Form2.Designer.cs 2.2 KB

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  1. 
  2. namespace WindowsFormsApp15
  3. {
  4. partial class Form2
  5. {
  6. /// <summary>
  7. /// Required designer variable.
  8. /// </summary>
  9. private System.ComponentModel.IContainer components = null;
  10. /// <summary>
  11. /// Clean up any resources being used.
  12. /// </summary>
  13. /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
  14. protected override void Dispose(bool disposing)
  15. {
  16. if (disposing && (components != null))
  17. {
  18. components.Dispose();
  19. }
  20. base.Dispose(disposing);
  21. }
  22. #region Windows Form Designer generated code
  23. /// <summary>
  24. /// Required method for Designer support - do not modify
  25. /// the contents of this method with the code editor.
  26. /// </summary>
  27. private void InitializeComponent()
  28. {
  29. this.button1 = new System.Windows.Forms.Button();
  30. this.SuspendLayout();
  31. //
  32. // button1
  33. //
  34. this.button1.Location = new System.Drawing.Point(347, 302);
  35. this.button1.Name = "button1";
  36. this.button1.Size = new System.Drawing.Size(75, 23);
  37. this.button1.TabIndex = 0;
  38. this.button1.Text = "button1";
  39. this.button1.UseVisualStyleBackColor = true;
  40. this.button1.Click += new System.EventHandler(this.button1_Click);
  41. //
  42. // Form2
  43. //
  44. this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
  45. this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
  46. this.ClientSize = new System.Drawing.Size(360, 337);
  47. this.Controls.Add(this.button1);
  48. this.Name = "Form2";
  49. this.Text = "Form2";
  50. this.Load += new System.EventHandler(this.Form2_Load);
  51. this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.Form2_MouseDown);
  52. this.MouseMove += new System.Windows.Forms.MouseEventHandler(this.Form2_MouseMove);
  53. this.ResumeLayout(false);
  54. }
  55. #endregion
  56. private System.Windows.Forms.Button button1;
  57. }
  58. }