Types
MouseMode {...}{.size: 1.} = enum MOUSEMODE_IGNORE = 1, ## Igore mouse input. This used in Control nodes MOUSEMODE_SEE = 2 ## Handle mouse input.
PauseMode {...}{.size: 1.} = enum PROCESS, PAUSE, INHERIT
TextureMode {...}{.size: 1.} = enum TEXTURE_FILL_XY, TEXTURE_KEEP_ASPECT_RATIO, TEXTURE_CROP