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- <h1 class="title">nodesnim/nodescontrol/texture_progress_bar</h1>
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- </div>
- <ul class="simple simple-toc" id="toc-list">
- <li>
- <a class="reference reference-toplevel" href="#6" id="56">Imports</a>
- <ul class="simple simple-toc-section">
-
- </ul>
- </li>
- <li>
- <a class="reference reference-toplevel" href="#7" id="57">Types</a>
- <ul class="simple simple-toc-section">
- <li><a class="reference" href="#TextureProgressBarObj"
- title="TextureProgressBarObj = object of ControlPtr
- max_value*, value*: uint
- progress_texture*, back_texture*: GlTextureObj"><wbr />Texture<wbr />Progress<wbr />Bar<wbr />Obj<span class="attachedType"></span></a></li>
- <li><a class="reference" href="#TextureProgressBarPtr"
- title="TextureProgressBarPtr = ptr TextureProgressBarObj"><wbr />Texture<wbr />Progress<wbr />Bar<wbr />Ptr<span class="attachedType"></span></a></li>
- </ul>
- </li>
- <li>
- <a class="reference reference-toplevel" href="#12" id="62">Procs</a>
- <ul class="simple simple-toc-section">
- <li><a class="reference" href="#TextureProgressBar%2Cstring%2CTextureProgressBarObj"
- title="TextureProgressBar(name: string; variable: var TextureProgressBarObj): TextureProgressBarPtr"><wbr />Texture<wbr />Progress<wbr />Bar<span class="attachedType">TextureProgressBarPtr</span></a></li>
- <li><a class="reference" href="#TextureProgressBar%2CTextureProgressBarObj"
- title="TextureProgressBar(obj: var TextureProgressBarObj): TextureProgressBarPtr"><wbr />Texture<wbr />Progress<wbr />Bar<span class="attachedType">TextureProgressBarObj</span></a></li>
- </ul>
- </li>
- <li>
- <a class="reference reference-toplevel" href="#14" id="64">Methods</a>
- <ul class="simple simple-toc-section">
- <li><a class="reference" href="#draw.e%2CTextureProgressBarPtr%2CGLfloat%2CGLfloat"
- title="draw(self: TextureProgressBarPtr; w, h: GLfloat)"><wbr />draw<span class="attachedType">TextureProgressBarPtr</span></a></li>
- <li><a class="reference" href="#duplicate.e%2CTextureProgressBarPtr%2CTextureProgressBarObj"
- title="duplicate(self: TextureProgressBarPtr; obj: var TextureProgressBarObj): TextureProgressBarPtr"><wbr />duplicate<span class="attachedType">TextureProgressBarPtr</span></a></li>
- <li><a class="reference" href="#setMaxValue.e%2CTextureProgressBarPtr%2Cuint"
- title="setMaxValue(self: TextureProgressBarPtr; value: uint)"><wbr />set<wbr />Max<wbr />Value<span class="attachedType">TextureProgressBarPtr</span></a></li>
- <li><a class="reference" href="#setProgress.e%2CTextureProgressBarPtr%2Cuint"
- title="setProgress(self: TextureProgressBarPtr; value: uint)"><wbr />set<wbr />Progress<span class="attachedType">TextureProgressBarPtr</span></a></li>
- <li><a class="reference" href="#setProgressTexture.e%2CTextureProgressBarPtr%2CGlTextureObj"
- title="setProgressTexture(self: TextureProgressBarPtr; texture: GlTextureObj)"><wbr />set<wbr />Progress<wbr />Texture<span class="attachedType">TextureProgressBarPtr</span></a></li>
- <li><a class="reference" href="#setBackgroundTexture.e%2CTextureProgressBarPtr%2CGlTextureObj"
- title="setBackgroundTexture(self: TextureProgressBarPtr; texture: GlTextureObj)"><wbr />set<wbr />Background<wbr />Texture<span class="attachedType">TextureProgressBarPtr</span></a></li>
- </ul>
- </li>
- </ul>
- </div>
- <div class="nine columns" id="content">
- <div id="tocRoot"></div>
-
- <p class="module-desc">It provides convenient display progress.</p>
- <div class="section" id="6">
- <h1><a class="toc-backref" href="#6">Imports</a></h1>
- <dl class="item">
- <a class="reference external" href="../thirdparty/opengl.html">../thirdparty/opengl</a>, <a class="reference external" href="../core/vector2.html">../core/vector2</a>, <a class="reference external" href="../core/rect2.html">../core/rect2</a>, <a class="reference external" href="../core/anchor.html">../core/anchor</a>, <a class="reference external" href="../core/input.html">../core/input</a>, <a class="reference external" href="../core/image.html">../core/image</a>, <a class="reference external" href="../core/enums.html">../core/enums</a>, <a class="reference external" href="../nodes/node.html">../nodes/node</a>, <a class="reference external" href="control.html">control</a>
- </dl></div>
- <div class="section" id="7">
- <h1><a class="toc-backref" href="#7">Types</a></h1>
- <dl class="item">
- <a id="TextureProgressBarObj"></a>
