collision_shape2d.idx 2.4 KB

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  1. CollisionShape2DType nodesnim/nodes2d/collision_shape2d.html#CollisionShape2DType collision_shape2d: CollisionShape2DType
  2. CollisionShape2DObj nodesnim/nodes2d/collision_shape2d.html#CollisionShape2DObj collision_shape2d: CollisionShape2DObj
  3. CollisionShape2DPtr nodesnim/nodes2d/collision_shape2d.html#CollisionShape2DPtr collision_shape2d: CollisionShape2DPtr
  4. CollisionShape2D nodesnim/nodes2d/collision_shape2d.html#CollisionShape2D,string,CollisionShape2DObj collision_shape2d: CollisionShape2D(name: string; variable: var CollisionShape2DObj): CollisionShape2DPtr
  5. CollisionShape2D nodesnim/nodes2d/collision_shape2d.html#CollisionShape2D,CollisionShape2DObj collision_shape2d: CollisionShape2D(obj: var CollisionShape2DObj): CollisionShape2DPtr
  6. setShapeTypeRect nodesnim/nodes2d/collision_shape2d.html#setShapeTypeRect.e,CollisionShape2DPtr collision_shape2d: setShapeTypeRect(self: CollisionShape2DPtr)
  7. setShapeTypeCircle nodesnim/nodes2d/collision_shape2d.html#setShapeTypeCircle.e,CollisionShape2DPtr,float,float,float collision_shape2d: setShapeTypeCircle(self: CollisionShape2DPtr; cx, cy, radius: float)
  8. setShapeTypePolygon nodesnim/nodes2d/collision_shape2d.html#setShapeTypePolygon.e,CollisionShape2DPtr,varargs[Vector2Ref] collision_shape2d: setShapeTypePolygon(self: CollisionShape2DPtr; positions: varargs[Vector2Ref])
  9. draw nodesnim/nodes2d/collision_shape2d.html#draw.e,CollisionShape2DPtr,GLfloat,GLfloat collision_shape2d: draw(self: CollisionShape2DPtr; w, h: GLfloat)
  10. duplicate nodesnim/nodes2d/collision_shape2d.html#duplicate.e,CollisionShape2DPtr,CollisionShape2DObj collision_shape2d: duplicate(self: CollisionShape2DPtr; obj: var CollisionShape2DObj): CollisionShape2DPtr
  11. getGlobalMousePosition nodesnim/nodes2d/collision_shape2d.html#getGlobalMousePosition.e,CollisionShape2DPtr collision_shape2d: getGlobalMousePosition(self: CollisionShape2DPtr): Vector2Ref
  12. isCollide nodesnim/nodes2d/collision_shape2d.html#isCollide.e,CollisionShape2DPtr,float,float collision_shape2d: isCollide(self: CollisionShape2DPtr; x, y: float): bool
  13. isCollide nodesnim/nodes2d/collision_shape2d.html#isCollide.e,CollisionShape2DPtr,Vector2Ref collision_shape2d: isCollide(self: CollisionShape2DPtr; vec2: Vector2Ref): bool
  14. isCollide nodesnim/nodes2d/collision_shape2d.html#isCollide.e,CollisionShape2DPtr,CollisionShape2DPtr collision_shape2d: isCollide(self, other: CollisionShape2DPtr): bool