It provides a primitive display vertical progress.
Types
VProgressBarObj = object of ControlRef max_value*, value*: uint progress_color*: ColorRef thumb_color*: ColorRef
VProgressBarRef = ref VProgressBarObj
Procs
proc VProgressBar(name: string = "VProgressBar"): VProgressBarRef {...}{.raises: [], tags: [].}
-
Creates a new VProgressBar.
Arguments:
- name is a node name.
Examples:
var progress = VProgressBar("VProgressBar")
Methods
method draw(self: VProgressBarRef; w, h: GLfloat) {...}{.raises: [GLerror, Exception], tags: [RootEffect].}
- This uses in the window.nim.
method duplicate(self: VProgressBarRef): VProgressBarRef {...}{.base, raises: [], tags: [].}
- Duplicates VProgressBar object and create a new VProgressBar.
method setMaxValue(self: VProgressBarRef; value: uint) {...}{.base, raises: [], tags: [].}
- Changes max value.
method setProgress(self: VProgressBarRef; value: uint) {...}{.base, raises: [], tags: [].}
- Changes progress.
method setProgressColor(self: VProgressBarRef; color: ColorRef) {...}{.base, raises: [], tags: [].}
- Changes progress color. For change background color use setBackgroundColor method.