- <dt><pre><a href="texture_progress_bar.html#TextureProgressBarObj"><span class="Identifier">TextureProgressBarObj</span></a> <span class="Other">=</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <a href="control.html#ControlPtr"><span class="Identifier">ControlPtr</span></a>
- <span class="Identifier">max_value</span><span class="Operator">*</span><span class="Other">,</span> <span class="Identifier">value</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">uint</span>
- <span class="Identifier">progress_texture</span><span class="Operator">*</span><span class="Other">,</span> <span class="Identifier">back_texture</span><span class="Operator">*</span><span class="Other">:</span> <a href="../core/image.html#GlTextureObj"><span class="Identifier">GlTextureObj</span></a>
- </pre></dt>
- <dd>
- </dd>
- <a id="TextureProgressBarPtr"></a>
- <dt><pre><a href="texture_progress_bar.html#TextureProgressBarPtr"><span class="Identifier">TextureProgressBarPtr</span></a> <span class="Other">=</span> <span class="Keyword">ptr</span> <a href="texture_progress_bar.html#TextureProgressBarObj"><span class="Identifier">TextureProgressBarObj</span></a></pre></dt>
- <dd>
- </dd>
- </dl></div>
- <div class="section" id="12">
- <h1><a class="toc-backref" href="#12">Procs</a></h1>
- <dl class="item">
- <a id="TextureProgressBar,string,TextureProgressBarObj"></a>
- <dt><pre><span class="Keyword">proc</span> <a href="#TextureProgressBar%2Cstring%2CTextureProgressBarObj"><span class="Identifier">TextureProgressBar</span></a><span class="Other">(</span><span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">string</span><span class="Other">;</span> <span class="Identifier">variable</span><span class="Other">:</span> <span class="Keyword">var</span> <a href="texture_progress_bar.html#TextureProgressBarObj"><span class="Identifier">TextureProgressBarObj</span></a><span class="Other">)</span><span class="Other">:</span> <a href="texture_progress_bar.html#TextureProgressBarPtr"><span class="Identifier">TextureProgressBarPtr</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
- <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- <p>Creates a new TextureProgressBar pointer.</p>
- <p>Arguments:</p>
- <ul class="simple"><li><tt class="docutils literal"><span class="pre">name</span></tt> is a node name.</li>
- <li><tt class="docutils literal"><span class="pre">variable</span></tt> is a TextureProgressBarObj variable.</li>
- </ul>
- <p><strong class="examples_text">Examples:</strong></p>
- <pre class="listing"><span class="Keyword">var</span>
- <span class="Identifier">pobj</span><span class="Other">:</span> <span class="Identifier">TextureProgressBarObj</span>
- <span class="Identifier">p</span> <span class="Other">=</span> <span class="Identifier">TextureProgressBar</span><span class="Other">(</span><span class="StringLit">"TextureProgressBar"</span><span class="Other">,</span> <span class="Identifier">pobj</span><span class="Other">)</span></pre>
- </dd>
- <a id="TextureProgressBar,TextureProgressBarObj"></a>
- <dt><pre><span class="Keyword">proc</span> <a href="#TextureProgressBar%2CTextureProgressBarObj"><span class="Identifier">TextureProgressBar</span></a><span class="Other">(</span><span class="Identifier">obj</span><span class="Other">:</span> <span class="Keyword">var</span> <a href="texture_progress_bar.html#TextureProgressBarObj"><span class="Identifier">TextureProgressBarObj</span></a><span class="Other">)</span><span class="Other">:</span> <a href="texture_progress_bar.html#TextureProgressBarPtr"><span class="Identifier">TextureProgressBarPtr</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
- <span class="Identifier">inline</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- <p>Creates a new TextureProgressBar pointer with default node name "TextureProgressBar".</p>
- <p>Arguments:</p>
- <ul class="simple"><li><tt class="docutils literal"><span class="pre">variable</span></tt> is a TextureProgressBarObj variable.</li>
- </ul>
- <p><strong class="examples_text">Examples:</strong></p>
- <pre class="listing"><span class="Keyword">var</span>
- <span class="Identifier">pobj</span><span class="Other">:</span> <span class="Identifier">TextureProgressBarObj</span>
- <span class="Identifier">p</span> <span class="Other">=</span> <span class="Identifier">TextureProgressBar</span><span class="Other">(</span><span class="Identifier">pobj</span><span class="Other">)</span></pre>
- </dd>
- </dl></div>
- <div class="section" id="14">
- <h1><a class="toc-backref" href="#14">Methods</a></h1>
- <dl class="item">
