node2d.idx 1.1 KB

1234567891011
  1. Node2DObj nodesnim/nodes2d/node2d.html#Node2DObj node2d: Node2DObj
  2. Node2DRef nodesnim/nodes2d/node2d.html#Node2DRef node2d: Node2DRef
  3. node2dpattern nodesnim/nodes2d/node2d.html#node2dpattern.t node2d: node2dpattern(): untyped
  4. Node2D nodesnim/nodes2d/node2d.html#Node2D,string node2d: Node2D(name: string = "Node2D"): Node2DRef
  5. calcGlobalPosition nodesnim/nodes2d/node2d.html#calcGlobalPosition.e,Node2DRef node2d: calcGlobalPosition(self: Node2DRef)
  6. draw nodesnim/nodes2d/node2d.html#draw.e,Node2DRef,GLfloat,GLfloat node2d: draw(self: Node2DRef; w, h: GLfloat)
  7. move nodesnim/nodes2d/node2d.html#move.e,Node2DRef,float,float node2d: move(self: Node2DRef; x, y: float)
  8. move nodesnim/nodes2d/node2d.html#move.e,Node2DRef,Vector2Obj node2d: move(self: Node2DRef; vec2: Vector2Obj)
  9. duplicate nodesnim/nodes2d/node2d.html#duplicate.e,Node2DRef node2d: duplicate(self: Node2DRef): Node2DRef
  10. getGlobalMousePosition nodesnim/nodes2d/node2d.html#getGlobalMousePosition.e,Node2DRef node2d: getGlobalMousePosition(self: Node2DRef): Vector2Obj
  11. setZIndex nodesnim/nodes2d/node2d.html#setZIndex.e,Node2DRef,int node2d: setZIndex(self: Node2DRef; z_index: int)