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- <h1 class="title">nodesnim/nodes3d/camera3d</h1>
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- <li>
- <a class="reference reference-toplevel" href="#6" id="56">Imports</a>
- <ul class="simple simple-toc-section">
-
- </ul>
- </li>
- <li>
- <a class="reference reference-toplevel" href="#7" id="57">Types</a>
- <ul class="simple simple-toc-section">
- <li><a class="reference" href="#Camera3DObj"
- title="Camera3DObj = object of Node3DObj
- pitch*, yaw*: float
- target*: Node3DRef
- front*: Vector3Obj
- up*: Vector3Obj
- right*: Vector3Obj"><wbr />Camera3DObj<span class="attachedType"></span></a></li>
- <li><a class="reference" href="#Camera3DRef"
- title="Camera3DRef = ref Camera3DObj"><wbr />Camera3DRef<span class="attachedType"></span></a></li>
- </ul>
- </li>
- <li>
- <a class="reference reference-toplevel" href="#8" id="58">Vars</a>
- <ul class="simple simple-toc-section">
- <li><a class="reference" href="#current_camera"
- title="current_camera: Camera3DRef = nil"><wbr />current_<wbr />camera<span class="attachedType"></span></a></li>
- </ul>
- </li>
- <li>
- <a class="reference reference-toplevel" href="#12" id="62">Procs</a>
- <ul class="simple simple-toc-section">
- <li><a class="reference" href="#Camera3D%2Cstring"
- title="Camera3D(name: string = "Camera3D"): Camera3DRef"><wbr />Camera3D<span class="attachedType">Camera3DRef</span></a></li>
- </ul>
- </li>
- <li>
- <a class="reference reference-toplevel" href="#14" id="64">Methods</a>
- <ul class="simple simple-toc-section">
- <li><a class="reference" href="#changeTarget.e%2CCamera3DRef%2CNode3DRef"
- title="changeTarget(self: Camera3DRef; target: Node3DRef)"><wbr />change<wbr />Target<span class="attachedType">Camera3DRef</span></a></li>
- <li><a class="reference" href="#draw.e%2CCamera3DRef%2CGLfloat%2CGLfloat"
- title="draw(self: Camera3DRef; w, h: GLfloat)"><wbr />draw<span class="attachedType">Camera3DRef</span></a></li>
- <li><a class="reference" href="#isCurrent.e%2CCamera3DRef"
- title="isCurrent(self: Camera3DRef): bool"><wbr />is<wbr />Current<span class="attachedType">Camera3DRef</span></a></li>
- <li><a class="reference" href="#setCurrent.e%2CCamera3DRef"
- title="setCurrent(self: Camera3DRef)"><wbr />set<wbr />Current<span class="attachedType">Camera3DRef</span></a></li>
- <li><a class="reference" href="#rotateX.e%2CCamera3DRef%2Cfloat"
- title="rotateX(self: Camera3DRef; val: float)"><wbr />rotate<wbr />X<span class="attachedType">Camera3DRef</span></a></li>
- <li><a class="reference" href="#rotateY.e%2CCamera3DRef%2Cfloat"
- title="rotateY(self: Camera3DRef; val: float)"><wbr />rotate<wbr />Y<span class="attachedType">Camera3DRef</span></a></li>
- <li><a class="reference" href="#rotate.e%2CCamera3DRef%2Cfloat%2Cfloat"
- title="rotate(self: Camera3DRef; x, y: float)"><wbr />rotate<span class="attachedType">Camera3DRef</span></a></li>
- </ul>
- </li>
- </ul>
- </div>
- <div class="nine columns" id="content">
- <div id="tocRoot"></div>
-
- <p class="module-desc"></p>
- <div class="section" id="6">
- <h1><a class="toc-backref" href="#6">Imports</a></h1>
- <dl class="item">
- <a class="reference external" href="../thirdparty/opengl.html">../thirdparty/opengl</a>, <a class="reference external" href="../core/vector3.html">../core/vector3</a>, <a class="reference external" href="../core/input.html">../core/input</a>, <a class="reference external" href="../core/enums.html">../core/enums</a>, <a class="reference external" href="../nodes/node.html">../nodes/node</a>, <a class="reference external" href="node3d.html">node3d</a>
- </dl></div>
- <div class="section" id="7">
- <h1><a class="toc-backref" href="#7">Types</a></h1>
- <dl class="item">
- <a id="Camera3DObj"></a>
- <dt><pre><a href="camera3d.html#Camera3DObj"><span class="Identifier">Camera3DObj</span></a> <span class="Other">=</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <a href="node3d.html#Node3DObj"><span class="Identifier">Node3DObj</span></a>
- <span class="Identifier">pitch</span><span class="Operator">*</span><span class="Other">,</span> <span class="Identifier">yaw</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">float</span>
- <span class="Identifier">target</span><span class="Operator">*</span><span class="Other">:</span> <a href="node3d.html#Node3DRef"><span class="Identifier">Node3DRef</span></a>
- <span class="Identifier">front</span><span class="Operator">*</span><span class="Other">:</span> <a href="../core/vector3.html#Vector3Obj"><span class="Identifier">Vector3Obj</span></a>
- <span class="Identifier">up</span><span class="Operator">*</span><span class="Other">:</span> <a href="../core/vector3.html#Vector3Obj"><span class="Identifier">Vector3Obj</span></a>
- <span class="Identifier">right</span><span class="Operator">*</span><span class="Other">:</span> <a href="../core/vector3.html#Vector3Obj"><span class="Identifier">Vector3Obj</span></a>
- </pre></dt>
- <dd>
- </dd>
- <a id="Camera3DRef"></a>
- <dt><pre><a href="camera3d.html#Camera3DRef"><span class="Identifier">Camera3DRef</span></a> <span class="Other">=</span> <span class="Keyword">ref</span> <a href="camera3d.html#Camera3DObj"><span class="Identifier">Camera3DObj</span></a></pre></dt>
- <dd>
- </dd>
- </dl></div>
- <div class="section" id="8">
- <h1><a class="toc-backref" href="#8">Vars</a></h1>
- <dl class="item">
- <a id="current_camera"></a>
