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- glProgramUniform1dv nodesnim/thirdparty/opengl.html#glProgramUniform1dv,GLuint,GLint,GLsizei,ptr.GLdouble opengl: glProgramUniform1dv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLdouble)
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- glColor3bv nodesnim/thirdparty/opengl.html#glColor3bv,ptr.GLbyte opengl: glColor3bv(v: ptr GLbyte)
- glNamedProgramLocalParameter4dEXT nodesnim/thirdparty/opengl.html#glNamedProgramLocalParameter4dEXT,GLuint,GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glNamedProgramLocalParameter4dEXT(program: GLuint; target: GLenum; index: GLuint;\n x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
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- glProgramUniform3i nodesnim/thirdparty/opengl.html#glProgramUniform3i,GLuint,GLint,GLint,GLint,GLint opengl: glProgramUniform3i(program: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint)
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- glColorP4ui nodesnim/thirdparty/opengl.html#glColorP4ui,GLenum,GLuint opengl: glColorP4ui(`type`: GLenum; color: GLuint)
- glFinishAsyncSGIX nodesnim/thirdparty/opengl.html#glFinishAsyncSGIX,ptr.GLuint opengl: glFinishAsyncSGIX(markerp: ptr GLuint): GLint
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- glTangent3fvEXT nodesnim/thirdparty/opengl.html#glTangent3fvEXT,ptr.GLfloat opengl: glTangent3fvEXT(v: ptr GLfloat)
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- glColor3usv nodesnim/thirdparty/opengl.html#glColor3usv,ptr.GLushort opengl: glColor3usv(v: ptr GLushort)
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- glClipPlane nodesnim/thirdparty/opengl.html#glClipPlane,GLenum,ptr.GLdouble opengl: glClipPlane(plane: GLenum; equation: ptr GLdouble)
- glConvolutionParameterxvOES nodesnim/thirdparty/opengl.html#glConvolutionParameterxvOES,GLenum,GLenum,ptr.GLfixed opengl: glConvolutionParameterxvOES(target: GLenum; pname: GLenum; params: ptr GLfixed)
- glInvalidateBufferData nodesnim/thirdparty/opengl.html#glInvalidateBufferData,GLuint opengl: glInvalidateBufferData(buffer: GLuint)
- glCheckNamedFramebufferStatusEXT nodesnim/thirdparty/opengl.html#glCheckNamedFramebufferStatusEXT,GLuint,GLenum opengl: glCheckNamedFramebufferStatusEXT(framebuffer: GLuint; target: GLenum): GLenum
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- glCopyTextureSubImage1DEXT nodesnim/thirdparty/opengl.html#glCopyTextureSubImage1DEXT,GLuint,GLenum,GLint,GLint,GLint,GLint,GLsizei opengl: glCopyTextureSubImage1DEXT(texture: GLuint; target: GLenum; level: GLint;\n xoffset: GLint; x: GLint; y: GLint; width: GLsizei)
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- glScaled nodesnim/thirdparty/opengl.html#glScaled,GLdouble,GLdouble,GLdouble opengl: glScaled(x: GLdouble; y: GLdouble; z: GLdouble)
- glLightfv nodesnim/thirdparty/opengl.html#glLightfv,GLenum,GLenum,ptr.GLfloat opengl: glLightfv(light: GLenum; pname: GLenum; params: ptr GLfloat)
- glTexParameterIiv nodesnim/thirdparty/opengl.html#glTexParameterIiv,GLenum,GLenum,ptr.GLint opengl: glTexParameterIiv(target: GLenum; pname: GLenum; params: ptr GLint)
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- glGetObjectPtrLabelKHR nodesnim/thirdparty/opengl.html#glGetObjectPtrLabelKHR,ptr.pointer,GLsizei,ptr.GLsizei,cstring opengl: glGetObjectPtrLabelKHR(`ptr`: ptr pointer; bufSize: GLsizei; length: ptr GLsizei;\n label: cstring)
- glTransformPathNV nodesnim/thirdparty/opengl.html#glTransformPathNV,GLuint,GLuint,GLenum,ptr.GLfloat opengl: glTransformPathNV(resultPath: GLuint; srcPath: GLuint; transformType: GLenum;\n transformValues: ptr GLfloat)
- glMultTransposeMatrixf nodesnim/thirdparty/opengl.html#glMultTransposeMatrixf,ptr.GLfloat opengl: glMultTransposeMatrixf(m: ptr GLfloat)
- glMapVertexAttrib2dAPPLE nodesnim/thirdparty/opengl.html#glMapVertexAttrib2dAPPLE,GLuint,GLuint,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,ptr.GLdouble opengl: glMapVertexAttrib2dAPPLE(index: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble;\n ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble;\n vstride: GLint; vorder: GLint; points: ptr GLdouble)
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- glSelectBuffer nodesnim/thirdparty/opengl.html#glSelectBuffer,GLsizei,ptr.GLuint opengl: glSelectBuffer(size: GLsizei; buffer: ptr GLuint)
- glReplacementCodeusvSUN nodesnim/thirdparty/opengl.html#glReplacementCodeusvSUN,ptr.GLushort opengl: glReplacementCodeusvSUN(code: ptr GLushort)
- glMapVertexAttrib1fAPPLE nodesnim/thirdparty/opengl.html#glMapVertexAttrib1fAPPLE,GLuint,GLuint,GLfloat,GLfloat,GLint,GLint,ptr.GLfloat opengl: glMapVertexAttrib1fAPPLE(index: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat;\n stride: GLint; order: GLint; points: ptr GLfloat)
- glMaterialx nodesnim/thirdparty/opengl.html#glMaterialx,GLenum,GLenum,GLfixed opengl: glMaterialx(face: GLenum; pname: GLenum; param: GLfixed)
- glDrawTransformFeedback nodesnim/thirdparty/opengl.html#glDrawTransformFeedback,GLenum,GLuint opengl: glDrawTransformFeedback(mode: GLenum; id: GLuint)
- glWindowPos2i nodesnim/thirdparty/opengl.html#glWindowPos2i,GLint,GLint opengl: glWindowPos2i(x: GLint; y: GLint)
- glMultiTexEnviEXT nodesnim/thirdparty/opengl.html#glMultiTexEnviEXT,GLenum,GLenum,GLenum,GLint opengl: glMultiTexEnviEXT(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint)
- glProgramUniform1fv nodesnim/thirdparty/opengl.html#glProgramUniform1fv,GLuint,GLint,GLsizei,ptr.GLfloat opengl: glProgramUniform1fv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLfloat)
- glDrawBuffersARB nodesnim/thirdparty/opengl.html#glDrawBuffersARB,GLsizei,ptr.GLenum opengl: glDrawBuffersARB(n: GLsizei; bufs: ptr GLenum)
- glGetUniformLocationARB nodesnim/thirdparty/opengl.html#glGetUniformLocationARB,GLhandleArb,cstring opengl: glGetUniformLocationARB(programObj: GLhandleArb; name: cstring): GLint
- glResumeTransformFeedback nodesnim/thirdparty/opengl.html#glResumeTransformFeedback opengl: glResumeTransformFeedback()
- glMap1f nodesnim/thirdparty/opengl.html#glMap1f,GLenum,GLfloat,GLfloat,GLint,GLint,ptr.GLfloat opengl: glMap1f(target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint;\n points: ptr GLfloat)
- glVertex3xOES nodesnim/thirdparty/opengl.html#glVertex3xOES,GLfixed,GLfixed opengl: glVertex3xOES(x: GLfixed; y: GLfixed)
- glPathCoordsNV nodesnim/thirdparty/opengl.html#glPathCoordsNV,GLuint,GLsizei,GLenum,pointer opengl: glPathCoordsNV(path: GLuint; numCoords: GLsizei; coordType: GLenum; coords: pointer)
- glListParameterfSGIX nodesnim/thirdparty/opengl.html#glListParameterfSGIX,GLuint,GLenum,GLfloat opengl: glListParameterfSGIX(list: GLuint; pname: GLenum; param: GLfloat)
- glGetUniformivARB nodesnim/thirdparty/opengl.html#glGetUniformivARB,GLhandleArb,GLint,ptr.GLint opengl: glGetUniformivARB(programObj: GLhandleArb; location: GLint; params: ptr GLint)
- glBinormal3bvEXT nodesnim/thirdparty/opengl.html#glBinormal3bvEXT,ptr.GLbyte opengl: glBinormal3bvEXT(v: ptr GLbyte)
- glVertexAttribP3ui nodesnim/thirdparty/opengl.html#glVertexAttribP3ui,GLuint,GLenum,GLboolean,GLuint opengl: glVertexAttribP3ui(index: GLuint; `type`: GLenum; normalized: GLboolean; value: GLuint)
- glGetVertexArrayPointeri_vEXT nodesnim/thirdparty/opengl.html#glGetVertexArrayPointeri_vEXT,GLuint,GLuint,GLenum,ptr.pointer opengl: glGetVertexArrayPointeri_vEXT(vaobj: GLuint; index: GLuint; pname: GLenum;\n param: ptr pointer)
- glProgramParameter4fvNV nodesnim/thirdparty/opengl.html#glProgramParameter4fvNV,GLenum,GLuint,ptr.GLfloat opengl: glProgramParameter4fvNV(target: GLenum; index: GLuint; v: ptr GLfloat)
- glDiscardFramebufferEXT nodesnim/thirdparty/opengl.html#glDiscardFramebufferEXT,GLenum,GLsizei,ptr.GLenum opengl: glDiscardFramebufferEXT(target: GLenum; numAttachments: GLsizei;\n attachments: ptr GLenum)
- glGetDebugMessageLogARB nodesnim/thirdparty/opengl.html#glGetDebugMessageLogARB,GLuint,GLsizei,ptr.GLenum,ptr.GLenum,ptr.GLuint,ptr.GLenum,ptr.GLsizei,cstring opengl: glGetDebugMessageLogARB(count: GLuint; bufsize: GLsizei; sources: ptr GLenum;\n types: ptr GLenum; ids: ptr GLuint; severities: ptr GLenum;\n lengths: ptr GLsizei; messageLog: cstring): GLuint
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- glGetIntegeri_vEXT nodesnim/thirdparty/opengl.html#glGetIntegeri_vEXT,GLenum,GLuint,ptr.GLint opengl: glGetIntegeri_vEXT(target: GLenum; index: GLuint; data: ptr GLint)
- glDepthBoundsdNV nodesnim/thirdparty/opengl.html#glDepthBoundsdNV,GLdouble,GLdouble opengl: glDepthBoundsdNV(zmin: GLdouble; zmax: GLdouble)
- glEnd nodesnim/thirdparty/opengl.html#glEnd opengl: glEnd()
- glBindBufferBaseEXT nodesnim/thirdparty/opengl.html#glBindBufferBaseEXT,GLenum,GLuint,GLuint opengl: glBindBufferBaseEXT(target: GLenum; index: GLuint; buffer: GLuint)
- glVertexAttribDivisor nodesnim/thirdparty/opengl.html#glVertexAttribDivisor,GLuint,GLuint opengl: glVertexAttribDivisor(index: GLuint; divisor: GLuint)
- glFogCoorddEXT nodesnim/thirdparty/opengl.html#glFogCoorddEXT,GLdouble opengl: glFogCoorddEXT(coord: GLdouble)
- glFrontFace nodesnim/thirdparty/opengl.html#glFrontFace,GLenum opengl: glFrontFace(mode: GLenum)
- glVertexAttrib1hNV nodesnim/thirdparty/opengl.html#glVertexAttrib1hNV,GLuint,GLhalfNv opengl: glVertexAttrib1hNV(index: GLuint; x: GLhalfNv)
- glNamedProgramLocalParametersI4uivEXT nodesnim/thirdparty/opengl.html#glNamedProgramLocalParametersI4uivEXT,GLuint,GLenum,GLuint,GLsizei,ptr.GLuint opengl: glNamedProgramLocalParametersI4uivEXT(program: GLuint; target: GLenum;\n index: GLuint; count: GLsizei;\n params: ptr GLuint)
- glTexCoord1dv nodesnim/thirdparty/opengl.html#glTexCoord1dv,ptr.GLdouble opengl: glTexCoord1dv(v: ptr GLdouble)
- glBindVideoCaptureStreamTextureNV nodesnim/thirdparty/opengl.html#glBindVideoCaptureStreamTextureNV,GLuint,GLuint,GLenum,GLenum,GLuint opengl: glBindVideoCaptureStreamTextureNV(video_capture_slot: GLuint; stream: GLuint;\n frame_region: GLenum; target: GLenum;\n texture: GLuint)
- glWindowPos2iARB nodesnim/thirdparty/opengl.html#glWindowPos2iARB,GLint,GLint opengl: glWindowPos2iARB(x: GLint; y: GLint)
- glVertexAttribFormatNV nodesnim/thirdparty/opengl.html#glVertexAttribFormatNV,GLuint,GLint,GLenum,GLboolean,GLsizei opengl: glVertexAttribFormatNV(index: GLuint; size: GLint; `type`: GLenum;\n normalized: GLboolean; stride: GLsizei)
- glUniform1uivEXT nodesnim/thirdparty/opengl.html#glUniform1uivEXT,GLint,GLsizei,ptr.GLuint opengl: glUniform1uivEXT(location: GLint; count: GLsizei; value: ptr GLuint)
- glGetVideoivNV nodesnim/thirdparty/opengl.html#glGetVideoivNV,GLuint,GLenum,ptr.GLint opengl: glGetVideoivNV(video_slot: GLuint; pname: GLenum; params: ptr GLint)
- glVertexAttrib3fvARB nodesnim/thirdparty/opengl.html#glVertexAttrib3fvARB,GLuint,ptr.GLfloat opengl: glVertexAttrib3fvARB(index: GLuint; v: ptr GLfloat)
- glVertexArraySecondaryColorOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArraySecondaryColorOffsetEXT,GLuint,GLuint,GLint,GLenum,GLsizei,GLintptr opengl: glVertexArraySecondaryColorOffsetEXT(vaobj: GLuint; buffer: GLuint; size: GLint;\n `type`: GLenum; stride: GLsizei;\n offset: GLintptr)
- glSecondaryColor3bv nodesnim/thirdparty/opengl.html#glSecondaryColor3bv,ptr.GLbyte opengl: glSecondaryColor3bv(v: ptr GLbyte)
- glDispatchComputeGroupSizeARB nodesnim/thirdparty/opengl.html#glDispatchComputeGroupSizeARB,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glDispatchComputeGroupSizeARB(num_groups_x: GLuint; num_groups_y: GLuint;\n num_groups_z: GLuint; group_size_x: GLuint;\n group_size_y: GLuint; group_size_z: GLuint)
- glNamedCopyBufferSubDataEXT nodesnim/thirdparty/opengl.html#glNamedCopyBufferSubDataEXT,GLuint,GLuint,GLintptr,GLintptr,GLsizeiptr opengl: glNamedCopyBufferSubDataEXT(readBuffer: GLuint; writeBuffer: GLuint;\n readOffset: GLintptr; writeOffset: GLintptr;\n size: GLsizeiptr)
- glSampleCoverage nodesnim/thirdparty/opengl.html#glSampleCoverage,GLfloat,GLboolean opengl: glSampleCoverage(value: GLfloat; invert: GLboolean)
- glGetnMapfvARB nodesnim/thirdparty/opengl.html#glGetnMapfvARB,GLenum,GLenum,GLsizei,ptr.GLfloat opengl: glGetnMapfvARB(target: GLenum; query: GLenum; bufSize: GLsizei; v: ptr GLfloat)
- glVertexStream2svATI nodesnim/thirdparty/opengl.html#glVertexStream2svATI,GLenum,ptr.GLshort opengl: glVertexStream2svATI(stream: GLenum; coords: ptr GLshort)
- glProgramParameters4fvNV nodesnim/thirdparty/opengl.html#glProgramParameters4fvNV,GLenum,GLuint,GLsizei,ptr.GLfloat opengl: glProgramParameters4fvNV(target: GLenum; index: GLuint; count: GLsizei; v: ptr GLfloat)
- glVertexAttrib4fARB nodesnim/thirdparty/opengl.html#glVertexAttrib4fARB,GLuint,GLfloat,GLfloat,GLfloat,GLfloat opengl: glVertexAttrib4fARB(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat)
- glIndexd nodesnim/thirdparty/opengl.html#glIndexd,GLdouble opengl: glIndexd(c: GLdouble)
- glGetInteger64v nodesnim/thirdparty/opengl.html#glGetInteger64v,GLenum,ptr.GLint64 opengl: glGetInteger64v(pname: GLenum; params: ptr GLint64)
- glGetMultiTexImageEXT nodesnim/thirdparty/opengl.html#glGetMultiTexImageEXT,GLenum,GLenum,GLint,GLenum,GLenum,pointer opengl: glGetMultiTexImageEXT(texunit: GLenum; target: GLenum; level: GLint; format: GLenum;\n `type`: GLenum; pixels: pointer)
- glLightModelx nodesnim/thirdparty/opengl.html#glLightModelx,GLenum,GLfixed opengl: glLightModelx(pname: GLenum; param: GLfixed)
- glMap2f nodesnim/thirdparty/opengl.html#glMap2f,GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,ptr.GLfloat opengl: glMap2f(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint;\n v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; points: ptr GLfloat)
- glSecondaryColorPointerListIBM nodesnim/thirdparty/opengl.html#glSecondaryColorPointerListIBM,GLint,GLenum,GLint,ptr.pointer,GLint opengl: glSecondaryColorPointerListIBM(size: GLint; `type`: GLenum; stride: GLint;\n `pointer`: ptr pointer; ptrstride: GLint)
- glVertexArrayVertexAttribIOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArrayVertexAttribIOffsetEXT,GLuint,GLuint,GLuint,GLint,GLenum,GLsizei,GLintptr opengl: glVertexArrayVertexAttribIOffsetEXT(vaobj: GLuint; buffer: GLuint; index: GLuint;\n size: GLint; `type`: GLenum; stride: GLsizei;\n offset: GLintptr)
- glProgramUniformHandleui64vARB nodesnim/thirdparty/opengl.html#glProgramUniformHandleui64vARB,GLuint,GLint,GLsizei,ptr.GLuint64 opengl: glProgramUniformHandleui64vARB(program: GLuint; location: GLint; count: GLsizei;\n values: ptr GLuint64)
- glActiveProgramEXT nodesnim/thirdparty/opengl.html#glActiveProgramEXT,GLuint opengl: glActiveProgramEXT(program: GLuint)
- glProgramUniformMatrix4x3fv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix4x3fv,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix4x3fv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat)
- glCompressedTexSubImage3DARB nodesnim/thirdparty/opengl.html#glCompressedTexSubImage3DARB,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedTexSubImage3DARB(target: GLenum; level: GLint; xoffset: GLint;\n yoffset: GLint; zoffset: GLint; width: GLsizei;\n height: GLsizei; depth: GLsizei; format: GLenum;\n imageSize: GLsizei; data: pointer)
- glBindProgramPipelineEXT nodesnim/thirdparty/opengl.html#glBindProgramPipelineEXT,GLuint opengl: glBindProgramPipelineEXT(pipeline: GLuint)
- glDetailTexFuncSGIS nodesnim/thirdparty/opengl.html#glDetailTexFuncSGIS,GLenum,GLsizei,ptr.GLfloat opengl: glDetailTexFuncSGIS(target: GLenum; n: GLsizei; points: ptr GLfloat)
- glSecondaryColor3ubEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3ubEXT,GLubyte,GLubyte,GLubyte opengl: glSecondaryColor3ubEXT(red: GLubyte; green: GLubyte; blue: GLubyte)
- glDrawArraysInstanced nodesnim/thirdparty/opengl.html#glDrawArraysInstanced,GLenum,GLint,GLsizei,GLsizei opengl: glDrawArraysInstanced(mode: GLenum; first: GLint; count: GLsizei;\n instancecount: GLsizei)
- glWindowPos3fARB nodesnim/thirdparty/opengl.html#glWindowPos3fARB,GLfloat,GLfloat,GLfloat opengl: glWindowPos3fARB(x: GLfloat; y: GLfloat; z: GLfloat)
- glNamedProgramLocalParameter4fEXT nodesnim/thirdparty/opengl.html#glNamedProgramLocalParameter4fEXT,GLuint,GLenum,GLuint,GLfloat,GLfloat,GLfloat,GLfloat opengl: glNamedProgramLocalParameter4fEXT(program: GLuint; target: GLenum; index: GLuint;\n x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat)
- glTextureParameterfvEXT nodesnim/thirdparty/opengl.html#glTextureParameterfvEXT,GLuint,GLenum,GLenum,ptr.GLfloat opengl: glTextureParameterfvEXT(texture: GLuint; target: GLenum; pname: GLenum;\n params: ptr GLfloat)
- glProgramUniformHandleui64ARB nodesnim/thirdparty/opengl.html#glProgramUniformHandleui64ARB,GLuint,GLint,GLuint64 opengl: glProgramUniformHandleui64ARB(program: GLuint; location: GLint; value: GLuint64)
- glHistogramEXT nodesnim/thirdparty/opengl.html#glHistogramEXT,GLenum,GLsizei,GLenum,GLboolean opengl: glHistogramEXT(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean)
- glResumeTransformFeedbackNV nodesnim/thirdparty/opengl.html#glResumeTransformFeedbackNV opengl: glResumeTransformFeedbackNV()
- glGetMaterialxv nodesnim/thirdparty/opengl.html#glGetMaterialxv,GLenum,GLenum,ptr.GLfixed opengl: glGetMaterialxv(face: GLenum; pname: GLenum; params: ptr GLfixed)
- glMultiTexCoord1sv nodesnim/thirdparty/opengl.html#glMultiTexCoord1sv,GLenum,ptr.GLshort opengl: glMultiTexCoord1sv(target: GLenum; v: ptr GLshort)
- glReadInstrumentsSGIX nodesnim/thirdparty/opengl.html#glReadInstrumentsSGIX,GLint opengl: glReadInstrumentsSGIX(marker: GLint)
- glTexCoord4hNV nodesnim/thirdparty/opengl.html#glTexCoord4hNV,GLhalfNv,GLhalfNv,GLhalfNv,GLhalfNv opengl: glTexCoord4hNV(s: GLhalfNv; t: GLhalfNv; r: GLhalfNv; q: GLhalfNv)
- glVertexAttribL4i64vNV nodesnim/thirdparty/opengl.html#glVertexAttribL4i64vNV,GLuint,ptr.GLint64EXT opengl: glVertexAttribL4i64vNV(index: GLuint; v: ptr GLint64EXT)
- glEnableVariantClientStateEXT nodesnim/thirdparty/opengl.html#glEnableVariantClientStateEXT,GLuint opengl: glEnableVariantClientStateEXT(id: GLuint)
- glSyncTextureINTEL nodesnim/thirdparty/opengl.html#glSyncTextureINTEL,GLuint opengl: glSyncTextureINTEL(texture: GLuint)
- glGetObjectPtrLabel nodesnim/thirdparty/opengl.html#glGetObjectPtrLabel,ptr.pointer,GLsizei,ptr.GLsizei,cstring opengl: glGetObjectPtrLabel(`ptr`: ptr pointer; bufSize: GLsizei; length: ptr GLsizei;\n label: cstring)
- glCopyTexSubImage1D nodesnim/thirdparty/opengl.html#glCopyTexSubImage1D,GLenum,GLint,GLint,GLint,GLint,GLsizei opengl: glCopyTexSubImage1D(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint;\n width: GLsizei)
- glOrthofOES nodesnim/thirdparty/opengl.html#glOrthofOES,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glOrthofOES(l: GLfloat; r: GLfloat; b: GLfloat; t: GLfloat; n: GLfloat; f: GLfloat)
- glWindowPos3sARB nodesnim/thirdparty/opengl.html#glWindowPos3sARB,GLshort,GLshort,GLshort opengl: glWindowPos3sARB(x: GLshort; y: GLshort; z: GLshort)
- glIsBufferARB nodesnim/thirdparty/opengl.html#glIsBufferARB,GLuint opengl: glIsBufferARB(buffer: GLuint): GLboolean
- glColor3sv nodesnim/thirdparty/opengl.html#glColor3sv,ptr.GLshort opengl: glColor3sv(v: ptr GLshort)
- glEvalMesh1 nodesnim/thirdparty/opengl.html#glEvalMesh1,GLenum,GLint,GLint opengl: glEvalMesh1(mode: GLenum; i1: GLint; i2: GLint)
- glMultiDrawArrays nodesnim/thirdparty/opengl.html#glMultiDrawArrays,GLenum,ptr.GLint,ptr.GLsizei,GLsizei opengl: glMultiDrawArrays(mode: GLenum; first: ptr GLint; count: ptr GLsizei; drawcount: GLsizei)
- glGetMultiTexEnvfvEXT nodesnim/thirdparty/opengl.html#glGetMultiTexEnvfvEXT,GLenum,GLenum,GLenum,ptr.GLfloat opengl: glGetMultiTexEnvfvEXT(texunit: GLenum; target: GLenum; pname: GLenum;\n params: ptr GLfloat)
- glWindowPos3fMESA nodesnim/thirdparty/opengl.html#glWindowPos3fMESA,GLfloat,GLfloat,GLfloat opengl: glWindowPos3fMESA(x: GLfloat; y: GLfloat; z: GLfloat)
- glExtGetFramebuffersQCOM nodesnim/thirdparty/opengl.html#glExtGetFramebuffersQCOM,ptr.GLuint,GLint,ptr.GLint opengl: glExtGetFramebuffersQCOM(framebuffers: ptr GLuint; maxFramebuffers: GLint;\n numFramebuffers: ptr GLint)
- glTexSubImage3D nodesnim/thirdparty/opengl.html#glTexSubImage3D,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glTexSubImage3D(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei;\n format: GLenum; `type`: GLenum; pixels: pointer)
- glVertexAttrib4uiv nodesnim/thirdparty/opengl.html#glVertexAttrib4uiv,GLuint,ptr.GLuint opengl: glVertexAttrib4uiv(index: GLuint; v: ptr GLuint)
- glProgramUniformui64NV nodesnim/thirdparty/opengl.html#glProgramUniformui64NV,GLuint,GLint,GLuint64EXT opengl: glProgramUniformui64NV(program: GLuint; location: GLint; value: GLuint64EXT)
- glMultiTexCoord2ivARB nodesnim/thirdparty/opengl.html#glMultiTexCoord2ivARB,GLenum,ptr.GLint opengl: glMultiTexCoord2ivARB(target: GLenum; v: ptr GLint)
- glProgramUniform4i64NV nodesnim/thirdparty/opengl.html#glProgramUniform4i64NV,GLuint,GLint,GLint64EXT,GLint64EXT,GLint64EXT,GLint64EXT opengl: glProgramUniform4i64NV(program: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT;\n z: GLint64EXT; w: GLint64EXT)
- glWindowPos2svMESA nodesnim/thirdparty/opengl.html#glWindowPos2svMESA,ptr.GLshort opengl: glWindowPos2svMESA(v: ptr GLshort)
- glVertexAttrib3dv nodesnim/thirdparty/opengl.html#glVertexAttrib3dv,GLuint,ptr.GLdouble opengl: glVertexAttrib3dv(index: GLuint; v: ptr GLdouble)
- glColor4i nodesnim/thirdparty/opengl.html#glColor4i,GLint,GLint,GLint,GLint opengl: glColor4i(red: GLint; green: GLint; blue: GLint; alpha: GLint)
- glClampColor nodesnim/thirdparty/opengl.html#glClampColor,GLenum,GLenum opengl: glClampColor(target: GLenum; clamp: GLenum)
- glVertexP2ui nodesnim/thirdparty/opengl.html#glVertexP2ui,GLenum,GLuint opengl: glVertexP2ui(`type`: GLenum; value: GLuint)
- glGenQueries nodesnim/thirdparty/opengl.html#glGenQueries,GLsizei,ptr.GLuint opengl: glGenQueries(n: GLsizei; ids: ptr GLuint)
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- glPixelStorei nodesnim/thirdparty/opengl.html#glPixelStorei,GLenum,GLint opengl: glPixelStorei(pname: GLenum; param: GLint)
- glGetNamedFramebufferParameterivEXT nodesnim/thirdparty/opengl.html#glGetNamedFramebufferParameterivEXT,GLuint,GLenum,ptr.GLint opengl: glGetNamedFramebufferParameterivEXT(framebuffer: GLuint; pname: GLenum;\n params: ptr GLint)
- glGetTexEnvxv nodesnim/thirdparty/opengl.html#glGetTexEnvxv,GLenum,GLenum,ptr.GLfixed opengl: glGetTexEnvxv(target: GLenum; pname: GLenum; params: ptr GLfixed)
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- glDepthMask nodesnim/thirdparty/opengl.html#glDepthMask,GLboolean opengl: glDepthMask(flag: GLboolean)
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- glDepthRangexOES nodesnim/thirdparty/opengl.html#glDepthRangexOES,GLfixed,GLfixed opengl: glDepthRangexOES(n: GLfixed; f: GLfixed)
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- glSetFragmentShaderConstantATI nodesnim/thirdparty/opengl.html#glSetFragmentShaderConstantATI,GLuint,ptr.GLfloat opengl: glSetFragmentShaderConstantATI(dst: GLuint; value: ptr GLfloat)
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- glGetFramebufferParameterivEXT nodesnim/thirdparty/opengl.html#glGetFramebufferParameterivEXT,GLuint,GLenum,ptr.GLint opengl: glGetFramebufferParameterivEXT(framebuffer: GLuint; pname: GLenum; params: ptr GLint)
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- glWindowPos2dMESA nodesnim/thirdparty/opengl.html#glWindowPos2dMESA,GLdouble,GLdouble opengl: glWindowPos2dMESA(x: GLdouble; y: GLdouble)
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- glTexBumpParameterfvATI nodesnim/thirdparty/opengl.html#glTexBumpParameterfvATI,GLenum,ptr.GLfloat opengl: glTexBumpParameterfvATI(pname: GLenum; param: ptr GLfloat)
- glCompressedTexImage1DARB nodesnim/thirdparty/opengl.html#glCompressedTexImage1DARB,GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,pointer opengl: glCompressedTexImage1DARB(target: GLenum; level: GLint; internalformat: GLenum;\n width: GLsizei; border: GLint; imageSize: GLsizei;\n data: pointer)
- glGetTexGendv nodesnim/thirdparty/opengl.html#glGetTexGendv,GLenum,GLenum,ptr.GLdouble opengl: glGetTexGendv(coord: GLenum; pname: GLenum; params: ptr GLdouble)
- glGetFragmentMaterialfvSGIX nodesnim/thirdparty/opengl.html#glGetFragmentMaterialfvSGIX,GLenum,GLenum,ptr.GLfloat opengl: glGetFragmentMaterialfvSGIX(face: GLenum; pname: GLenum; params: ptr GLfloat)
- glBeginConditionalRenderNVX nodesnim/thirdparty/opengl.html#glBeginConditionalRenderNVX,GLuint opengl: glBeginConditionalRenderNVX(id: GLuint)
- glLightModelxOES nodesnim/thirdparty/opengl.html#glLightModelxOES,GLenum,GLfixed opengl: glLightModelxOES(pname: GLenum; param: GLfixed)
- glTexCoord2xOES nodesnim/thirdparty/opengl.html#glTexCoord2xOES,GLfixed,GLfixed opengl: glTexCoord2xOES(s: GLfixed; t: GLfixed)
- glProgramUniformMatrix2x4fvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2x4fvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix2x4fvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat)
- glRasterPos2xvOES nodesnim/thirdparty/opengl.html#glRasterPos2xvOES,ptr.GLfixed opengl: glRasterPos2xvOES(coords: ptr GLfixed)
- glGetMapiv nodesnim/thirdparty/opengl.html#glGetMapiv,GLenum,GLenum,ptr.GLint opengl: glGetMapiv(target: GLenum; query: GLenum; v: ptr GLint)
- glGetImageHandleARB nodesnim/thirdparty/opengl.html#glGetImageHandleARB,GLuint,GLint,GLboolean,GLint,GLenum opengl: glGetImageHandleARB(texture: GLuint; level: GLint; layered: GLboolean; layer: GLint;\n format: GLenum): GLuint64
- glVDPAURegisterVideoSurfaceNV nodesnim/thirdparty/opengl.html#glVDPAURegisterVideoSurfaceNV,pointer,GLenum,GLsizei,ptr.GLuint opengl: glVDPAURegisterVideoSurfaceNV(vdpSurface: pointer; target: GLenum;\n numTextureNames: GLsizei; textureNames: ptr GLuint): GLvdpauSurfaceNv
- glVertexAttribL2dEXT nodesnim/thirdparty/opengl.html#glVertexAttribL2dEXT,GLuint,GLdouble,GLdouble opengl: glVertexAttribL2dEXT(index: GLuint; x: GLdouble; y: GLdouble)
- glVertexAttrib1dvNV nodesnim/thirdparty/opengl.html#glVertexAttrib1dvNV,GLuint,ptr.GLdouble opengl: glVertexAttrib1dvNV(index: GLuint; v: ptr GLdouble)
- glPollAsyncSGIX nodesnim/thirdparty/opengl.html#glPollAsyncSGIX,ptr.GLuint opengl: glPollAsyncSGIX(markerp: ptr GLuint): GLint
