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- Node2DObj nodesnim/nodes2d/node2d.html#Node2DObj node2d: Node2DObj
- Node2DRef nodesnim/nodes2d/node2d.html#Node2DRef node2d: Node2DRef
- node2dpattern nodesnim/nodes2d/node2d.html#node2dpattern.t node2d: node2dpattern(): untyped
- Node2D nodesnim/nodes2d/node2d.html#Node2D,string node2d: Node2D(name: string = "Node2D"): Node2DRef
- calcGlobalPosition nodesnim/nodes2d/node2d.html#calcGlobalPosition.e,Node2DRef node2d: calcGlobalPosition(self: Node2DRef)
- draw nodesnim/nodes2d/node2d.html#draw.e,Node2DRef,GLfloat,GLfloat node2d: draw(self: Node2DRef; w, h: GLfloat)
- move nodesnim/nodes2d/node2d.html#move.e,Node2DRef,float,float node2d: move(self: Node2DRef; x, y: float)
- move nodesnim/nodes2d/node2d.html#move.e,Node2DRef,Vector2Obj node2d: move(self: Node2DRef; vec2: Vector2Obj)
- duplicate nodesnim/nodes2d/node2d.html#duplicate.e,Node2DRef node2d: duplicate(self: Node2DRef): Node2DRef
- getGlobalMousePosition nodesnim/nodes2d/node2d.html#getGlobalMousePosition.e,Node2DRef node2d: getGlobalMousePosition(self: Node2DRef): Vector2Obj
- setZIndex nodesnim/nodes2d/node2d.html#setZIndex.e,Node2DRef,int node2d: setZIndex(self: Node2DRef; z_index: int)
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