test51.nim 380 B

12345678910111213141516171819
  1. # --- Use Sprite 3D node. --- #
  2. import nodesnim
  3. Window("Sprite 3D")
  4. build:
  5. - Scene main:
  6. - Sprite3D sprite:
  7. call loadTexture("assets/anim/0.jpg", GL_RGB)
  8. call translateZ(2)
  9. sprite@on_input(self, event):
  10. if event.isInputEventMouseMotion() and event.pressed:
  11. sprite.rotateX(-event.yrel)
  12. sprite.rotateY(-event.xrel)
  13. addMainScene(main)
  14. windowLaunch()