- glCullParameterfvEXT nodesnim/thirdparty/opengl.html#glCullParameterfvEXT,GLenum,ptr.GLfloat opengl: glCullParameterfvEXT(pname: GLenum; params: ptr GLfloat)
- glMakeNamedBufferResidentNV nodesnim/thirdparty/opengl.html#glMakeNamedBufferResidentNV,GLuint,GLenum opengl: glMakeNamedBufferResidentNV(buffer: GLuint; access: GLenum)
- glPointParameterfSGIS nodesnim/thirdparty/opengl.html#glPointParameterfSGIS,GLenum,GLfloat opengl: glPointParameterfSGIS(pname: GLenum; param: GLfloat)
- glGenLists nodesnim/thirdparty/opengl.html#glGenLists,GLsizei opengl: glGenLists(range: GLsizei): GLuint
- glGetTexBumpParameterfvATI nodesnim/thirdparty/opengl.html#glGetTexBumpParameterfvATI,GLenum,ptr.GLfloat opengl: glGetTexBumpParameterfvATI(pname: GLenum; param: ptr GLfloat)
- glCompressedMultiTexSubImage2DEXT nodesnim/thirdparty/opengl.html#glCompressedMultiTexSubImage2DEXT,GLenum,GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedMultiTexSubImage2DEXT(texunit: GLenum; target: GLenum; level: GLint;\n xoffset: GLint; yoffset: GLint; width: GLsizei;\n height: GLsizei; format: GLenum;\n imageSize: GLsizei; bits: pointer)
- glFinishFenceNV nodesnim/thirdparty/opengl.html#glFinishFenceNV,GLuint opengl: glFinishFenceNV(fence: GLuint)
- glPointSize nodesnim/thirdparty/opengl.html#glPointSize,GLfloat opengl: glPointSize(size: GLfloat)
- glCompressedTextureImage2DEXT nodesnim/thirdparty/opengl.html#glCompressedTextureImage2DEXT,GLuint,GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,pointer opengl: glCompressedTextureImage2DEXT(texture: GLuint; target: GLenum; level: GLint;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei; border: GLint; imageSize: GLsizei;\n bits: pointer)
- glGetUniformui64vNV nodesnim/thirdparty/opengl.html#glGetUniformui64vNV,GLuint,GLint,ptr.GLuint64EXT opengl: glGetUniformui64vNV(program: GLuint; location: GLint; params: ptr GLuint64EXT)
- glGetMapControlPointsNV nodesnim/thirdparty/opengl.html#glGetMapControlPointsNV,GLenum,GLuint,GLenum,GLsizei,GLsizei,GLboolean,pointer opengl: glGetMapControlPointsNV(target: GLenum; index: GLuint; `type`: GLenum;\n ustride: GLsizei; vstride: GLsizei; packed: GLboolean;\n points: pointer)
- glGetPathColorGenfvNV nodesnim/thirdparty/opengl.html#glGetPathColorGenfvNV,GLenum,GLenum,ptr.GLfloat opengl: glGetPathColorGenfvNV(color: GLenum; pname: GLenum; value: ptr GLfloat)
- glTexCoord2f nodesnim/thirdparty/opengl.html#glTexCoord2f,GLfloat,GLfloat opengl: glTexCoord2f(s: GLfloat; t: GLfloat)
- glSampleMaski nodesnim/thirdparty/opengl.html#glSampleMaski,GLuint,GLbitfield opengl: glSampleMaski(index: GLuint; mask: GLbitfield)
- glReadBufferIndexedEXT nodesnim/thirdparty/opengl.html#glReadBufferIndexedEXT,GLenum,GLint opengl: glReadBufferIndexedEXT(src: GLenum; index: GLint)
- glCoverFillPathNV nodesnim/thirdparty/opengl.html#glCoverFillPathNV,GLuint,GLenum opengl: glCoverFillPathNV(path: GLuint; coverMode: GLenum)
- glColorTableParameterfvSGI nodesnim/thirdparty/opengl.html#glColorTableParameterfvSGI,GLenum,GLenum,ptr.GLfloat opengl: glColorTableParameterfvSGI(target: GLenum; pname: GLenum; params: ptr GLfloat)
- glDeleteVertexArraysAPPLE nodesnim/thirdparty/opengl.html#glDeleteVertexArraysAPPLE,GLsizei,ptr.GLuint opengl: glDeleteVertexArraysAPPLE(n: GLsizei; arrays: ptr GLuint)
- glGetVertexAttribIiv nodesnim/thirdparty/opengl.html#glGetVertexAttribIiv,GLuint,GLenum,ptr.GLint opengl: glGetVertexAttribIiv(index: GLuint; pname: GLenum; params: ptr GLint)
- glWeightbvARB nodesnim/thirdparty/opengl.html#glWeightbvARB,GLint,ptr.GLbyte opengl: glWeightbvARB(size: GLint; weights: ptr GLbyte)
- glGetNamedBufferPointervEXT nodesnim/thirdparty/opengl.html#glGetNamedBufferPointervEXT,GLuint,GLenum,ptr.pointer opengl: glGetNamedBufferPointervEXT(buffer: GLuint; pname: GLenum; params: ptr pointer)
- glTexCoordPointer nodesnim/thirdparty/opengl.html#glTexCoordPointer,GLint,GLenum,GLsizei,pointer opengl: glTexCoordPointer(size: GLint; `type`: GLenum; stride: GLsizei; `pointer`: pointer)
- glColor4fv nodesnim/thirdparty/opengl.html#glColor4fv,ptr.GLfloat opengl: glColor4fv(v: ptr GLfloat)
- glGetnUniformfvARB nodesnim/thirdparty/opengl.html#glGetnUniformfvARB,GLuint,GLint,GLsizei,ptr.GLfloat opengl: glGetnUniformfvARB(program: GLuint; location: GLint; bufSize: GLsizei;\n params: ptr GLfloat)
- glMaterialxOES nodesnim/thirdparty/opengl.html#glMaterialxOES,GLenum,GLenum,GLfixed opengl: glMaterialxOES(face: GLenum; pname: GLenum; param: GLfixed)
- glGetFixedv nodesnim/thirdparty/opengl.html#glGetFixedv,GLenum,ptr.GLfixed opengl: glGetFixedv(pname: GLenum; params: ptr GLfixed)
- glMaterialf nodesnim/thirdparty/opengl.html#glMaterialf,GLenum,GLenum,GLfloat opengl: glMaterialf(face: GLenum; pname: GLenum; param: GLfloat)
- glVideoCaptureStreamParameterfvNV nodesnim/thirdparty/opengl.html#glVideoCaptureStreamParameterfvNV,GLuint,GLuint,GLenum,ptr.GLfloat opengl: glVideoCaptureStreamParameterfvNV(video_capture_slot: GLuint; stream: GLuint;\n pname: GLenum; params: ptr GLfloat)
- glGetDebugMessageLogAMD nodesnim/thirdparty/opengl.html#glGetDebugMessageLogAMD,GLuint,GLsizei,ptr.GLenum,ptr.GLuint,ptr.GLuint,ptr.GLsizei,cstring opengl: glGetDebugMessageLogAMD(count: GLuint; bufsize: GLsizei; categories: ptr GLenum;\n severities: ptr GLuint; ids: ptr GLuint; lengths: ptr GLsizei;\n message: cstring): GLuint
- glProgramUniform2uiv nodesnim/thirdparty/opengl.html#glProgramUniform2uiv,GLuint,GLint,GLsizei,ptr.GLuint opengl: glProgramUniform2uiv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLuint)
- glMatrixMultTransposedEXT nodesnim/thirdparty/opengl.html#glMatrixMultTransposedEXT,GLenum,ptr.GLdouble opengl: glMatrixMultTransposedEXT(mode: GLenum; m: ptr GLdouble)
- glIsPointInStrokePathNV nodesnim/thirdparty/opengl.html#glIsPointInStrokePathNV,GLuint,GLfloat,GLfloat opengl: glIsPointInStrokePathNV(path: GLuint; x: GLfloat; y: GLfloat): GLboolean
- glDisable nodesnim/thirdparty/opengl.html#glDisable,GLenum opengl: glDisable(cap: GLenum)
- glCompileShader nodesnim/thirdparty/opengl.html#glCompileShader,GLuint opengl: glCompileShader(shader: GLuint)
- glLoadTransposeMatrixd nodesnim/thirdparty/opengl.html#glLoadTransposeMatrixd,ptr.GLdouble opengl: glLoadTransposeMatrixd(m: ptr GLdouble)
- glGetMultiTexParameterIuivEXT nodesnim/thirdparty/opengl.html#glGetMultiTexParameterIuivEXT,GLenum,GLenum,GLenum,ptr.GLuint opengl: glGetMultiTexParameterIuivEXT(texunit: GLenum; target: GLenum; pname: GLenum;\n params: ptr GLuint)
- glGetHistogram nodesnim/thirdparty/opengl.html#glGetHistogram,GLenum,GLboolean,GLenum,GLenum,pointer opengl: glGetHistogram(target: GLenum; reset: GLboolean; format: GLenum; `type`: GLenum;\n values: pointer)
- glMultiTexCoord3fvARB nodesnim/thirdparty/opengl.html#glMultiTexCoord3fvARB,GLenum,ptr.GLfloat opengl: glMultiTexCoord3fvARB(target: GLenum; v: ptr GLfloat)
- glColor4xvOES nodesnim/thirdparty/opengl.html#glColor4xvOES,ptr.GLfixed opengl: glColor4xvOES(components: ptr GLfixed)
- glIsBuffer nodesnim/thirdparty/opengl.html#glIsBuffer,GLuint opengl: glIsBuffer(buffer: GLuint): GLboolean
- glVertex2dv nodesnim/thirdparty/opengl.html#glVertex2dv,ptr.GLdouble opengl: glVertex2dv(v: ptr GLdouble)
- glNamedProgramLocalParameterI4uivEXT nodesnim/thirdparty/opengl.html#glNamedProgramLocalParameterI4uivEXT,GLuint,GLenum,GLuint,ptr.GLuint opengl: glNamedProgramLocalParameterI4uivEXT(program: GLuint; target: GLenum; index: GLuint;\n params: ptr GLuint)
- glPixelTexGenParameteriSGIS nodesnim/thirdparty/opengl.html#glPixelTexGenParameteriSGIS,GLenum,GLint opengl: glPixelTexGenParameteriSGIS(pname: GLenum; param: GLint)
- glBindVertexBuffers nodesnim/thirdparty/opengl.html#glBindVertexBuffers,GLuint,GLsizei,ptr.GLuint,ptr.GLintptr,ptr.GLsizei opengl: glBindVertexBuffers(first: GLuint; count: GLsizei; buffers: ptr GLuint;\n offsets: ptr GLintptr; strides: ptr GLsizei)
- glUniform1ui64vNV nodesnim/thirdparty/opengl.html#glUniform1ui64vNV,GLint,GLsizei,ptr.GLuint64EXT opengl: glUniform1ui64vNV(location: GLint; count: GLsizei; value: ptr GLuint64EXT)
- glColor4ub nodesnim/thirdparty/opengl.html#glColor4ub,GLubyte,GLubyte,GLubyte,GLubyte opengl: glColor4ub(red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte)
- glConvolutionParameterfv nodesnim/thirdparty/opengl.html#glConvolutionParameterfv,GLenum,GLenum,ptr.GLfloat opengl: glConvolutionParameterfv(target: GLenum; pname: GLenum; params: ptr GLfloat)
- glReplacementCodeuiColor4fNormal3fVertex3fSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiColor4fNormal3fVertex3fSUN,GLuint,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc: GLuint; r: GLfloat; g: GLfloat;\n b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat;\n z: GLfloat)
- glVertexAttribI2ui nodesnim/thirdparty/opengl.html#glVertexAttribI2ui,GLuint,GLuint,GLuint opengl: glVertexAttribI2ui(index: GLuint; x: GLuint; y: GLuint)
- glDeleteNamesAMD nodesnim/thirdparty/opengl.html#glDeleteNamesAMD,GLenum,GLuint,ptr.GLuint opengl: glDeleteNamesAMD(identifier: GLenum; num: GLuint; names: ptr GLuint)
- glPixelTransferxOES nodesnim/thirdparty/opengl.html#glPixelTransferxOES,GLenum,GLfixed opengl: glPixelTransferxOES(pname: GLenum; param: GLfixed)
- glVertexAttrib4ivARB nodesnim/thirdparty/opengl.html#glVertexAttrib4ivARB,GLuint,ptr.GLint opengl: glVertexAttrib4ivARB(index: GLuint; v: ptr GLint)
- glLightModeli nodesnim/thirdparty/opengl.html#glLightModeli,GLenum,GLint opengl: glLightModeli(pname: GLenum; param: GLint)
- glGetHistogramEXT nodesnim/thirdparty/opengl.html#glGetHistogramEXT,GLenum,GLboolean,GLenum,GLenum,pointer opengl: glGetHistogramEXT(target: GLenum; reset: GLboolean; format: GLenum; `type`: GLenum;\n values: pointer)
- glWindowPos3svMESA nodesnim/thirdparty/opengl.html#glWindowPos3svMESA,ptr.GLshort opengl: glWindowPos3svMESA(v: ptr GLshort)
- glRasterPos3iv nodesnim/thirdparty/opengl.html#glRasterPos3iv,ptr.GLint opengl: glRasterPos3iv(v: ptr GLint)
- glCopyTextureSubImage3DEXT nodesnim/thirdparty/opengl.html#glCopyTextureSubImage3DEXT,GLuint,GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei opengl: glCopyTextureSubImage3DEXT(texture: GLuint; target: GLenum; level: GLint;\n xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint;\n y: GLint; width: GLsizei; height: GLsizei)
- glTextureStorage3DMultisampleEXT nodesnim/thirdparty/opengl.html#glTextureStorage3DMultisampleEXT,GLuint,GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei,GLboolean opengl: glTextureStorage3DMultisampleEXT(texture: GLuint; target: GLenum; samples: GLsizei;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei; depth: GLsizei;\n fixedsamplelocations: GLboolean)
- glIsNameAMD nodesnim/thirdparty/opengl.html#glIsNameAMD,GLenum,GLuint opengl: glIsNameAMD(identifier: GLenum; name: GLuint): GLboolean
- glProgramUniformMatrix3fv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix3fv,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix3fv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat)
- glGetProgramParameterfvNV nodesnim/thirdparty/opengl.html#glGetProgramParameterfvNV,GLenum,GLuint,GLenum,ptr.GLfloat opengl: glGetProgramParameterfvNV(target: GLenum; index: GLuint; pname: GLenum;\n params: ptr GLfloat)
- glTexStorage3D nodesnim/thirdparty/opengl.html#glTexStorage3D,GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei opengl: glTexStorage3D(target: GLenum; levels: GLsizei; internalformat: GLenum;\n width: GLsizei; height: GLsizei; depth: GLsizei)
- glMultiTexCoord2xOES nodesnim/thirdparty/opengl.html#glMultiTexCoord2xOES,GLenum,GLfixed,GLfixed opengl: glMultiTexCoord2xOES(texture: GLenum; s: GLfixed; t: GLfixed)
- glWindowPos2fARB nodesnim/thirdparty/opengl.html#glWindowPos2fARB,GLfloat,GLfloat opengl: glWindowPos2fARB(x: GLfloat; y: GLfloat)
- glGetProgramResourceIndex nodesnim/thirdparty/opengl.html#glGetProgramResourceIndex,GLuint,GLenum,cstring opengl: glGetProgramResourceIndex(program: GLuint; programInterface: GLenum; name: cstring): GLuint
- glProgramUniform2uivEXT nodesnim/thirdparty/opengl.html#glProgramUniform2uivEXT,GLuint,GLint,GLsizei,ptr.GLuint opengl: glProgramUniform2uivEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLuint)
- glMakeImageHandleNonResidentNV nodesnim/thirdparty/opengl.html#glMakeImageHandleNonResidentNV,GLuint64 opengl: glMakeImageHandleNonResidentNV(handle: GLuint64)
- glNamedProgramLocalParameter4fvEXT nodesnim/thirdparty/opengl.html#glNamedProgramLocalParameter4fvEXT,GLuint,GLenum,GLuint,ptr.GLfloat opengl: glNamedProgramLocalParameter4fvEXT(program: GLuint; target: GLenum; index: GLuint;\n params: ptr GLfloat)
- glInvalidateFramebuffer nodesnim/thirdparty/opengl.html#glInvalidateFramebuffer,GLenum,GLsizei,ptr.GLenum opengl: glInvalidateFramebuffer(target: GLenum; numAttachments: GLsizei;\n attachments: ptr GLenum)
- glTexStorage3DMultisample nodesnim/thirdparty/opengl.html#glTexStorage3DMultisample,GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei,GLboolean opengl: glTexStorage3DMultisample(target: GLenum; samples: GLsizei; internalformat: GLenum;\n width: GLsizei; height: GLsizei; depth: GLsizei;\n fixedsamplelocations: GLboolean)
- glMapVertexAttrib2fAPPLE nodesnim/thirdparty/opengl.html#glMapVertexAttrib2fAPPLE,GLuint,GLuint,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,ptr.GLfloat opengl: glMapVertexAttrib2fAPPLE(index: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat;\n ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat;\n vstride: GLint; vorder: GLint; points: ptr GLfloat)
- glCombinerParameterfNV nodesnim/thirdparty/opengl.html#glCombinerParameterfNV,GLenum,GLfloat opengl: glCombinerParameterfNV(pname: GLenum; param: GLfloat)
- glCopyMultiTexImage2DEXT nodesnim/thirdparty/opengl.html#glCopyMultiTexImage2DEXT,GLenum,GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint opengl: glCopyMultiTexImage2DEXT(texunit: GLenum; target: GLenum; level: GLint;\n internalformat: GLenum; x: GLint; y: GLint; width: GLsizei;\n height: GLsizei; border: GLint)
- glBindVertexShaderEXT nodesnim/thirdparty/opengl.html#glBindVertexShaderEXT,GLuint opengl: glBindVertexShaderEXT(id: GLuint)
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- glMultiTexCoord3hvNV nodesnim/thirdparty/opengl.html#glMultiTexCoord3hvNV,GLenum,ptr.GLhalfNv opengl: glMultiTexCoord3hvNV(target: GLenum; v: ptr GLhalfNv)
- glMultiTexCoordP2uiv nodesnim/thirdparty/opengl.html#glMultiTexCoordP2uiv,GLenum,GLenum,ptr.GLuint opengl: glMultiTexCoordP2uiv(texture: GLenum; `type`: GLenum; coords: ptr GLuint)
- glDisableVariantClientStateEXT nodesnim/thirdparty/opengl.html#glDisableVariantClientStateEXT,GLuint opengl: glDisableVariantClientStateEXT(id: GLuint)
- glGetTexLevelParameterxvOES nodesnim/thirdparty/opengl.html#glGetTexLevelParameterxvOES,GLenum,GLint,GLenum,ptr.GLfixed opengl: glGetTexLevelParameterxvOES(target: GLenum; level: GLint; pname: GLenum;\n params: ptr GLfixed)
- glRasterPos2sv nodesnim/thirdparty/opengl.html#glRasterPos2sv,ptr.GLshort opengl: glRasterPos2sv(v: ptr GLshort)
- glWeightPathsNV nodesnim/thirdparty/opengl.html#glWeightPathsNV,GLuint,GLsizei,ptr.GLuint,ptr.GLfloat opengl: glWeightPathsNV(resultPath: GLuint; numPaths: GLsizei; paths: ptr GLuint;\n weights: ptr GLfloat)
- glDrawBuffersNV nodesnim/thirdparty/opengl.html#glDrawBuffersNV,GLsizei,ptr.GLenum opengl: glDrawBuffersNV(n: GLsizei; bufs: ptr GLenum)
- glBindBufferARB nodesnim/thirdparty/opengl.html#glBindBufferARB,GLenum,GLuint opengl: glBindBufferARB(target: GLenum; buffer: GLuint)
- glVariantbvEXT nodesnim/thirdparty/opengl.html#glVariantbvEXT,GLuint,ptr.GLbyte opengl: glVariantbvEXT(id: GLuint; `addr`: ptr GLbyte)
- glColorP3uiv nodesnim/thirdparty/opengl.html#glColorP3uiv,GLenum,ptr.GLuint opengl: glColorP3uiv(`type`: GLenum; color: ptr GLuint)
- glBlendEquationEXT nodesnim/thirdparty/opengl.html#glBlendEquationEXT,GLenum opengl: glBlendEquationEXT(mode: GLenum)
- glProgramLocalParameterI4uivNV nodesnim/thirdparty/opengl.html#glProgramLocalParameterI4uivNV,GLenum,GLuint,ptr.GLuint opengl: glProgramLocalParameterI4uivNV(target: GLenum; index: GLuint; params: ptr GLuint)
- glRenderMode nodesnim/thirdparty/opengl.html#glRenderMode,GLenum opengl: glRenderMode(mode: GLenum): GLint
- glVertexStream4fATI nodesnim/thirdparty/opengl.html#glVertexStream4fATI,GLenum,GLfloat,GLfloat,GLfloat,GLfloat opengl: glVertexStream4fATI(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat)
- glGetObjectLabelEXT nodesnim/thirdparty/opengl.html#glGetObjectLabelEXT,GLenum,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetObjectLabelEXT(`type`: GLenum; `object`: GLuint; bufSize: GLsizei;\n length: ptr GLsizei; label: cstring)
- glNamedFramebufferTexture3DEXT nodesnim/thirdparty/opengl.html#glNamedFramebufferTexture3DEXT,GLuint,GLenum,GLenum,GLuint,GLint,GLint opengl: glNamedFramebufferTexture3DEXT(framebuffer: GLuint; attachment: GLenum;\n textarget: GLenum; texture: GLuint; level: GLint;\n zoffset: GLint)
- glLoadMatrixf nodesnim/thirdparty/opengl.html#glLoadMatrixf,ptr.GLfloat opengl: glLoadMatrixf(m: ptr GLfloat)
- glGetQueryObjectuivEXT nodesnim/thirdparty/opengl.html#glGetQueryObjectuivEXT,GLuint,GLenum,ptr.GLuint opengl: glGetQueryObjectuivEXT(id: GLuint; pname: GLenum; params: ptr GLuint)
- glBindVideoCaptureStreamBufferNV nodesnim/thirdparty/opengl.html#glBindVideoCaptureStreamBufferNV,GLuint,GLuint,GLenum,GLintptrArb opengl: glBindVideoCaptureStreamBufferNV(video_capture_slot: GLuint; stream: GLuint;\n frame_region: GLenum; offset: GLintptrArb)
- glMatrixOrthoEXT nodesnim/thirdparty/opengl.html#glMatrixOrthoEXT,GLenum,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble opengl: glMatrixOrthoEXT(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble;\n top: GLdouble; zNear: GLdouble; zFar: GLdouble)
- glBlendFunc nodesnim/thirdparty/opengl.html#glBlendFunc,GLenum,GLenum opengl: glBlendFunc(sfactor: GLenum; dfactor: GLenum)
- glTexGenxvOES nodesnim/thirdparty/opengl.html#glTexGenxvOES,GLenum,GLenum,ptr.GLfixed opengl: glTexGenxvOES(coord: GLenum; pname: GLenum; params: ptr GLfixed)
- glMatrixMode nodesnim/thirdparty/opengl.html#glMatrixMode,GLenum opengl: glMatrixMode(mode: GLenum)
- glColorTableParameterivSGI nodesnim/thirdparty/opengl.html#glColorTableParameterivSGI,GLenum,GLenum,ptr.GLint opengl: glColorTableParameterivSGI(target: GLenum; pname: GLenum; params: ptr GLint)
- glGetProgramInfoLog nodesnim/thirdparty/opengl.html#glGetProgramInfoLog,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetProgramInfoLog(program: GLuint; bufSize: GLsizei; length: ptr GLsizei;\n infoLog: cstring)
- glGetSeparableFilter nodesnim/thirdparty/opengl.html#glGetSeparableFilter,GLenum,GLenum,GLenum,pointer,pointer,pointer opengl: glGetSeparableFilter(target: GLenum; format: GLenum; `type`: GLenum; row: pointer;\n column: pointer; span: pointer)
- glFogfv nodesnim/thirdparty/opengl.html#glFogfv,GLenum,ptr.GLfloat opengl: glFogfv(pname: GLenum; params: ptr GLfloat)
- glDrawTexfvOES nodesnim/thirdparty/opengl.html#glDrawTexfvOES,ptr.GLfloat opengl: glDrawTexfvOES(coords: ptr GLfloat)
- glClipPlanexIMG nodesnim/thirdparty/opengl.html#glClipPlanexIMG,GLenum,ptr.GLfixed opengl: glClipPlanexIMG(p: GLenum; eqn: ptr GLfixed)
- glResetHistogramEXT nodesnim/thirdparty/opengl.html#glResetHistogramEXT,GLenum opengl: glResetHistogramEXT(target: GLenum)
- glMemoryBarrier nodesnim/thirdparty/opengl.html#glMemoryBarrier,GLbitfield opengl: glMemoryBarrier(barriers: GLbitfield)
- glGetPixelMapusv nodesnim/thirdparty/opengl.html#glGetPixelMapusv,GLenum,ptr.GLushort opengl: glGetPixelMapusv(map: GLenum; values: ptr GLushort)
- glEvalCoord2f nodesnim/thirdparty/opengl.html#glEvalCoord2f,GLfloat,GLfloat opengl: glEvalCoord2f(u: GLfloat; v: GLfloat)
- glUniform4uiv nodesnim/thirdparty/opengl.html#glUniform4uiv,GLint,GLsizei,ptr.GLuint opengl: glUniform4uiv(location: GLint; count: GLsizei; value: ptr GLuint)
- glIsProgramARB nodesnim/thirdparty/opengl.html#glIsProgramARB,GLuint opengl: glIsProgramARB(program: GLuint): GLboolean
- glPointParameterfv nodesnim/thirdparty/opengl.html#glPointParameterfv,GLenum,ptr.GLfloat opengl: glPointParameterfv(pname: GLenum; params: ptr GLfloat)
- glTexBuffer nodesnim/thirdparty/opengl.html#glTexBuffer,GLenum,GLenum,GLuint opengl: glTexBuffer(target: GLenum; internalformat: GLenum; buffer: GLuint)
- glVertexAttrib1s nodesnim/thirdparty/opengl.html#glVertexAttrib1s,GLuint,GLshort opengl: glVertexAttrib1s(index: GLuint; x: GLshort)
- glRenderbufferStorageMultisampleEXT nodesnim/thirdparty/opengl.html#glRenderbufferStorageMultisampleEXT,GLenum,GLsizei,GLenum,GLsizei,GLsizei opengl: glRenderbufferStorageMultisampleEXT(target: GLenum; samples: GLsizei;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei)
- glMapNamedBufferEXT nodesnim/thirdparty/opengl.html#glMapNamedBufferEXT,GLuint,GLenum opengl: glMapNamedBufferEXT(buffer: GLuint; access: GLenum): pointer
- glDebugMessageCallbackAMD nodesnim/thirdparty/opengl.html#glDebugMessageCallbackAMD,GLdebugProcAmd,ptr.pointer opengl: glDebugMessageCallbackAMD(callback: GLdebugProcAmd; userParam: ptr pointer)
- glGetTexEnvfv nodesnim/thirdparty/opengl.html#glGetTexEnvfv,GLenum,GLenum,ptr.GLfloat opengl: glGetTexEnvfv(target: GLenum; pname: GLenum; params: ptr GLfloat)
- glVertexAttribI3uivEXT nodesnim/thirdparty/opengl.html#glVertexAttribI3uivEXT,GLuint,ptr.GLuint opengl: glVertexAttribI3uivEXT(index: GLuint; v: ptr GLuint)
- glMultiTexEnvfEXT nodesnim/thirdparty/opengl.html#glMultiTexEnvfEXT,GLenum,GLenum,GLenum,GLfloat opengl: glMultiTexEnvfEXT(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat)
- glGetUniformiv nodesnim/thirdparty/opengl.html#glGetUniformiv,GLuint,GLint,ptr.GLint opengl: glGetUniformiv(program: GLuint; location: GLint; params: ptr GLint)
- glProgramLocalParameters4fvEXT nodesnim/thirdparty/opengl.html#glProgramLocalParameters4fvEXT,GLenum,GLuint,GLsizei,ptr.GLfloat opengl: glProgramLocalParameters4fvEXT(target: GLenum; index: GLuint; count: GLsizei;\n params: ptr GLfloat)
- glStencilStrokePathInstancedNV nodesnim/thirdparty/opengl.html#glStencilStrokePathInstancedNV,GLsizei,GLenum,pointer,GLuint,GLint,GLuint,GLenum,ptr.GLfloat opengl: glStencilStrokePathInstancedNV(numPaths: GLsizei; pathNameType: GLenum;\n paths: pointer; pathBase: GLuint; reference: GLint;\n mask: GLuint; transformType: GLenum;\n transformValues: ptr GLfloat)
- glBeginConditionalRender nodesnim/thirdparty/opengl.html#glBeginConditionalRender,GLuint,GLenum opengl: glBeginConditionalRender(id: GLuint; mode: GLenum)
- glVertexAttribI3uiEXT nodesnim/thirdparty/opengl.html#glVertexAttribI3uiEXT,GLuint,GLuint,GLuint,GLuint opengl: glVertexAttribI3uiEXT(index: GLuint; x: GLuint; y: GLuint; z: GLuint)
- glVDPAUMapSurfacesNV nodesnim/thirdparty/opengl.html#glVDPAUMapSurfacesNV,GLsizei,ptr.GLvdpauSurfaceNv opengl: glVDPAUMapSurfacesNV(numSurfaces: GLsizei; surfaces: ptr GLvdpauSurfaceNv)
- glGetProgramResourceName nodesnim/thirdparty/opengl.html#glGetProgramResourceName,GLuint,GLenum,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetProgramResourceName(program: GLuint; programInterface: GLenum; index: GLuint;\n bufSize: GLsizei; length: ptr GLsizei; name: cstring)
- glMultiTexCoord4f nodesnim/thirdparty/opengl.html#glMultiTexCoord4f,GLenum,GLfloat,GLfloat,GLfloat,GLfloat opengl: glMultiTexCoord4f(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat)
- glVertexAttrib2hNV nodesnim/thirdparty/opengl.html#glVertexAttrib2hNV,GLuint,GLhalfNv,GLhalfNv opengl: glVertexAttrib2hNV(index: GLuint; x: GLhalfNv; y: GLhalfNv)
- glDrawArraysInstancedNV nodesnim/thirdparty/opengl.html#glDrawArraysInstancedNV,GLenum,GLint,GLsizei,GLsizei opengl: glDrawArraysInstancedNV(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei)
- glClearAccum nodesnim/thirdparty/opengl.html#glClearAccum,GLfloat,GLfloat,GLfloat,GLfloat opengl: glClearAccum(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat)
- glVertexAttribI4usv nodesnim/thirdparty/opengl.html#glVertexAttribI4usv,GLuint,ptr.GLushort opengl: glVertexAttribI4usv(index: GLuint; v: ptr GLushort)
- glGetProgramNamedParameterfvNV nodesnim/thirdparty/opengl.html#glGetProgramNamedParameterfvNV,GLuint,GLsizei,ptr.GLubyte,ptr.GLfloat opengl: glGetProgramNamedParameterfvNV(id: GLuint; len: GLsizei; name: ptr GLubyte;\n params: ptr GLfloat)
- glTextureLightEXT nodesnim/thirdparty/opengl.html#glTextureLightEXT,GLenum opengl: glTextureLightEXT(pname: GLenum)
- glPathSubCoordsNV nodesnim/thirdparty/opengl.html#glPathSubCoordsNV,GLuint,GLsizei,GLsizei,GLenum,pointer opengl: glPathSubCoordsNV(path: GLuint; coordStart: GLsizei; numCoords: GLsizei;\n coordType: GLenum; coords: pointer)
- glBindImageTexture nodesnim/thirdparty/opengl.html#glBindImageTexture,GLuint,GLuint,GLint,GLboolean,GLint,GLenum,GLenum opengl: glBindImageTexture(unit: GLuint; texture: GLuint; level: GLint; layered: GLboolean;\n layer: GLint; access: GLenum; format: GLenum)
- glGenVertexArraysAPPLE nodesnim/thirdparty/opengl.html#glGenVertexArraysAPPLE,GLsizei,ptr.GLuint opengl: glGenVertexArraysAPPLE(n: GLsizei; arrays: ptr GLuint)
- glFogCoordf nodesnim/thirdparty/opengl.html#glFogCoordf,GLfloat opengl: glFogCoordf(coord: GLfloat)
- glFrameTerminatorGREMEDY nodesnim/thirdparty/opengl.html#glFrameTerminatorGREMEDY opengl: glFrameTerminatorGREMEDY()
- glValidateProgramPipelineEXT nodesnim/thirdparty/opengl.html#glValidateProgramPipelineEXT,GLuint opengl: glValidateProgramPipelineEXT(pipeline: GLuint)
- glScalexOES nodesnim/thirdparty/opengl.html#glScalexOES,GLfixed,GLfixed,GLfixed opengl: glScalexOES(x: GLfixed; y: GLfixed; z: GLfixed)
- glReplacementCodeuiColor3fVertex3fvSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiColor3fVertex3fvSUN,ptr.GLuint,ptr.GLfloat,ptr.GLfloat opengl: glReplacementCodeuiColor3fVertex3fvSUN(rc: ptr GLuint; c: ptr GLfloat; v: ptr GLfloat)
- glProgramNamedParameter4dNV nodesnim/thirdparty/opengl.html#glProgramNamedParameter4dNV,GLuint,GLsizei,ptr.GLubyte,GLdouble,GLdouble,GLdouble,GLdouble opengl: glProgramNamedParameter4dNV(id: GLuint; len: GLsizei; name: ptr GLubyte; x: GLdouble;\n y: GLdouble; z: GLdouble; w: GLdouble)
- glMultiDrawElementsIndirectCountARB nodesnim/thirdparty/opengl.html#glMultiDrawElementsIndirectCountARB,GLenum,GLenum,GLintptr,GLintptr,GLsizei,GLsizei opengl: glMultiDrawElementsIndirectCountARB(mode: GLenum; `type`: GLenum;\n indirect: GLintptr; drawcount: GLintptr;\n maxdrawcount: GLsizei; stride: GLsizei)
