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- AnimatedSpriteObj nodesnim/nodes2d/animated_sprite.html#AnimatedSpriteObj animated_sprite: AnimatedSpriteObj
- AnimatedSpritePtr nodesnim/nodes2d/animated_sprite.html#AnimatedSpritePtr animated_sprite: AnimatedSpritePtr
- AnimatedSprite nodesnim/nodes2d/animated_sprite.html#AnimatedSprite,string,AnimatedSpriteObj animated_sprite: AnimatedSprite(name: string; variable: var AnimatedSpriteObj): AnimatedSpritePtr
- AnimatedSprite nodesnim/nodes2d/animated_sprite.html#AnimatedSprite,AnimatedSpriteObj animated_sprite: AnimatedSprite(obj: var AnimatedSpriteObj): AnimatedSpritePtr
- draw nodesnim/nodes2d/animated_sprite.html#draw.e,AnimatedSpritePtr,GLfloat,GLfloat animated_sprite: draw(self: AnimatedSpritePtr; w, h: GLfloat)
- duplicate nodesnim/nodes2d/animated_sprite.html#duplicate.e,AnimatedSpritePtr,AnimatedSpriteObj animated_sprite: duplicate(self: AnimatedSpritePtr; obj: var AnimatedSpriteObj): AnimatedSpritePtr
- getGlobalMousePosition nodesnim/nodes2d/animated_sprite.html#getGlobalMousePosition.e,AnimatedSpritePtr animated_sprite: getGlobalMousePosition(self: AnimatedSpritePtr): Vector2Ref
- addAnimation nodesnim/nodes2d/animated_sprite.html#addAnimation.e,AnimatedSpritePtr,string,float animated_sprite: addAnimation(self: AnimatedSpritePtr; name: string; speed: float = 2.0'f32)
- addFrame nodesnim/nodes2d/animated_sprite.html#addFrame.e,AnimatedSpritePtr,string,GlTextureObj animated_sprite: addFrame(self: AnimatedSpritePtr; name: string; frame: GlTextureObj)
- removeAnimation nodesnim/nodes2d/animated_sprite.html#removeAnimation.e,AnimatedSpritePtr,string animated_sprite: removeAnimation(self: AnimatedSpritePtr; name: string)
- pause nodesnim/nodes2d/animated_sprite.html#pause.e,AnimatedSpritePtr animated_sprite: pause(self: AnimatedSpritePtr)
- play nodesnim/nodes2d/animated_sprite.html#play.e,AnimatedSpritePtr,string,bool animated_sprite: play(self: AnimatedSpritePtr; name: string = ""; backward: bool = false)
- resume nodesnim/nodes2d/animated_sprite.html#resume.e,AnimatedSpritePtr animated_sprite: resume(self: AnimatedSpritePtr)
- setSpeed nodesnim/nodes2d/animated_sprite.html#setSpeed.e,AnimatedSpritePtr,string,float animated_sprite: setSpeed(self: AnimatedSpritePtr; name: string = ""; speed: float = 2.0'f32)
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