camera3d.idx 1.2 KB

1234567891011
  1. Camera3DObj nodesnim/nodes3d/camera3d.html#Camera3DObj camera3d: Camera3DObj
  2. Camera3DRef nodesnim/nodes3d/camera3d.html#Camera3DRef camera3d: Camera3DRef
  3. current_camera nodesnim/nodes3d/camera3d.html#current_camera camera3d: current_camera
  4. Camera3D nodesnim/nodes3d/camera3d.html#Camera3D,string camera3d: Camera3D(name: string = "Camera3D"): Camera3DRef
  5. changeTarget nodesnim/nodes3d/camera3d.html#changeTarget.e,Camera3DRef,Node3DRef camera3d: changeTarget(self: Camera3DRef; target: Node3DRef)
  6. draw nodesnim/nodes3d/camera3d.html#draw.e,Camera3DRef,GLfloat,GLfloat camera3d: draw(self: Camera3DRef; w, h: GLfloat)
  7. isCurrent nodesnim/nodes3d/camera3d.html#isCurrent.e,Camera3DRef camera3d: isCurrent(self: Camera3DRef): bool
  8. setCurrent nodesnim/nodes3d/camera3d.html#setCurrent.e,Camera3DRef camera3d: setCurrent(self: Camera3DRef)
  9. rotateX nodesnim/nodes3d/camera3d.html#rotateX.e,Camera3DRef,float camera3d: rotateX(self: Camera3DRef; val: float)
  10. rotateY nodesnim/nodes3d/camera3d.html#rotateY.e,Camera3DRef,float camera3d: rotateY(self: Camera3DRef; val: float)
  11. rotate nodesnim/nodes3d/camera3d.html#rotate.e,Camera3DRef,float,float camera3d: rotate(self: Camera3DRef; x, y: float)