- glReferencePlaneSGIX nodesnim/thirdparty/opengl.html#glReferencePlaneSGIX,ptr.GLdouble opengl: glReferencePlaneSGIX(equation: ptr GLdouble)
- glNormalStream3iATI nodesnim/thirdparty/opengl.html#glNormalStream3iATI,GLenum,GLint,GLint,GLint opengl: glNormalStream3iATI(stream: GLenum; nx: GLint; ny: GLint; nz: GLint)
- glGetColorTableParameterfvEXT nodesnim/thirdparty/opengl.html#glGetColorTableParameterfvEXT,GLenum,GLenum,ptr.GLfloat opengl: glGetColorTableParameterfvEXT(target: GLenum; pname: GLenum; params: ptr GLfloat)
- glGetAttribLocation nodesnim/thirdparty/opengl.html#glGetAttribLocation,GLuint,cstring opengl: glGetAttribLocation(program: GLuint; name: cstring): GLint
- glMultiTexParameterfEXT nodesnim/thirdparty/opengl.html#glMultiTexParameterfEXT,GLenum,GLenum,GLenum,GLfloat opengl: glMultiTexParameterfEXT(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat)
- glGenFencesNV nodesnim/thirdparty/opengl.html#glGenFencesNV,GLsizei,ptr.GLuint opengl: glGenFencesNV(n: GLsizei; fences: ptr GLuint)
- glUniform4dv nodesnim/thirdparty/opengl.html#glUniform4dv,GLint,GLsizei,ptr.GLdouble opengl: glUniform4dv(location: GLint; count: GLsizei; value: ptr GLdouble)
- glGetTexLevelParameterfv nodesnim/thirdparty/opengl.html#glGetTexLevelParameterfv,GLenum,GLint,GLenum,ptr.GLfloat opengl: glGetTexLevelParameterfv(target: GLenum; level: GLint; pname: GLenum;\n params: ptr GLfloat)
- glProgramUniform1ivEXT nodesnim/thirdparty/opengl.html#glProgramUniform1ivEXT,GLuint,GLint,GLsizei,ptr.GLint opengl: glProgramUniform1ivEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLint)
- glProgramUniform1dvEXT nodesnim/thirdparty/opengl.html#glProgramUniform1dvEXT,GLuint,GLint,GLsizei,ptr.GLdouble opengl: glProgramUniform1dvEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLdouble)
- glLoadTransposeMatrixdARB nodesnim/thirdparty/opengl.html#glLoadTransposeMatrixdARB,ptr.GLdouble opengl: glLoadTransposeMatrixdARB(m: ptr GLdouble)
- glVertexAttrib2fvARB nodesnim/thirdparty/opengl.html#glVertexAttrib2fvARB,GLuint,ptr.GLfloat opengl: glVertexAttrib2fvARB(index: GLuint; v: ptr GLfloat)
- glMultiTexGendEXT nodesnim/thirdparty/opengl.html#glMultiTexGendEXT,GLenum,GLenum,GLenum,GLdouble opengl: glMultiTexGendEXT(texunit: GLenum; coord: GLenum; pname: GLenum; param: GLdouble)
- glProgramUniformMatrix4x3dvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix4x3dvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix4x3dvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble)
- glUniform4ui nodesnim/thirdparty/opengl.html#glUniform4ui,GLint,GLuint,GLuint,GLuint,GLuint opengl: glUniform4ui(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint)
- glTexSubImage2D nodesnim/thirdparty/opengl.html#glTexSubImage2D,GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glTexSubImage2D(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n width: GLsizei; height: GLsizei; format: GLenum; `type`: GLenum;\n pixels: pointer)
- glVertexAttrib3hNV nodesnim/thirdparty/opengl.html#glVertexAttrib3hNV,GLuint,GLhalfNv,GLhalfNv,GLhalfNv opengl: glVertexAttrib3hNV(index: GLuint; x: GLhalfNv; y: GLhalfNv; z: GLhalfNv)
- glRotatexOES nodesnim/thirdparty/opengl.html#glRotatexOES,GLfixed,GLfixed,GLfixed,GLfixed opengl: glRotatexOES(angle: GLfixed; x: GLfixed; y: GLfixed; z: GLfixed)
- glGenTextures nodesnim/thirdparty/opengl.html#glGenTextures,GLsizei,ptr.GLuint opengl: glGenTextures(n: GLsizei; textures: ptr GLuint)
- glCheckFramebufferStatusOES nodesnim/thirdparty/opengl.html#glCheckFramebufferStatusOES,GLenum opengl: glCheckFramebufferStatusOES(target: GLenum): GLenum
- glGetVideoCaptureStreamdvNV nodesnim/thirdparty/opengl.html#glGetVideoCaptureStreamdvNV,GLuint,GLuint,GLenum,ptr.GLdouble opengl: glGetVideoCaptureStreamdvNV(video_capture_slot: GLuint; stream: GLuint;\n pname: GLenum; params: ptr GLdouble)
- glCompressedTextureSubImage1DEXT nodesnim/thirdparty/opengl.html#glCompressedTextureSubImage1DEXT,GLuint,GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedTextureSubImage1DEXT(texture: GLuint; target: GLenum; level: GLint;\n xoffset: GLint; width: GLsizei; format: GLenum;\n imageSize: GLsizei; bits: pointer)
- glCurrentPaletteMatrixOES nodesnim/thirdparty/opengl.html#glCurrentPaletteMatrixOES,GLuint opengl: glCurrentPaletteMatrixOES(matrixpaletteindex: GLuint)
- glCompressedMultiTexSubImage1DEXT nodesnim/thirdparty/opengl.html#glCompressedMultiTexSubImage1DEXT,GLenum,GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedMultiTexSubImage1DEXT(texunit: GLenum; target: GLenum; level: GLint;\n xoffset: GLint; width: GLsizei; format: GLenum;\n imageSize: GLsizei; bits: pointer)
- glNormal3d nodesnim/thirdparty/opengl.html#glNormal3d,GLdouble,GLdouble,GLdouble opengl: glNormal3d(nx: GLdouble; ny: GLdouble; nz: GLdouble)
- glMultiTexCoord1fv nodesnim/thirdparty/opengl.html#glMultiTexCoord1fv,GLenum,ptr.GLfloat opengl: glMultiTexCoord1fv(target: GLenum; v: ptr GLfloat)
- glProgramUniform2uiEXT nodesnim/thirdparty/opengl.html#glProgramUniform2uiEXT,GLuint,GLint,GLuint,GLuint opengl: glProgramUniform2uiEXT(program: GLuint; location: GLint; v0: GLuint; v1: GLuint)
- glMultiTexCoord3fARB nodesnim/thirdparty/opengl.html#glMultiTexCoord3fARB,GLenum,GLfloat,GLfloat,GLfloat opengl: glMultiTexCoord3fARB(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat)
- glRasterPos3xOES nodesnim/thirdparty/opengl.html#glRasterPos3xOES,GLfixed,GLfixed,GLfixed opengl: glRasterPos3xOES(x: GLfixed; y: GLfixed; z: GLfixed)
- glEGLImageTargetRenderbufferStorageOES nodesnim/thirdparty/opengl.html#glEGLImageTargetRenderbufferStorageOES,GLenum,GLeglImageOES opengl: glEGLImageTargetRenderbufferStorageOES(target: GLenum; image: GLeglImageOES)
- glGetAttribLocationARB nodesnim/thirdparty/opengl.html#glGetAttribLocationARB,GLhandleArb,cstring opengl: glGetAttribLocationARB(programObj: GLhandleArb; name: cstring): GLint
- glProgramNamedParameter4dvNV nodesnim/thirdparty/opengl.html#glProgramNamedParameter4dvNV,GLuint,GLsizei,ptr.GLubyte,ptr.GLdouble opengl: glProgramNamedParameter4dvNV(id: GLuint; len: GLsizei; name: ptr GLubyte;\n v: ptr GLdouble)
- glProgramLocalParameterI4uiNV nodesnim/thirdparty/opengl.html#glProgramLocalParameterI4uiNV,GLenum,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glProgramLocalParameterI4uiNV(target: GLenum; index: GLuint; x: GLuint; y: GLuint;\n z: GLuint; w: GLuint)
- glNamedFramebufferTextureFaceEXT nodesnim/thirdparty/opengl.html#glNamedFramebufferTextureFaceEXT,GLuint,GLenum,GLuint,GLint,GLenum opengl: glNamedFramebufferTextureFaceEXT(framebuffer: GLuint; attachment: GLenum;\n texture: GLuint; level: GLint; face: GLenum)
- glIndexf nodesnim/thirdparty/opengl.html#glIndexf,GLfloat opengl: glIndexf(c: GLfloat)
- glExtTexObjectStateOverrideiQCOM nodesnim/thirdparty/opengl.html#glExtTexObjectStateOverrideiQCOM,GLenum,GLenum,GLint opengl: glExtTexObjectStateOverrideiQCOM(target: GLenum; pname: GLenum; param: GLint)
- glCoverageOperationNV nodesnim/thirdparty/opengl.html#glCoverageOperationNV,GLenum opengl: glCoverageOperationNV(operation: GLenum)
- glColorP4uiv nodesnim/thirdparty/opengl.html#glColorP4uiv,GLenum,ptr.GLuint opengl: glColorP4uiv(`type`: GLenum; color: ptr GLuint)
- glDeleteSync nodesnim/thirdparty/opengl.html#glDeleteSync,GLsync opengl: glDeleteSync(sync: GLsync)
- glGetHistogramParameterfvEXT nodesnim/thirdparty/opengl.html#glGetHistogramParameterfvEXT,GLenum,GLenum,ptr.GLfloat opengl: glGetHistogramParameterfvEXT(target: GLenum; pname: GLenum; params: ptr GLfloat)
- glTexCoord4fColor4fNormal3fVertex4fSUN nodesnim/thirdparty/opengl.html#glTexCoord4fColor4fNormal3fVertex4fSUN,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glTexCoord4fColor4fNormal3fVertex4fSUN(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat;\n r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat;\n nx: GLfloat; ny: GLfloat; nz: GLfloat;\n x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat)
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- glWindowPos4dMESA nodesnim/thirdparty/opengl.html#glWindowPos4dMESA,GLdouble,GLdouble,GLdouble,GLdouble opengl: glWindowPos4dMESA(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
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- glTexCoord3f nodesnim/thirdparty/opengl.html#glTexCoord3f,GLfloat,GLfloat,GLfloat opengl: glTexCoord3f(s: GLfloat; t: GLfloat; r: GLfloat)
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- glGetFragDataLocationEXT nodesnim/thirdparty/opengl.html#glGetFragDataLocationEXT,GLuint,cstring opengl: glGetFragDataLocationEXT(program: GLuint; name: cstring): GLint
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- glEnableVertexArrayAttribEXT nodesnim/thirdparty/opengl.html#glEnableVertexArrayAttribEXT,GLuint,GLuint opengl: glEnableVertexArrayAttribEXT(vaobj: GLuint; index: GLuint)
- glDeleteRenderbuffers nodesnim/thirdparty/opengl.html#glDeleteRenderbuffers,GLsizei,ptr.GLuint opengl: glDeleteRenderbuffers(n: GLsizei; renderbuffers: ptr GLuint)
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- glInvalidateTexImage nodesnim/thirdparty/opengl.html#glInvalidateTexImage,GLuint,GLint opengl: glInvalidateTexImage(texture: GLuint; level: GLint)
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- glProgramUniformMatrix3x2fvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix3x2fvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix3x2fvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat)
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- glFogCoordPointer nodesnim/thirdparty/opengl.html#glFogCoordPointer,GLenum,GLsizei,pointer opengl: glFogCoordPointer(`type`: GLenum; stride: GLsizei; `pointer`: pointer)
- glVertexAttrib3dvARB nodesnim/thirdparty/opengl.html#glVertexAttrib3dvARB,GLuint,ptr.GLdouble opengl: glVertexAttrib3dvARB(index: GLuint; v: ptr GLdouble)
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- glEnableDriverControlQCOM nodesnim/thirdparty/opengl.html#glEnableDriverControlQCOM,GLuint opengl: glEnableDriverControlQCOM(driverControl: GLuint)
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- glVertexAttribI2i nodesnim/thirdparty/opengl.html#glVertexAttribI2i,GLuint,GLint,GLint opengl: glVertexAttribI2i(index: GLuint; x: GLint; y: GLint)
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- glGetTexLevelParameteriv nodesnim/thirdparty/opengl.html#glGetTexLevelParameteriv,GLenum,GLint,GLenum,ptr.GLint opengl: glGetTexLevelParameteriv(target: GLenum; level: GLint; pname: GLenum;\n params: ptr GLint)
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- glGetHandleARB nodesnim/thirdparty/opengl.html#glGetHandleARB,GLenum opengl: glGetHandleARB(pname: GLenum): GLhandleArb
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- glBlendFunciARB nodesnim/thirdparty/opengl.html#glBlendFunciARB,GLuint,GLenum,GLenum opengl: glBlendFunciARB(buf: GLuint; src: GLenum; dst: GLenum)
- glColor4usv nodesnim/thirdparty/opengl.html#glColor4usv,ptr.GLushort opengl: glColor4usv(v: ptr GLushort)
- glBlendEquationSeparateOES nodesnim/thirdparty/opengl.html#glBlendEquationSeparateOES,GLenum,GLenum opengl: glBlendEquationSeparateOES(modeRgb: GLenum; modeAlpha: GLenum)
- glVertexAttribI4ui nodesnim/thirdparty/opengl.html#glVertexAttribI4ui,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glVertexAttribI4ui(index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint)
- glProgramUniform3f nodesnim/thirdparty/opengl.html#glProgramUniform3f,GLuint,GLint,GLfloat,GLfloat,GLfloat opengl: glProgramUniform3f(program: GLuint; location: GLint; v0: GLfloat; v1: GLfloat;\n v2: GLfloat)
- glVertexAttribL3i64vNV nodesnim/thirdparty/opengl.html#glVertexAttribL3i64vNV,GLuint,ptr.GLint64EXT opengl: glVertexAttribL3i64vNV(index: GLuint; v: ptr GLint64EXT)
- glWeightdvARB nodesnim/thirdparty/opengl.html#glWeightdvARB,GLint,ptr.GLdouble opengl: glWeightdvARB(size: GLint; weights: ptr GLdouble)
- glVertexArrayRangeAPPLE nodesnim/thirdparty/opengl.html#glVertexArrayRangeAPPLE,GLsizei,pointer opengl: glVertexArrayRangeAPPLE(length: GLsizei; `pointer`: pointer)
- glMapGrid2d nodesnim/thirdparty/opengl.html#glMapGrid2d,GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble opengl: glMapGrid2d(un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble)
- glFogiv nodesnim/thirdparty/opengl.html#glFogiv,GLenum,ptr.GLint opengl: glFogiv(pname: GLenum; params: ptr GLint)
- glUniform2f nodesnim/thirdparty/opengl.html#glUniform2f,GLint,GLfloat,GLfloat opengl: glUniform2f(location: GLint; v0: GLfloat; v1: GLfloat)
- glGetDoublei_v nodesnim/thirdparty/opengl.html#glGetDoublei_v,GLenum,GLuint,ptr.GLdouble opengl: glGetDoublei_v(target: GLenum; index: GLuint; data: ptr GLdouble)
- glGetVertexAttribfv nodesnim/thirdparty/opengl.html#glGetVertexAttribfv,GLuint,GLenum,ptr.GLfloat opengl: glGetVertexAttribfv(index: GLuint; pname: GLenum; params: ptr GLfloat)
- glVertexAttribI2ivEXT nodesnim/thirdparty/opengl.html#glVertexAttribI2ivEXT,GLuint,ptr.GLint opengl: glVertexAttribI2ivEXT(index: GLuint; v: ptr GLint)
- glIsProgramNV nodesnim/thirdparty/opengl.html#glIsProgramNV,GLuint opengl: glIsProgramNV(id: GLuint): GLboolean
- glTexCoord1hNV nodesnim/thirdparty/opengl.html#glTexCoord1hNV,GLhalfNv opengl: glTexCoord1hNV(s: GLhalfNv)
- glMinSampleShadingARB nodesnim/thirdparty/opengl.html#glMinSampleShadingARB,GLfloat opengl: glMinSampleShadingARB(value: GLfloat)
- glMultiDrawElements nodesnim/thirdparty/opengl.html#glMultiDrawElements,GLenum,ptr.GLsizei,GLenum,ptr.pointer,GLsizei opengl: glMultiDrawElements(mode: GLenum; count: ptr GLsizei; `type`: GLenum;\n indices: ptr pointer; drawcount: GLsizei)
- glGetQueryObjectuiv nodesnim/thirdparty/opengl.html#glGetQueryObjectuiv,GLuint,GLenum,ptr.GLuint opengl: glGetQueryObjectuiv(id: GLuint; pname: GLenum; params: ptr GLuint)
- glReadBuffer nodesnim/thirdparty/opengl.html#glReadBuffer,GLenum opengl: glReadBuffer(mode: GLenum)
- glMultiTexCoordP3uiv nodesnim/thirdparty/opengl.html#glMultiTexCoordP3uiv,GLenum,GLenum,ptr.GLuint opengl: glMultiTexCoordP3uiv(texture: GLenum; `type`: GLenum; coords: ptr GLuint)
- glUniformMatrix3x2fv nodesnim/thirdparty/opengl.html#glUniformMatrix3x2fv,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glUniformMatrix3x2fv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLfloat)
- glBindRenderbuffer nodesnim/thirdparty/opengl.html#glBindRenderbuffer,GLenum,GLuint opengl: glBindRenderbuffer(target: GLenum; renderbuffer: GLuint)
- glBinormal3sEXT nodesnim/thirdparty/opengl.html#glBinormal3sEXT,GLshort,GLshort,GLshort opengl: glBinormal3sEXT(bx: GLshort; by: GLshort; bz: GLshort)
- glUniform4iARB nodesnim/thirdparty/opengl.html#glUniform4iARB,GLint,GLint,GLint,GLint,GLint opengl: glUniform4iARB(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint)
- glGetUniformOffsetEXT nodesnim/thirdparty/opengl.html#glGetUniformOffsetEXT,GLuint,GLint opengl: glGetUniformOffsetEXT(program: GLuint; location: GLint): GLintptr
- glDeleteLists nodesnim/thirdparty/opengl.html#glDeleteLists,GLuint,GLsizei opengl: glDeleteLists(list: GLuint; range: GLsizei)
- glVertexAttribI1iEXT nodesnim/thirdparty/opengl.html#glVertexAttribI1iEXT,GLuint,GLint opengl: glVertexAttribI1iEXT(index: GLuint; x: GLint)
- glFramebufferTexture1D nodesnim/thirdparty/opengl.html#glFramebufferTexture1D,GLenum,GLenum,GLenum,GLuint,GLint opengl: glFramebufferTexture1D(target: GLenum; attachment: GLenum; textarget: GLenum;\n texture: GLuint; level: GLint)
- glVertexAttribI2uiv nodesnim/thirdparty/opengl.html#glVertexAttribI2uiv,GLuint,ptr.GLuint opengl: glVertexAttribI2uiv(index: GLuint; v: ptr GLuint)
- glBindFragDataLocation nodesnim/thirdparty/opengl.html#glBindFragDataLocation,GLuint,GLuint,cstring opengl: glBindFragDataLocation(program: GLuint; color: GLuint; name: cstring)
- glClearStencil nodesnim/thirdparty/opengl.html#glClearStencil,GLint opengl: glClearStencil(s: GLint)
- glVertexAttrib4Nubv nodesnim/thirdparty/opengl.html#glVertexAttrib4Nubv,GLuint,ptr.GLubyte opengl: glVertexAttrib4Nubv(index: GLuint; v: ptr GLubyte)
- glConvolutionFilter2DEXT nodesnim/thirdparty/opengl.html#glConvolutionFilter2DEXT,GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glConvolutionFilter2DEXT(target: GLenum; internalformat: GLenum; width: GLsizei;\n height: GLsizei; format: GLenum; `type`: GLenum;\n image: pointer)
- glGenFramebuffersEXT nodesnim/thirdparty/opengl.html#glGenFramebuffersEXT,GLsizei,ptr.GLuint opengl: glGenFramebuffersEXT(n: GLsizei; framebuffers: ptr GLuint)
- glFogCoordfvEXT nodesnim/thirdparty/opengl.html#glFogCoordfvEXT,ptr.GLfloat opengl: glFogCoordfvEXT(coord: ptr GLfloat)
- glGetRenderbufferParameterivEXT nodesnim/thirdparty/opengl.html#glGetRenderbufferParameterivEXT,GLenum,GLenum,ptr.GLint opengl: glGetRenderbufferParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint)
- glVertexAttribs1fvNV nodesnim/thirdparty/opengl.html#glVertexAttribs1fvNV,GLuint,GLsizei,ptr.GLfloat opengl: glVertexAttribs1fvNV(index: GLuint; count: GLsizei; v: ptr GLfloat)
- glTexCoord2fColor3fVertex3fSUN nodesnim/thirdparty/opengl.html#glTexCoord2fColor3fVertex3fSUN,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glTexCoord2fColor3fVertex3fSUN(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat;\n b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat)
- glRasterPos3i nodesnim/thirdparty/opengl.html#glRasterPos3i,GLint,GLint,GLint opengl: glRasterPos3i(x: GLint; y: GLint; z: GLint)
- glMultiTexSubImage2DEXT nodesnim/thirdparty/opengl.html#glMultiTexSubImage2DEXT,GLenum,GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glMultiTexSubImage2DEXT(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint;\n yoffset: GLint; width: GLsizei; height: GLsizei;\n format: GLenum; `type`: GLenum; pixels: pointer)
- glConvolutionParameteriEXT nodesnim/thirdparty/opengl.html#glConvolutionParameteriEXT,GLenum,GLenum,GLint opengl: glConvolutionParameteriEXT(target: GLenum; pname: GLenum; params: GLint)
- glVertexAttribI4iEXT nodesnim/thirdparty/opengl.html#glVertexAttribI4iEXT,GLuint,GLint,GLint,GLint,GLint opengl: glVertexAttribI4iEXT(index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint)
- glVertexAttribL2i64vNV nodesnim/thirdparty/opengl.html#glVertexAttribL2i64vNV,GLuint,ptr.GLint64EXT opengl: glVertexAttribL2i64vNV(index: GLuint; v: ptr GLint64EXT)
- glBlendColor nodesnim/thirdparty/opengl.html#glBlendColor,GLfloat,GLfloat,GLfloat,GLfloat opengl: glBlendColor(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat)
- glGetPathColorGenivNV nodesnim/thirdparty/opengl.html#glGetPathColorGenivNV,GLenum,GLenum,ptr.GLint opengl: glGetPathColorGenivNV(color: GLenum; pname: GLenum; value: ptr GLint)
- glCompressedTextureImage1DEXT nodesnim/thirdparty/opengl.html#glCompressedTextureImage1DEXT,GLuint,GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,pointer opengl: glCompressedTextureImage1DEXT(texture: GLuint; target: GLenum; level: GLint;\n internalformat: GLenum; width: GLsizei; border: GLint;\n imageSize: GLsizei; bits: pointer)
- glDrawElementsInstanced nodesnim/thirdparty/opengl.html#glDrawElementsInstanced,GLenum,GLsizei,GLenum,pointer,GLsizei opengl: glDrawElementsInstanced(mode: GLenum; count: GLsizei; `type`: GLenum;\n indices: pointer; instancecount: GLsizei)
- glFogCoordd nodesnim/thirdparty/opengl.html#glFogCoordd,GLdouble opengl: glFogCoordd(coord: GLdouble)
- glTexParameterxvOES nodesnim/thirdparty/opengl.html#glTexParameterxvOES,GLenum,GLenum,ptr.GLfixed opengl: glTexParameterxvOES(target: GLenum; pname: GLenum; params: ptr GLfixed)
- glWindowPos3svARB nodesnim/thirdparty/opengl.html#glWindowPos3svARB,ptr.GLshort opengl: glWindowPos3svARB(v: ptr GLshort)
- glGetVertexArrayPointervEXT nodesnim/thirdparty/opengl.html#glGetVertexArrayPointervEXT,GLuint,GLenum,ptr.pointer opengl: glGetVertexArrayPointervEXT(vaobj: GLuint; pname: GLenum; param: ptr pointer)
- glDrawTextureNV nodesnim/thirdparty/opengl.html#glDrawTextureNV,GLuint,GLuint,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glDrawTextureNV(texture: GLuint; sampler: GLuint; x0: GLfloat; y0: GLfloat; x1: GLfloat;\n y1: GLfloat; z: GLfloat; s0: GLfloat; t0: GLfloat; s1: GLfloat;\n t1: GLfloat)
- glUniformMatrix2dv nodesnim/thirdparty/opengl.html#glUniformMatrix2dv,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glUniformMatrix2dv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLdouble)
- glTexImage3DOES nodesnim/thirdparty/opengl.html#glTexImage3DOES,GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,pointer opengl: glTexImage3DOES(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei;\n height: GLsizei; depth: GLsizei; border: GLint; format: GLenum;\n `type`: GLenum; pixels: pointer)
- glClampColorARB nodesnim/thirdparty/opengl.html#glClampColorARB,GLenum,GLenum opengl: glClampColorARB(target: GLenum; clamp: GLenum)
- glTexParameteri nodesnim/thirdparty/opengl.html#glTexParameteri,GLenum,GLenum,GLint opengl: glTexParameteri(target: GLenum; pname: GLenum; param: GLint)
- glWindowPos4svMESA nodesnim/thirdparty/opengl.html#glWindowPos4svMESA,ptr.GLshort opengl: glWindowPos4svMESA(v: ptr GLshort)
- glMultiTexCoordP4ui nodesnim/thirdparty/opengl.html#glMultiTexCoordP4ui,GLenum,GLenum,GLuint opengl: glMultiTexCoordP4ui(texture: GLenum; `type`: GLenum; coords: GLuint)
- glVertexP4uiv nodesnim/thirdparty/opengl.html#glVertexP4uiv,GLenum,ptr.GLuint opengl: glVertexP4uiv(`type`: GLenum; value: ptr GLuint)
- glProgramUniform4iEXT nodesnim/thirdparty/opengl.html#glProgramUniform4iEXT,GLuint,GLint,GLint,GLint,GLint,GLint opengl: glProgramUniform4iEXT(program: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint;\n v3: GLint)
- glTexCoord3xvOES nodesnim/thirdparty/opengl.html#glTexCoord3xvOES,ptr.GLfixed opengl: glTexCoord3xvOES(coords: ptr GLfixed)
- glCopyTexImage2DEXT nodesnim/thirdparty/opengl.html#glCopyTexImage2DEXT,GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint opengl: glCopyTexImage2DEXT(target: GLenum; level: GLint; internalformat: GLenum; x: GLint;\n y: GLint; width: GLsizei; height: GLsizei; border: GLint)
- glGenSamplers nodesnim/thirdparty/opengl.html#glGenSamplers,GLsizei,ptr.GLuint opengl: glGenSamplers(count: GLsizei; samplers: ptr GLuint)
- glRasterPos4iv nodesnim/thirdparty/opengl.html#glRasterPos4iv,ptr.GLint opengl: glRasterPos4iv(v: ptr GLint)
- glWindowPos4sMESA nodesnim/thirdparty/opengl.html#glWindowPos4sMESA,GLshort,GLshort,GLshort,GLshort opengl: glWindowPos4sMESA(x: GLshort; y: GLshort; z: GLshort; w: GLshort)
- glProgramUniform2dvEXT nodesnim/thirdparty/opengl.html#glProgramUniform2dvEXT,GLuint,GLint,GLsizei,ptr.GLdouble opengl: glProgramUniform2dvEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLdouble)
- glPrioritizeTexturesEXT nodesnim/thirdparty/opengl.html#glPrioritizeTexturesEXT,GLsizei,ptr.GLuint,ptr.GLclampf opengl: glPrioritizeTexturesEXT(n: GLsizei; textures: ptr GLuint; priorities: ptr GLclampf)
- glRects nodesnim/thirdparty/opengl.html#glRects,GLshort,GLshort,GLshort,GLshort opengl: glRects(x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort)
- glMultiDrawElementsBaseVertex nodesnim/thirdparty/opengl.html#glMultiDrawElementsBaseVertex,GLenum,ptr.GLsizei,GLenum,ptr.pointer,GLsizei,ptr.GLint opengl: glMultiDrawElementsBaseVertex(mode: GLenum; count: ptr GLsizei; `type`: GLenum;\n indices: ptr pointer; drawcount: GLsizei;\n basevertex: ptr GLint)
- glProgramBinaryOES nodesnim/thirdparty/opengl.html#glProgramBinaryOES,GLuint,GLenum,pointer,GLint opengl: glProgramBinaryOES(program: GLuint; binaryFormat: GLenum; binary: pointer;\n length: GLint)
- glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN,ptr.GLuint,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat opengl: glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc: ptr GLuint;\n tc: ptr GLfloat; c: ptr GLfloat; n: ptr GLfloat; v: ptr GLfloat)
- glGetMinmaxParameterfv nodesnim/thirdparty/opengl.html#glGetMinmaxParameterfv,GLenum,GLenum,ptr.GLfloat opengl: glGetMinmaxParameterfv(target: GLenum; pname: GLenum; params: ptr GLfloat)
- glColor4fNormal3fVertex3fSUN nodesnim/thirdparty/opengl.html#glColor4fNormal3fVertex3fSUN,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glColor4fNormal3fVertex3fSUN(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat;\n nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat;\n y: GLfloat; z: GLfloat)
- glWindowPos2d nodesnim/thirdparty/opengl.html#glWindowPos2d,GLdouble,GLdouble opengl: glWindowPos2d(x: GLdouble; y: GLdouble)
- glGetPerfMonitorGroupStringAMD nodesnim/thirdparty/opengl.html#glGetPerfMonitorGroupStringAMD,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetPerfMonitorGroupStringAMD(group: GLuint; bufSize: GLsizei; length: ptr GLsizei;\n groupString: cstring)
- glUniformHandleui64vNV nodesnim/thirdparty/opengl.html#glUniformHandleui64vNV,GLint,GLsizei,ptr.GLuint64 opengl: glUniformHandleui64vNV(location: GLint; count: GLsizei; value: ptr GLuint64)
- glBlendEquation nodesnim/thirdparty/opengl.html#glBlendEquation,GLenum opengl: glBlendEquation(mode: GLenum)
- glMapBufferARB nodesnim/thirdparty/opengl.html#glMapBufferARB,GLenum,GLenum opengl: glMapBufferARB(target: GLenum; access: GLenum): pointer
- glGetMaterialxvOES nodesnim/thirdparty/opengl.html#glGetMaterialxvOES,GLenum,GLenum,ptr.GLfixed opengl: glGetMaterialxvOES(face: GLenum; pname: GLenum; params: ptr GLfixed)
- glVertexAttribI1ivEXT nodesnim/thirdparty/opengl.html#glVertexAttribI1ivEXT,GLuint,ptr.GLint opengl: glVertexAttribI1ivEXT(index: GLuint; v: ptr GLint)
- glTexCoord4hvNV nodesnim/thirdparty/opengl.html#glTexCoord4hvNV,ptr.GLhalfNv opengl: glTexCoord4hvNV(v: ptr GLhalfNv)
- glVertexArrayVertexAttribLOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArrayVertexAttribLOffsetEXT,GLuint,GLuint,GLuint,GLint,GLenum,GLsizei,GLintptr opengl: glVertexArrayVertexAttribLOffsetEXT(vaobj: GLuint; buffer: GLuint; index: GLuint;\n size: GLint; `type`: GLenum; stride: GLsizei;\n offset: GLintptr)
- glExtGetShadersQCOM nodesnim/thirdparty/opengl.html#glExtGetShadersQCOM,ptr.GLuint,GLint,ptr.GLint opengl: glExtGetShadersQCOM(shaders: ptr GLuint; maxShaders: GLint; numShaders: ptr GLint)
- glWindowPos4ivMESA nodesnim/thirdparty/opengl.html#glWindowPos4ivMESA,ptr.GLint opengl: glWindowPos4ivMESA(v: ptr GLint)