- <dt><pre><a href="camera3d.html#current_camera"><span class="Identifier">current_camera</span></a><span class="Other">:</span> <a href="camera3d.html#Camera3DRef"><span class="Identifier">Camera3DRef</span></a> <span class="Other">=</span> <span class="Keyword">nil</span></pre></dt>
- <dd>
- </dd>
- </dl></div>
- <div class="section" id="12">
- <h1><a class="toc-backref" href="#12">Procs</a></h1>
- <dl class="item">
- <a id="Camera3D,string"></a>
- <dt><pre><span class="Keyword">proc</span> <a href="#Camera3D%2Cstring"><span class="Identifier">Camera3D</span></a><span class="Other">(</span><span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">string</span> <span class="Other">=</span> <span class="StringLit">"Camera3D"</span><span class="Other">)</span><span class="Other">:</span> <a href="camera3d.html#Camera3DRef"><span class="Identifier">Camera3DRef</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- <p>Creates a new Camera3D.</p>
- <p>Arguments:</p>
- <ul class="simple"><li><tt class="docutils literal"><span class="pre">name</span></tt> is a node name.</li>
- </ul>
- <p><strong class="examples_text">Examples:</strong></p>
- <pre class="listing"><span class="Keyword">var</span> <span class="Identifier">node</span> <span class="Other">=</span> <span class="Identifier">Camera3D</span><span class="Other">(</span><span class="StringLit">"Camera3D"</span><span class="Other">)</span></pre>
- </dd>
- </dl></div>
- <div class="section" id="14">
- <h1><a class="toc-backref" href="#14">Methods</a></h1>
- <dl class="item">
- <a id="changeTarget.e,Camera3DRef,Node3DRef"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#changeTarget.e%2CCamera3DRef%2CNode3DRef"><span class="Identifier">changeTarget</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="camera3d.html#Camera3DRef"><span class="Identifier">Camera3DRef</span></a><span class="Other">;</span> <span class="Identifier">target</span><span class="Other">:</span> <a href="node3d.html#Node3DRef"><span class="Identifier">Node3DRef</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- Changes camera target (without camera position.)
- </dd>
- <a id="draw.e,Camera3DRef,GLfloat,GLfloat"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#draw.e%2CCamera3DRef%2CGLfloat%2CGLfloat"><span class="Identifier">draw</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="camera3d.html#Camera3DRef"><span class="Identifier">Camera3DRef</span></a><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">,</span> <span class="Identifier">h</span><span class="Other">:</span> <a href="../thirdparty/opengl.html#GLfloat"><span class="Identifier">GLfloat</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- this method uses in the <tt class="docutils literal"><span class="pre">window.nim</span></tt>.
- </dd>
- <a id="isCurrent.e,Camera3DRef"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#isCurrent.e%2CCamera3DRef"><span class="Identifier">isCurrent</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="camera3d.html#Camera3DRef"><span class="Identifier">Camera3DRef</span></a><span class="Other">)</span><span class="Other">:</span> <span class="Identifier">bool</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- </dd>
- <a id="setCurrent.e,Camera3DRef"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#setCurrent.e%2CCamera3DRef"><span class="Identifier">setCurrent</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="camera3d.html#Camera3DRef"><span class="Identifier">Camera3DRef</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- Changes the current camera. It also automatically disable other cameras.
- </dd>
- <a id="rotateX.e,Camera3DRef,float"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#rotateX.e%2CCamera3DRef%2Cfloat"><span class="Identifier">rotateX</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="camera3d.html#Camera3DRef"><span class="Identifier">Camera3DRef</span></a><span class="Other">;</span> <span class="Identifier">val</span><span class="Other">:</span> <span class="Identifier">float</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- </dd>
- <a id="rotateY.e,Camera3DRef,float"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#rotateY.e%2CCamera3DRef%2Cfloat"><span class="Identifier">rotateY</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="camera3d.html#Camera3DRef"><span class="Identifier">Camera3DRef</span></a><span class="Other">;</span> <span class="Identifier">val</span><span class="Other">:</span> <span class="Identifier">float</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- </dd>
- <a id="rotate.e,Camera3DRef,float,float"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#rotate.e%2CCamera3DRef%2Cfloat%2Cfloat"><span class="Identifier">rotate</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="camera3d.html#Camera3DRef"><span class="Identifier">Camera3DRef</span></a><span class="Other">;</span> <span class="Identifier">x</span><span class="Other">,</span> <span class="Identifier">y</span><span class="Other">:</span> <span class="Identifier">float</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- Rotates camera by <tt class="docutils literal"><span class="pre">x</span></tt> and <tt class="docutils literal"><span class="pre">y</span></tt> values.
- </dd>
- </dl></div>
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- <small style="color: var(--hint);">Made with Nim. Generated: 2021-11-03 16:19:10 UTC</small>
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