Moves all child nodes at the center of the box.
Procs
proc Box(name: string; variable: var BoxObj): BoxPtr {...}{.raises: [], tags: [].}
-
Creates a new Box pointer.
Arguments:
- name is a node name.
- variable is a BoxObj variable.
Examples:
var box1_obj: BoxObj box1 = Box("My box", box1_obj)
proc Box(obj: var BoxObj): BoxPtr {...}{.inline, raises: [], tags: [].}
-
Creates a new Box pointer with default name "Box"
Arguments:
- obj is a BoxObj variable.
Examples:
var box1_obj: BoxObj box1 = Box(box1_obj)
Methods
method getChildSize(self: BoxPtr): Vector2Ref {...}{.base, raises: [], tags: [].}
- Returns Vector2 of the minimal size of the box pointer.
method addChild(self: BoxPtr; child: NodePtr) {...}{.raises: [], tags: [].}
-
Adds new child in current node.
Arguments:
- child: other node.
method draw(self: BoxPtr; w, h: GLfloat) {...}{.raises: [GLerror, Exception], tags: [RootEffect].}
- this method uses in the window.nim.
method duplicate(self: BoxPtr; obj: var BoxObj): BoxPtr {...}{.base, raises: [], tags: [].}
-
Duplicates Box pointer.
Arguments:
- obj is BoxObj variable.
method resize(self: BoxPtr; w, h: GLfloat) {...}{.raises: [], tags: [].}
-
Resizes Box node.
Arguments:
- w is a new width.
- h is a new height.
method setChildAnchor(self: BoxPtr; anchor: AnchorRef) {...}{.base, raises: [], tags: [].}
-
Changes child anchor.
Arguments:
- anchor - Anchor object.
method setChildAnchor(self: BoxPtr; x1, y1, x2, y2: float) {...}{.base, raises: [], tags: [].}
-
Changes child anchor.
Arguments:
- x1 and y1 is an anchor relative to Box size.
- x2 and y2 is an anchor relative to child size.