- glVertexAttrib1sNV nodesnim/thirdparty/opengl.html#glVertexAttrib1sNV,GLuint,GLshort opengl: glVertexAttrib1sNV(index: GLuint; x: GLshort)
- glNormalStream3ivATI nodesnim/thirdparty/opengl.html#glNormalStream3ivATI,GLenum,ptr.GLint opengl: glNormalStream3ivATI(stream: GLenum; coords: ptr GLint)
- glSecondaryColor3fEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3fEXT,GLfloat,GLfloat,GLfloat opengl: glSecondaryColor3fEXT(red: GLfloat; green: GLfloat; blue: GLfloat)
- glVertexArrayFogCoordOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArrayFogCoordOffsetEXT,GLuint,GLuint,GLenum,GLsizei,GLintptr opengl: glVertexArrayFogCoordOffsetEXT(vaobj: GLuint; buffer: GLuint; `type`: GLenum;\n stride: GLsizei; offset: GLintptr)
- glGetTextureImageEXT nodesnim/thirdparty/opengl.html#glGetTextureImageEXT,GLuint,GLenum,GLint,GLenum,GLenum,pointer opengl: glGetTextureImageEXT(texture: GLuint; target: GLenum; level: GLint; format: GLenum;\n `type`: GLenum; pixels: pointer)
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- glReplacementCodeusSUN nodesnim/thirdparty/opengl.html#glReplacementCodeusSUN,GLushort opengl: glReplacementCodeusSUN(code: GLushort)
- glPixelTexGenSGIX nodesnim/thirdparty/opengl.html#glPixelTexGenSGIX,GLenum opengl: glPixelTexGenSGIX(mode: GLenum)
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- glDrawElements nodesnim/thirdparty/opengl.html#glDrawElements,GLenum,GLsizei,GLenum,pointer opengl: glDrawElements(mode: GLenum; count: GLsizei; `type`: GLenum; indices: pointer)
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- glGetPixelMapuiv nodesnim/thirdparty/opengl.html#glGetPixelMapuiv,GLenum,ptr.GLuint opengl: glGetPixelMapuiv(map: GLenum; values: ptr GLuint)
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- glTexImage1D nodesnim/thirdparty/opengl.html#glTexImage1D,GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,pointer opengl: glTexImage1D(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei;\n border: GLint; format: GLenum; `type`: GLenum; pixels: pointer)
- glConvolutionParameterxOES nodesnim/thirdparty/opengl.html#glConvolutionParameterxOES,GLenum,GLenum,GLfixed opengl: glConvolutionParameterxOES(target: GLenum; pname: GLenum; param: GLfixed)
- glSecondaryColor3dEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3dEXT,GLdouble,GLdouble,GLdouble opengl: glSecondaryColor3dEXT(red: GLdouble; green: GLdouble; blue: GLdouble)
- glGetCombinerOutputParameterivNV nodesnim/thirdparty/opengl.html#glGetCombinerOutputParameterivNV,GLenum,GLenum,GLenum,ptr.GLint opengl: glGetCombinerOutputParameterivNV(stage: GLenum; portion: GLenum; pname: GLenum;\n params: ptr GLint)
- glQueryCounter nodesnim/thirdparty/opengl.html#glQueryCounter,GLuint,GLenum opengl: glQueryCounter(id: GLuint; target: GLenum)
- glGetUniformi64vNV nodesnim/thirdparty/opengl.html#glGetUniformi64vNV,GLuint,GLint,ptr.GLint64EXT opengl: glGetUniformi64vNV(program: GLuint; location: GLint; params: ptr GLint64EXT)
- glTexCoord2fv nodesnim/thirdparty/opengl.html#glTexCoord2fv,ptr.GLfloat opengl: glTexCoord2fv(v: ptr GLfloat)
- glWindowPos3d nodesnim/thirdparty/opengl.html#glWindowPos3d,GLdouble,GLdouble,GLdouble opengl: glWindowPos3d(x: GLdouble; y: GLdouble; z: GLdouble)
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- glTextureNormalEXT nodesnim/thirdparty/opengl.html#glTextureNormalEXT,GLenum opengl: glTextureNormalEXT(mode: GLenum)
- glVertexStream2fATI nodesnim/thirdparty/opengl.html#glVertexStream2fATI,GLenum,GLfloat,GLfloat opengl: glVertexStream2fATI(stream: GLenum; x: GLfloat; y: GLfloat)
- glViewportIndexedf nodesnim/thirdparty/opengl.html#glViewportIndexedf,GLuint,GLfloat,GLfloat,GLfloat,GLfloat opengl: glViewportIndexedf(index: GLuint; x: GLfloat; y: GLfloat; w: GLfloat; h: GLfloat)
- glMultiTexCoord4ivARB nodesnim/thirdparty/opengl.html#glMultiTexCoord4ivARB,GLenum,ptr.GLint opengl: glMultiTexCoord4ivARB(target: GLenum; v: ptr GLint)
- glBindBufferOffsetEXT nodesnim/thirdparty/opengl.html#glBindBufferOffsetEXT,GLenum,GLuint,GLuint,GLintptr opengl: glBindBufferOffsetEXT(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr)
- glTexCoord3sv nodesnim/thirdparty/opengl.html#glTexCoord3sv,ptr.GLshort opengl: glTexCoord3sv(v: ptr GLshort)
- glVertexArrayVertexAttribBindingEXT nodesnim/thirdparty/opengl.html#glVertexArrayVertexAttribBindingEXT,GLuint,GLuint,GLuint opengl: glVertexArrayVertexAttribBindingEXT(vaobj: GLuint; attribindex: GLuint;\n bindingindex: GLuint)
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- glMultiTexGenivEXT nodesnim/thirdparty/opengl.html#glMultiTexGenivEXT,GLenum,GLenum,GLenum,ptr.GLint opengl: glMultiTexGenivEXT(texunit: GLenum; coord: GLenum; pname: GLenum; params: ptr GLint)
- glUniformui64vNV nodesnim/thirdparty/opengl.html#glUniformui64vNV,GLint,GLsizei,ptr.GLuint64EXT opengl: glUniformui64vNV(location: GLint; count: GLsizei; value: ptr GLuint64EXT)
- glGetInfoLogARB nodesnim/thirdparty/opengl.html#glGetInfoLogARB,GLhandleArb,GLsizei,ptr.GLsizei,cstring opengl: glGetInfoLogARB(obj: GLhandleArb; maxLength: GLsizei; length: ptr GLsizei;\n infoLog: cstring)
- glGetNamedProgramLocalParameterIivEXT nodesnim/thirdparty/opengl.html#glGetNamedProgramLocalParameterIivEXT,GLuint,GLenum,GLuint,ptr.GLint opengl: glGetNamedProgramLocalParameterIivEXT(program: GLuint; target: GLenum;\n index: GLuint; params: ptr GLint)
- glVertexAttrib4s nodesnim/thirdparty/opengl.html#glVertexAttrib4s,GLuint,GLshort,GLshort,GLshort,GLshort opengl: glVertexAttrib4s(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort)
- glUniformMatrix4x2dv nodesnim/thirdparty/opengl.html#glUniformMatrix4x2dv,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glUniformMatrix4x2dv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLdouble)
- glVertexAttribs3dvNV nodesnim/thirdparty/opengl.html#glVertexAttribs3dvNV,GLuint,GLsizei,ptr.GLdouble opengl: glVertexAttribs3dvNV(index: GLuint; count: GLsizei; v: ptr GLdouble)
- glSecondaryColor3dvEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3dvEXT,ptr.GLdouble opengl: glSecondaryColor3dvEXT(v: ptr GLdouble)
- glTextureRenderbufferEXT nodesnim/thirdparty/opengl.html#glTextureRenderbufferEXT,GLuint,GLenum,GLuint opengl: glTextureRenderbufferEXT(texture: GLuint; target: GLenum; renderbuffer: GLuint)
- glVertexAttribL2ui64vNV nodesnim/thirdparty/opengl.html#glVertexAttribL2ui64vNV,GLuint,ptr.GLuint64EXT opengl: glVertexAttribL2ui64vNV(index: GLuint; v: ptr GLuint64EXT)
- glBlendFuncSeparateOES nodesnim/thirdparty/opengl.html#glBlendFuncSeparateOES,GLenum,GLenum,GLenum,GLenum opengl: glBlendFuncSeparateOES(srcRgb: GLenum; dstRgb: GLenum; srcAlpha: GLenum;\n dstAlpha: GLenum)
- glVertexAttribDivisorARB nodesnim/thirdparty/opengl.html#glVertexAttribDivisorARB,GLuint,GLuint opengl: glVertexAttribDivisorARB(index: GLuint; divisor: GLuint)
- glWindowPos2sv nodesnim/thirdparty/opengl.html#glWindowPos2sv,ptr.GLshort opengl: glWindowPos2sv(v: ptr GLshort)
- glMultiTexCoord3svARB nodesnim/thirdparty/opengl.html#glMultiTexCoord3svARB,GLenum,ptr.GLshort opengl: glMultiTexCoord3svARB(target: GLenum; v: ptr GLshort)
- glCombinerParameterfvNV nodesnim/thirdparty/opengl.html#glCombinerParameterfvNV,GLenum,ptr.GLfloat opengl: glCombinerParameterfvNV(pname: GLenum; params: ptr GLfloat)
- glGetImageTransformParameterfvHP nodesnim/thirdparty/opengl.html#glGetImageTransformParameterfvHP,GLenum,GLenum,ptr.GLfloat opengl: glGetImageTransformParameterfvHP(target: GLenum; pname: GLenum; params: ptr GLfloat)
- glTexParameteriv nodesnim/thirdparty/opengl.html#glTexParameteriv,GLenum,GLenum,ptr.GLint opengl: glTexParameteriv(target: GLenum; pname: GLenum; params: ptr GLint)
- glGetArrayObjectivATI nodesnim/thirdparty/opengl.html#glGetArrayObjectivATI,GLenum,GLenum,ptr.GLint opengl: glGetArrayObjectivATI(`array`: GLenum; pname: GLenum; params: ptr GLint)
- glGetTexParameterIuiv nodesnim/thirdparty/opengl.html#glGetTexParameterIuiv,GLenum,GLenum,ptr.GLuint opengl: glGetTexParameterIuiv(target: GLenum; pname: GLenum; params: ptr GLuint)
- glGetProgramPipelineInfoLog nodesnim/thirdparty/opengl.html#glGetProgramPipelineInfoLog,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetProgramPipelineInfoLog(pipeline: GLuint; bufSize: GLsizei; length: ptr GLsizei;\n infoLog: cstring)
- glGetOcclusionQueryuivNV nodesnim/thirdparty/opengl.html#glGetOcclusionQueryuivNV,GLuint,GLenum,ptr.GLuint opengl: glGetOcclusionQueryuivNV(id: GLuint; pname: GLenum; params: ptr GLuint)
- glVertexAttrib4bvARB nodesnim/thirdparty/opengl.html#glVertexAttrib4bvARB,GLuint,ptr.GLbyte opengl: glVertexAttrib4bvARB(index: GLuint; v: ptr GLbyte)
- glListParameterfvSGIX nodesnim/thirdparty/opengl.html#glListParameterfvSGIX,GLuint,GLenum,ptr.GLfloat opengl: glListParameterfvSGIX(list: GLuint; pname: GLenum; params: ptr GLfloat)
- glDeleteSamplers nodesnim/thirdparty/opengl.html#glDeleteSamplers,GLsizei,ptr.GLuint opengl: glDeleteSamplers(count: GLsizei; samplers: ptr GLuint)
- glNormalStream3dATI nodesnim/thirdparty/opengl.html#glNormalStream3dATI,GLenum,GLdouble,GLdouble,GLdouble opengl: glNormalStream3dATI(stream: GLenum; nx: GLdouble; ny: GLdouble; nz: GLdouble)
- glProgramUniform4i64vNV nodesnim/thirdparty/opengl.html#glProgramUniform4i64vNV,GLuint,GLint,GLsizei,ptr.GLint64EXT opengl: glProgramUniform4i64vNV(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLint64EXT)
- glBlendFuncSeparateiARB nodesnim/thirdparty/opengl.html#glBlendFuncSeparateiARB,GLuint,GLenum,GLenum,GLenum,GLenum opengl: glBlendFuncSeparateiARB(buf: GLuint; srcRgb: GLenum; dstRgb: GLenum; srcAlpha: GLenum;\n dstAlpha: GLenum)
- glEndTransformFeedbackEXT nodesnim/thirdparty/opengl.html#glEndTransformFeedbackEXT opengl: glEndTransformFeedbackEXT()
- glMultiTexCoord3i nodesnim/thirdparty/opengl.html#glMultiTexCoord3i,GLenum,GLint,GLint,GLint opengl: glMultiTexCoord3i(target: GLenum; s: GLint; t: GLint; r: GLint)
- glMakeBufferResidentNV nodesnim/thirdparty/opengl.html#glMakeBufferResidentNV,GLenum,GLenum opengl: glMakeBufferResidentNV(target: GLenum; access: GLenum)
- glTangent3dvEXT nodesnim/thirdparty/opengl.html#glTangent3dvEXT,ptr.GLdouble opengl: glTangent3dvEXT(v: ptr GLdouble)
- glMatrixPopEXT nodesnim/thirdparty/opengl.html#glMatrixPopEXT,GLenum opengl: glMatrixPopEXT(mode: GLenum)
- glVertexAttrib4NivARB nodesnim/thirdparty/opengl.html#glVertexAttrib4NivARB,GLuint,ptr.GLint opengl: glVertexAttrib4NivARB(index: GLuint; v: ptr GLint)
- glProgramUniform2ui64NV nodesnim/thirdparty/opengl.html#glProgramUniform2ui64NV,GLuint,GLint,GLuint64EXT,GLuint64EXT opengl: glProgramUniform2ui64NV(program: GLuint; location: GLint; x: GLuint64EXT;\n y: GLuint64EXT)
- glWeightPointerARB nodesnim/thirdparty/opengl.html#glWeightPointerARB,GLint,GLenum,GLsizei,pointer opengl: glWeightPointerARB(size: GLint; `type`: GLenum; stride: GLsizei; `pointer`: pointer)
- glCullParameterdvEXT nodesnim/thirdparty/opengl.html#glCullParameterdvEXT,GLenum,ptr.GLdouble opengl: glCullParameterdvEXT(pname: GLenum; params: ptr GLdouble)
- glFramebufferTexture2D nodesnim/thirdparty/opengl.html#glFramebufferTexture2D,GLenum,GLenum,GLenum,GLuint,GLint opengl: glFramebufferTexture2D(target: GLenum; attachment: GLenum; textarget: GLenum;\n texture: GLuint; level: GLint)
- glGenVertexArrays nodesnim/thirdparty/opengl.html#glGenVertexArrays,GLsizei,ptr.GLuint opengl: glGenVertexArrays(n: GLsizei; arrays: ptr GLuint)
- glUniformHandleui64NV nodesnim/thirdparty/opengl.html#glUniformHandleui64NV,GLint,GLuint64 opengl: glUniformHandleui64NV(location: GLint; value: GLuint64)
- glIndexPointer nodesnim/thirdparty/opengl.html#glIndexPointer,GLenum,GLsizei,pointer opengl: glIndexPointer(`type`: GLenum; stride: GLsizei; `pointer`: pointer)
- glGetProgramSubroutineParameteruivNV nodesnim/thirdparty/opengl.html#glGetProgramSubroutineParameteruivNV,GLenum,GLuint,ptr.GLuint opengl: glGetProgramSubroutineParameteruivNV(target: GLenum; index: GLuint;\n param: ptr GLuint)
- glVertexAttrib1svARB nodesnim/thirdparty/opengl.html#glVertexAttrib1svARB,GLuint,ptr.GLshort opengl: glVertexAttrib1svARB(index: GLuint; v: ptr GLshort)
- glDetachObjectARB nodesnim/thirdparty/opengl.html#glDetachObjectARB,GLhandleArb,GLhandleArb opengl: glDetachObjectARB(containerObj: GLhandleArb; attachedObj: GLhandleArb)
- glCompressedTexImage3D nodesnim/thirdparty/opengl.html#glCompressedTexImage3D,GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,pointer opengl: glCompressedTexImage3D(target: GLenum; level: GLint; internalformat: GLenum;\n width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint;\n imageSize: GLsizei; data: pointer)
- glBlendFuncSeparate nodesnim/thirdparty/opengl.html#glBlendFuncSeparate,GLenum,GLenum,GLenum,GLenum opengl: glBlendFuncSeparate(sfactorRgb: GLenum; dfactorRgb: GLenum; sfactorAlpha: GLenum;\n dfactorAlpha: GLenum)
- glExecuteProgramNV nodesnim/thirdparty/opengl.html#glExecuteProgramNV,GLenum,GLuint,ptr.GLfloat opengl: glExecuteProgramNV(target: GLenum; id: GLuint; params: ptr GLfloat)
- glAttachObjectARB nodesnim/thirdparty/opengl.html#glAttachObjectARB,GLhandleArb,GLhandleArb opengl: glAttachObjectARB(containerObj: GLhandleArb; obj: GLhandleArb)
- glCompressedTexSubImage1D nodesnim/thirdparty/opengl.html#glCompressedTexSubImage1D,GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedTexSubImage1D(target: GLenum; level: GLint; xoffset: GLint;\n width: GLsizei; format: GLenum; imageSize: GLsizei;\n data: pointer)
- glProgramUniform4iv nodesnim/thirdparty/opengl.html#glProgramUniform4iv,GLuint,GLint,GLsizei,ptr.GLint opengl: glProgramUniform4iv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLint)
- glVertexAttrib3sv nodesnim/thirdparty/opengl.html#glVertexAttrib3sv,GLuint,ptr.GLshort opengl: glVertexAttrib3sv(index: GLuint; v: ptr GLshort)
- glTexCoord3bvOES nodesnim/thirdparty/opengl.html#glTexCoord3bvOES,ptr.GLbyte opengl: glTexCoord3bvOES(coords: ptr GLbyte)
- glGenTexturesEXT nodesnim/thirdparty/opengl.html#glGenTexturesEXT,GLsizei,ptr.GLuint opengl: glGenTexturesEXT(n: GLsizei; textures: ptr GLuint)
- glColor4f nodesnim/thirdparty/opengl.html#glColor4f,GLfloat,GLfloat,GLfloat,GLfloat opengl: glColor4f(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat)
- glGetFramebufferAttachmentParameterivOES nodesnim/thirdparty/opengl.html#glGetFramebufferAttachmentParameterivOES,GLenum,GLenum,GLenum,ptr.GLint opengl: glGetFramebufferAttachmentParameterivOES(target: GLenum; attachment: GLenum;\n pname: GLenum; params: ptr GLint)
- glClearColor nodesnim/thirdparty/opengl.html#glClearColor,GLfloat,GLfloat,GLfloat,GLfloat opengl: glClearColor(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat)
- glNamedProgramLocalParametersI4ivEXT nodesnim/thirdparty/opengl.html#glNamedProgramLocalParametersI4ivEXT,GLuint,GLenum,GLuint,GLsizei,ptr.GLint opengl: glNamedProgramLocalParametersI4ivEXT(program: GLuint; target: GLenum; index: GLuint;\n count: GLsizei; params: ptr GLint)
- glMakeImageHandleNonResidentARB nodesnim/thirdparty/opengl.html#glMakeImageHandleNonResidentARB,GLuint64 opengl: glMakeImageHandleNonResidentARB(handle: GLuint64)
- glGenRenderbuffers nodesnim/thirdparty/opengl.html#glGenRenderbuffers,GLsizei,ptr.GLuint opengl: glGenRenderbuffers(n: GLsizei; renderbuffers: ptr GLuint)
- glVertexAttribL1ui64vARB nodesnim/thirdparty/opengl.html#glVertexAttribL1ui64vARB,GLuint,ptr.GLuint64EXT opengl: glVertexAttribL1ui64vARB(index: GLuint; v: ptr GLuint64EXT)
- glBindFramebufferEXT nodesnim/thirdparty/opengl.html#glBindFramebufferEXT,GLenum,GLuint opengl: glBindFramebufferEXT(target: GLenum; framebuffer: GLuint)
- glProgramUniform2dEXT nodesnim/thirdparty/opengl.html#glProgramUniform2dEXT,GLuint,GLint,GLdouble,GLdouble opengl: glProgramUniform2dEXT(program: GLuint; location: GLint; x: GLdouble; y: GLdouble)
- glCompressedMultiTexImage2DEXT nodesnim/thirdparty/opengl.html#glCompressedMultiTexImage2DEXT,GLenum,GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,pointer opengl: glCompressedMultiTexImage2DEXT(texunit: GLenum; target: GLenum; level: GLint;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei; border: GLint; imageSize: GLsizei;\n bits: pointer)
- glDeleteSyncAPPLE nodesnim/thirdparty/opengl.html#glDeleteSyncAPPLE,GLsync opengl: glDeleteSyncAPPLE(sync: GLsync)
- glDebugMessageInsertAMD nodesnim/thirdparty/opengl.html#glDebugMessageInsertAMD,GLenum,GLenum,GLuint,GLsizei,cstring opengl: glDebugMessageInsertAMD(category: GLenum; severity: GLenum; id: GLuint;\n length: GLsizei; buf: cstring)
- glSecondaryColorPointerEXT nodesnim/thirdparty/opengl.html#glSecondaryColorPointerEXT,GLint,GLenum,GLsizei,pointer opengl: glSecondaryColorPointerEXT(size: GLint; `type`: GLenum; stride: GLsizei;\n `pointer`: pointer)
- glTextureImage2DMultisampleNV nodesnim/thirdparty/opengl.html#glTextureImage2DMultisampleNV,GLuint,GLenum,GLsizei,GLint,GLsizei,GLsizei,GLboolean opengl: glTextureImage2DMultisampleNV(texture: GLuint; target: GLenum; samples: GLsizei;\n internalFormat: GLint; width: GLsizei;\n height: GLsizei; fixedSampleLocations: GLboolean)
- glBeginFragmentShaderATI nodesnim/thirdparty/opengl.html#glBeginFragmentShaderATI opengl: glBeginFragmentShaderATI()
- glClearDepth nodesnim/thirdparty/opengl.html#glClearDepth,GLdouble opengl: glClearDepth(depth: GLdouble)
- glBindTextures nodesnim/thirdparty/opengl.html#glBindTextures,GLuint,GLsizei,ptr.GLuint opengl: glBindTextures(first: GLuint; count: GLsizei; textures: ptr GLuint)
- glEvalCoord1d nodesnim/thirdparty/opengl.html#glEvalCoord1d,GLdouble opengl: glEvalCoord1d(u: GLdouble)
- glSecondaryColor3b nodesnim/thirdparty/opengl.html#glSecondaryColor3b,GLbyte,GLbyte,GLbyte opengl: glSecondaryColor3b(red: GLbyte; green: GLbyte; blue: GLbyte)
- glExtGetTexSubImageQCOM nodesnim/thirdparty/opengl.html#glExtGetTexSubImageQCOM,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glExtGetTexSubImageQCOM(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; width: GLsizei; height: GLsizei;\n depth: GLsizei; format: GLenum; `type`: GLenum;\n texels: pointer)
- glClearColorIiEXT nodesnim/thirdparty/opengl.html#glClearColorIiEXT,GLint,GLint,GLint,GLint opengl: glClearColorIiEXT(red: GLint; green: GLint; blue: GLint; alpha: GLint)
- glVertex2xOES nodesnim/thirdparty/opengl.html#glVertex2xOES,GLfixed opengl: glVertex2xOES(x: GLfixed)
- glVertexAttrib2s nodesnim/thirdparty/opengl.html#glVertexAttrib2s,GLuint,GLshort,GLshort opengl: glVertexAttrib2s(index: GLuint; x: GLshort; y: GLshort)
- glUniformHandleui64vARB nodesnim/thirdparty/opengl.html#glUniformHandleui64vARB,GLint,GLsizei,ptr.GLuint64 opengl: glUniformHandleui64vARB(location: GLint; count: GLsizei; value: ptr GLuint64)
- glAreTexturesResidentEXT nodesnim/thirdparty/opengl.html#glAreTexturesResidentEXT,GLsizei,ptr.GLuint,ptr.GLboolean opengl: glAreTexturesResidentEXT(n: GLsizei; textures: ptr GLuint; residences: ptr GLboolean): GLboolean
- glDrawElementsInstancedBaseInstance nodesnim/thirdparty/opengl.html#glDrawElementsInstancedBaseInstance,GLenum,GLsizei,GLenum,ptr.pointer,GLsizei,GLuint opengl: glDrawElementsInstancedBaseInstance(mode: GLenum; count: GLsizei; `type`: GLenum;\n indices: ptr pointer; instancecount: GLsizei;\n baseinstance: GLuint)
- glGetString nodesnim/thirdparty/opengl.html#glGetString,GLenum opengl: glGetString(name: GLenum): ptr GLubyte
- glDrawTransformFeedbackStream nodesnim/thirdparty/opengl.html#glDrawTransformFeedbackStream,GLenum,GLuint,GLuint opengl: glDrawTransformFeedbackStream(mode: GLenum; id: GLuint; stream: GLuint)
- glSecondaryColor3uiv nodesnim/thirdparty/opengl.html#glSecondaryColor3uiv,ptr.GLuint opengl: glSecondaryColor3uiv(v: ptr GLuint)
- glNamedFramebufferParameteriEXT nodesnim/thirdparty/opengl.html#glNamedFramebufferParameteriEXT,GLuint,GLenum,GLint opengl: glNamedFramebufferParameteriEXT(framebuffer: GLuint; pname: GLenum; param: GLint)
- glVertexAttrib4hvNV nodesnim/thirdparty/opengl.html#glVertexAttrib4hvNV,GLuint,ptr.GLhalfNv opengl: glVertexAttrib4hvNV(index: GLuint; v: ptr GLhalfNv)
- glGetnUniformuivARB nodesnim/thirdparty/opengl.html#glGetnUniformuivARB,GLuint,GLint,GLsizei,ptr.GLuint opengl: glGetnUniformuivARB(program: GLuint; location: GLint; bufSize: GLsizei;\n params: ptr GLuint)
- glProgramUniform4ui nodesnim/thirdparty/opengl.html#glProgramUniform4ui,GLuint,GLint,GLuint,GLuint,GLuint,GLuint opengl: glProgramUniform4ui(program: GLuint; location: GLint; v0: GLuint; v1: GLuint;\n v2: GLuint; v3: GLuint)
- glPointParameterxvOES nodesnim/thirdparty/opengl.html#glPointParameterxvOES,GLenum,ptr.GLfixed opengl: glPointParameterxvOES(pname: GLenum; params: ptr GLfixed)
- glIsEnabledi nodesnim/thirdparty/opengl.html#glIsEnabledi,GLenum,GLuint opengl: glIsEnabledi(target: GLenum; index: GLuint): GLboolean
- glColorPointerEXT nodesnim/thirdparty/opengl.html#glColorPointerEXT,GLint,GLenum,GLsizei,GLsizei,pointer opengl: glColorPointerEXT(size: GLint; `type`: GLenum; stride: GLsizei; count: GLsizei;\n `pointer`: pointer)
- glFragmentLightModelfvSGIX nodesnim/thirdparty/opengl.html#glFragmentLightModelfvSGIX,GLenum,ptr.GLfloat opengl: glFragmentLightModelfvSGIX(pname: GLenum; params: ptr GLfloat)
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- glDeleteObjectARB nodesnim/thirdparty/opengl.html#glDeleteObjectARB,GLhandleArb opengl: glDeleteObjectARB(obj: GLhandleArb)
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- glProgramUniformMatrix2fvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2fvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix2fvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat)
- glGetPointerv nodesnim/thirdparty/opengl.html#glGetPointerv,GLenum,ptr.pointer opengl: glGetPointerv(pname: GLenum; params: ptr pointer)
- glWindowPos2dvMESA nodesnim/thirdparty/opengl.html#glWindowPos2dvMESA,ptr.GLdouble opengl: glWindowPos2dvMESA(v: ptr GLdouble)
- glTexImage2DMultisample nodesnim/thirdparty/opengl.html#glTexImage2DMultisample,GLenum,GLsizei,GLint,GLsizei,GLsizei,GLboolean opengl: glTexImage2DMultisample(target: GLenum; samples: GLsizei; internalformat: GLint;\n width: GLsizei; height: GLsizei;\n fixedsamplelocations: GLboolean)
- glGenFragmentShadersATI nodesnim/thirdparty/opengl.html#glGenFragmentShadersATI,GLuint opengl: glGenFragmentShadersATI(range: GLuint): GLuint
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- glCompressedTexImage1D nodesnim/thirdparty/opengl.html#glCompressedTexImage1D,GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,pointer opengl: glCompressedTexImage1D(target: GLenum; level: GLint; internalformat: GLenum;\n width: GLsizei; border: GLint; imageSize: GLsizei;\n data: pointer)
- glGetNamedBufferSubDataEXT nodesnim/thirdparty/opengl.html#glGetNamedBufferSubDataEXT,GLuint,GLintptr,GLsizeiptr,pointer opengl: glGetNamedBufferSubDataEXT(buffer: GLuint; offset: GLintptr; size: GLsizeiptr;\n data: pointer)
- glFinish nodesnim/thirdparty/opengl.html#glFinish opengl: glFinish()
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- glPointParameterx nodesnim/thirdparty/opengl.html#glPointParameterx,GLenum,GLfixed opengl: glPointParameterx(pname: GLenum; param: GLfixed)
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- glSecondaryColor3ubv nodesnim/thirdparty/opengl.html#glSecondaryColor3ubv,ptr.GLubyte opengl: glSecondaryColor3ubv(v: ptr GLubyte)
- glGetProgramLocalParameterIivNV nodesnim/thirdparty/opengl.html#glGetProgramLocalParameterIivNV,GLenum,GLuint,ptr.GLint opengl: glGetProgramLocalParameterIivNV(target: GLenum; index: GLuint; params: ptr GLint)
- glDeleteProgramPipelinesEXT nodesnim/thirdparty/opengl.html#glDeleteProgramPipelinesEXT,GLsizei,ptr.GLuint opengl: glDeleteProgramPipelinesEXT(n: GLsizei; pipelines: ptr GLuint)
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- glGetColorTableParameterfvSGI nodesnim/thirdparty/opengl.html#glGetColorTableParameterfvSGI,GLenum,GLenum,ptr.GLfloat opengl: glGetColorTableParameterfvSGI(target: GLenum; pname: GLenum; params: ptr GLfloat)
- glGetFloati_v nodesnim/thirdparty/opengl.html#glGetFloati_v,GLenum,GLuint,ptr.GLfloat opengl: glGetFloati_v(target: GLenum; index: GLuint; data: ptr GLfloat)
- glGenBuffers nodesnim/thirdparty/opengl.html#glGenBuffers,GLsizei,ptr.GLuint opengl: glGenBuffers(n: GLsizei; buffers: ptr GLuint)
- glNormal3b nodesnim/thirdparty/opengl.html#glNormal3b,GLbyte,GLbyte,GLbyte opengl: glNormal3b(nx: GLbyte; ny: GLbyte; nz: GLbyte)
- glDrawArraysInstancedARB nodesnim/thirdparty/opengl.html#glDrawArraysInstancedARB,GLenum,GLint,GLsizei,GLsizei opengl: glDrawArraysInstancedARB(mode: GLenum; first: GLint; count: GLsizei;\n primcount: GLsizei)
- glTexStorage2DMultisample nodesnim/thirdparty/opengl.html#glTexStorage2DMultisample,GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLboolean opengl: glTexStorage2DMultisample(target: GLenum; samples: GLsizei; internalformat: GLenum;\n width: GLsizei; height: GLsizei;\n fixedsamplelocations: GLboolean)
- glGetVariantIntegervEXT nodesnim/thirdparty/opengl.html#glGetVariantIntegervEXT,GLuint,GLenum,ptr.GLint opengl: glGetVariantIntegervEXT(id: GLuint; value: GLenum; data: ptr GLint)
- glColor3ubv nodesnim/thirdparty/opengl.html#glColor3ubv,ptr.GLubyte opengl: glColor3ubv(v: ptr GLubyte)
- glVertexAttribP4uiv nodesnim/thirdparty/opengl.html#glVertexAttribP4uiv,GLuint,GLenum,GLboolean,ptr.GLuint opengl: glVertexAttribP4uiv(index: GLuint; `type`: GLenum; normalized: GLboolean;\n value: ptr GLuint)
- glProgramUniform2ivEXT nodesnim/thirdparty/opengl.html#glProgramUniform2ivEXT,GLuint,GLint,GLsizei,ptr.GLint opengl: glProgramUniform2ivEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLint)
- glVertexStream4dATI nodesnim/thirdparty/opengl.html#glVertexStream4dATI,GLenum,GLdouble,GLdouble,GLdouble,GLdouble opengl: glVertexStream4dATI(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
- glVertexAttribL2ui64NV nodesnim/thirdparty/opengl.html#glVertexAttribL2ui64NV,GLuint,GLuint64EXT,GLuint64EXT opengl: glVertexAttribL2ui64NV(index: GLuint; x: GLuint64EXT; y: GLuint64EXT)
- glSecondaryColor3bEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3bEXT,GLbyte,GLbyte,GLbyte opengl: glSecondaryColor3bEXT(red: GLbyte; green: GLbyte; blue: GLbyte)
