nodesnim/nodescontrol/control

The base of other Control nodes.

Types

ControlObj = object of CanvasObj
  hovered*: bool
  pressed*: bool
  focused*: bool
  mousemode*: MouseMode
  background_color*: ColorRef
  on_mouse_enter*: proc (self: ControlRef; x, y: float): void ## This called when the mouse enters the Control node.
  on_mouse_exit*: proc (self: ControlRef; x, y: float): void ## This called when the mouse exit from the Control node.
  on_click*: proc (self: ControlRef; x, y: float): void ## This called when the user clicks on the Control node.
  on_press*: proc (self: ControlRef; x, y: float): void ## This called when the user holds on the mouse on the Control node.
  on_release*: proc (self: ControlRef; x, y: float): void ## This called when the user no more holds on the mouse.
  on_focus*: proc (self: ControlRef): void ## This called when the Control node gets focus.
  on_unfocus*: proc (self: ControlRef): void ## This called when the Control node loses focus.
  
ControlRef = ref ControlObj

Procs

proc Control(name: string = "Control"): ControlRef {...}{.raises: [], tags: [].}

Creates a new Control.

Arguments:

  • name is a node name.

Examples:

var ctrl = Control("Control")

Methods

method calcPositionAnchor(self: ControlRef) {...}{.raises: [], tags: [].}
Calculates node position. This uses in the scene.nim.
method draw(self: ControlRef; w, h: GLfloat) {...}{.raises: [GLerror, Exception],
    tags: [RootEffect].}
this method uses in the window.nim.
method duplicate(self: ControlRef): ControlRef {...}{.base, raises: [], tags: [].}
Duplicates Control object and create a new Control.
method getGlobalMousePosition(self: ControlRef): Vector2Ref {...}{.base, inline,
    raises: [], tags: [].}
Returns mouse position.
method handle(self: ControlRef; event: InputEvent; mouse_on: var NodeRef) {...}{.
    raises: [Exception], tags: [RootEffect].}
Handles user input. This uses in the window.nim.
method setBackgroundColor(self: ControlRef; color: ColorRef) {...}{.base, raises: [],
    tags: [].}
Changes Control background color.

Templates

template controlpattern(): untyped