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- RichEditTextObj nodesnim/nodescontrol/rich_edit_text.html#RichEditTextObj rich_edit_text: RichEditTextObj
- RichEditTextRef nodesnim/nodescontrol/rich_edit_text.html#RichEditTextRef rich_edit_text: RichEditTextRef
- RichEditText nodesnim/nodescontrol/rich_edit_text.html#RichEditText,string rich_edit_text: RichEditText(name: string = "RichEditText"): RichEditTextRef
- getTextSize nodesnim/nodescontrol/rich_edit_text.html#getTextSize.e,RichEditTextRef rich_edit_text: getTextSize(self: RichEditTextRef): Vector2Ref
- getLine nodesnim/nodescontrol/rich_edit_text.html#getLine.e,RichEditTextRef rich_edit_text: getLine(self: RichEditTextRef): int
- getCharPositionUnderMouse nodesnim/nodescontrol/rich_edit_text.html#getCharPositionUnderMouse.e,RichEditTextRef rich_edit_text: getCharPositionUnderMouse(self: RichEditTextRef): int
- getCharUnderMouse nodesnim/nodescontrol/rich_edit_text.html#getCharUnderMouse.e,RichEditTextRef rich_edit_text: getCharUnderMouse(self: RichEditTextRef): ColorCharRef
- getWordPositionUnderMouse nodesnim/nodescontrol/rich_edit_text.html#getWordPositionUnderMouse.e,RichEditTextRef rich_edit_text: getWordPositionUnderMouse(self: RichEditTextRef): tuple[startpos, endpos: int]
- getWordUnderMouse nodesnim/nodescontrol/rich_edit_text.html#getWordUnderMouse.e,RichEditTextRef rich_edit_text: getWordUnderMouse(self: RichEditTextRef): ColorTextRef
- draw nodesnim/nodescontrol/rich_edit_text.html#draw.e,RichEditTextRef,GLfloat,GLfloat rich_edit_text: draw(self: RichEditTextRef; w, h: GLfloat)
- duplicate nodesnim/nodescontrol/rich_edit_text.html#duplicate.e,RichEditTextRef rich_edit_text: duplicate(self: RichEditTextRef): RichEditTextRef
- handle nodesnim/nodescontrol/rich_edit_text.html#handle.e,RichEditTextRef,InputEvent,NodeRef rich_edit_text: handle(self: RichEditTextRef; event: InputEvent; mouse_on: var NodeRef)
- setTextAlign nodesnim/nodescontrol/rich_edit_text.html#setTextAlign.e,RichEditTextRef,AnchorRef rich_edit_text: setTextAlign(self: RichEditTextRef; align: AnchorRef)
- setTextAlign nodesnim/nodescontrol/rich_edit_text.html#setTextAlign.e,RichEditTextRef,float,float,float,float rich_edit_text: setTextAlign(self: RichEditTextRef; x1, y1, x2, y2: float)
- setText nodesnim/nodescontrol/rich_edit_text.html#setText.e,RichEditTextRef,ColorTextRef rich_edit_text: setText(self: RichEditTextRef; value: ColorTextRef)
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