- glGetBufferPointervOES nodesnim/thirdparty/opengl.html#glGetBufferPointervOES,GLenum,GLenum,ptr.pointer opengl: glGetBufferPointervOES(target: GLenum; pname: GLenum; params: ptr pointer)
- glGetMaterialfv nodesnim/thirdparty/opengl.html#glGetMaterialfv,GLenum,GLenum,ptr.GLfloat opengl: glGetMaterialfv(face: GLenum; pname: GLenum; params: ptr GLfloat)
- glVertexStream3sATI nodesnim/thirdparty/opengl.html#glVertexStream3sATI,GLenum,GLshort,GLshort,GLshort opengl: glVertexStream3sATI(stream: GLenum; x: GLshort; y: GLshort; z: GLshort)
- glUniform1i nodesnim/thirdparty/opengl.html#glUniform1i,GLint,GLint opengl: glUniform1i(location: GLint; v0: GLint)
- glVertexAttribL2d nodesnim/thirdparty/opengl.html#glVertexAttribL2d,GLuint,GLdouble,GLdouble opengl: glVertexAttribL2d(index: GLuint; x: GLdouble; y: GLdouble)
- glTestObjectAPPLE nodesnim/thirdparty/opengl.html#glTestObjectAPPLE,GLenum,GLuint opengl: glTestObjectAPPLE(`object`: GLenum; name: GLuint): GLboolean
- glGetTransformFeedbackVarying nodesnim/thirdparty/opengl.html#glGetTransformFeedbackVarying,GLuint,GLuint,GLsizei,ptr.GLsizei,ptr.GLsizei,ptr.GLenum,cstring opengl: glGetTransformFeedbackVarying(program: GLuint; index: GLuint; bufSize: GLsizei;\n length: ptr GLsizei; size: ptr GLsizei;\n `type`: ptr GLenum; name: cstring)
- glFramebufferRenderbufferOES nodesnim/thirdparty/opengl.html#glFramebufferRenderbufferOES,GLenum,GLenum,GLenum,GLuint opengl: glFramebufferRenderbufferOES(target: GLenum; attachment: GLenum;\n renderbuffertarget: GLenum; renderbuffer: GLuint)
- glVertexStream3iATI nodesnim/thirdparty/opengl.html#glVertexStream3iATI,GLenum,GLint,GLint,GLint opengl: glVertexStream3iATI(stream: GLenum; x: GLint; y: GLint; z: GLint)
- glMakeTextureHandleNonResidentNV nodesnim/thirdparty/opengl.html#glMakeTextureHandleNonResidentNV,GLuint64 opengl: glMakeTextureHandleNonResidentNV(handle: GLuint64)
- glVertexAttrib4fvNV nodesnim/thirdparty/opengl.html#glVertexAttrib4fvNV,GLuint,ptr.GLfloat opengl: glVertexAttrib4fvNV(index: GLuint; v: ptr GLfloat)
- glArrayElement nodesnim/thirdparty/opengl.html#glArrayElement,GLint opengl: glArrayElement(i: GLint)
- glClearBufferData nodesnim/thirdparty/opengl.html#glClearBufferData,GLenum,GLenum,GLenum,GLenum,ptr.pointer opengl: glClearBufferData(target: GLenum; internalformat: GLenum; format: GLenum;\n `type`: GLenum; data: ptr pointer)
- glSecondaryColor3usEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3usEXT,GLushort,GLushort,GLushort opengl: glSecondaryColor3usEXT(red: GLushort; green: GLushort; blue: GLushort)
- glRenderbufferStorageMultisample nodesnim/thirdparty/opengl.html#glRenderbufferStorageMultisample,GLenum,GLsizei,GLenum,GLsizei,GLsizei opengl: glRenderbufferStorageMultisample(target: GLenum; samples: GLsizei;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei)
- glTexCoord2xvOES nodesnim/thirdparty/opengl.html#glTexCoord2xvOES,ptr.GLfixed opengl: glTexCoord2xvOES(coords: ptr GLfixed)
- glWindowPos3f nodesnim/thirdparty/opengl.html#glWindowPos3f,GLfloat,GLfloat,GLfloat opengl: glWindowPos3f(x: GLfloat; y: GLfloat; z: GLfloat)
- glTangent3svEXT nodesnim/thirdparty/opengl.html#glTangent3svEXT,ptr.GLshort opengl: glTangent3svEXT(v: ptr GLshort)
- glPointParameterf nodesnim/thirdparty/opengl.html#glPointParameterf,GLenum,GLfloat opengl: glPointParameterf(pname: GLenum; param: GLfloat)
- glVertexAttribI4uivEXT nodesnim/thirdparty/opengl.html#glVertexAttribI4uivEXT,GLuint,ptr.GLuint opengl: glVertexAttribI4uivEXT(index: GLuint; v: ptr GLuint)
- glColorTableParameteriv nodesnim/thirdparty/opengl.html#glColorTableParameteriv,GLenum,GLenum,ptr.GLint opengl: glColorTableParameteriv(target: GLenum; pname: GLenum; params: ptr GLint)
- glMatrixMultdEXT nodesnim/thirdparty/opengl.html#glMatrixMultdEXT,GLenum,ptr.GLdouble opengl: glMatrixMultdEXT(mode: GLenum; m: ptr GLdouble)
- glUseProgramStages nodesnim/thirdparty/opengl.html#glUseProgramStages,GLuint,GLbitfield,GLuint opengl: glUseProgramStages(pipeline: GLuint; stages: GLbitfield; program: GLuint)
- glVertexStream4sATI nodesnim/thirdparty/opengl.html#glVertexStream4sATI,GLenum,GLshort,GLshort,GLshort,GLshort opengl: glVertexStream4sATI(stream: GLenum; x: GLshort; y: GLshort; z: GLshort; w: GLshort)
- glDrawElementsInstancedNV nodesnim/thirdparty/opengl.html#glDrawElementsInstancedNV,GLenum,GLsizei,GLenum,pointer,GLsizei opengl: glDrawElementsInstancedNV(mode: GLenum; count: GLsizei; `type`: GLenum;\n indices: pointer; primcount: GLsizei)
- glUniform3d nodesnim/thirdparty/opengl.html#glUniform3d,GLint,GLdouble,GLdouble,GLdouble opengl: glUniform3d(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble)
- glDebugMessageControlARB nodesnim/thirdparty/opengl.html#glDebugMessageControlARB,GLenum,GLenum,GLenum,GLsizei,ptr.GLuint,GLboolean opengl: glDebugMessageControlARB(source: GLenum; `type`: GLenum; severity: GLenum;\n count: GLsizei; ids: ptr GLuint; enabled: GLboolean)
- glVertexAttribs3svNV nodesnim/thirdparty/opengl.html#glVertexAttribs3svNV,GLuint,GLsizei,ptr.GLshort opengl: glVertexAttribs3svNV(index: GLuint; count: GLsizei; v: ptr GLshort)
- glElementPointerATI nodesnim/thirdparty/opengl.html#glElementPointerATI,GLenum,pointer opengl: glElementPointerATI(`type`: GLenum; `pointer`: pointer)
- glColor4fNormal3fVertex3fvSUN nodesnim/thirdparty/opengl.html#glColor4fNormal3fVertex3fvSUN,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat opengl: glColor4fNormal3fVertex3fvSUN(c: ptr GLfloat; n: ptr GLfloat; v: ptr GLfloat)
- glGetPerfMonitorCountersAMD nodesnim/thirdparty/opengl.html#glGetPerfMonitorCountersAMD,GLuint,ptr.GLint,ptr.GLint,GLsizei,ptr.GLuint opengl: glGetPerfMonitorCountersAMD(group: GLuint; numCounters: ptr GLint;\n maxActiveCounters: ptr GLint; counterSize: GLsizei;\n counters: ptr GLuint)
- glDispatchCompute nodesnim/thirdparty/opengl.html#glDispatchCompute,GLuint,GLuint,GLuint opengl: glDispatchCompute(num_groups_x: GLuint; num_groups_y: GLuint; num_groups_z: GLuint)
- glVertexAttribDivisorNV nodesnim/thirdparty/opengl.html#glVertexAttribDivisorNV,GLuint,GLuint opengl: glVertexAttribDivisorNV(index: GLuint; divisor: GLuint)
- glProgramUniform3uiEXT nodesnim/thirdparty/opengl.html#glProgramUniform3uiEXT,GLuint,GLint,GLuint,GLuint,GLuint opengl: glProgramUniform3uiEXT(program: GLuint; location: GLint; v0: GLuint; v1: GLuint;\n v2: GLuint)
- glRenderbufferStorageMultisampleNV nodesnim/thirdparty/opengl.html#glRenderbufferStorageMultisampleNV,GLenum,GLsizei,GLenum,GLsizei,GLsizei opengl: glRenderbufferStorageMultisampleNV(target: GLenum; samples: GLsizei;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei)
- glBinormalPointerEXT nodesnim/thirdparty/opengl.html#glBinormalPointerEXT,GLenum,GLsizei,pointer opengl: glBinormalPointerEXT(`type`: GLenum; stride: GLsizei; `pointer`: pointer)
- glRectxvOES nodesnim/thirdparty/opengl.html#glRectxvOES,ptr.GLfixed,ptr.GLfixed opengl: glRectxvOES(v1: ptr GLfixed; v2: ptr GLfixed)
- glGenVertexArraysOES nodesnim/thirdparty/opengl.html#glGenVertexArraysOES,GLsizei,ptr.GLuint opengl: glGenVertexArraysOES(n: GLsizei; arrays: ptr GLuint)
- glDebugMessageControlKHR nodesnim/thirdparty/opengl.html#glDebugMessageControlKHR,GLenum,GLenum,GLenum,GLsizei,ptr.GLuint,GLboolean opengl: glDebugMessageControlKHR(source: GLenum; `type`: GLenum; severity: GLenum;\n count: GLsizei; ids: ptr GLuint; enabled: GLboolean)
- glProgramUniform1uiEXT nodesnim/thirdparty/opengl.html#glProgramUniform1uiEXT,GLuint,GLint,GLuint opengl: glProgramUniform1uiEXT(program: GLuint; location: GLint; v0: GLuint)
- glPixelTransferi nodesnim/thirdparty/opengl.html#glPixelTransferi,GLenum,GLint opengl: glPixelTransferi(pname: GLenum; param: GLint)
- glIsPointInFillPathNV nodesnim/thirdparty/opengl.html#glIsPointInFillPathNV,GLuint,GLuint,GLfloat,GLfloat opengl: glIsPointInFillPathNV(path: GLuint; mask: GLuint; x: GLfloat; y: GLfloat): GLboolean
- glVertexBindingDivisor nodesnim/thirdparty/opengl.html#glVertexBindingDivisor,GLuint,GLuint opengl: glVertexBindingDivisor(bindingindex: GLuint; divisor: GLuint)
- glGetVertexAttribLui64vARB nodesnim/thirdparty/opengl.html#glGetVertexAttribLui64vARB,GLuint,GLenum,ptr.GLuint64EXT opengl: glGetVertexAttribLui64vARB(index: GLuint; pname: GLenum; params: ptr GLuint64EXT)
- glProgramUniformMatrix3dvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix3dvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix3dvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble)
- glDrawBuffer nodesnim/thirdparty/opengl.html#glDrawBuffer,GLenum opengl: glDrawBuffer(mode: GLenum)
- glMultiTexCoord1sARB nodesnim/thirdparty/opengl.html#glMultiTexCoord1sARB,GLenum,GLshort opengl: glMultiTexCoord1sARB(target: GLenum; s: GLshort)
- glSeparableFilter2DEXT nodesnim/thirdparty/opengl.html#glSeparableFilter2DEXT,GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,pointer,pointer opengl: glSeparableFilter2DEXT(target: GLenum; internalformat: GLenum; width: GLsizei;\n height: GLsizei; format: GLenum; `type`: GLenum; row: pointer;\n column: pointer)
- glTangent3bvEXT nodesnim/thirdparty/opengl.html#glTangent3bvEXT,ptr.GLbyte opengl: glTangent3bvEXT(v: ptr GLbyte)
- glTexParameterIuiv nodesnim/thirdparty/opengl.html#glTexParameterIuiv,GLenum,GLenum,ptr.GLuint opengl: glTexParameterIuiv(target: GLenum; pname: GLenum; params: ptr GLuint)
- glVertexAttribL4i64NV nodesnim/thirdparty/opengl.html#glVertexAttribL4i64NV,GLuint,GLint64EXT,GLint64EXT,GLint64EXT,GLint64EXT opengl: glVertexAttribL4i64NV(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT;\n w: GLint64EXT)
- glDebugMessageCallbackARB nodesnim/thirdparty/opengl.html#glDebugMessageCallbackARB,GLdebugProcArb,ptr.pointer opengl: glDebugMessageCallbackARB(callback: GLdebugProcArb; userParam: ptr pointer)
- glMultiTexCoordP1uiv nodesnim/thirdparty/opengl.html#glMultiTexCoordP1uiv,GLenum,GLenum,ptr.GLuint opengl: glMultiTexCoordP1uiv(texture: GLenum; `type`: GLenum; coords: ptr GLuint)
- glLabelObjectEXT nodesnim/thirdparty/opengl.html#glLabelObjectEXT,GLenum,GLuint,GLsizei,cstring opengl: glLabelObjectEXT(`type`: GLenum; `object`: GLuint; length: GLsizei; label: cstring)
- glGetnPolygonStippleARB nodesnim/thirdparty/opengl.html#glGetnPolygonStippleARB,GLsizei,ptr.GLubyte opengl: glGetnPolygonStippleARB(bufSize: GLsizei; pattern: ptr GLubyte)
- glTexCoord3xOES nodesnim/thirdparty/opengl.html#glTexCoord3xOES,GLfixed,GLfixed,GLfixed opengl: glTexCoord3xOES(s: GLfixed; t: GLfixed; r: GLfixed)
- glCopyPixels nodesnim/thirdparty/opengl.html#glCopyPixels,GLint,GLint,GLsizei,GLsizei,GLenum opengl: glCopyPixels(x: GLint; y: GLint; width: GLsizei; height: GLsizei; `type`: GLenum)
- glGetnUniformfvEXT nodesnim/thirdparty/opengl.html#glGetnUniformfvEXT,GLuint,GLint,GLsizei,ptr.GLfloat opengl: glGetnUniformfvEXT(program: GLuint; location: GLint; bufSize: GLsizei;\n params: ptr GLfloat)
- glColorMaski nodesnim/thirdparty/opengl.html#glColorMaski,GLuint,GLboolean,GLboolean,GLboolean,GLboolean opengl: glColorMaski(index: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean)
- glRasterPos2fv nodesnim/thirdparty/opengl.html#glRasterPos2fv,ptr.GLfloat opengl: glRasterPos2fv(v: ptr GLfloat)
- glBindBuffersBase nodesnim/thirdparty/opengl.html#glBindBuffersBase,GLenum,GLuint,GLsizei,ptr.GLuint opengl: glBindBuffersBase(target: GLenum; first: GLuint; count: GLsizei; buffers: ptr GLuint)
- glSpriteParameterfvSGIX nodesnim/thirdparty/opengl.html#glSpriteParameterfvSGIX,GLenum,ptr.GLfloat opengl: glSpriteParameterfvSGIX(pname: GLenum; params: ptr GLfloat)
- glGetSyncivAPPLE nodesnim/thirdparty/opengl.html#glGetSyncivAPPLE,GLsync,GLenum,GLsizei,ptr.GLsizei,ptr.GLint opengl: glGetSyncivAPPLE(sync: GLsync; pname: GLenum; bufSize: GLsizei; length: ptr GLsizei;\n values: ptr GLint)
- glVertexAttribI3i nodesnim/thirdparty/opengl.html#glVertexAttribI3i,GLuint,GLint,GLint,GLint opengl: glVertexAttribI3i(index: GLuint; x: GLint; y: GLint; z: GLint)
- glPixelTransformParameteriEXT nodesnim/thirdparty/opengl.html#glPixelTransformParameteriEXT,GLenum,GLenum,GLint opengl: glPixelTransformParameteriEXT(target: GLenum; pname: GLenum; param: GLint)
- glMultiDrawArraysEXT nodesnim/thirdparty/opengl.html#glMultiDrawArraysEXT,GLenum,ptr.GLint,ptr.GLsizei,GLsizei opengl: glMultiDrawArraysEXT(mode: GLenum; first: ptr GLint; count: ptr GLsizei;\n primcount: GLsizei)
- glGetTextureHandleNV nodesnim/thirdparty/opengl.html#glGetTextureHandleNV,GLuint opengl: glGetTextureHandleNV(texture: GLuint): GLuint64
- glTexCoordP2ui nodesnim/thirdparty/opengl.html#glTexCoordP2ui,GLenum,GLuint opengl: glTexCoordP2ui(`type`: GLenum; coords: GLuint)
- glDeleteQueries nodesnim/thirdparty/opengl.html#glDeleteQueries,GLsizei,ptr.GLuint opengl: glDeleteQueries(n: GLsizei; ids: ptr GLuint)
- glGetVertexAttribArrayObjectivATI nodesnim/thirdparty/opengl.html#glGetVertexAttribArrayObjectivATI,GLuint,GLenum,ptr.GLint opengl: glGetVertexAttribArrayObjectivATI(index: GLuint; pname: GLenum; params: ptr GLint)
- glVertexArrayVertexBindingDivisorEXT nodesnim/thirdparty/opengl.html#glVertexArrayVertexBindingDivisorEXT,GLuint,GLuint,GLuint opengl: glVertexArrayVertexBindingDivisorEXT(vaobj: GLuint; bindingindex: GLuint;\n divisor: GLuint)
- glVertex3i nodesnim/thirdparty/opengl.html#glVertex3i,GLint,GLint,GLint opengl: glVertex3i(x: GLint; y: GLint; z: GLint)
- glBlendEquationSeparatei nodesnim/thirdparty/opengl.html#glBlendEquationSeparatei,GLuint,GLenum,GLenum opengl: glBlendEquationSeparatei(buf: GLuint; modeRgb: GLenum; modeAlpha: GLenum)
- glGetMapAttribParameterivNV nodesnim/thirdparty/opengl.html#glGetMapAttribParameterivNV,GLenum,GLuint,GLenum,ptr.GLint opengl: glGetMapAttribParameterivNV(target: GLenum; index: GLuint; pname: GLenum;\n params: ptr GLint)
- glGetVideoCaptureivNV nodesnim/thirdparty/opengl.html#glGetVideoCaptureivNV,GLuint,GLenum,ptr.GLint opengl: glGetVideoCaptureivNV(video_capture_slot: GLuint; pname: GLenum; params: ptr GLint)
- glFragmentMaterialfvSGIX nodesnim/thirdparty/opengl.html#glFragmentMaterialfvSGIX,GLenum,GLenum,ptr.GLfloat opengl: glFragmentMaterialfvSGIX(face: GLenum; pname: GLenum; params: ptr GLfloat)
- glEGLImageTargetTexture2DOES nodesnim/thirdparty/opengl.html#glEGLImageTargetTexture2DOES,GLenum,GLeglImageOES opengl: glEGLImageTargetTexture2DOES(target: GLenum; image: GLeglImageOES)
- glCopyImageSubDataNV nodesnim/thirdparty/opengl.html#glCopyImageSubDataNV,GLuint,GLenum,GLint,GLint,GLint,GLint,GLuint,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei opengl: glCopyImageSubDataNV(srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint;\n srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum;\n dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint;\n width: GLsizei; height: GLsizei; depth: GLsizei)
- glUniform2i nodesnim/thirdparty/opengl.html#glUniform2i,GLint,GLint,GLint opengl: glUniform2i(location: GLint; v0: GLint; v1: GLint)
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- glProgramEnvParameterI4uivNV nodesnim/thirdparty/opengl.html#glProgramEnvParameterI4uivNV,GLenum,GLuint,ptr.GLuint opengl: glProgramEnvParameterI4uivNV(target: GLenum; index: GLuint; params: ptr GLuint)
- glGetVertexAttribdvARB nodesnim/thirdparty/opengl.html#glGetVertexAttribdvARB,GLuint,GLenum,ptr.GLdouble opengl: glGetVertexAttribdvARB(index: GLuint; pname: GLenum; params: ptr GLdouble)
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- glGetColorTableParameterfv nodesnim/thirdparty/opengl.html#glGetColorTableParameterfv,GLenum,GLenum,ptr.GLfloat opengl: glGetColorTableParameterfv(target: GLenum; pname: GLenum; params: ptr GLfloat)
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- glGetConvolutionParameteriv nodesnim/thirdparty/opengl.html#glGetConvolutionParameteriv,GLenum,GLenum,ptr.GLint opengl: glGetConvolutionParameteriv(target: GLenum; pname: GLenum; params: ptr GLint)
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- glDisableDriverControlQCOM nodesnim/thirdparty/opengl.html#glDisableDriverControlQCOM,GLuint opengl: glDisableDriverControlQCOM(driverControl: GLuint)
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- glSamplerParameteriv nodesnim/thirdparty/opengl.html#glSamplerParameteriv,GLuint,GLenum,ptr.GLint opengl: glSamplerParameteriv(sampler: GLuint; pname: GLenum; param: ptr GLint)
- glTexEnvxOES nodesnim/thirdparty/opengl.html#glTexEnvxOES,GLenum,GLenum,GLfixed opengl: glTexEnvxOES(target: GLenum; pname: GLenum; param: GLfixed)
- glEndOcclusionQueryNV nodesnim/thirdparty/opengl.html#glEndOcclusionQueryNV opengl: glEndOcclusionQueryNV()
- glFlushMappedBufferRangeAPPLE nodesnim/thirdparty/opengl.html#glFlushMappedBufferRangeAPPLE,GLenum,GLintptr,GLsizeiptr opengl: glFlushMappedBufferRangeAPPLE(target: GLenum; offset: GLintptr; size: GLsizeiptr)
- glVertex4iv nodesnim/thirdparty/opengl.html#glVertex4iv,ptr.GLint opengl: glVertex4iv(v: ptr GLint)
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- glDisableIndexedEXT nodesnim/thirdparty/opengl.html#glDisableIndexedEXT,GLenum,GLuint opengl: glDisableIndexedEXT(target: GLenum; index: GLuint)
- glVertexAttribL1dEXT nodesnim/thirdparty/opengl.html#glVertexAttribL1dEXT,GLuint,GLdouble opengl: glVertexAttribL1dEXT(index: GLuint; x: GLdouble)
- glBeginPerfMonitorAMD nodesnim/thirdparty/opengl.html#glBeginPerfMonitorAMD,GLuint opengl: glBeginPerfMonitorAMD(monitor: GLuint)
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- glPrimitiveRestartIndex nodesnim/thirdparty/opengl.html#glPrimitiveRestartIndex,GLuint opengl: glPrimitiveRestartIndex(index: GLuint)
- glWindowPos2dv nodesnim/thirdparty/opengl.html#glWindowPos2dv,ptr.GLdouble opengl: glWindowPos2dv(v: ptr GLdouble)
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- glIsVariantEnabledEXT nodesnim/thirdparty/opengl.html#glIsVariantEnabledEXT,GLuint,GLenum opengl: glIsVariantEnabledEXT(id: GLuint; cap: GLenum): GLboolean
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- glClearNamedBufferDataEXT nodesnim/thirdparty/opengl.html#glClearNamedBufferDataEXT,GLuint,GLenum,GLenum,GLenum,ptr.pointer opengl: glClearNamedBufferDataEXT(buffer: GLuint; internalformat: GLenum; format: GLenum;\n `type`: GLenum; data: ptr pointer)
- glTextureRangeAPPLE nodesnim/thirdparty/opengl.html#glTextureRangeAPPLE,GLenum,GLsizei,pointer opengl: glTextureRangeAPPLE(target: GLenum; length: GLsizei; `pointer`: pointer)
- glTexCoord4bvOES nodesnim/thirdparty/opengl.html#glTexCoord4bvOES,ptr.GLbyte opengl: glTexCoord4bvOES(coords: ptr GLbyte)
- glRotated nodesnim/thirdparty/opengl.html#glRotated,GLdouble,GLdouble,GLdouble,GLdouble opengl: glRotated(angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble)
- glAccum nodesnim/thirdparty/opengl.html#glAccum,GLenum,GLfloat opengl: glAccum(op: GLenum; value: GLfloat)
- glVertex3d nodesnim/thirdparty/opengl.html#glVertex3d,GLdouble,GLdouble,GLdouble opengl: glVertex3d(x: GLdouble; y: GLdouble; z: GLdouble)
- glGetPathMetricRangeNV nodesnim/thirdparty/opengl.html#glGetPathMetricRangeNV,GLbitfield,GLuint,GLsizei,GLsizei,ptr.GLfloat opengl: glGetPathMetricRangeNV(metricQueryMask: GLbitfield; firstPathName: GLuint;\n numPaths: GLsizei; stride: GLsizei; metrics: ptr GLfloat)
- glUniform4d nodesnim/thirdparty/opengl.html#glUniform4d,GLint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glUniform4d(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
- glTextureSubImage2DEXT nodesnim/thirdparty/opengl.html#glTextureSubImage2DEXT,GLuint,GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glTextureSubImage2DEXT(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint;\n yoffset: GLint; width: GLsizei; height: GLsizei;\n format: GLenum; `type`: GLenum; pixels: pointer)
- glMultiTexCoord1iv nodesnim/thirdparty/opengl.html#glMultiTexCoord1iv,GLenum,ptr.GLint opengl: glMultiTexCoord1iv(target: GLenum; v: ptr GLint)
- glFogFuncSGIS nodesnim/thirdparty/opengl.html#glFogFuncSGIS,GLsizei,ptr.GLfloat opengl: glFogFuncSGIS(n: GLsizei; points: ptr GLfloat)
- glGetMaterialxOES nodesnim/thirdparty/opengl.html#glGetMaterialxOES,GLenum,GLenum,GLfixed opengl: glGetMaterialxOES(face: GLenum; pname: GLenum; param: GLfixed)
- glGlobalAlphaFactorbSUN nodesnim/thirdparty/opengl.html#glGlobalAlphaFactorbSUN,GLbyte opengl: glGlobalAlphaFactorbSUN(factor: GLbyte)
- glGetProgramLocalParameterdvARB nodesnim/thirdparty/opengl.html#glGetProgramLocalParameterdvARB,GLenum,GLuint,ptr.GLdouble opengl: glGetProgramLocalParameterdvARB(target: GLenum; index: GLuint; params: ptr GLdouble)
- glDeleteProgramsARB nodesnim/thirdparty/opengl.html#glDeleteProgramsARB,GLsizei,ptr.GLuint opengl: glDeleteProgramsARB(n: GLsizei; programs: ptr GLuint)
- glVertexStream1sATI nodesnim/thirdparty/opengl.html#glVertexStream1sATI,GLenum,GLshort opengl: glVertexStream1sATI(stream: GLenum; x: GLshort)
- glMatrixTranslatedEXT nodesnim/thirdparty/opengl.html#glMatrixTranslatedEXT,GLenum,GLdouble,GLdouble,GLdouble opengl: glMatrixTranslatedEXT(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble)
- glTexSubImage1D nodesnim/thirdparty/opengl.html#glTexSubImage1D,GLenum,GLint,GLint,GLsizei,GLenum,GLenum,pointer opengl: glTexSubImage1D(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei;\n format: GLenum; `type`: GLenum; pixels: pointer)
- glGetBufferSubData nodesnim/thirdparty/opengl.html#glGetBufferSubData,GLenum,GLintptr,GLsizeiptr,pointer opengl: glGetBufferSubData(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: pointer)
- glUniform4uiEXT nodesnim/thirdparty/opengl.html#glUniform4uiEXT,GLint,GLuint,GLuint,GLuint,GLuint opengl: glUniform4uiEXT(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint)
- glGetShaderiv nodesnim/thirdparty/opengl.html#glGetShaderiv,GLuint,GLenum,ptr.GLint opengl: glGetShaderiv(shader: GLuint; pname: GLenum; params: ptr GLint)
- glGetQueryIndexediv nodesnim/thirdparty/opengl.html#glGetQueryIndexediv,GLenum,GLuint,GLenum,ptr.GLint opengl: glGetQueryIndexediv(target: GLenum; index: GLuint; pname: GLenum; params: ptr GLint)
- glDebugMessageInsert nodesnim/thirdparty/opengl.html#glDebugMessageInsert,GLenum,GLenum,GLuint,GLenum,GLsizei,cstring opengl: glDebugMessageInsert(source: GLenum; `type`: GLenum; id: GLuint; severity: GLenum;\n length: GLsizei; buf: cstring)
- glVertexAttribs2dvNV nodesnim/thirdparty/opengl.html#glVertexAttribs2dvNV,GLuint,GLsizei,ptr.GLdouble opengl: glVertexAttribs2dvNV(index: GLuint; count: GLsizei; v: ptr GLdouble)
- glGetFixedvOES nodesnim/thirdparty/opengl.html#glGetFixedvOES,GLenum,ptr.GLfixed opengl: glGetFixedvOES(pname: GLenum; params: ptr GLfixed)
- glUniform2iv nodesnim/thirdparty/opengl.html#glUniform2iv,GLint,GLsizei,ptr.GLint opengl: glUniform2iv(location: GLint; count: GLsizei; value: ptr GLint)
- glTextureView nodesnim/thirdparty/opengl.html#glTextureView,GLuint,GLenum,GLuint,GLenum,GLuint,GLuint,GLuint,GLuint opengl: glTextureView(texture: GLuint; target: GLenum; origtexture: GLuint;\n internalformat: GLenum; minlevel: GLuint; numlevels: GLuint;\n minlayer: GLuint; numlayers: GLuint)
- glMultiTexCoord1xvOES nodesnim/thirdparty/opengl.html#glMultiTexCoord1xvOES,GLenum,ptr.GLfixed opengl: glMultiTexCoord1xvOES(texture: GLenum; coords: ptr GLfixed)
- glTexBufferRange nodesnim/thirdparty/opengl.html#glTexBufferRange,GLenum,GLenum,GLuint,GLintptr,GLsizeiptr opengl: glTexBufferRange(target: GLenum; internalformat: GLenum; buffer: GLuint;\n offset: GLintptr; size: GLsizeiptr)
- glMultiTexCoordPointerEXT nodesnim/thirdparty/opengl.html#glMultiTexCoordPointerEXT,GLenum,GLint,GLenum,GLsizei,pointer opengl: glMultiTexCoordPointerEXT(texunit: GLenum; size: GLint; `type`: GLenum;\n stride: GLsizei; `pointer`: pointer)
- glBlendColorxOES nodesnim/thirdparty/opengl.html#glBlendColorxOES,GLfixed,GLfixed,GLfixed,GLfixed opengl: glBlendColorxOES(red: GLfixed; green: GLfixed; blue: GLfixed; alpha: GLfixed)
- glReadPixels nodesnim/thirdparty/opengl.html#glReadPixels,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glReadPixels(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum;\n `type`: GLenum; pixels: pointer)
- glWindowPos3dARB nodesnim/thirdparty/opengl.html#glWindowPos3dARB,GLdouble,GLdouble,GLdouble opengl: glWindowPos3dARB(x: GLdouble; y: GLdouble; z: GLdouble)
- glPixelTexGenParameterivSGIS nodesnim/thirdparty/opengl.html#glPixelTexGenParameterivSGIS,GLenum,ptr.GLint opengl: glPixelTexGenParameterivSGIS(pname: GLenum; params: ptr GLint)
- glSecondaryColor3svEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3svEXT,ptr.GLshort opengl: glSecondaryColor3svEXT(v: ptr GLshort)
- glPopGroupMarkerEXT nodesnim/thirdparty/opengl.html#glPopGroupMarkerEXT opengl: glPopGroupMarkerEXT()
- glImportSyncEXT nodesnim/thirdparty/opengl.html#glImportSyncEXT,GLenum,GLintptr,GLbitfield opengl: glImportSyncEXT(external_sync_type: GLenum; external_sync: GLintptr;\n flags: GLbitfield): GLsync
- glVertexAttribLFormatNV nodesnim/thirdparty/opengl.html#glVertexAttribLFormatNV,GLuint,GLint,GLenum,GLsizei opengl: glVertexAttribLFormatNV(index: GLuint; size: GLint; `type`: GLenum; stride: GLsizei)
- glVertexAttrib2sNV nodesnim/thirdparty/opengl.html#glVertexAttrib2sNV,GLuint,GLshort,GLshort opengl: glVertexAttrib2sNV(index: GLuint; x: GLshort; y: GLshort)
- glGetIntegeri_v nodesnim/thirdparty/opengl.html#glGetIntegeri_v,GLenum,GLuint,ptr.GLint opengl: glGetIntegeri_v(target: GLenum; index: GLuint; data: ptr GLint)
- glProgramUniform3uiv nodesnim/thirdparty/opengl.html#glProgramUniform3uiv,GLuint,GLint,GLsizei,ptr.GLuint opengl: glProgramUniform3uiv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLuint)
- glGetActiveUniformBlockiv nodesnim/thirdparty/opengl.html#glGetActiveUniformBlockiv,GLuint,GLuint,GLenum,ptr.GLint opengl: glGetActiveUniformBlockiv(program: GLuint; uniformBlockIndex: GLuint; pname: GLenum;\n params: ptr GLint)
- glCreateShaderProgramv nodesnim/thirdparty/opengl.html#glCreateShaderProgramv,GLenum,GLsizei,cstringArray opengl: glCreateShaderProgramv(`type`: GLenum; count: GLsizei; strings: cstringArray): GLuint
- glUniform2fARB nodesnim/thirdparty/opengl.html#glUniform2fARB,GLint,GLfloat,GLfloat opengl: glUniform2fARB(location: GLint; v0: GLfloat; v1: GLfloat)
- glVertexStream4ivATI nodesnim/thirdparty/opengl.html#glVertexStream4ivATI,GLenum,ptr.GLint opengl: glVertexStream4ivATI(stream: GLenum; coords: ptr GLint)
- glNormalP3uiv nodesnim/thirdparty/opengl.html#glNormalP3uiv,GLenum,ptr.GLuint opengl: glNormalP3uiv(`type`: GLenum; coords: ptr GLuint)
