texture_progress_bar.html 23 KB

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  60. <div class="document" id="documentId">
  61. <div class="container">
  62. <h1 class="title">nodesnim/nodescontrol/texture_progress_bar</h1>
  63. <div class="row">
  64. <div class="three columns">
  65. <div class="theme-switch-wrapper">
  66. <label class="theme-switch" for="checkbox">
  67. <input type="checkbox" id="checkbox" />
  68. <div class="slider round"></div>
  69. </label>
  70. &nbsp;&nbsp;&nbsp; <em>Dark Mode</em>
  71. </div>
  72. <div id="global-links">
  73. <ul class="simple">
  74. </ul>
  75. </div>
  76. <div id="searchInputDiv">
  77. Search: <input type="text" id="searchInput"
  78. onkeyup="search()" />
  79. </div>
  80. <div>
  81. Group by:
  82. <select onchange="groupBy(this.value)">
  83. <option value="section">Section</option>
  84. <option value="type">Type</option>
  85. </select>
  86. </div>
  87. <ul class="simple simple-toc" id="toc-list">
  88. <li>
  89. <a class="reference reference-toplevel" href="#6" id="56">Imports</a>
  90. <ul class="simple simple-toc-section">
  91. </ul>
  92. </li>
  93. <li>
  94. <a class="reference reference-toplevel" href="#7" id="57">Types</a>
  95. <ul class="simple simple-toc-section">
  96. <li><a class="reference" href="#TextureProgressBarObj"
  97. title="TextureProgressBarObj = object of ControlPtr
  98. max_value*, value*: uint
  99. progress_texture*, back_texture*: GlTextureObj"><wbr />Texture<wbr />Progress<wbr />Bar<wbr />Obj<span class="attachedType"></span></a></li>
  100. <li><a class="reference" href="#TextureProgressBarPtr"
  101. title="TextureProgressBarPtr = ptr TextureProgressBarObj"><wbr />Texture<wbr />Progress<wbr />Bar<wbr />Ptr<span class="attachedType"></span></a></li>
  102. </ul>
  103. </li>
  104. <li>
  105. <a class="reference reference-toplevel" href="#12" id="62">Procs</a>
  106. <ul class="simple simple-toc-section">
  107. <li><a class="reference" href="#TextureProgressBar%2Cstring%2CTextureProgressBarObj"
  108. title="TextureProgressBar(name: string; variable: var TextureProgressBarObj): TextureProgressBarPtr"><wbr />Texture<wbr />Progress<wbr />Bar<span class="attachedType">TextureProgressBarPtr</span></a></li>
  109. <li><a class="reference" href="#TextureProgressBar%2CTextureProgressBarObj"
  110. title="TextureProgressBar(obj: var TextureProgressBarObj): TextureProgressBarPtr"><wbr />Texture<wbr />Progress<wbr />Bar<span class="attachedType">TextureProgressBarObj</span></a></li>
  111. </ul>
  112. </li>
  113. <li>
  114. <a class="reference reference-toplevel" href="#14" id="64">Methods</a>
  115. <ul class="simple simple-toc-section">
  116. <li><a class="reference" href="#draw.e%2CTextureProgressBarPtr%2CGLfloat%2CGLfloat"
  117. title="draw(self: TextureProgressBarPtr; w, h: GLfloat)"><wbr />draw<span class="attachedType">TextureProgressBarPtr</span></a></li>
  118. <li><a class="reference" href="#duplicate.e%2CTextureProgressBarPtr%2CTextureProgressBarObj"
  119. title="duplicate(self: TextureProgressBarPtr; obj: var TextureProgressBarObj): TextureProgressBarPtr"><wbr />duplicate<span class="attachedType">TextureProgressBarPtr</span></a></li>
  120. <li><a class="reference" href="#setMaxValue.e%2CTextureProgressBarPtr%2Cuint"
  121. title="setMaxValue(self: TextureProgressBarPtr; value: uint)"><wbr />set<wbr />Max<wbr />Value<span class="attachedType">TextureProgressBarPtr</span></a></li>
  122. <li><a class="reference" href="#setProgress.e%2CTextureProgressBarPtr%2Cuint"
  123. title="setProgress(self: TextureProgressBarPtr; value: uint)"><wbr />set<wbr />Progress<span class="attachedType">TextureProgressBarPtr</span></a></li>
  124. <li><a class="reference" href="#setProgressTexture.e%2CTextureProgressBarPtr%2CGlTextureObj"
