It provides primitive text rendering.
Procs
proc Label(name: string; variable: var LabelObj): LabelPtr {...}{.raises: [], tags: [].}
-
Creates a new Label pointer.
Arguments:
- name is a node name.
- variable is a LabelObj variable.
Examples:
var textobj: LabelObj text = Label("Label", textobj)
proc Label(obj: var LabelObj): LabelPtr {...}{.inline, raises: [], tags: [].}
-
Creates a new Labelpointer with default node name "Label".
Arguments:
- variable is a LabelObj variable.
Examples:
var textobj: LabelObj text = Label(textobj)
Methods
method draw(self: LabelPtr; w, h: GLfloat) {...}{.raises: [GLerror, Exception], tags: [RootEffect].}
- This uses in the window.nim.
method duplicate(self: LabelPtr; obj: var LabelObj): LabelPtr {...}{.base, raises: [], tags: [].}
- Duplicates Label object and create a new Label pointer.
method setTextAlign(self: LabelPtr; align: AnchorRef) {...}{.base, raises: [], tags: [].}
- Changes text alignment.
method setTextAlign(self: LabelPtr; x1, y1, x2, y2: float) {...}{.base, raises: [], tags: [].}
- Changes text alignment.
method setText(self: LabelPtr; value: string) {...}{.base, raises: [], tags: [].}
- Changes Label text.