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- # --- Use Sprite 3D node. --- #
- import nodesnim
- Window("Sprite 3D")
- build:
- - Scene main:
- - Sprite3D sprite:
- call loadTexture("assets/anim/0.jpg", GL_RGB)
- call translateZ(2)
- sprite@on_input(self, event):
- if event.isInputEventMouseMotion() and event.pressed:
- sprite.rotateX(-event.yrel)
- sprite.rotateY(-event.xrel)
- addMainScene(main)
- windowLaunch()
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