tilemap.idx 1.3 KB

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  1. TileMapObj nodesnim/nodes2d/tilemap.html#TileMapObj tilemap: TileMapObj
  2. TileMapRef nodesnim/nodes2d/tilemap.html#TileMapRef tilemap: TileMapRef
  3. TileMap nodesnim/nodes2d/tilemap.html#TileMap,string tilemap: TileMap(name: string = "TileMap"): TileMapRef
  4. draw nodesnim/nodes2d/tilemap.html#draw.e,TileMapRef,GLfloat,GLfloat tilemap: draw(self: TileMapRef; w, h: GLfloat)
  5. drawTile nodesnim/nodes2d/tilemap.html#drawTile.e,TileMapRef,int,int,Vector2Obj,int tilemap: drawTile(self: TileMapRef; x, y: int; tile_pos: Vector2Obj; layer: int = 0)
  6. drawRect nodesnim/nodes2d/tilemap.html#drawRect.e,TileMapRef,int,int,int,int,Vector2Obj,int tilemap: drawRect(self: TileMapRef; x, y, w, h: int; tile_pos: Vector2Obj; layer: int = 0)
  7. fill nodesnim/nodes2d/tilemap.html#fill.e,TileMapRef,Vector2Obj,int tilemap: fill(self: TileMapRef; tile_pos: Vector2Obj; layer: int = 0)
  8. resizeMap nodesnim/nodes2d/tilemap.html#resizeMap.e,TileMapRef,Vector2Obj,int tilemap: resizeMap(self: TileMapRef; size: Vector2Obj; layer_count: int = 2)
  9. setMode nodesnim/nodes2d/tilemap.html#setMode.e,TileMapRef,TileMapMode tilemap: setMode(self: TileMapRef; mode: TileMapMode)
  10. setTileSet nodesnim/nodes2d/tilemap.html#setTileSet.e,TileMapRef,TileSetObj tilemap: setTileSet(self: TileMapRef; tileset: TileSetObj)