- <a id="draw.e,TextureProgressBarPtr,GLfloat,GLfloat"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#draw.e%2CTextureProgressBarPtr%2CGLfloat%2CGLfloat"><span class="Identifier">draw</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="texture_progress_bar.html#TextureProgressBarPtr"><span class="Identifier">TextureProgressBarPtr</span></a><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">,</span> <span class="Identifier">h</span><span class="Other">:</span> <a href="../thirdparty/opengl.html#GLfloat"><span class="Identifier">GLfloat</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
- <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">GLerror</span><span class="Other">,</span> <span class="Identifier">Exception</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">RootEffect</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- This uses in the <tt class="docutils literal"><span class="pre">window.nim</span></tt>.
- </dd>
- <a id="duplicate.e,TextureProgressBarPtr,TextureProgressBarObj"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#duplicate.e%2CTextureProgressBarPtr%2CTextureProgressBarObj"><span class="Identifier">duplicate</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="texture_progress_bar.html#TextureProgressBarPtr"><span class="Identifier">TextureProgressBarPtr</span></a><span class="Other">;</span> <span class="Identifier">obj</span><span class="Other">:</span> <span class="Keyword">var</span> <a href="texture_progress_bar.html#TextureProgressBarObj"><span class="Identifier">TextureProgressBarObj</span></a><span class="Other">)</span><span class="Other">:</span> <a href="texture_progress_bar.html#TextureProgressBarPtr"><span class="Identifier">TextureProgressBarPtr</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
- <span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- Duplicates TextureProgressBar object and create a new TextureProgressBar pointer.
- </dd>
- <a id="setMaxValue.e,TextureProgressBarPtr,uint"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#setMaxValue.e%2CTextureProgressBarPtr%2Cuint"><span class="Identifier">setMaxValue</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="texture_progress_bar.html#TextureProgressBarPtr"><span class="Identifier">TextureProgressBarPtr</span></a><span class="Other">;</span> <span class="Identifier">value</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span>
- <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- Changes max value.
- </dd>
- <a id="setProgress.e,TextureProgressBarPtr,uint"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#setProgress.e%2CTextureProgressBarPtr%2Cuint"><span class="Identifier">setProgress</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="texture_progress_bar.html#TextureProgressBarPtr"><span class="Identifier">TextureProgressBarPtr</span></a><span class="Other">;</span> <span class="Identifier">value</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span>
- <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- Changes progress.
- </dd>
- <a id="setProgressTexture.e,TextureProgressBarPtr,GlTextureObj"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#setProgressTexture.e%2CTextureProgressBarPtr%2CGlTextureObj"><span class="Identifier">setProgressTexture</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="texture_progress_bar.html#TextureProgressBarPtr"><span class="Identifier">TextureProgressBarPtr</span></a><span class="Other">;</span> <span class="Identifier">texture</span><span class="Other">:</span> <a href="../core/image.html#GlTextureObj"><span class="Identifier">GlTextureObj</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span>
- <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- Changes progress texture.
- </dd>
- <a id="setBackgroundTexture.e,TextureProgressBarPtr,GlTextureObj"></a>
- <dt><pre><span class="Keyword">method</span> <a href="#setBackgroundTexture.e%2CTextureProgressBarPtr%2CGlTextureObj"><span class="Identifier">setBackgroundTexture</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="texture_progress_bar.html#TextureProgressBarPtr"><span class="Identifier">TextureProgressBarPtr</span></a><span class="Other">;</span> <span class="Identifier">texture</span><span class="Other">:</span> <a href="../core/image.html#GlTextureObj"><span class="Identifier">GlTextureObj</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
- <span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
- <dd>
- Changes background progress texture.
- </dd>
- </dl></div>
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- <small style="color: var(--hint);">Made with Nim. Generated: 2020-05-29 14:35:50 UTC</small>
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