  125. title="setProgressTexture(self: TextureProgressBarPtr; texture: GlTextureObj)"><wbr />set<wbr />Progress<wbr />Texture<span class="attachedType">TextureProgressBarPtr</span></a></li>
  126. <li><a class="reference" href="#setBackgroundTexture.e%2CTextureProgressBarPtr%2CGlTextureObj"
  127. title="setBackgroundTexture(self: TextureProgressBarPtr; texture: GlTextureObj)"><wbr />set<wbr />Background<wbr />Texture<span class="attachedType">TextureProgressBarPtr</span></a></li>
  128. </ul>
  129. </li>
  130. </ul>
  131. </div>
  132. <div class="nine columns" id="content">
  133. <div id="tocRoot"></div>
  134. <p class="module-desc">It provides convenient display progress.</p>
  135. <div class="section" id="6">
  136. <h1><a class="toc-backref" href="#6">Imports</a></h1>
  137. <dl class="item">
  138. <a class="reference external" href="../thirdparty/opengl.html">../thirdparty/opengl</a>, <a class="reference external" href="../core/vector2.html">../core/vector2</a>, <a class="reference external" href="../core/rect2.html">../core/rect2</a>, <a class="reference external" href="../core/anchor.html">../core/anchor</a>, <a class="reference external" href="../core/input.html">../core/input</a>, <a class="reference external" href="../core/image.html">../core/image</a>, <a class="reference external" href="../core/enums.html">../core/enums</a>, <a class="reference external" href="../nodes/node.html">../nodes/node</a>, <a class="reference external" href="control.html">control</a>
  139. </dl></div>
  140. <div class="section" id="7">
  141. <h1><a class="toc-backref" href="#7">Types</a></h1>
  142. <dl class="item">
  143. <a id="TextureProgressBarObj"></a>
  144. <dt><pre><a href="texture_progress_bar.html#TextureProgressBarObj"><span class="Identifier">TextureProgressBarObj</span></a> <span class="Other">=</span> <span class="Keyword">object</span> <span class="Keyword">of</span> <a href="control.html#ControlPtr"><span class="Identifier">ControlPtr</span></a>
  145. <span class="Identifier">max_value</span><span class="Operator">*</span><span class="Other">,</span> <span class="Identifier">value</span><span class="Operator">*</span><span class="Other">:</span> <span class="Identifier">uint</span>
  146. <span class="Identifier">progress_texture</span><span class="Operator">*</span><span class="Other">,</span> <span class="Identifier">back_texture</span><span class="Operator">*</span><span class="Other">:</span> <a href="../core/image.html#GlTextureObj"><span class="Identifier">GlTextureObj</span></a>
  147. </pre></dt>
  148. <dd>
  149. </dd>
  150. <a id="TextureProgressBarPtr"></a>
  151. <dt><pre><a href="texture_progress_bar.html#TextureProgressBarPtr"><span class="Identifier">TextureProgressBarPtr</span></a> <span class="Other">=</span> <span class="Keyword">ptr</span> <a href="texture_progress_bar.html#TextureProgressBarObj"><span class="Identifier">TextureProgressBarObj</span></a></pre></dt>
  152. <dd>
  153. </dd>
  154. </dl></div>
  155. <div class="section" id="12">
  156. <h1><a class="toc-backref" href="#12">Procs</a></h1>
  157. <dl class="item">
  158. <a id="TextureProgressBar,string,TextureProgressBarObj"></a>
  159. <dt><pre><span class="Keyword">proc</span> <a href="#TextureProgressBar%2Cstring%2CTextureProgressBarObj"><span class="Identifier">TextureProgressBar</span></a><span class="Other">(</span><span class="Identifier">name</span><span class="Other">:</span> <span class="Identifier">string</span><span class="Other">;</span> <span class="Identifier">variable</span><span class="Other">:</span> <span class="Keyword">var</span> <a href="texture_progress_bar.html#TextureProgressBarObj"><span class="Identifier">TextureProgressBarObj</span></a><span class="Other">)</span><span class="Other">:</span> <a href="texture_progress_bar.html#TextureProgressBarPtr"><span class="Identifier">TextureProgressBarPtr</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
