sprite.idx 1.0 KB

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  1. SpriteObj nodesnim/nodes2d/sprite.html#SpriteObj sprite: SpriteObj
  2. SpritePtr nodesnim/nodes2d/sprite.html#SpritePtr sprite: SpritePtr
  3. Sprite nodesnim/nodes2d/sprite.html#Sprite,string,SpriteObj sprite: Sprite(name: string; variable: var SpriteObj): SpritePtr
  4. Sprite nodesnim/nodes2d/sprite.html#Sprite,SpriteObj sprite: Sprite(obj: var SpriteObj): SpritePtr
  5. draw nodesnim/nodes2d/sprite.html#draw.e,SpritePtr,GLfloat,GLfloat sprite: draw(self: SpritePtr; w, h: GLfloat)
  6. duplicate nodesnim/nodes2d/sprite.html#duplicate.e,SpritePtr,SpriteObj sprite: duplicate(self: SpritePtr; obj: var SpriteObj): SpritePtr
  7. getGlobalMousePosition nodesnim/nodes2d/sprite.html#getGlobalMousePosition.e,SpritePtr sprite: getGlobalMousePosition(self: SpritePtr): Vector2Ref
  8. loadTexture nodesnim/nodes2d/sprite.html#loadTexture.e,SpritePtr,cstring sprite: loadTexture(self: SpritePtr; file: cstring; mode = GL_RGB)
  9. setTexture nodesnim/nodes2d/sprite.html#setTexture.e,SpritePtr,GlTextureObj sprite: setTexture(self: SpritePtr; texture: GlTextureObj)