collision_shape2d.idx 1.6 KB

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  1. CollisionShape2DObj nodesnim/nodes2d/collision_shape2d.html#CollisionShape2DObj collision_shape2d: CollisionShape2DObj
  2. CollisionShape2DRef nodesnim/nodes2d/collision_shape2d.html#CollisionShape2DRef collision_shape2d: CollisionShape2DRef
  3. CollisionShape2D nodesnim/nodes2d/collision_shape2d.html#CollisionShape2D,string collision_shape2d: CollisionShape2D(name: string = "CollisionShape2D"): CollisionShape2DRef
  4. setShapeTypeRect nodesnim/nodes2d/collision_shape2d.html#setShapeTypeRect.e,CollisionShape2DRef collision_shape2d: setShapeTypeRect(self: CollisionShape2DRef)
  5. setShapeTypeCircle nodesnim/nodes2d/collision_shape2d.html#setShapeTypeCircle.e,CollisionShape2DRef,float,float,float collision_shape2d: setShapeTypeCircle(self: CollisionShape2DRef; cx, cy, radius: float)
  6. setShapeTypePolygon nodesnim/nodes2d/collision_shape2d.html#setShapeTypePolygon.e,CollisionShape2DRef,varargs[Vector2Obj] collision_shape2d: setShapeTypePolygon(self: CollisionShape2DRef; positions: varargs[Vector2Obj])
  7. duplicate nodesnim/nodes2d/collision_shape2d.html#duplicate.e,CollisionShape2DRef collision_shape2d: duplicate(self: CollisionShape2DRef): CollisionShape2DRef
  8. isCollide nodesnim/nodes2d/collision_shape2d.html#isCollide.e,CollisionShape2DRef,float,float collision_shape2d: isCollide(self: CollisionShape2DRef; x, y: float): bool
  9. isCollide nodesnim/nodes2d/collision_shape2d.html#isCollide.e,CollisionShape2DRef,Vector2Obj collision_shape2d: isCollide(self: CollisionShape2DRef; vec2: Vector2Obj): bool
  10. isCollide nodesnim/nodes2d/collision_shape2d.html#isCollide.e,CollisionShape2DRef,CollisionShape2DRef collision_shape2d: isCollide(self, other: CollisionShape2DRef): bool