  160. <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  161. <dd>
  162. <p>Creates a new TextureProgressBar pointer.</p>
  163. <p>Arguments:</p>
  164. <ul class="simple"><li><tt class="docutils literal"><span class="pre">name</span></tt> is a node name.</li>
  165. <li><tt class="docutils literal"><span class="pre">variable</span></tt> is a TextureProgressBarObj variable.</li>
  166. </ul>
  167. <p><strong class="examples_text">Examples:</strong></p>
  168. <pre class="listing"><span class="Keyword">var</span>
  169. <span class="Identifier">pobj</span><span class="Other">:</span> <span class="Identifier">TextureProgressBarObj</span>
  170. <span class="Identifier">p</span> <span class="Other">=</span> <span class="Identifier">TextureProgressBar</span><span class="Other">(</span><span class="StringLit">&quot;TextureProgressBar&quot;</span><span class="Other">,</span> <span class="Identifier">pobj</span><span class="Other">)</span></pre>
  171. </dd>
  172. <a id="TextureProgressBar,TextureProgressBarObj"></a>
  173. <dt><pre><span class="Keyword">proc</span> <a href="#TextureProgressBar%2CTextureProgressBarObj"><span class="Identifier">TextureProgressBar</span></a><span class="Other">(</span><span class="Identifier">obj</span><span class="Other">:</span> <span class="Keyword">var</span> <a href="texture_progress_bar.html#TextureProgressBarObj"><span class="Identifier">TextureProgressBarObj</span></a><span class="Other">)</span><span class="Other">:</span> <a href="texture_progress_bar.html#TextureProgressBarPtr"><span class="Identifier">TextureProgressBarPtr</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
  174. <span class="Identifier">inline</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  175. <dd>
  176. <p>Creates a new TextureProgressBar pointer with default node name &quot;TextureProgressBar&quot;.</p>
  177. <p>Arguments:</p>
  178. <ul class="simple"><li><tt class="docutils literal"><span class="pre">variable</span></tt> is a TextureProgressBarObj variable.</li>
  179. </ul>
  180. <p><strong class="examples_text">Examples:</strong></p>
  181. <pre class="listing"><span class="Keyword">var</span>
  182. <span class="Identifier">pobj</span><span class="Other">:</span> <span class="Identifier">TextureProgressBarObj</span>
  183. <span class="Identifier">p</span> <span class="Other">=</span> <span class="Identifier">TextureProgressBar</span><span class="Other">(</span><span class="Identifier">pobj</span><span class="Other">)</span></pre>
  184. </dd>
  185. </dl></div>
  186. <div class="section" id="14">
  187. <h1><a class="toc-backref" href="#14">Methods</a></h1>
  188. <dl class="item">
  189. <a id="draw.e,TextureProgressBarPtr,GLfloat,GLfloat"></a>
  190. <dt><pre><span class="Keyword">method</span> <a href="#draw.e%2CTextureProgressBarPtr%2CGLfloat%2CGLfloat"><span class="Identifier">draw</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="texture_progress_bar.html#TextureProgressBarPtr"><span class="Identifier">TextureProgressBarPtr</span></a><span class="Other">;</span> <span class="Identifier">w</span><span class="Other">,</span> <span class="Identifier">h</span><span class="Other">:</span> <a href="../thirdparty/opengl.html#GLfloat"><span class="Identifier">GLfloat</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
  191. <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">GLerror</span><span class="Other">,</span> <span class="Identifier">Exception</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Identifier">RootEffect</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  192. <dd>
