texture_rect.idx 1.7 KB

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  1. TextureRectObj nodesnim/nodescontrol/texture_rect.html#TextureRectObj texture_rect: TextureRectObj
  2. TextureRectPtr nodesnim/nodescontrol/texture_rect.html#TextureRectPtr texture_rect: TextureRectPtr
  3. TextureRect nodesnim/nodescontrol/texture_rect.html#TextureRect,string,TextureRectObj texture_rect: TextureRect(name: string; variable: var TextureRectObj): TextureRectPtr
  4. TextureRect nodesnim/nodescontrol/texture_rect.html#TextureRect,TextureRectObj texture_rect: TextureRect(obj: var TextureRectObj): TextureRectPtr
  5. draw nodesnim/nodescontrol/texture_rect.html#draw.e,TextureRectPtr,GLfloat,GLfloat texture_rect: draw(self: TextureRectPtr; w, h: GLfloat)
  6. duplicate nodesnim/nodescontrol/texture_rect.html#duplicate.e,TextureRectPtr,TextureRectObj texture_rect: duplicate(self: TextureRectPtr; obj: var TextureRectObj): TextureRectPtr
  7. loadTexture nodesnim/nodescontrol/texture_rect.html#loadTexture.e,TextureRectPtr,cstring texture_rect: loadTexture(self: TextureRectPtr; file: cstring)
  8. setTexture nodesnim/nodescontrol/texture_rect.html#setTexture.e,TextureRectPtr,GlTextureObj texture_rect: setTexture(self: TextureRectPtr; gltexture: GlTextureObj)
  9. setTextureFilter nodesnim/nodescontrol/texture_rect.html#setTextureFilter.e,TextureRectPtr,ColorRef texture_rect: setTextureFilter(self: TextureRectPtr; color: ColorRef)
  10. setTextureAnchor nodesnim/nodescontrol/texture_rect.html#setTextureAnchor.e,TextureRectPtr,AnchorRef texture_rect: setTextureAnchor(self: TextureRectPtr; anchor: AnchorRef)
  11. setTextureAnchor nodesnim/nodescontrol/texture_rect.html#setTextureAnchor.e,TextureRectPtr,float,float,float,float texture_rect: setTextureAnchor(self: TextureRectPtr; x1, y1, x2, y2: float)