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- when defined(debug):
- import logging
- var console_logger = newConsoleLogger(fmtStr="[$time]::$levelname - ")
- addHandler(console_logger)
- when not defined(android):
- var file_logger = newFileLogger("logs.log", fmtStr="[$date at $time]::$levelname - ")
- addHandler(file_logger)
- info("Compiled in debug mode.")
- import
- nodesnim/thirdparty/opengl,
- nodesnim/thirdparty/opengl/glut,
- nodesnim/window,
- nodesnim/environment,
- nodesnim/core,
- nodesnim/graphics,
- nodesnim/nodes,
- nodesnim/nodescontrol,
- nodesnim/nodes2d,
- nodesnim/nodes3d
- export
- # Third party
- opengl, glut,
- # Main
- window, environment,
- # Nodes
- core, nodes,
- nodescontrol, nodes2d, nodes3d
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