  193. This uses in the <tt class="docutils literal"><span class="pre">window.nim</span></tt>.
  194. </dd>
  195. <a id="duplicate.e,TextureProgressBarPtr,TextureProgressBarObj"></a>
  196. <dt><pre><span class="Keyword">method</span> <a href="#duplicate.e%2CTextureProgressBarPtr%2CTextureProgressBarObj"><span class="Identifier">duplicate</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="texture_progress_bar.html#TextureProgressBarPtr"><span class="Identifier">TextureProgressBarPtr</span></a><span class="Other">;</span> <span class="Identifier">obj</span><span class="Other">:</span> <span class="Keyword">var</span> <a href="texture_progress_bar.html#TextureProgressBarObj"><span class="Identifier">TextureProgressBarObj</span></a><span class="Other">)</span><span class="Other">:</span> <a href="texture_progress_bar.html#TextureProgressBarPtr"><span class="Identifier">TextureProgressBarPtr</span></a> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
  197. <span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  198. <dd>
  199. Duplicates TextureProgressBar object and create a new TextureProgressBar pointer.
  200. </dd>
  201. <a id="setMaxValue.e,TextureProgressBarPtr,uint"></a>
  202. <dt><pre><span class="Keyword">method</span> <a href="#setMaxValue.e%2CTextureProgressBarPtr%2Cuint"><span class="Identifier">setMaxValue</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="texture_progress_bar.html#TextureProgressBarPtr"><span class="Identifier">TextureProgressBarPtr</span></a><span class="Other">;</span> <span class="Identifier">value</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span>
  203. <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  204. <dd>
  205. Changes max value.
  206. </dd>
  207. <a id="setProgress.e,TextureProgressBarPtr,uint"></a>
  208. <dt><pre><span class="Keyword">method</span> <a href="#setProgress.e%2CTextureProgressBarPtr%2Cuint"><span class="Identifier">setProgress</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="texture_progress_bar.html#TextureProgressBarPtr"><span class="Identifier">TextureProgressBarPtr</span></a><span class="Other">;</span> <span class="Identifier">value</span><span class="Other">:</span> <span class="Identifier">uint</span><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span>
  209. <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  210. <dd>
  211. Changes progress.
  212. </dd>
  213. <a id="setProgressTexture.e,TextureProgressBarPtr,GlTextureObj"></a>
  214. <dt><pre><span class="Keyword">method</span> <a href="#setProgressTexture.e%2CTextureProgressBarPtr%2CGlTextureObj"><span class="Identifier">setProgressTexture</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="texture_progress_bar.html#TextureProgressBarPtr"><span class="Identifier">TextureProgressBarPtr</span></a><span class="Other">;</span> <span class="Identifier">texture</span><span class="Other">:</span> <a href="../core/image.html#GlTextureObj"><span class="Identifier">GlTextureObj</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma"><span class="Identifier">base</span><span class="Other">,</span>
  215. <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  216. <dd>
  217. Changes progress texture.
  218. </dd>
  219. <a id="setBackgroundTexture.e,TextureProgressBarPtr,GlTextureObj"></a>
  220. <dt><pre><span class="Keyword">method</span> <a href="#setBackgroundTexture.e%2CTextureProgressBarPtr%2CGlTextureObj"><span class="Identifier">setBackgroundTexture</span></a><span class="Other">(</span><span class="Identifier">self</span><span class="Other">:</span> <a href="texture_progress_bar.html#TextureProgressBarPtr"><span class="Identifier">TextureProgressBarPtr</span></a><span class="Other">;</span> <span class="Identifier">texture</span><span class="Other">:</span> <a href="../core/image.html#GlTextureObj"><span class="Identifier">GlTextureObj</span></a><span class="Other">)</span> <span><span class="Other">{</span><span class="Other pragmadots">...</span><span class="Other">}</span></span><span class="pragmawrap"><span class="Other">{.</span><span class="pragma">
  221. <span class="Identifier">base</span><span class="Other">,</span> <span class="Identifier">raises</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span><span class="Other">,</span> <span class="Identifier">tags</span><span class="Other">:</span> <span class="Other">[</span><span class="Other">]</span></span><span class="Other">.}</span></span></pre></dt>
  222. <dd>
  223. Changes background progress texture.
  224. </dd>
  225. </dl></div>
  226. </div>
  227. </div>
  228. <div class="row">
  229. <div class="twelve-columns footer">
  230. <span class="nim-sprite"></span>
  231. <br/>
  232. <small style="color: var(--hint);">Made with Nim. Generated: 2020-05-29 14:35:50 UTC</small>
  233. </div>
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