_sprite.html#AnimatedSprite,string animated_sprite: AnimatedSprite(name: string = "AnimatedSprite"): AnimatedSpriteRef
  4. draw nodesnim/nodes2d/animated_sprite.html#draw.e,AnimatedSpriteRef,GLfloat,GLfloat animated_sprite: draw(self: AnimatedSpriteRef; w, h: GLfloat)
  5. duplicate nodesnim/nodes2d/animated_sprite.html#duplicate.e,AnimatedSpriteRef animated_sprite: duplicate(self: AnimatedSpriteRef): AnimatedSpriteRef
  6. addAnimation nodesnim/nodes2d/animated_sprite.html#addAnimation.e,AnimatedSpriteRef,string,float animated_sprite: addAnimation(self: AnimatedSpriteRef; name: string; speed: float = 2.0'f32)
  7. addFrame nodesnim/nodes2d/animated_sprite.html#addFrame.e,AnimatedSpriteRef,string,GlTextureObj animated_sprite: addFrame(self: AnimatedSpriteRef; name: string; frame: GlTextureObj)
  8. removeAnimation nodesnim/nodes2d/animated_sprite.html#removeAnimation.e,AnimatedSpriteRef,string animated_sprite: removeAnimation(self: AnimatedSpriteRef; name: string)
  9. pause nodesnim/nodes2d/animated_sprite.html#pause.e,AnimatedSpriteRef animated_sprite: pause(self: AnimatedSpriteRef)
  10. play nodesnim/nodes2d/animated_sprite.html#play.e,AnimatedSpriteRef,string,bool animated_sprite: play(self: AnimatedSpriteRef; name: string = ""; backward: bool = false)
  11. resume nodesnim/nodes2d/animated_sprite.html#resume.e,AnimatedSpriteRef animated_sprite: resume(self: AnimatedSpriteRef)
  12. setSpeed nodesnim/nodes2d/animated_sprite.html#setSpeed.e,AnimatedSpriteRef,string,float animated_sprite: setSpeed(self: AnimatedSpriteRef; name: string = ""; speed: float = 2.0'f32)