- glVertexAttribLFormat nodesnim/thirdparty/opengl.html#glVertexAttribLFormat,GLuint,GLint,GLenum,GLuint opengl: glVertexAttribLFormat(attribindex: GLuint; size: GLint; `type`: GLenum;\n relativeoffset: GLuint)
- glTexCoord2bvOES nodesnim/thirdparty/opengl.html#glTexCoord2bvOES,ptr.GLbyte opengl: glTexCoord2bvOES(coords: ptr GLbyte)
- glGetActiveUniformName nodesnim/thirdparty/opengl.html#glGetActiveUniformName,GLuint,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetActiveUniformName(program: GLuint; uniformIndex: GLuint; bufSize: GLsizei;\n length: ptr GLsizei; uniformName: cstring)
- glTexCoord2sv nodesnim/thirdparty/opengl.html#glTexCoord2sv,ptr.GLshort opengl: glTexCoord2sv(v: ptr GLshort)
- glVertexAttrib2dNV nodesnim/thirdparty/opengl.html#glVertexAttrib2dNV,GLuint,GLdouble,GLdouble opengl: glVertexAttrib2dNV(index: GLuint; x: GLdouble; y: GLdouble)
- glGetFogFuncSGIS nodesnim/thirdparty/opengl.html#glGetFogFuncSGIS,ptr.GLfloat opengl: glGetFogFuncSGIS(points: ptr GLfloat)
- glSetFenceAPPLE nodesnim/thirdparty/opengl.html#glSetFenceAPPLE,GLuint opengl: glSetFenceAPPLE(fence: GLuint)
- glRasterPos2f nodesnim/thirdparty/opengl.html#glRasterPos2f,GLfloat,GLfloat opengl: glRasterPos2f(x: GLfloat; y: GLfloat)
- glVertexWeightPointerEXT nodesnim/thirdparty/opengl.html#glVertexWeightPointerEXT,GLint,GLenum,GLsizei,pointer opengl: glVertexWeightPointerEXT(size: GLint; `type`: GLenum; stride: GLsizei;\n `pointer`: pointer)
- glEndList nodesnim/thirdparty/opengl.html#glEndList opengl: glEndList()
- glVDPAUFiniNV nodesnim/thirdparty/opengl.html#glVDPAUFiniNV opengl: glVDPAUFiniNV()
- glTbufferMask3DFX nodesnim/thirdparty/opengl.html#glTbufferMask3DFX,GLuint opengl: glTbufferMask3DFX(mask: GLuint)
- glVertexP4ui nodesnim/thirdparty/opengl.html#glVertexP4ui,GLenum,GLuint opengl: glVertexP4ui(`type`: GLenum; value: GLuint)
- glTexEnviv nodesnim/thirdparty/opengl.html#glTexEnviv,GLenum,GLenum,ptr.GLint opengl: glTexEnviv(target: GLenum; pname: GLenum; params: ptr GLint)
- glColor4xOES nodesnim/thirdparty/opengl.html#glColor4xOES,GLfixed,GLfixed,GLfixed,GLfixed opengl: glColor4xOES(red: GLfixed; green: GLfixed; blue: GLfixed; alpha: GLfixed)
- glBlendEquationi nodesnim/thirdparty/opengl.html#glBlendEquationi,GLuint,GLenum opengl: glBlendEquationi(buf: GLuint; mode: GLenum)
- glLoadMatrixxOES nodesnim/thirdparty/opengl.html#glLoadMatrixxOES,ptr.GLfixed opengl: glLoadMatrixxOES(m: ptr GLfixed)
- glFogxOES nodesnim/thirdparty/opengl.html#glFogxOES,GLenum,GLfixed opengl: glFogxOES(pname: GLenum; param: GLfixed)
- glTexCoord4dv nodesnim/thirdparty/opengl.html#glTexCoord4dv,ptr.GLdouble opengl: glTexCoord4dv(v: ptr GLdouble)
- glFogCoordPointerListIBM nodesnim/thirdparty/opengl.html#glFogCoordPointerListIBM,GLenum,GLint,ptr.pointer,GLint opengl: glFogCoordPointerListIBM(`type`: GLenum; stride: GLint; `pointer`: ptr pointer;\n ptrstride: GLint)
- glGetPerfMonitorGroupsAMD nodesnim/thirdparty/opengl.html#glGetPerfMonitorGroupsAMD,ptr.GLint,GLsizei,ptr.GLuint opengl: glGetPerfMonitorGroupsAMD(numGroups: ptr GLint; groupsSize: GLsizei;\n groups: ptr GLuint)
- glVertex2hNV nodesnim/thirdparty/opengl.html#glVertex2hNV,GLhalfNv,GLhalfNv opengl: glVertex2hNV(x: GLhalfNv; y: GLhalfNv)
- glDeleteFragmentShaderATI nodesnim/thirdparty/opengl.html#glDeleteFragmentShaderATI,GLuint opengl: glDeleteFragmentShaderATI(id: GLuint)
- glGetSamplerParameterIiv nodesnim/thirdparty/opengl.html#glGetSamplerParameterIiv,GLuint,GLenum,ptr.GLint opengl: glGetSamplerParameterIiv(sampler: GLuint; pname: GLenum; params: ptr GLint)
- glUniform2fvARB nodesnim/thirdparty/opengl.html#glUniform2fvARB,GLint,GLsizei,ptr.GLfloat opengl: glUniform2fvARB(location: GLint; count: GLsizei; value: ptr GLfloat)
- glFogf nodesnim/thirdparty/opengl.html#glFogf,GLenum,GLfloat opengl: glFogf(pname: GLenum; param: GLfloat)
- glMultiTexCoord1iARB nodesnim/thirdparty/opengl.html#glMultiTexCoord1iARB,GLenum,GLint opengl: glMultiTexCoord1iARB(target: GLenum; s: GLint)
- glGetActiveUniformARB nodesnim/thirdparty/opengl.html#glGetActiveUniformARB,GLhandleArb,GLuint,GLsizei,ptr.GLsizei,ptr.GLint,ptr.GLenum,cstring opengl: glGetActiveUniformARB(programObj: GLhandleArb; index: GLuint; maxLength: GLsizei;\n length: ptr GLsizei; size: ptr GLint; `type`: ptr GLenum;\n name: cstring)
- glMapGrid1xOES nodesnim/thirdparty/opengl.html#glMapGrid1xOES,GLint,GLfixed,GLfixed opengl: glMapGrid1xOES(n: GLint; u1: GLfixed; u2: GLfixed)
- glIndexsv nodesnim/thirdparty/opengl.html#glIndexsv,ptr.GLshort opengl: glIndexsv(c: ptr GLshort)
- glFragmentMaterialfSGIX nodesnim/thirdparty/opengl.html#glFragmentMaterialfSGIX,GLenum,GLenum,GLfloat opengl: glFragmentMaterialfSGIX(face: GLenum; pname: GLenum; param: GLfloat)
- glBindTextureEXT nodesnim/thirdparty/opengl.html#glBindTextureEXT,GLenum,GLuint opengl: glBindTextureEXT(target: GLenum; texture: GLuint)
- glRectiv nodesnim/thirdparty/opengl.html#glRectiv,ptr.GLint,ptr.GLint opengl: glRectiv(v1: ptr GLint; v2: ptr GLint)
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- glShaderStorageBlockBinding nodesnim/thirdparty/opengl.html#glShaderStorageBlockBinding,GLuint,GLuint,GLuint opengl: glShaderStorageBlockBinding(program: GLuint; storageBlockIndex: GLuint;\n storageBlockBinding: GLuint)
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- glUniform4ivARB nodesnim/thirdparty/opengl.html#glUniform4ivARB,GLint,GLsizei,ptr.GLint opengl: glUniform4ivARB(location: GLint; count: GLsizei; value: ptr GLint)
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- glEnableIndexedEXT nodesnim/thirdparty/opengl.html#glEnableIndexedEXT,GLenum,GLuint opengl: glEnableIndexedEXT(target: GLenum; index: GLuint)
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- glVertexAttribI3iEXT nodesnim/thirdparty/opengl.html#glVertexAttribI3iEXT,GLuint,GLint,GLint,GLint opengl: glVertexAttribI3iEXT(index: GLuint; x: GLint; y: GLint; z: GLint)
- glUniform4uivEXT nodesnim/thirdparty/opengl.html#glUniform4uivEXT,GLint,GLsizei,ptr.GLuint opengl: glUniform4uivEXT(location: GLint; count: GLsizei; value: ptr GLuint)
- glGetUniformLocation nodesnim/thirdparty/opengl.html#glGetUniformLocation,GLuint,cstring opengl: glGetUniformLocation(program: GLuint; name: cstring): GLint
- glCurrentPaletteMatrixARB nodesnim/thirdparty/opengl.html#glCurrentPaletteMatrixARB,GLint opengl: glCurrentPaletteMatrixARB(index: GLint)
- glVertexAttribLPointerEXT nodesnim/thirdparty/opengl.html#glVertexAttribLPointerEXT,GLuint,GLint,GLenum,GLsizei,pointer opengl: glVertexAttribLPointerEXT(index: GLuint; size: GLint; `type`: GLenum; stride: GLsizei;\n `pointer`: pointer)
- glFogCoorddvEXT nodesnim/thirdparty/opengl.html#glFogCoorddvEXT,ptr.GLdouble opengl: glFogCoorddvEXT(coord: ptr GLdouble)
- glInitNames nodesnim/thirdparty/opengl.html#glInitNames opengl: glInitNames()
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- glNormal3fVertex3fvSUN nodesnim/thirdparty/opengl.html#glNormal3fVertex3fvSUN,ptr.GLfloat,ptr.GLfloat opengl: glNormal3fVertex3fvSUN(n: ptr GLfloat; v: ptr GLfloat)
- glTexCoord2iv nodesnim/thirdparty/opengl.html#glTexCoord2iv,ptr.GLint opengl: glTexCoord2iv(v: ptr GLint)
- glWindowPos3s nodesnim/thirdparty/opengl.html#glWindowPos3s,GLshort,GLshort,GLshort opengl: glWindowPos3s(x: GLshort; y: GLshort; z: GLshort)
- glProgramUniformMatrix3x4fv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix3x4fv,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix3x4fv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat)
- glVertexAttribP4ui nodesnim/thirdparty/opengl.html#glVertexAttribP4ui,GLuint,GLenum,GLboolean,GLuint opengl: glVertexAttribP4ui(index: GLuint; `type`: GLenum; normalized: GLboolean; value: GLuint)
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- glProgramLocalParameterI4iNV nodesnim/thirdparty/opengl.html#glProgramLocalParameterI4iNV,GLenum,GLuint,GLint,GLint,GLint,GLint opengl: glProgramLocalParameterI4iNV(target: GLenum; index: GLuint; x: GLint; y: GLint;\n z: GLint; w: GLint)
- glStencilMaskSeparate nodesnim/thirdparty/opengl.html#glStencilMaskSeparate,GLenum,GLuint opengl: glStencilMaskSeparate(face: GLenum; mask: GLuint)
- glClientWaitSync nodesnim/thirdparty/opengl.html#glClientWaitSync,GLsync,GLbitfield,GLuint64 opengl: glClientWaitSync(sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum
- glPolygonOffsetx nodesnim/thirdparty/opengl.html#glPolygonOffsetx,GLfixed,GLfixed opengl: glPolygonOffsetx(factor: GLfixed; units: GLfixed)
- glCreateProgramObjectARB nodesnim/thirdparty/opengl.html#glCreateProgramObjectARB opengl: glCreateProgramObjectARB(): GLhandleArb
- glClearColorIuiEXT nodesnim/thirdparty/opengl.html#glClearColorIuiEXT,GLuint,GLuint,GLuint,GLuint opengl: glClearColorIuiEXT(red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint)
- glDeleteTransformFeedbacksNV nodesnim/thirdparty/opengl.html#glDeleteTransformFeedbacksNV,GLsizei,ptr.GLuint opengl: glDeleteTransformFeedbacksNV(n: GLsizei; ids: ptr GLuint)
- glFramebufferDrawBuffersEXT nodesnim/thirdparty/opengl.html#glFramebufferDrawBuffersEXT,GLuint,GLsizei,ptr.GLenum opengl: glFramebufferDrawBuffersEXT(framebuffer: GLuint; n: GLsizei; bufs: ptr GLenum)
- glAreTexturesResident nodesnim/thirdparty/opengl.html#glAreTexturesResident,GLsizei,ptr.GLuint,ptr.GLboolean opengl: glAreTexturesResident(n: GLsizei; textures: ptr GLuint; residences: ptr GLboolean): GLboolean
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- glGetInvariantFloatvEXT nodesnim/thirdparty/opengl.html#glGetInvariantFloatvEXT,GLuint,GLenum,ptr.GLfloat opengl: glGetInvariantFloatvEXT(id: GLuint; value: GLenum; data: ptr GLfloat)
- glMultiTexCoord4d nodesnim/thirdparty/opengl.html#glMultiTexCoord4d,GLenum,GLdouble,GLdouble,GLdouble,GLdouble opengl: glMultiTexCoord4d(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble)
- glGetPixelTransformParameterfvEXT nodesnim/thirdparty/opengl.html#glGetPixelTransformParameterfvEXT,GLenum,GLenum,ptr.GLfloat opengl: glGetPixelTransformParameterfvEXT(target: GLenum; pname: GLenum; params: ptr GLfloat)
- glGetStringi nodesnim/thirdparty/opengl.html#glGetStringi,GLenum,GLuint opengl: glGetStringi(name: GLenum; index: GLuint): ptr GLubyte
- glMakeBufferNonResidentNV nodesnim/thirdparty/opengl.html#glMakeBufferNonResidentNV,GLenum opengl: glMakeBufferNonResidentNV(target: GLenum)
- glVertex4bOES nodesnim/thirdparty/opengl.html#glVertex4bOES,GLbyte,GLbyte,GLbyte opengl: glVertex4bOES(x: GLbyte; y: GLbyte; z: GLbyte)
- glGetObjectLabel nodesnim/thirdparty/opengl.html#glGetObjectLabel,GLenum,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetObjectLabel(identifier: GLenum; name: GLuint; bufSize: GLsizei;\n length: ptr GLsizei; label: cstring)
- glClipPlanexOES nodesnim/thirdparty/opengl.html#glClipPlanexOES,GLenum,ptr.GLfixed opengl: glClipPlanexOES(plane: GLenum; equation: ptr GLfixed)
- glElementPointerAPPLE nodesnim/thirdparty/opengl.html#glElementPointerAPPLE,GLenum,pointer opengl: glElementPointerAPPLE(`type`: GLenum; `pointer`: pointer)
- glIsAsyncMarkerSGIX nodesnim/thirdparty/opengl.html#glIsAsyncMarkerSGIX,GLuint opengl: glIsAsyncMarkerSGIX(marker: GLuint): GLboolean
- glUseShaderProgramEXT nodesnim/thirdparty/opengl.html#glUseShaderProgramEXT,GLenum,GLuint opengl: glUseShaderProgramEXT(`type`: GLenum; program: GLuint)
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- glIsTransformFeedback nodesnim/thirdparty/opengl.html#glIsTransformFeedback,GLuint opengl: glIsTransformFeedback(id: GLuint): GLboolean
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- glGetTexGeniv nodesnim/thirdparty/opengl.html#glGetTexGeniv,GLenum,GLenum,ptr.GLint opengl: glGetTexGeniv(coord: GLenum; pname: GLenum; params: ptr GLint)
- glBeginQueryEXT nodesnim/thirdparty/opengl.html#glBeginQueryEXT,GLenum,GLuint opengl: glBeginQueryEXT(target: GLenum; id: GLuint)
- glUniform1uiEXT nodesnim/thirdparty/opengl.html#glUniform1uiEXT,GLint,GLuint opengl: glUniform1uiEXT(location: GLint; v0: GLuint)
- glProgramUniform3fvEXT nodesnim/thirdparty/opengl.html#glProgramUniform3fvEXT,GLuint,GLint,GLsizei,ptr.GLfloat opengl: glProgramUniform3fvEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLfloat)
- glGetVideoi64vNV nodesnim/thirdparty/opengl.html#glGetVideoi64vNV,GLuint,GLenum,ptr.GLint64EXT opengl: glGetVideoi64vNV(video_slot: GLuint; pname: GLenum; params: ptr GLint64EXT)
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- glSecondaryColor3uiEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3uiEXT,GLuint,GLuint,GLuint opengl: glSecondaryColor3uiEXT(red: GLuint; green: GLuint; blue: GLuint)
- glPathStencilFuncNV nodesnim/thirdparty/opengl.html#glPathStencilFuncNV,GLenum,GLint,GLuint opengl: glPathStencilFuncNV(fun: GLenum; `ref`: GLint; mask: GLuint)
- glVertexAttribP1ui nodesnim/thirdparty/opengl.html#glVertexAttribP1ui,GLuint,GLenum,GLboolean,GLuint opengl: glVertexAttribP1ui(index: GLuint; `type`: GLenum; normalized: GLboolean; value: GLuint)
- glStencilFillPathInstancedNV nodesnim/thirdparty/opengl.html#glStencilFillPathInstancedNV,GLsizei,GLenum,pointer,GLuint,GLenum,GLuint,GLenum,ptr.GLfloat opengl: glStencilFillPathInstancedNV(numPaths: GLsizei; pathNameType: GLenum;\n paths: pointer; pathBase: GLuint; fillMode: GLenum;\n mask: GLuint; transformType: GLenum;\n transformValues: ptr GLfloat)
- glFogCoordfEXT nodesnim/thirdparty/opengl.html#glFogCoordfEXT,GLfloat opengl: glFogCoordfEXT(coord: GLfloat)
- glTextureParameterIuivEXT nodesnim/thirdparty/opengl.html#glTextureParameterIuivEXT,GLuint,GLenum,GLenum,ptr.GLuint opengl: glTextureParameterIuivEXT(texture: GLuint; target: GLenum; pname: GLenum;\n params: ptr GLuint)
- glProgramUniform4dEXT nodesnim/thirdparty/opengl.html#glProgramUniform4dEXT,GLuint,GLint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glProgramUniform4dEXT(program: GLuint; location: GLint; x: GLdouble; y: GLdouble;\n z: GLdouble; w: GLdouble)
- glFramebufferTextureFaceARB nodesnim/thirdparty/opengl.html#glFramebufferTextureFaceARB,GLenum,GLenum,GLuint,GLint,GLenum opengl: glFramebufferTextureFaceARB(target: GLenum; attachment: GLenum; texture: GLuint;\n level: GLint; face: GLenum)
- glTexCoord3s nodesnim/thirdparty/opengl.html#glTexCoord3s,GLshort,GLshort,GLshort opengl: glTexCoord3s(s: GLshort; t: GLshort; r: GLshort)
- glGetFramebufferAttachmentParameteriv nodesnim/thirdparty/opengl.html#glGetFramebufferAttachmentParameteriv,GLenum,GLenum,GLenum,ptr.GLint opengl: glGetFramebufferAttachmentParameteriv(target: GLenum; attachment: GLenum;\n pname: GLenum; params: ptr GLint)
- glEndVideoCaptureNV nodesnim/thirdparty/opengl.html#glEndVideoCaptureNV,GLuint opengl: glEndVideoCaptureNV(video_capture_slot: GLuint)
- glProgramUniformMatrix2x4dv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2x4dv,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix2x4dv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble)
- glGetFloatIndexedvEXT nodesnim/thirdparty/opengl.html#glGetFloatIndexedvEXT,GLenum,GLuint,ptr.GLfloat opengl: glGetFloatIndexedvEXT(target: GLenum; index: GLuint; data: ptr GLfloat)
- glTexCoord1xOES nodesnim/thirdparty/opengl.html#glTexCoord1xOES,GLfixed opengl: glTexCoord1xOES(s: GLfixed)
- glTexCoord4f nodesnim/thirdparty/opengl.html#glTexCoord4f,GLfloat,GLfloat,GLfloat,GLfloat opengl: glTexCoord4f(s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat)
- glShaderSource nodesnim/thirdparty/opengl.html#glShaderSource,GLuint,GLsizei,cstringArray,ptr.GLint opengl: glShaderSource(shader: GLuint; count: GLsizei; string: cstringArray; length: ptr GLint)
- glGetDetailTexFuncSGIS nodesnim/thirdparty/opengl.html#glGetDetailTexFuncSGIS,GLenum,ptr.GLfloat opengl: glGetDetailTexFuncSGIS(target: GLenum; points: ptr GLfloat)
- glResetHistogram nodesnim/thirdparty/opengl.html#glResetHistogram,GLenum opengl: glResetHistogram(target: GLenum)
- glVertexAttribP2ui nodesnim/thirdparty/opengl.html#glVertexAttribP2ui,GLuint,GLenum,GLboolean,GLuint opengl: glVertexAttribP2ui(index: GLuint; `type`: GLenum; normalized: GLboolean; value: GLuint)
- glDrawTransformFeedbackNV nodesnim/thirdparty/opengl.html#glDrawTransformFeedbackNV,GLenum,GLuint opengl: glDrawTransformFeedbackNV(mode: GLenum; id: GLuint)
- glWindowPos2fMESA nodesnim/thirdparty/opengl.html#glWindowPos2fMESA,GLfloat,GLfloat opengl: glWindowPos2fMESA(x: GLfloat; y: GLfloat)
- glObjectLabelKHR nodesnim/thirdparty/opengl.html#glObjectLabelKHR,GLenum,GLuint,GLsizei,cstring opengl: glObjectLabelKHR(identifier: GLenum; name: GLuint; length: GLsizei; label: cstring)
- glMultiTexCoord2iARB nodesnim/thirdparty/opengl.html#glMultiTexCoord2iARB,GLenum,GLint,GLint opengl: glMultiTexCoord2iARB(target: GLenum; s: GLint; t: GLint)
- glVertexAttrib4usv nodesnim/thirdparty/opengl.html#glVertexAttrib4usv,GLuint,ptr.GLushort opengl: glVertexAttrib4usv(index: GLuint; v: ptr GLushort)
- glGetGraphicsResetStatusARB nodesnim/thirdparty/opengl.html#glGetGraphicsResetStatusARB opengl: glGetGraphicsResetStatusARB(): GLenum
- glProgramUniform3dEXT nodesnim/thirdparty/opengl.html#glProgramUniform3dEXT,GLuint,GLint,GLdouble,GLdouble,GLdouble opengl: glProgramUniform3dEXT(program: GLuint; location: GLint; x: GLdouble; y: GLdouble;\n z: GLdouble)
- glPathSubCommandsNV nodesnim/thirdparty/opengl.html#glPathSubCommandsNV,GLuint,GLsizei,GLsizei,GLsizei,ptr.GLubyte,GLsizei,GLenum,pointer opengl: glPathSubCommandsNV(path: GLuint; commandStart: GLsizei; commandsToDelete: GLsizei;\n numCommands: GLsizei; commands: ptr GLubyte; numCoords: GLsizei;\n coordType: GLenum; coords: pointer)
- glEndTransformFeedbackNV nodesnim/thirdparty/opengl.html#glEndTransformFeedbackNV opengl: glEndTransformFeedbackNV()
- glWindowPos2sMESA nodesnim/thirdparty/opengl.html#glWindowPos2sMESA,GLshort,GLshort opengl: glWindowPos2sMESA(x: GLshort; y: GLshort)
- glTangent3sEXT nodesnim/thirdparty/opengl.html#glTangent3sEXT,GLshort,GLshort,GLshort opengl: glTangent3sEXT(tx: GLshort; ty: GLshort; tz: GLshort)
- glLineWidthx nodesnim/thirdparty/opengl.html#glLineWidthx,GLfixed opengl: glLineWidthx(width: GLfixed)
- glGetUniformBufferSizeEXT nodesnim/thirdparty/opengl.html#glGetUniformBufferSizeEXT,GLuint,GLint opengl: glGetUniformBufferSizeEXT(program: GLuint; location: GLint): GLint
- glTexCoord2bOES nodesnim/thirdparty/opengl.html#glTexCoord2bOES,GLbyte,GLbyte opengl: glTexCoord2bOES(s: GLbyte; t: GLbyte)
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- glTexGend nodesnim/thirdparty/opengl.html#glTexGend,GLenum,GLenum,GLdouble opengl: glTexGend(coord: GLenum; pname: GLenum; param: GLdouble)
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- glCompressedMultiTexImage1DEXT nodesnim/thirdparty/opengl.html#glCompressedMultiTexImage1DEXT,GLenum,GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,pointer opengl: glCompressedMultiTexImage1DEXT(texunit: GLenum; target: GLenum; level: GLint;\n internalformat: GLenum; width: GLsizei;\n border: GLint; imageSize: GLsizei; bits: pointer)
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- glDisablei nodesnim/thirdparty/opengl.html#glDisablei,GLenum,GLuint opengl: glDisablei(target: GLenum; index: GLuint)
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- glFragmentLightiSGIX nodesnim/thirdparty/opengl.html#glFragmentLightiSGIX,GLenum,GLenum,GLint opengl: glFragmentLightiSGIX(light: GLenum; pname: GLenum; param: GLint)
- glLoadTransposeMatrixxOES nodesnim/thirdparty/opengl.html#glLoadTransposeMatrixxOES,ptr.GLfixed opengl: glLoadTransposeMatrixxOES(m: ptr GLfixed)
- glProgramLocalParameter4fvARB nodesnim/thirdparty/opengl.html#glProgramLocalParameter4fvARB,GLenum,GLuint,ptr.GLfloat opengl: glProgramLocalParameter4fvARB(target: GLenum; index: GLuint; params: ptr GLfloat)
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- glFragmentLightfSGIX nodesnim/thirdparty/opengl.html#glFragmentLightfSGIX,GLenum,GLenum,GLfloat opengl: glFragmentLightfSGIX(light: GLenum; pname: GLenum; param: GLfloat)
- glIsVertexArrayAPPLE nodesnim/thirdparty/opengl.html#glIsVertexArrayAPPLE,GLuint opengl: glIsVertexArrayAPPLE(`array`: GLuint): GLboolean
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- glUniform4fv nodesnim/thirdparty/opengl.html#glUniform4fv,GLint,GLsizei,ptr.GLfloat opengl: glUniform4fv(location: GLint; count: GLsizei; value: ptr GLfloat)
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- glUniformMatrix4x2fv nodesnim/thirdparty/opengl.html#glUniformMatrix4x2fv,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glUniformMatrix4x2fv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLfloat)
- glRectf nodesnim/thirdparty/opengl.html#glRectf,GLfloat,GLfloat,GLfloat,GLfloat opengl: glRectf(x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat)
- glCoverageMaskNV nodesnim/thirdparty/opengl.html#glCoverageMaskNV,GLboolean opengl: glCoverageMaskNV(mask: GLboolean)
- glPointParameterfvSGIS nodesnim/thirdparty/opengl.html#glPointParameterfvSGIS,GLenum,ptr.GLfloat opengl: glPointParameterfvSGIS(pname: GLenum; params: ptr GLfloat)
- glProgramUniformMatrix4x2dvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix4x2dvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix4x2dvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble)
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- glMultiTexCoord3dvARB nodesnim/thirdparty/opengl.html#glMultiTexCoord3dvARB,GLenum,ptr.GLdouble opengl: glMultiTexCoord3dvARB(target: GLenum; v: ptr GLdouble)
- glTexCoord4iv nodesnim/thirdparty/opengl.html#glTexCoord4iv,ptr.GLint opengl: glTexCoord4iv(v: ptr GLint)
- glUniform1f nodesnim/thirdparty/opengl.html#glUniform1f,GLint,GLfloat opengl: glUniform1f(location: GLint; v0: GLfloat)
- glVertexAttribParameteriAMD nodesnim/thirdparty/opengl.html#glVertexAttribParameteriAMD,GLuint,GLenum,GLint opengl: glVertexAttribParameteriAMD(index: GLuint; pname: GLenum; param: GLint)
- glGetConvolutionParameterfv nodesnim/thirdparty/opengl.html#glGetConvolutionParameterfv,GLenum,GLenum,ptr.GLfloat opengl: glGetConvolutionParameterfv(target: GLenum; pname: GLenum; params: ptr GLfloat)
- glRecti nodesnim/thirdparty/opengl.html#glRecti,GLint,GLint,GLint,GLint opengl: glRecti(x1: GLint; y1: GLint; x2: GLint; y2: GLint)
- glTexEnvxvOES nodesnim/thirdparty/opengl.html#glTexEnvxvOES,GLenum,GLenum,ptr.GLfixed opengl: glTexEnvxvOES(target: GLenum; pname: GLenum; params: ptr GLfixed)
- glGetRenderbufferParameteriv nodesnim/thirdparty/opengl.html#glGetRenderbufferParameteriv,GLenum,GLenum,ptr.GLint opengl: glGetRenderbufferParameteriv(target: GLenum; pname: GLenum; params: ptr GLint)
- glBlendFuncIndexedAMD nodesnim/thirdparty/opengl.html#glBlendFuncIndexedAMD,GLuint,GLenum,GLenum opengl: glBlendFuncIndexedAMD(buf: GLuint; src: GLenum; dst: GLenum)
- glProgramUniformMatrix3x2fv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix3x2fv,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix3x2fv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat)
- glDrawArraysInstancedANGLE nodesnim/thirdparty/opengl.html#glDrawArraysInstancedANGLE,GLenum,GLint,GLsizei,GLsizei opengl: glDrawArraysInstancedANGLE(mode: GLenum; first: GLint; count: GLsizei;\n primcount: GLsizei)
- glTextureBarrierNV nodesnim/thirdparty/opengl.html#glTextureBarrierNV opengl: glTextureBarrierNV()
- glDrawBuffersIndexedEXT nodesnim/thirdparty/opengl.html#glDrawBuffersIndexedEXT,GLint,ptr.GLenum,ptr.GLint opengl: glDrawBuffersIndexedEXT(n: GLint; location: ptr GLenum; indices: ptr GLint)
- glUniformMatrix4fvARB nodesnim/thirdparty/opengl.html#glUniformMatrix4fvARB,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glUniformMatrix4fvARB(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLfloat)
- glInstrumentsBufferSGIX nodesnim/thirdparty/opengl.html#glInstrumentsBufferSGIX,GLsizei,ptr.GLint opengl: glInstrumentsBufferSGIX(size: GLsizei; buffer: ptr GLint)
- glAlphaFuncQCOM nodesnim/thirdparty/opengl.html#glAlphaFuncQCOM,GLenum,GLclampf opengl: glAlphaFuncQCOM(fun: GLenum; `ref`: GLclampf)
- glUniformMatrix4fv nodesnim/thirdparty/opengl.html#glUniformMatrix4fv,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glUniformMatrix4fv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLfloat)
- glGetMinmaxParameteriv nodesnim/thirdparty/opengl.html#glGetMinmaxParameteriv,GLenum,GLenum,ptr.GLint opengl: glGetMinmaxParameteriv(target: GLenum; pname: GLenum; params: ptr GLint)
- glGetInvariantBooleanvEXT nodesnim/thirdparty/opengl.html#glGetInvariantBooleanvEXT,GLuint,GLenum,ptr.GLboolean opengl: glGetInvariantBooleanvEXT(id: GLuint; value: GLenum; data: ptr GLboolean)
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- glGenProgramsARB nodesnim/thirdparty/opengl.html#glGenProgramsARB,GLsizei,ptr.GLuint opengl: glGenProgramsARB(n: GLsizei; programs: ptr GLuint)
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- glFramebufferRenderbufferEXT nodesnim/thirdparty/opengl.html#glFramebufferRenderbufferEXT,GLenum,GLenum,GLenum,GLuint opengl: glFramebufferRenderbufferEXT(target: GLenum; attachment: GLenum;\n renderbuffertarget: GLenum; renderbuffer: GLuint)
- glClearIndex nodesnim/thirdparty/opengl.html#glClearIndex,GLfloat opengl: glClearIndex(c: GLfloat)
- glDepthRangeIndexed nodesnim/thirdparty/opengl.html#glDepthRangeIndexed,GLuint,GLdouble,GLdouble opengl: glDepthRangeIndexed(index: GLuint; n: GLdouble; f: GLdouble)
- glDrawTexivOES nodesnim/thirdparty/opengl.html#glDrawTexivOES,ptr.GLint opengl: glDrawTexivOES(coords: ptr GLint)
- glTangent3iEXT nodesnim/thirdparty/opengl.html#glTangent3iEXT,GLint,GLint,GLint opengl: glTangent3iEXT(tx: GLint; ty: GLint; tz: GLint)
- glStringMarkerGREMEDY nodesnim/thirdparty/opengl.html#glStringMarkerGREMEDY,GLsizei,pointer opengl: glStringMarkerGREMEDY(len: GLsizei; string: pointer)
- glTexCoordP1ui nodesnim/thirdparty/opengl.html#glTexCoordP1ui,GLenum,GLuint opengl: glTexCoordP1ui(`type`: GLenum; coords: GLuint)
- glOrthox nodesnim/thirdparty/opengl.html#glOrthox,GLfixed,GLfixed,GLfixed,GLfixed,GLfixed,GLfixed opengl: glOrthox(l: GLfixed; r: GLfixed; b: GLfixed; t: GLfixed; n: GLfixed; f: GLfixed)
- glReplacementCodeuiVertex3fvSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiVertex3fvSUN,ptr.GLuint,ptr.GLfloat opengl: glReplacementCodeuiVertex3fvSUN(rc: ptr GLuint; v: ptr GLfloat)
