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- DrawCommandType nodesnim/nodes/canvas.html#DrawCommandType canvas: DrawCommandType
- DrawCommand nodesnim/nodes/canvas.html#DrawCommand canvas: DrawCommand
- CanvasObj nodesnim/nodes/canvas.html#CanvasObj canvas: CanvasObj
- CanvasPtr nodesnim/nodes/canvas.html#CanvasPtr canvas: CanvasPtr
- Canvas nodesnim/nodes/canvas.html#Canvas,string,CanvasObj canvas: Canvas(name: string; variable: var CanvasObj): CanvasPtr
- Canvas nodesnim/nodes/canvas.html#Canvas,CanvasObj canvas: Canvas(variable: var CanvasObj): CanvasPtr
- draw nodesnim/nodes/canvas.html#draw.e,CanvasPtr,GLfloat,GLfloat canvas: draw(canvas: CanvasPtr; w, h: GLfloat)
- duplicate nodesnim/nodes/canvas.html#duplicate.e,CanvasPtr,CanvasObj canvas: duplicate(self: CanvasPtr; obj: var CanvasObj): CanvasPtr
- circle nodesnim/nodes/canvas.html#circle.e,CanvasPtr,GLfloat,GLfloat,GLfloat,ColorRef,int canvas: circle(canvas: CanvasPtr; x, y, radius: GLfloat; color: ColorRef; quality: int = 100)
- point nodesnim/nodes/canvas.html#point.e,CanvasPtr,GLfloat,GLfloat,ColorRef canvas: point(canvas: CanvasPtr; x, y: GLfloat; color: ColorRef)
- line nodesnim/nodes/canvas.html#line.e,CanvasPtr,GLfloat,GLfloat,GLfloat,GLfloat,ColorRef canvas: line(canvas: CanvasPtr; x1, y1, x2, y2: GLfloat; color: ColorRef)
- rect nodesnim/nodes/canvas.html#rect.e,CanvasPtr,GLfloat,GLfloat,GLfloat,GLfloat,ColorRef canvas: rect(canvas: CanvasPtr; x1, y1, x2, y2: GLfloat; color: ColorRef)
- fill nodesnim/nodes/canvas.html#fill.e,CanvasPtr,ColorRef canvas: fill(canvas: CanvasPtr; color: ColorRef)
- resize nodesnim/nodes/canvas.html#resize.e,CanvasPtr,GLfloat,GLfloat canvas: resize(canvas: CanvasPtr; w, h: GLfloat)
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