It provides primitive horizontal slider.
Methods
method draw(self: SliderPtr; w, h: GLfloat) {...}{.raises: [GLerror, Exception], tags: [RootEffect].}
- This uses in the window.nim.
method duplicate(self: SliderPtr): SliderPtr {...}{.base, raises: [], tags: [].}
- Duplicates Sider object and create a new Slider pointer.
method setMaxValue(self: SliderPtr; value: uint) {...}{.base, raises: [], tags: [].}
- Changes max value.
method setProgress(self: SliderPtr; value: uint) {...}{.base, raises: [], tags: [].}
- Changes progress.
method setProgressColor(self: SliderPtr; color: ColorRef) {...}{.base, raises: [], tags: [].}
- Changes progress color. For change background color use setBackgroundColor method.
method handle(self: SliderPtr; event: InputEvent; mouse_on: var NodePtr) {...}{. raises: [Exception], tags: [RootEffect].}
- Handles user input. This uses in the window.nim.