- glMultiTexCoord1bvOES nodesnim/thirdparty/opengl.html#glMultiTexCoord1bvOES,GLenum,ptr.GLbyte opengl: glMultiTexCoord1bvOES(texture: GLenum; coords: ptr GLbyte)
- glDrawArraysInstancedBaseInstance nodesnim/thirdparty/opengl.html#glDrawArraysInstancedBaseInstance,GLenum,GLint,GLsizei,GLsizei,GLuint opengl: glDrawArraysInstancedBaseInstance(mode: GLenum; first: GLint; count: GLsizei;\n instancecount: GLsizei; baseinstance: GLuint)
- glMultMatrixf nodesnim/thirdparty/opengl.html#glMultMatrixf,ptr.GLfloat opengl: glMultMatrixf(m: ptr GLfloat)
- glProgramUniform4i nodesnim/thirdparty/opengl.html#glProgramUniform4i,GLuint,GLint,GLint,GLint,GLint,GLint opengl: glProgramUniform4i(program: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint;\n v3: GLint)
- glScissorArrayv nodesnim/thirdparty/opengl.html#glScissorArrayv,GLuint,GLsizei,ptr.GLint opengl: glScissorArrayv(first: GLuint; count: GLsizei; v: ptr GLint)
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- glGetTexEnvxvOES nodesnim/thirdparty/opengl.html#glGetTexEnvxvOES,GLenum,GLenum,ptr.GLfixed opengl: glGetTexEnvxvOES(target: GLenum; pname: GLenum; params: ptr GLfixed)
- glWindowPos3ivARB nodesnim/thirdparty/opengl.html#glWindowPos3ivARB,ptr.GLint opengl: glWindowPos3ivARB(v: ptr GLint)
- glProgramStringARB nodesnim/thirdparty/opengl.html#glProgramStringARB,GLenum,GLenum,GLsizei,pointer opengl: glProgramStringARB(target: GLenum; format: GLenum; len: GLsizei; string: pointer)
- glTextureColorMaskSGIS nodesnim/thirdparty/opengl.html#glTextureColorMaskSGIS,GLboolean,GLboolean,GLboolean,GLboolean opengl: glTextureColorMaskSGIS(red: GLboolean; green: GLboolean; blue: GLboolean;\n alpha: GLboolean)
- glMultiTexCoord4fv nodesnim/thirdparty/opengl.html#glMultiTexCoord4fv,GLenum,ptr.GLfloat opengl: glMultiTexCoord4fv(target: GLenum; v: ptr GLfloat)
- glUniformMatrix4x3fv nodesnim/thirdparty/opengl.html#glUniformMatrix4x3fv,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glUniformMatrix4x3fv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLfloat)
- glIsPathNV nodesnim/thirdparty/opengl.html#glIsPathNV,GLuint opengl: glIsPathNV(path: GLuint): GLboolean
- glStartTilingQCOM nodesnim/thirdparty/opengl.html#glStartTilingQCOM,GLuint,GLuint,GLuint,GLuint,GLbitfield opengl: glStartTilingQCOM(x: GLuint; y: GLuint; width: GLuint; height: GLuint;\n preserveMask: GLbitfield)
- glVariantivEXT nodesnim/thirdparty/opengl.html#glVariantivEXT,GLuint,ptr.GLint opengl: glVariantivEXT(id: GLuint; `addr`: ptr GLint)
- glGetnMinmaxARB nodesnim/thirdparty/opengl.html#glGetnMinmaxARB,GLenum,GLboolean,GLenum,GLenum,GLsizei,pointer opengl: glGetnMinmaxARB(target: GLenum; reset: GLboolean; format: GLenum; `type`: GLenum;\n bufSize: GLsizei; values: pointer)
- glTransformFeedbackVaryings nodesnim/thirdparty/opengl.html#glTransformFeedbackVaryings,GLuint,GLsizei,cstringArray,GLenum opengl: glTransformFeedbackVaryings(program: GLuint; count: GLsizei; varyings: cstringArray;\n bufferMode: GLenum)
- glShaderOp2EXT nodesnim/thirdparty/opengl.html#glShaderOp2EXT,GLenum,GLuint,GLuint,GLuint opengl: glShaderOp2EXT(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint)
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- glMultiTexCoord4dvARB nodesnim/thirdparty/opengl.html#glMultiTexCoord4dvARB,GLenum,ptr.GLdouble opengl: glMultiTexCoord4dvARB(target: GLenum; v: ptr GLdouble)
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- glGetBufferSubDataARB nodesnim/thirdparty/opengl.html#glGetBufferSubDataARB,GLenum,GLintptrArb,GLsizeiptrArb,pointer opengl: glGetBufferSubDataARB(target: GLenum; offset: GLintptrArb; size: GLsizeiptrArb;\n data: pointer)
- glCopyTexSubImage2D nodesnim/thirdparty/opengl.html#glCopyTexSubImage2D,GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei opengl: glCopyTexSubImage2D(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n x: GLint; y: GLint; width: GLsizei; height: GLsizei)
- glProgramEnvParameterI4iNV nodesnim/thirdparty/opengl.html#glProgramEnvParameterI4iNV,GLenum,GLuint,GLint,GLint,GLint,GLint opengl: glProgramEnvParameterI4iNV(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint;\n w: GLint)
- glGetVertexAttribivARB nodesnim/thirdparty/opengl.html#glGetVertexAttribivARB,GLuint,GLenum,ptr.GLint opengl: glGetVertexAttribivARB(index: GLuint; pname: GLenum; params: ptr GLint)
- glGetFinalCombinerInputParameterivNV nodesnim/thirdparty/opengl.html#glGetFinalCombinerInputParameterivNV,GLenum,GLenum,ptr.GLint opengl: glGetFinalCombinerInputParameterivNV(variable: GLenum; pname: GLenum;\n params: ptr GLint)
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- glVertexAttrib4dvARB nodesnim/thirdparty/opengl.html#glVertexAttrib4dvARB,GLuint,ptr.GLdouble opengl: glVertexAttrib4dvARB(index: GLuint; v: ptr GLdouble)
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- glGetProgramParameterdvNV nodesnim/thirdparty/opengl.html#glGetProgramParameterdvNV,GLenum,GLuint,GLenum,ptr.GLdouble opengl: glGetProgramParameterdvNV(target: GLenum; index: GLuint; pname: GLenum;\n params: ptr GLdouble)
- glPNTrianglesfATI nodesnim/thirdparty/opengl.html#glPNTrianglesfATI,GLenum,GLfloat opengl: glPNTrianglesfATI(pname: GLenum; param: GLfloat)
- glUniformMatrix3x4fv nodesnim/thirdparty/opengl.html#glUniformMatrix3x4fv,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glUniformMatrix3x4fv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLfloat)
- glVertexAttrib3sNV nodesnim/thirdparty/opengl.html#glVertexAttrib3sNV,GLuint,GLshort,GLshort,GLshort opengl: glVertexAttrib3sNV(index: GLuint; x: GLshort; y: GLshort; z: GLshort)
- glGetVideoCaptureStreamfvNV nodesnim/thirdparty/opengl.html#glGetVideoCaptureStreamfvNV,GLuint,GLuint,GLenum,ptr.GLfloat opengl: glGetVideoCaptureStreamfvNV(video_capture_slot: GLuint; stream: GLuint;\n pname: GLenum; params: ptr GLfloat)
- glCombinerParameterivNV nodesnim/thirdparty/opengl.html#glCombinerParameterivNV,GLenum,ptr.GLint opengl: glCombinerParameterivNV(pname: GLenum; params: ptr GLint)
- glGetTexGenfvOES nodesnim/thirdparty/opengl.html#glGetTexGenfvOES,GLenum,GLenum,ptr.GLfloat opengl: glGetTexGenfvOES(coord: GLenum; pname: GLenum; params: ptr GLfloat)
- glCopyTexSubImage2DEXT nodesnim/thirdparty/opengl.html#glCopyTexSubImage2DEXT,GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei opengl: glCopyTexSubImage2DEXT(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n x: GLint; y: GLint; width: GLsizei; height: GLsizei)
- glGetProgramLocalParameterfvARB nodesnim/thirdparty/opengl.html#glGetProgramLocalParameterfvARB,GLenum,GLuint,ptr.GLfloat opengl: glGetProgramLocalParameterfvARB(target: GLenum; index: GLuint; params: ptr GLfloat)
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- glNormal3sv nodesnim/thirdparty/opengl.html#glNormal3sv,ptr.GLshort opengl: glNormal3sv(v: ptr GLshort)
- glUniform2dv nodesnim/thirdparty/opengl.html#glUniform2dv,GLint,GLsizei,ptr.GLdouble opengl: glUniform2dv(location: GLint; count: GLsizei; value: ptr GLdouble)
- glSecondaryColor3hvNV nodesnim/thirdparty/opengl.html#glSecondaryColor3hvNV,ptr.GLhalfNv opengl: glSecondaryColor3hvNV(v: ptr GLhalfNv)
- glDrawArraysInstancedEXT nodesnim/thirdparty/opengl.html#glDrawArraysInstancedEXT,GLenum,GLint,GLsizei,GLsizei opengl: glDrawArraysInstancedEXT(mode: GLenum; start: GLint; count: GLsizei;\n primcount: GLsizei)
- glBeginTransformFeedback nodesnim/thirdparty/opengl.html#glBeginTransformFeedback,GLenum opengl: glBeginTransformFeedback(primitiveMode: GLenum)
- glTexParameterIuivEXT nodesnim/thirdparty/opengl.html#glTexParameterIuivEXT,GLenum,GLenum,ptr.GLuint opengl: glTexParameterIuivEXT(target: GLenum; pname: GLenum; params: ptr GLuint)
- glProgramBufferParametersfvNV nodesnim/thirdparty/opengl.html#glProgramBufferParametersfvNV,GLenum,GLuint,GLuint,GLsizei,ptr.GLfloat opengl: glProgramBufferParametersfvNV(target: GLenum; bindingIndex: GLuint;\n wordIndex: GLuint; count: GLsizei; params: ptr GLfloat)
- glVertexArrayBindVertexBufferEXT nodesnim/thirdparty/opengl.html#glVertexArrayBindVertexBufferEXT,GLuint,GLuint,GLuint,GLintptr,GLsizei opengl: glVertexArrayBindVertexBufferEXT(vaobj: GLuint; bindingindex: GLuint;\n buffer: GLuint; offset: GLintptr; stride: GLsizei)
- glPathParameterfNV nodesnim/thirdparty/opengl.html#glPathParameterfNV,GLuint,GLenum,GLfloat opengl: glPathParameterfNV(path: GLuint; pname: GLenum; value: GLfloat)
- glGetClipPlanexOES nodesnim/thirdparty/opengl.html#glGetClipPlanexOES,GLenum,ptr.GLfixed opengl: glGetClipPlanexOES(plane: GLenum; equation: ptr GLfixed)
- glSecondaryColor3ubvEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3ubvEXT,ptr.GLubyte opengl: glSecondaryColor3ubvEXT(v: ptr GLubyte)
- glGetPixelMapxv nodesnim/thirdparty/opengl.html#glGetPixelMapxv,GLenum,GLint,ptr.GLfixed opengl: glGetPixelMapxv(map: GLenum; size: GLint; values: ptr GLfixed)
- glVertexAttribI1uivEXT nodesnim/thirdparty/opengl.html#glVertexAttribI1uivEXT,GLuint,ptr.GLuint opengl: glVertexAttribI1uivEXT(index: GLuint; v: ptr GLuint)
- glMultiTexImage3DEXT nodesnim/thirdparty/opengl.html#glMultiTexImage3DEXT,GLenum,GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,pointer opengl: glMultiTexImage3DEXT(texunit: GLenum; target: GLenum; level: GLint;\n internalformat: GLint; width: GLsizei; height: GLsizei;\n depth: GLsizei; border: GLint; format: GLenum; `type`: GLenum;\n pixels: pointer)
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- glMultiTexCoord2dv nodesnim/thirdparty/opengl.html#glMultiTexCoord2dv,GLenum,ptr.GLdouble opengl: glMultiTexCoord2dv(target: GLenum; v: ptr GLdouble)
- glBindRenderbufferOES nodesnim/thirdparty/opengl.html#glBindRenderbufferOES,GLenum,GLuint opengl: glBindRenderbufferOES(target: GLenum; renderbuffer: GLuint)
- glPathStencilDepthOffsetNV nodesnim/thirdparty/opengl.html#glPathStencilDepthOffsetNV,GLfloat,GLfloat opengl: glPathStencilDepthOffsetNV(factor: GLfloat; units: GLfloat)
- glPointParameterfvEXT nodesnim/thirdparty/opengl.html#glPointParameterfvEXT,GLenum,ptr.GLfloat opengl: glPointParameterfvEXT(pname: GLenum; params: ptr GLfloat)
- glSampleCoverageARB nodesnim/thirdparty/opengl.html#glSampleCoverageARB,GLfloat,GLboolean opengl: glSampleCoverageARB(value: GLfloat; invert: GLboolean)
- glVertexAttrib3dNV nodesnim/thirdparty/opengl.html#glVertexAttrib3dNV,GLuint,GLdouble,GLdouble,GLdouble opengl: glVertexAttrib3dNV(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble)
- glNamedProgramLocalParameter4dvEXT nodesnim/thirdparty/opengl.html#glNamedProgramLocalParameter4dvEXT,GLuint,GLenum,GLuint,ptr.GLdouble opengl: glNamedProgramLocalParameter4dvEXT(program: GLuint; target: GLenum; index: GLuint;\n params: ptr GLdouble)
- glGenFramebuffers nodesnim/thirdparty/opengl.html#glGenFramebuffers,GLsizei,ptr.GLuint opengl: glGenFramebuffers(n: GLsizei; framebuffers: ptr GLuint)
- glMultiDrawElementsEXT nodesnim/thirdparty/opengl.html#glMultiDrawElementsEXT,GLenum,ptr.GLsizei,GLenum,ptr.pointer,GLsizei opengl: glMultiDrawElementsEXT(mode: GLenum; count: ptr GLsizei; `type`: GLenum;\n indices: ptr pointer; primcount: GLsizei)
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- glTexGeniOES nodesnim/thirdparty/opengl.html#glTexGeniOES,GLenum,GLenum,GLint opengl: glTexGeniOES(coord: GLenum; pname: GLenum; param: GLint)
- glBindProgramPipeline nodesnim/thirdparty/opengl.html#glBindProgramPipeline,GLuint opengl: glBindProgramPipeline(pipeline: GLuint)
- glBindSamplers nodesnim/thirdparty/opengl.html#glBindSamplers,GLuint,GLsizei,ptr.GLuint opengl: glBindSamplers(first: GLuint; count: GLsizei; samplers: ptr GLuint)
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- glMultiTexCoord3xOES nodesnim/thirdparty/opengl.html#glMultiTexCoord3xOES,GLenum,GLfixed,GLfixed,GLfixed opengl: glMultiTexCoord3xOES(texture: GLenum; s: GLfixed; t: GLfixed; r: GLfixed)
- glIsQueryEXT nodesnim/thirdparty/opengl.html#glIsQueryEXT,GLuint opengl: glIsQueryEXT(id: GLuint): GLboolean
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- glPixelMapuiv nodesnim/thirdparty/opengl.html#glPixelMapuiv,GLenum,GLsizei,ptr.GLuint opengl: glPixelMapuiv(map: GLenum; mapsize: GLsizei; values: ptr GLuint)
- glDrawTexfOES nodesnim/thirdparty/opengl.html#glDrawTexfOES,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glDrawTexfOES(x: GLfloat; y: GLfloat; z: GLfloat; width: GLfloat; height: GLfloat)
- glPointParameterfEXT nodesnim/thirdparty/opengl.html#glPointParameterfEXT,GLenum,GLfloat opengl: glPointParameterfEXT(pname: GLenum; param: GLfloat)
- glPathDashArrayNV nodesnim/thirdparty/opengl.html#glPathDashArrayNV,GLuint,GLsizei,ptr.GLfloat opengl: glPathDashArrayNV(path: GLuint; dashCount: GLsizei; dashArray: ptr GLfloat)
- glClearTexImage nodesnim/thirdparty/opengl.html#glClearTexImage,GLuint,GLint,GLenum,GLenum,ptr.pointer opengl: glClearTexImage(texture: GLuint; level: GLint; format: GLenum; `type`: GLenum;\n data: ptr pointer)
- glIndexdv nodesnim/thirdparty/opengl.html#glIndexdv,ptr.GLdouble opengl: glIndexdv(c: ptr GLdouble)
- glMultTransposeMatrixfARB nodesnim/thirdparty/opengl.html#glMultTransposeMatrixfARB,ptr.GLfloat opengl: glMultTransposeMatrixfARB(m: ptr GLfloat)
- glVertexAttribL3d nodesnim/thirdparty/opengl.html#glVertexAttribL3d,GLuint,GLdouble,GLdouble,GLdouble opengl: glVertexAttribL3d(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble)
- glUniform3fv nodesnim/thirdparty/opengl.html#glUniform3fv,GLint,GLsizei,ptr.GLfloat opengl: glUniform3fv(location: GLint; count: GLsizei; value: ptr GLfloat)
- glGetProgramInterfaceiv nodesnim/thirdparty/opengl.html#glGetProgramInterfaceiv,GLuint,GLenum,GLenum,ptr.GLint opengl: glGetProgramInterfaceiv(program: GLuint; programInterface: GLenum; pname: GLenum;\n params: ptr GLint)
- glFogCoordfv nodesnim/thirdparty/opengl.html#glFogCoordfv,ptr.GLfloat opengl: glFogCoordfv(coord: ptr GLfloat)
- glTexSubImage3DOES nodesnim/thirdparty/opengl.html#glTexSubImage3DOES,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glTexSubImage3DOES(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei;\n format: GLenum; `type`: GLenum; pixels: pointer)
- glGetPolygonStipple nodesnim/thirdparty/opengl.html#glGetPolygonStipple,ptr.GLubyte opengl: glGetPolygonStipple(mask: ptr GLubyte)
- glGetQueryObjectivEXT nodesnim/thirdparty/opengl.html#glGetQueryObjectivEXT,GLuint,GLenum,ptr.GLint opengl: glGetQueryObjectivEXT(id: GLuint; pname: GLenum; params: ptr GLint)
- glColor3xOES nodesnim/thirdparty/opengl.html#glColor3xOES,GLfixed,GLfixed,GLfixed opengl: glColor3xOES(red: GLfixed; green: GLfixed; blue: GLfixed)
- glMultiTexParameterIivEXT nodesnim/thirdparty/opengl.html#glMultiTexParameterIivEXT,GLenum,GLenum,GLenum,ptr.GLint opengl: glMultiTexParameterIivEXT(texunit: GLenum; target: GLenum; pname: GLenum;\n params: ptr GLint)
- glGetMaterialiv nodesnim/thirdparty/opengl.html#glGetMaterialiv,GLenum,GLenum,ptr.GLint opengl: glGetMaterialiv(face: GLenum; pname: GLenum; params: ptr GLint)
- glVertex2fv nodesnim/thirdparty/opengl.html#glVertex2fv,ptr.GLfloat opengl: glVertex2fv(v: ptr GLfloat)
- glConvolutionParameterivEXT nodesnim/thirdparty/opengl.html#glConvolutionParameterivEXT,GLenum,GLenum,ptr.GLint opengl: glConvolutionParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint)
- glGenOcclusionQueriesNV nodesnim/thirdparty/opengl.html#glGenOcclusionQueriesNV,GLsizei,ptr.GLuint opengl: glGenOcclusionQueriesNV(n: GLsizei; ids: ptr GLuint)
- glGetVertexAttribdvNV nodesnim/thirdparty/opengl.html#glGetVertexAttribdvNV,GLuint,GLenum,ptr.GLdouble opengl: glGetVertexAttribdvNV(index: GLuint; pname: GLenum; params: ptr GLdouble)
- glVertexAttribs4fvNV nodesnim/thirdparty/opengl.html#glVertexAttribs4fvNV,GLuint,GLsizei,ptr.GLfloat opengl: glVertexAttribs4fvNV(index: GLuint; count: GLsizei; v: ptr GLfloat)
- glVertexAttribL3dv nodesnim/thirdparty/opengl.html#glVertexAttribL3dv,GLuint,ptr.GLdouble opengl: glVertexAttribL3dv(index: GLuint; v: ptr GLdouble)
- glTexEnvi nodesnim/thirdparty/opengl.html#glTexEnvi,GLenum,GLenum,GLint opengl: glTexEnvi(target: GLenum; pname: GLenum; param: GLint)
- glObjectPtrLabel nodesnim/thirdparty/opengl.html#glObjectPtrLabel,ptr.pointer,GLsizei,cstring opengl: glObjectPtrLabel(`ptr`: ptr pointer; length: GLsizei; label: cstring)
- glGetTexGenfv nodesnim/thirdparty/opengl.html#glGetTexGenfv,GLenum,GLenum,ptr.GLfloat opengl: glGetTexGenfv(coord: GLenum; pname: GLenum; params: ptr GLfloat)
- glMapVertexAttrib1dAPPLE nodesnim/thirdparty/opengl.html#glMapVertexAttrib1dAPPLE,GLuint,GLuint,GLdouble,GLdouble,GLint,GLint,ptr.GLdouble opengl: glMapVertexAttrib1dAPPLE(index: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble;\n stride: GLint; order: GLint; points: ptr GLdouble)
- glTexCoord3dv nodesnim/thirdparty/opengl.html#glTexCoord3dv,ptr.GLdouble opengl: glTexCoord3dv(v: ptr GLdouble)
- glIsEnabledIndexedEXT nodesnim/thirdparty/opengl.html#glIsEnabledIndexedEXT,GLenum,GLuint opengl: glIsEnabledIndexedEXT(target: GLenum; index: GLuint): GLboolean
- glGlobalAlphaFactoruiSUN nodesnim/thirdparty/opengl.html#glGlobalAlphaFactoruiSUN,GLuint opengl: glGlobalAlphaFactoruiSUN(factor: GLuint)
- glMatrixIndexPointerARB nodesnim/thirdparty/opengl.html#glMatrixIndexPointerARB,GLint,GLenum,GLsizei,pointer opengl: glMatrixIndexPointerARB(size: GLint; `type`: GLenum; stride: GLsizei;\n `pointer`: pointer)
- glUniformHandleui64ARB nodesnim/thirdparty/opengl.html#glUniformHandleui64ARB,GLint,GLuint64 opengl: glUniformHandleui64ARB(location: GLint; value: GLuint64)
- glUniform1fvARB nodesnim/thirdparty/opengl.html#glUniform1fvARB,GLint,GLsizei,ptr.GLfloat opengl: glUniform1fvARB(location: GLint; count: GLsizei; value: ptr GLfloat)
- glGetActiveSubroutineUniformName nodesnim/thirdparty/opengl.html#glGetActiveSubroutineUniformName,GLuint,GLenum,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetActiveSubroutineUniformName(program: GLuint; shadertype: GLenum; index: GLuint;\n bufsize: GLsizei; length: ptr GLsizei; name: cstring)
- glProgramUniformMatrix4x2fvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix4x2fvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix4x2fvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat)
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- glGetDriverControlsQCOM nodesnim/thirdparty/opengl.html#glGetDriverControlsQCOM,ptr.GLint,GLsizei,ptr.GLuint opengl: glGetDriverControlsQCOM(num: ptr GLint; size: GLsizei; driverControls: ptr GLuint)
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- glLoadMatrixd nodesnim/thirdparty/opengl.html#glLoadMatrixd,ptr.GLdouble opengl: glLoadMatrixd(m: ptr GLdouble)
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- glTexCoord2i nodesnim/thirdparty/opengl.html#glTexCoord2i,GLint,GLint opengl: glTexCoord2i(s: GLint; t: GLint)
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- glClientWaitSyncAPPLE nodesnim/thirdparty/opengl.html#glClientWaitSyncAPPLE,GLsync,GLbitfield,GLuint64 opengl: glClientWaitSyncAPPLE(sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum
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- glGetNamedBufferParameterivEXT nodesnim/thirdparty/opengl.html#glGetNamedBufferParameterivEXT,GLuint,GLenum,ptr.GLint opengl: glGetNamedBufferParameterivEXT(buffer: GLuint; pname: GLenum; params: ptr GLint)
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- glVertexAttrib4dARB nodesnim/thirdparty/opengl.html#glVertexAttrib4dARB,GLuint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glVertexAttrib4dARB(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
- glUniform3fARB nodesnim/thirdparty/opengl.html#glUniform3fARB,GLint,GLfloat,GLfloat,GLfloat opengl: glUniform3fARB(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat)
- glWindowPos2ivARB nodesnim/thirdparty/opengl.html#glWindowPos2ivARB,ptr.GLint opengl: glWindowPos2ivARB(v: ptr GLint)
- glCreateShaderProgramvEXT nodesnim/thirdparty/opengl.html#glCreateShaderProgramvEXT,GLenum,GLsizei,cstringArray opengl: glCreateShaderProgramvEXT(`type`: GLenum; count: GLsizei; strings: cstringArray): GLuint
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- glGetGraphicsResetStatusEXT nodesnim/thirdparty/opengl.html#glGetGraphicsResetStatusEXT opengl: glGetGraphicsResetStatusEXT(): GLenum
- glActiveShaderProgramEXT nodesnim/thirdparty/opengl.html#glActiveShaderProgramEXT,GLuint,GLuint opengl: glActiveShaderProgramEXT(pipeline: GLuint; program: GLuint)
- glTexCoordP1uiv nodesnim/thirdparty/opengl.html#glTexCoordP1uiv,GLenum,ptr.GLuint opengl: glTexCoordP1uiv(`type`: GLenum; coords: ptr GLuint)
- glVideoCaptureStreamParameterdvNV nodesnim/thirdparty/opengl.html#glVideoCaptureStreamParameterdvNV,GLuint,GLuint,GLenum,ptr.GLdouble opengl: glVideoCaptureStreamParameterdvNV(video_capture_slot: GLuint; stream: GLuint;\n pname: GLenum; params: ptr GLdouble)
- glGetVertexAttribPointerv nodesnim/thirdparty/opengl.html#glGetVertexAttribPointerv,GLuint,GLenum,ptr.pointer opengl: glGetVertexAttribPointerv(index: GLuint; pname: GLenum; `pointer`: ptr pointer)
- glGetCompressedMultiTexImageEXT nodesnim/thirdparty/opengl.html#glGetCompressedMultiTexImageEXT,GLenum,GLenum,GLint,pointer opengl: glGetCompressedMultiTexImageEXT(texunit: GLenum; target: GLenum; lod: GLint;\n img: pointer)
- glWindowPos4fMESA nodesnim/thirdparty/opengl.html#glWindowPos4fMESA,GLfloat,GLfloat,GLfloat,GLfloat opengl: glWindowPos4fMESA(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat)
- glDrawElementsInstancedARB nodesnim/thirdparty/opengl.html#glDrawElementsInstancedARB,GLenum,GLsizei,GLenum,pointer,GLsizei opengl: glDrawElementsInstancedARB(mode: GLenum; count: GLsizei; `type`: GLenum;\n indices: pointer; primcount: GLsizei)
- glVertexStream1dATI nodesnim/thirdparty/opengl.html#glVertexStream1dATI,GLenum,GLdouble opengl: glVertexStream1dATI(stream: GLenum; x: GLdouble)
- glMatrixMultfEXT nodesnim/thirdparty/opengl.html#glMatrixMultfEXT,GLenum,ptr.GLfloat opengl: glMatrixMultfEXT(mode: GLenum; m: ptr GLfloat)
- glGetPathParameterivNV nodesnim/thirdparty/opengl.html#glGetPathParameterivNV,GLuint,GLenum,ptr.GLint opengl: glGetPathParameterivNV(path: GLuint; pname: GLenum; value: ptr GLint)
- glCombinerParameteriNV nodesnim/thirdparty/opengl.html#glCombinerParameteriNV,GLenum,GLint opengl: glCombinerParameteriNV(pname: GLenum; param: GLint)
- glUpdateObjectBufferATI nodesnim/thirdparty/opengl.html#glUpdateObjectBufferATI,GLuint,GLuint,GLsizei,pointer,GLenum opengl: glUpdateObjectBufferATI(buffer: GLuint; offset: GLuint; size: GLsizei;\n `pointer`: pointer; preserve: GLenum)
- glVertexAttrib4uivARB nodesnim/thirdparty/opengl.html#glVertexAttrib4uivARB,GLuint,ptr.GLuint opengl: glVertexAttrib4uivARB(index: GLuint; v: ptr GLuint)
- glVertexAttrib4iv nodesnim/thirdparty/opengl.html#glVertexAttrib4iv,GLuint,ptr.GLint opengl: glVertexAttrib4iv(index: GLuint; v: ptr GLint)
- glFrustum nodesnim/thirdparty/opengl.html#glFrustum,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble opengl: glFrustum(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble;\n zNear: GLdouble; zFar: GLdouble)
- glDrawTexxvOES nodesnim/thirdparty/opengl.html#glDrawTexxvOES,ptr.GLfixed opengl: glDrawTexxvOES(coords: ptr GLfixed)
- glTexCoord2fColor4ubVertex3fSUN nodesnim/thirdparty/opengl.html#glTexCoord2fColor4ubVertex3fSUN,GLfloat,GLfloat,GLubyte,GLubyte,GLubyte,GLubyte,GLfloat,GLfloat,GLfloat opengl: glTexCoord2fColor4ubVertex3fSUN(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte;\n b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat;\n z: GLfloat)
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- glGenTransformFeedbacksNV nodesnim/thirdparty/opengl.html#glGenTransformFeedbacksNV,GLsizei,ptr.GLuint opengl: glGenTransformFeedbacksNV(n: GLsizei; ids: ptr GLuint)
- glMultiTexGenfEXT nodesnim/thirdparty/opengl.html#glMultiTexGenfEXT,GLenum,GLenum,GLenum,GLfloat opengl: glMultiTexGenfEXT(texunit: GLenum; coord: GLenum; pname: GLenum; param: GLfloat)
- glGetMinmax nodesnim/thirdparty/opengl.html#glGetMinmax,GLenum,GLboolean,GLenum,GLenum,pointer opengl: glGetMinmax(target: GLenum; reset: GLboolean; format: GLenum; `type`: GLenum;\n values: pointer)
- glBindTransformFeedback nodesnim/thirdparty/opengl.html#glBindTransformFeedback,GLenum,GLuint opengl: glBindTransformFeedback(target: GLenum; id: GLuint)
- glEnableVertexAttribArrayARB nodesnim/thirdparty/opengl.html#glEnableVertexAttribArrayARB,GLuint opengl: glEnableVertexAttribArrayARB(index: GLuint)
- glIsFenceAPPLE nodesnim/thirdparty/opengl.html#glIsFenceAPPLE,GLuint opengl: glIsFenceAPPLE(fence: GLuint): GLboolean
- glMultiTexGendvEXT nodesnim/thirdparty/opengl.html#glMultiTexGendvEXT,GLenum,GLenum,GLenum,ptr.GLdouble opengl: glMultiTexGendvEXT(texunit: GLenum; coord: GLenum; pname: GLenum; params: ptr GLdouble)
- glRotatex nodesnim/thirdparty/opengl.html#glRotatex,GLfixed,GLfixed,GLfixed,GLfixed opengl: glRotatex(angle: GLfixed; x: GLfixed; y: GLfixed; z: GLfixed)
- glGetFragmentLightfvSGIX nodesnim/thirdparty/opengl.html#glGetFragmentLightfvSGIX,GLenum,GLenum,ptr.GLfloat opengl: glGetFragmentLightfvSGIX(light: GLenum; pname: GLenum; params: ptr GLfloat)
- glMultiTexCoord4dv nodesnim/thirdparty/opengl.html#glMultiTexCoord4dv,GLenum,ptr.GLdouble opengl: glMultiTexCoord4dv(target: GLenum; v: ptr GLdouble)
- glBlendFuncSeparateEXT nodesnim/thirdparty/opengl.html#glBlendFuncSeparateEXT,GLenum,GLenum,GLenum,GLenum opengl: glBlendFuncSeparateEXT(sfactorRgb: GLenum; dfactorRgb: GLenum; sfactorAlpha: GLenum;\n dfactorAlpha: GLenum)
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- glWindowPos2f nodesnim/thirdparty/opengl.html#glWindowPos2f,GLfloat,GLfloat opengl: glWindowPos2f(x: GLfloat; y: GLfloat)
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- glIndexxvOES nodesnim/thirdparty/opengl.html#glIndexxvOES,ptr.GLfixed opengl: glIndexxvOES(component: ptr GLfixed)
- glDisableVertexArrayAttribEXT nodesnim/thirdparty/opengl.html#glDisableVertexArrayAttribEXT,GLuint,GLuint opengl: glDisableVertexArrayAttribEXT(vaobj: GLuint; index: GLuint)
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- glPatchParameteri nodesnim/thirdparty/opengl.html#glPatchParameteri,GLenum,GLint opengl: glPatchParameteri(pname: GLenum; value: GLint)
- glMultiTexCoord2fv nodesnim/thirdparty/opengl.html#glMultiTexCoord2fv,GLenum,ptr.GLfloat opengl: glMultiTexCoord2fv(target: GLenum; v: ptr GLfloat)
- glTexSubImage3DEXT nodesnim/thirdparty/opengl.html#glTexSubImage3DEXT,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glTexSubImage3DEXT(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei;\n format: GLenum; `type`: GLenum; pixels: pointer)
- glFramebufferTexture1DEXT nodesnim/thirdparty/opengl.html#glFramebufferTexture1DEXT,GLenum,GLenum,GLenum,GLuint,GLint opengl: glFramebufferTexture1DEXT(target: GLenum; attachment: GLenum; textarget: GLenum;\n texture: GLuint; level: GLint)
- glTangent3fEXT nodesnim/thirdparty/opengl.html#glTangent3fEXT,GLfloat,GLfloat,GLfloat opengl: glTangent3fEXT(tx: GLfloat; ty: GLfloat; tz: GLfloat)
- glIsVertexAttribEnabledAPPLE nodesnim/thirdparty/opengl.html#glIsVertexAttribEnabledAPPLE,GLuint,GLenum opengl: glIsVertexAttribEnabledAPPLE(index: GLuint; pname: GLenum): GLboolean
- glGetShaderInfoLog nodesnim/thirdparty/opengl.html#glGetShaderInfoLog,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetShaderInfoLog(shader: GLuint; bufSize: GLsizei; length: ptr GLsizei;\n infoLog: cstring)
- glFrustumx nodesnim/thirdparty/opengl.html#glFrustumx,GLfixed,GLfixed,GLfixed,GLfixed,GLfixed,GLfixed opengl: glFrustumx(l: GLfixed; r: GLfixed; b: GLfixed; t: GLfixed; n: GLfixed; f: GLfixed)
- glTexGenfv nodesnim/thirdparty/opengl.html#glTexGenfv,GLenum,GLenum,ptr.GLfloat opengl: glTexGenfv(coord: GLenum; pname: GLenum; params: ptr GLfloat)
- glCompressedTexImage2DARB nodesnim/thirdparty/opengl.html#glCompressedTexImage2DARB,GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,pointer opengl: glCompressedTexImage2DARB(target: GLenum; level: GLint; internalformat: GLenum;\n width: GLsizei; height: GLsizei; border: GLint;\n imageSize: GLsizei; data: pointer)
- glMultiTexCoord2bvOES nodesnim/thirdparty/opengl.html#glMultiTexCoord2bvOES,GLenum,ptr.GLbyte opengl: glMultiTexCoord2bvOES(texture: GLenum; coords: ptr GLbyte)
- glGetTexBumpParameterivATI nodesnim/thirdparty/opengl.html#glGetTexBumpParameterivATI,GLenum,ptr.GLint opengl: glGetTexBumpParameterivATI(pname: GLenum; param: ptr GLint)
- glMultiTexCoord2svARB nodesnim/thirdparty/opengl.html#glMultiTexCoord2svARB,GLenum,ptr.GLshort opengl: glMultiTexCoord2svARB(target: GLenum; v: ptr GLshort)
- glProgramBufferParametersIivNV nodesnim/thirdparty/opengl.html#glProgramBufferParametersIivNV,GLenum,GLuint,GLuint,GLsizei,ptr.GLint opengl: glProgramBufferParametersIivNV(target: GLenum; bindingIndex: GLuint;\n wordIndex: GLuint; count: GLsizei; params: ptr GLint)
- glIsQueryARB nodesnim/thirdparty/opengl.html#glIsQueryARB,GLuint opengl: glIsQueryARB(id: GLuint): GLboolean
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- glUniform4i nodesnim/thirdparty/opengl.html#glUniform4i,GLint,GLint,GLint,GLint,GLint opengl: glUniform4i(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint)
- glDrawArrays nodesnim/thirdparty/opengl.html#glDrawArrays,GLenum,GLint,GLsizei opengl: glDrawArrays(mode: GLenum; first: GLint; count: GLsizei)
- glWeightubvARB nodesnim/thirdparty/opengl.html#glWeightubvARB,GLint,ptr.GLubyte opengl: glWeightubvARB(size: GLint; weights: ptr GLubyte)
- glGetUniformSubroutineuiv nodesnim/thirdparty/opengl.html#glGetUniformSubroutineuiv,GLenum,GLint,ptr.GLuint opengl: glGetUniformSubroutineuiv(shadertype: GLenum; location: GLint; params: ptr GLuint)
- glMultTransposeMatrixdARB nodesnim/thirdparty/opengl.html#glMultTransposeMatrixdARB,ptr.GLdouble opengl: glMultTransposeMatrixdARB(m: ptr GLdouble)
- glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN,ptr.GLuint,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat opengl: glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc: ptr GLuint; tc: ptr GLfloat;\n n: ptr GLfloat; v: ptr GLfloat)
- glGetMapdv nodesnim/thirdparty/opengl.html#glGetMapdv,GLenum,GLenum,ptr.GLdouble opengl: glGetMapdv(target: GLenum; query: GLenum; v: ptr GLdouble)
- glGetMultisamplefvNV nodesnim/thirdparty/opengl.html#glGetMultisamplefvNV,GLenum,GLuint,ptr.GLfloat opengl: glGetMultisamplefvNV(pname: GLenum; index: GLuint; val: ptr GLfloat)
- glVertex2hvNV nodesnim/thirdparty/opengl.html#glVertex2hvNV,ptr.GLhalfNv opengl: glVertex2hvNV(v: ptr GLhalfNv)
- glProgramUniformMatrix2x3fv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2x3fv,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix2x3fv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat)
- glProgramUniform3iEXT nodesnim/thirdparty/opengl.html#glProgramUniform3iEXT,GLuint,GLint,GLint,GLint,GLint opengl: glProgramUniform3iEXT(program: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint)
- glGetnPixelMapusvARB nodesnim/thirdparty/opengl.html#glGetnPixelMapusvARB,GLenum,GLsizei,ptr.GLushort opengl: glGetnPixelMapusvARB(map: GLenum; bufSize: GLsizei; values: ptr GLushort)
- glVertexWeighthvNV nodesnim/thirdparty/opengl.html#glVertexWeighthvNV,ptr.GLhalfNv opengl: glVertexWeighthvNV(weight: ptr GLhalfNv)
- glDrawTransformFeedbackInstanced nodesnim/thirdparty/opengl.html#glDrawTransformFeedbackInstanced,GLenum,GLuint,GLsizei opengl: glDrawTransformFeedbackInstanced(mode: GLenum; id: GLuint; instancecount: GLsizei)
- glFlushStaticDataIBM nodesnim/thirdparty/opengl.html#glFlushStaticDataIBM,GLenum opengl: glFlushStaticDataIBM(target: GLenum)
- glWindowPos2fvARB nodesnim/thirdparty/opengl.html#glWindowPos2fvARB,ptr.GLfloat opengl: glWindowPos2fvARB(v: ptr GLfloat)
- glMultiTexCoord3sARB nodesnim/thirdparty/opengl.html#glMultiTexCoord3sARB,GLenum,GLshort,GLshort,GLshort opengl: glMultiTexCoord3sARB(target: GLenum; s: GLshort; t: GLshort; r: GLshort)
- glWindowPos3fv nodesnim/thirdparty/opengl.html#glWindowPos3fv,ptr.GLfloat opengl: glWindowPos3fv(v: ptr GLfloat)
- glFlushVertexArrayRangeNV nodesnim/thirdparty/opengl.html#glFlushVertexArrayRangeNV opengl: glFlushVertexArrayRangeNV()
- glTangent3bEXT nodesnim/thirdparty/opengl.html#glTangent3bEXT,GLbyte,GLbyte,GLbyte opengl: glTangent3bEXT(tx: GLbyte; ty: GLbyte; tz: GLbyte)
- glIglooInterfaceSGIX nodesnim/thirdparty/opengl.html#glIglooInterfaceSGIX,GLenum,pointer opengl: glIglooInterfaceSGIX(pname: GLenum; params: pointer)
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- glSamplerParameterfv nodesnim/thirdparty/opengl.html#glSamplerParameterfv,GLuint,GLenum,ptr.GLfloat opengl: glSamplerParameterfv(sampler: GLuint; pname: GLenum; param: ptr GLfloat)
- glBindTextureUnitParameterEXT nodesnim/thirdparty/opengl.html#glBindTextureUnitParameterEXT,GLenum,GLenum opengl: glBindTextureUnitParameterEXT(unit: GLenum; value: GLenum): GLuint
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- glGetMultiTexGenivEXT nodesnim/thirdparty/opengl.html#glGetMultiTexGenivEXT,GLenum,GLenum,GLenum,ptr.GLint opengl: glGetMultiTexGenivEXT(texunit: GLenum; coord: GLenum; pname: GLenum; params: ptr GLint)
- glVariantusvEXT nodesnim/thirdparty/opengl.html#glVariantusvEXT,GLuint,ptr.GLushort opengl: glVariantusvEXT(id: GLuint; `addr`: ptr GLushort)
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- glProgramParameteriEXT nodesnim/thirdparty/opengl.html#glProgramParameteriEXT,GLuint,GLenum,GLint opengl: glProgramParameteriEXT(program: GLuint; pname: GLenum; value: GLint)
- glVertexArrayEdgeFlagOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArrayEdgeFlagOffsetEXT,GLuint,GLuint,GLsizei,GLintptr opengl: glVertexArrayEdgeFlagOffsetEXT(vaobj: GLuint; buffer: GLuint; stride: GLsizei;\n offset: GLintptr)
- glGetCombinerInputParameterivNV nodesnim/thirdparty/opengl.html#glGetCombinerInputParameterivNV,GLenum,GLenum,GLenum,GLenum,ptr.GLint opengl: glGetCombinerInputParameterivNV(stage: GLenum; portion: GLenum; variable: GLenum;\n pname: GLenum; params: ptr GLint)
- glLogicOp nodesnim/thirdparty/opengl.html#glLogicOp,GLenum opengl: glLogicOp(opcode: GLenum)
- glConvolutionParameterfvEXT nodesnim/thirdparty/opengl.html#glConvolutionParameterfvEXT,GLenum,GLenum,ptr.GLfloat opengl: glConvolutionParameterfvEXT(target: GLenum; pname: GLenum; params: ptr GLfloat)
- glIsBufferResidentNV nodesnim/thirdparty/opengl.html#glIsBufferResidentNV,GLenum opengl: glIsBufferResidentNV(target: GLenum): GLboolean
- glIsProgram nodesnim/thirdparty/opengl.html#glIsProgram,GLuint opengl: glIsProgram(program: GLuint): GLboolean
- glEndQueryARB nodesnim/thirdparty/opengl.html#glEndQueryARB,GLenum opengl: glEndQueryARB(target: GLenum)
- glRenderbufferStorage nodesnim/thirdparty/opengl.html#glRenderbufferStorage,GLenum,GLenum,GLsizei,GLsizei opengl: glRenderbufferStorage(target: GLenum; internalformat: GLenum; width: GLsizei;\n height: GLsizei)
- glMaterialfv nodesnim/thirdparty/opengl.html#glMaterialfv,GLenum,GLenum,ptr.GLfloat opengl: glMaterialfv(face: GLenum; pname: GLenum; params: ptr GLfloat)
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- glLightxOES nodesnim/thirdparty/opengl.html#glLightxOES,GLenum,GLenum,GLfixed opengl: glLightxOES(light: GLenum; pname: GLenum; param: GLfixed)
- glSampleMaskEXT nodesnim/thirdparty/opengl.html#glSampleMaskEXT,GLclampf,GLboolean opengl: glSampleMaskEXT(value: GLclampf; invert: GLboolean)
- glReplacementCodeubvSUN nodesnim/thirdparty/opengl.html#glReplacementCodeubvSUN,ptr.GLubyte opengl: glReplacementCodeubvSUN(code: ptr GLubyte)
- glVertexAttribArrayObjectATI nodesnim/thirdparty/opengl.html#glVertexAttribArrayObjectATI,GLuint,GLint,GLenum,GLboolean,GLsizei,GLuint,GLuint opengl: glVertexAttribArrayObjectATI(index: GLuint; size: GLint; `type`: GLenum;\n normalized: GLboolean; stride: GLsizei; buffer: GLuint;\n offset: GLuint)
- glBeginTransformFeedbackNV nodesnim/thirdparty/opengl.html#glBeginTransformFeedbackNV,GLenum opengl: glBeginTransformFeedbackNV(primitiveMode: GLenum)
- glEvalCoord1fv nodesnim/thirdparty/opengl.html#glEvalCoord1fv,ptr.GLfloat opengl: glEvalCoord1fv(u: ptr GLfloat)
- glProgramUniformMatrix2x3dvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2x3dvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix2x3dvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble)
- glMaterialxv nodesnim/thirdparty/opengl.html#glMaterialxv,GLenum,GLenum,ptr.GLfixed opengl: glMaterialxv(face: GLenum; pname: GLenum; param: ptr GLfixed)
- glGetIntegerui64i_vNV nodesnim/thirdparty/opengl.html#glGetIntegerui64i_vNV,GLenum,GLuint,ptr.GLuint64EXT opengl: glGetIntegerui64i_vNV(value: GLenum; index: GLuint; result: ptr GLuint64EXT)
- glUniformBlockBinding nodesnim/thirdparty/opengl.html#glUniformBlockBinding,GLuint,GLuint,GLuint opengl: glUniformBlockBinding(program: GLuint; uniformBlockIndex: GLuint;\n uniformBlockBinding: GLuint)
- glColor4ui nodesnim/thirdparty/opengl.html#glColor4ui,GLuint,GLuint,GLuint,GLuint opengl: glColor4ui(red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint)
- glColor4ubVertex2fvSUN nodesnim/thirdparty/opengl.html#glColor4ubVertex2fvSUN,ptr.GLubyte,ptr.GLfloat opengl: glColor4ubVertex2fvSUN(c: ptr GLubyte; v: ptr GLfloat)
- glRectd nodesnim/thirdparty/opengl.html#glRectd,GLdouble,GLdouble,GLdouble,GLdouble opengl: glRectd(x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble)
- glGenVertexShadersEXT nodesnim/thirdparty/opengl.html#glGenVertexShadersEXT,GLuint opengl: glGenVertexShadersEXT(range: GLuint): GLuint
- glLinkProgramARB nodesnim/thirdparty/opengl.html#glLinkProgramARB,GLhandleArb opengl: glLinkProgramARB(programObj: GLhandleArb)
- glVertexAttribL4dEXT nodesnim/thirdparty/opengl.html#glVertexAttribL4dEXT,GLuint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glVertexAttribL4dEXT(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
- glBlitFramebuffer nodesnim/thirdparty/opengl.html#glBlitFramebuffer,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum opengl: glBlitFramebuffer(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint;\n dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield;\n filter: GLenum)
- glUseProgram nodesnim/thirdparty/opengl.html#glUseProgram,GLuint opengl: glUseProgram(program: GLuint)
- glNamedProgramLocalParameterI4ivEXT nodesnim/thirdparty/opengl.html#glNamedProgramLocalParameterI4ivEXT,GLuint,GLenum,GLuint,ptr.GLint opengl: glNamedProgramLocalParameterI4ivEXT(program: GLuint; target: GLenum; index: GLuint;\n params: ptr GLint)
- glMatrixLoadTransposedEXT nodesnim/thirdparty/opengl.html#glMatrixLoadTransposedEXT,GLenum,ptr.GLdouble opengl: glMatrixLoadTransposedEXT(mode: GLenum; m: ptr GLdouble)
- glTranslatef nodesnim/thirdparty/opengl.html#glTranslatef,GLfloat,GLfloat,GLfloat opengl: glTranslatef(x: GLfloat; y: GLfloat; z: GLfloat)
- glGetBooleani_v nodesnim/thirdparty/opengl.html#glGetBooleani_v,GLenum,GLuint,ptr.GLboolean opengl: glGetBooleani_v(target: GLenum; index: GLuint; data: ptr GLboolean)
- glEndFragmentShaderATI nodesnim/thirdparty/opengl.html#glEndFragmentShaderATI opengl: glEndFragmentShaderATI()
- glVertexAttribI4ivEXT nodesnim/thirdparty/opengl.html#glVertexAttribI4ivEXT,GLuint,ptr.GLint opengl: glVertexAttribI4ivEXT(index: GLuint; v: ptr GLint)
- glMultiDrawElementsIndirectBindlessNV nodesnim/thirdparty/opengl.html#glMultiDrawElementsIndirectBindlessNV,GLenum,GLenum,pointer,GLsizei,GLsizei,GLint opengl: glMultiDrawElementsIndirectBindlessNV(mode: GLenum; `type`: GLenum;\n indirect: pointer; drawCount: GLsizei;\n stride: GLsizei; vertexBufferCount: GLint)
- glTexCoord2s nodesnim/thirdparty/opengl.html#glTexCoord2s,GLshort,GLshort opengl: glTexCoord2s(s: GLshort; t: GLshort)
- glProgramUniform1i64vNV nodesnim/thirdparty/opengl.html#glProgramUniform1i64vNV,GLuint,GLint,GLsizei,ptr.GLint64EXT opengl: glProgramUniform1i64vNV(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLint64EXT)
- glPointSizePointerOES nodesnim/thirdparty/opengl.html#glPointSizePointerOES,GLenum,GLsizei,ptr.pointer opengl: glPointSizePointerOES(`type`: GLenum; stride: GLsizei; `pointer`: ptr pointer)
- glGetTexFilterFuncSGIS nodesnim/thirdparty/opengl.html#glGetTexFilterFuncSGIS,GLenum,GLenum,ptr.GLfloat opengl: glGetTexFilterFuncSGIS(target: GLenum; filter: GLenum; weights: ptr GLfloat)
- glMapGrid2xOES nodesnim/thirdparty/opengl.html#glMapGrid2xOES,GLint,GLfixed,GLfixed,GLfixed,GLfixed opengl: glMapGrid2xOES(n: GLint; u1: GLfixed; u2: GLfixed; v1: GLfixed; v2: GLfixed)
- glRasterPos4xvOES nodesnim/thirdparty/opengl.html#glRasterPos4xvOES,ptr.GLfixed opengl: glRasterPos4xvOES(coords: ptr GLfixed)
- glGetProgramBinary nodesnim/thirdparty/opengl.html#glGetProgramBinary,GLuint,GLsizei,ptr.GLsizei,ptr.GLenum,pointer opengl: glGetProgramBinary(program: GLuint; bufSize: GLsizei; length: ptr GLsizei;\n binaryFormat: ptr GLenum; binary: pointer)
- glNamedProgramLocalParameterI4uiEXT nodesnim/thirdparty/opengl.html#glNamedProgramLocalParameterI4uiEXT,GLuint,GLenum,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glNamedProgramLocalParameterI4uiEXT(program: GLuint; target: GLenum; index: GLuint;\n x: GLuint; y: GLuint; z: GLuint; w: GLuint)
- glGetTexImage nodesnim/thirdparty/opengl.html#glGetTexImage,GLenum,GLint,GLenum,GLenum,pointer opengl: glGetTexImage(target: GLenum; level: GLint; format: GLenum; `type`: GLenum;\n pixels: pointer)
- glColor4d nodesnim/thirdparty/opengl.html#glColor4d,GLdouble,GLdouble,GLdouble,GLdouble opengl: glColor4d(red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble)
- glTexCoord2fColor4fNormal3fVertex3fSUN nodesnim/thirdparty/opengl.html#glTexCoord2fColor4fNormal3fVertex3fSUN,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glTexCoord2fColor4fNormal3fVertex3fSUN(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat;\n b: GLfloat; a: GLfloat; nx: GLfloat;\n ny: GLfloat; nz: GLfloat; x: GLfloat;\n y: GLfloat; z: GLfloat)
- glIndexi nodesnim/thirdparty/opengl.html#glIndexi,GLint opengl: glIndexi(c: GLint)
- glGetSamplerParameterIuiv nodesnim/thirdparty/opengl.html#glGetSamplerParameterIuiv,GLuint,GLenum,ptr.GLuint opengl: glGetSamplerParameterIuiv(sampler: GLuint; pname: GLenum; params: ptr GLuint)
- glGetnUniformivARB nodesnim/thirdparty/opengl.html#glGetnUniformivARB,GLuint,GLint,GLsizei,ptr.GLint opengl: glGetnUniformivARB(program: GLuint; location: GLint; bufSize: GLsizei;\n params: ptr GLint)
- glCopyTexSubImage3DEXT nodesnim/thirdparty/opengl.html#glCopyTexSubImage3DEXT,GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei opengl: glCopyTexSubImage3DEXT(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; x: GLint; y: GLint; width: GLsizei;\n height: GLsizei)
- glVertexAttribI2uivEXT nodesnim/thirdparty/opengl.html#glVertexAttribI2uivEXT,GLuint,ptr.GLuint opengl: glVertexAttribI2uivEXT(index: GLuint; v: ptr GLuint)
- glVertexStream2fvATI nodesnim/thirdparty/opengl.html#glVertexStream2fvATI,GLenum,ptr.GLfloat opengl: glVertexStream2fvATI(stream: GLenum; coords: ptr GLfloat)
- glArrayElementEXT nodesnim/thirdparty/opengl.html#glArrayElementEXT,GLint opengl: glArrayElementEXT(i: GLint)
- glVertexAttrib2fv nodesnim/thirdparty/opengl.html#glVertexAttrib2fv,GLuint,ptr.GLfloat opengl: glVertexAttrib2fv(index: GLuint; v: ptr GLfloat)
- glCopyMultiTexSubImage1DEXT nodesnim/thirdparty/opengl.html#glCopyMultiTexSubImage1DEXT,GLenum,GLenum,GLint,GLint,GLint,GLint,GLsizei opengl: glCopyMultiTexSubImage1DEXT(texunit: GLenum; target: GLenum; level: GLint;\n xoffset: GLint; x: GLint; y: GLint; width: GLsizei)
- glTexCoord4sv nodesnim/thirdparty/opengl.html#glTexCoord4sv,ptr.GLshort opengl: glTexCoord4sv(v: ptr GLshort)
- glTexGenfvOES nodesnim/thirdparty/opengl.html#glTexGenfvOES,GLenum,GLenum,ptr.GLfloat opengl: glTexGenfvOES(coord: GLenum; pname: GLenum; params: ptr GLfloat)
- glPointParameteriv nodesnim/thirdparty/opengl.html#glPointParameteriv,GLenum,ptr.GLint opengl: glPointParameteriv(pname: GLenum; params: ptr GLint)
- glGetNamedRenderbufferParameterivEXT nodesnim/thirdparty/opengl.html#glGetNamedRenderbufferParameterivEXT,GLuint,GLenum,ptr.GLint opengl: glGetNamedRenderbufferParameterivEXT(renderbuffer: GLuint; pname: GLenum;\n params: ptr GLint)
- glProgramVertexLimitNV nodesnim/thirdparty/opengl.html#glProgramVertexLimitNV,GLenum,GLint opengl: glProgramVertexLimitNV(target: GLenum; limit: GLint)
- glSetMultisamplefvAMD nodesnim/thirdparty/opengl.html#glSetMultisamplefvAMD,GLenum,GLuint,ptr.GLfloat opengl: glSetMultisamplefvAMD(pname: GLenum; index: GLuint; val: ptr GLfloat)
- glLoadIdentityDeformationMapSGIX nodesnim/thirdparty/opengl.html#glLoadIdentityDeformationMapSGIX,GLbitfield opengl: glLoadIdentityDeformationMapSGIX(mask: GLbitfield)
- glIsSyncAPPLE nodesnim/thirdparty/opengl.html#glIsSyncAPPLE,GLsync opengl: glIsSyncAPPLE(sync: GLsync): GLboolean
- glProgramUniform1ui64vNV nodesnim/thirdparty/opengl.html#glProgramUniform1ui64vNV,GLuint,GLint,GLsizei,ptr.GLuint64EXT opengl: glProgramUniform1ui64vNV(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLuint64EXT)
- glEdgeFlagPointerListIBM nodesnim/thirdparty/opengl.html#glEdgeFlagPointerListIBM,GLint,ptr.ptr.GLboolean,GLint opengl: glEdgeFlagPointerListIBM(stride: GLint; `pointer`: ptr ptr GLboolean; ptrstride: GLint)
- glBeginVertexShaderEXT nodesnim/thirdparty/opengl.html#glBeginVertexShaderEXT opengl: glBeginVertexShaderEXT()
- glGetIntegerv nodesnim/thirdparty/opengl.html#glGetIntegerv,GLenum,ptr.GLint opengl: glGetIntegerv(pname: GLenum; params: ptr GLint)
- glVertexAttrib2dvARB nodesnim/thirdparty/opengl.html#glVertexAttrib2dvARB,GLuint,ptr.GLdouble opengl: glVertexAttrib2dvARB(index: GLuint; v: ptr GLdouble)
- glBeginConditionalRenderNV nodesnim/thirdparty/opengl.html#glBeginConditionalRenderNV,GLuint,GLenum opengl: glBeginConditionalRenderNV(id: GLuint; mode: GLenum)
- glEdgeFlagv nodesnim/thirdparty/opengl.html#glEdgeFlagv,ptr.GLboolean opengl: glEdgeFlagv(flag: ptr GLboolean)
- glReplacementCodeubSUN nodesnim/thirdparty/opengl.html#glReplacementCodeubSUN,GLubyte opengl: glReplacementCodeubSUN(code: GLubyte)
- glObjectLabel nodesnim/thirdparty/opengl.html#glObjectLabel,GLenum,GLuint,GLsizei,cstring opengl: glObjectLabel(identifier: GLenum; name: GLuint; length: GLsizei; label: cstring)
- glMultiTexCoord3xvOES nodesnim/thirdparty/opengl.html#glMultiTexCoord3xvOES,GLenum,ptr.GLfixed opengl: glMultiTexCoord3xvOES(texture: GLenum; coords: ptr GLfixed)
- glNormal3iv nodesnim/thirdparty/opengl.html#glNormal3iv,ptr.GLint opengl: glNormal3iv(v: ptr GLint)
- glSamplerParameteri nodesnim/thirdparty/opengl.html#glSamplerParameteri,GLuint,GLenum,GLint opengl: glSamplerParameteri(sampler: GLuint; pname: GLenum; param: GLint)
- glTextureStorage1DEXT nodesnim/thirdparty/opengl.html#glTextureStorage1DEXT,GLuint,GLenum,GLsizei,GLenum,GLsizei opengl: glTextureStorage1DEXT(texture: GLuint; target: GLenum; levels: GLsizei;\n internalformat: GLenum; width: GLsizei)
- glVertexStream4dvATI nodesnim/thirdparty/opengl.html#glVertexStream4dvATI,GLenum,ptr.GLdouble opengl: glVertexStream4dvATI(stream: GLenum; coords: ptr GLdouble)
- glWindowPos2fv nodesnim/thirdparty/opengl.html#glWindowPos2fv,ptr.GLfloat opengl: glWindowPos2fv(v: ptr GLfloat)
- glTexCoord4i nodesnim/thirdparty/opengl.html#glTexCoord4i,GLint,GLint,GLint,GLint opengl: glTexCoord4i(s: GLint; t: GLint; r: GLint; q: GLint)
- glVertexAttrib4NusvARB nodesnim/thirdparty/opengl.html#glVertexAttrib4NusvARB,GLuint,ptr.GLushort opengl: glVertexAttrib4NusvARB(index: GLuint; v: ptr GLushort)
- glVertexAttribL4d nodesnim/thirdparty/opengl.html#glVertexAttribL4d,GLuint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glVertexAttribL4d(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
- glVertexAttribDivisorANGLE nodesnim/thirdparty/opengl.html#glVertexAttribDivisorANGLE,GLuint,GLuint opengl: glVertexAttribDivisorANGLE(index: GLuint; divisor: GLuint)
- glMatrixIndexPointerOES nodesnim/thirdparty/opengl.html#glMatrixIndexPointerOES,GLint,GLenum,GLsizei,pointer opengl: glMatrixIndexPointerOES(size: GLint; `type`: GLenum; stride: GLsizei;\n `pointer`: pointer)
- glMultMatrixxOES nodesnim/thirdparty/opengl.html#glMultMatrixxOES,ptr.GLfixed opengl: glMultMatrixxOES(m: ptr GLfixed)
- glMultiTexCoordP2ui nodesnim/thirdparty/opengl.html#glMultiTexCoordP2ui,GLenum,GLenum,GLuint opengl: glMultiTexCoordP2ui(texture: GLenum; `type`: GLenum; coords: GLuint)
- glDeformationMap3dSGIX nodesnim/thirdparty/opengl.html#glDeformationMap3dSGIX,GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,ptr.GLdouble opengl: glDeformationMap3dSGIX(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint;\n uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint;\n vorder: GLint; w1: GLdouble; w2: GLdouble; wstride: GLint;\n worder: GLint; points: ptr GLdouble)
- glClearDepthfOES nodesnim/thirdparty/opengl.html#glClearDepthfOES,GLclampf opengl: glClearDepthfOES(depth: GLclampf)
- glVertexStream1ivATI nodesnim/thirdparty/opengl.html#glVertexStream1ivATI,GLenum,ptr.GLint opengl: glVertexStream1ivATI(stream: GLenum; coords: ptr GLint)
- glHint nodesnim/thirdparty/opengl.html#glHint,GLenum,GLenum opengl: glHint(target: GLenum; mode: GLenum)
- glVertex3fv nodesnim/thirdparty/opengl.html#glVertex3fv,ptr.GLfloat opengl: glVertex3fv(v: ptr GLfloat)
- glWaitSyncAPPLE nodesnim/thirdparty/opengl.html#glWaitSyncAPPLE,GLsync,GLbitfield,GLuint64 opengl: glWaitSyncAPPLE(sync: GLsync; flags: GLbitfield; timeout: GLuint64)
- glWindowPos3i nodesnim/thirdparty/opengl.html#glWindowPos3i,GLint,GLint,GLint opengl: glWindowPos3i(x: GLint; y: GLint; z: GLint)
- glCompressedTexImage3DARB nodesnim/thirdparty/opengl.html#glCompressedTexImage3DARB,GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,pointer opengl: glCompressedTexImage3DARB(target: GLenum; level: GLint; internalformat: GLenum;\n width: GLsizei; height: GLsizei; depth: GLsizei;\n border: GLint; imageSize: GLsizei; data: pointer)
- glVertexAttrib1fvARB nodesnim/thirdparty/opengl.html#glVertexAttrib1fvARB,GLuint,ptr.GLfloat opengl: glVertexAttrib1fvARB(index: GLuint; v: ptr GLfloat)
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- glUniform4ui64NV nodesnim/thirdparty/opengl.html#glUniform4ui64NV,GLint,GLuint64EXT,GLuint64EXT,GLuint64EXT,GLuint64EXT opengl: glUniform4ui64NV(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT;\n w: GLuint64EXT)
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- glUnmapNamedBufferEXT nodesnim/thirdparty/opengl.html#glUnmapNamedBufferEXT,GLuint opengl: glUnmapNamedBufferEXT(buffer: GLuint): GLboolean
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- glMultiTexCoord3bvOES nodesnim/thirdparty/opengl.html#glMultiTexCoord3bvOES,GLenum,ptr.GLbyte opengl: glMultiTexCoord3bvOES(texture: GLenum; coords: ptr GLbyte)
- glCopyColorTableSGI nodesnim/thirdparty/opengl.html#glCopyColorTableSGI,GLenum,GLenum,GLint,GLint,GLsizei opengl: glCopyColorTableSGI(target: GLenum; internalformat: GLenum; x: GLint; y: GLint;\n width: GLsizei)
- glActiveTexture nodesnim/thirdparty/opengl.html#glActiveTexture,GLenum opengl: glActiveTexture(texture: GLenum)
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- glColorMaskIndexedEXT nodesnim/thirdparty/opengl.html#glColorMaskIndexedEXT,GLuint,GLboolean,GLboolean,GLboolean,GLboolean opengl: glColorMaskIndexedEXT(index: GLuint; r: GLboolean; g: GLboolean; b: GLboolean;\n a: GLboolean)
- glGetCompressedTexImage nodesnim/thirdparty/opengl.html#glGetCompressedTexImage,GLenum,GLint,pointer opengl: glGetCompressedTexImage(target: GLenum; level: GLint; img: pointer)
- glRasterPos2iv nodesnim/thirdparty/opengl.html#glRasterPos2iv,ptr.GLint opengl: glRasterPos2iv(v: ptr GLint)
- glGetBufferParameterivARB nodesnim/thirdparty/opengl.html#glGetBufferParameterivARB,GLenum,GLenum,ptr.GLint opengl: glGetBufferParameterivARB(target: GLenum; pname: GLenum; params: ptr GLint)
- glProgramUniform3d nodesnim/thirdparty/opengl.html#glProgramUniform3d,GLuint,GLint,GLdouble,GLdouble,GLdouble opengl: glProgramUniform3d(program: GLuint; location: GLint; v0: GLdouble; v1: GLdouble;\n v2: GLdouble)
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- glGetTextureParameterIuivEXT nodesnim/thirdparty/opengl.html#glGetTextureParameterIuivEXT,GLuint,GLenum,GLenum,ptr.GLuint opengl: glGetTextureParameterIuivEXT(texture: GLuint; target: GLenum; pname: GLenum;\n params: ptr GLuint)
- glBindImageTextureEXT nodesnim/thirdparty/opengl.html#glBindImageTextureEXT,GLuint,GLuint,GLint,GLboolean,GLint,GLenum,GLint opengl: glBindImageTextureEXT(index: GLuint; texture: GLuint; level: GLint;\n layered: GLboolean; layer: GLint; access: GLenum; format: GLint)
- glWindowPos2iMESA nodesnim/thirdparty/opengl.html#glWindowPos2iMESA,GLint,GLint opengl: glWindowPos2iMESA(x: GLint; y: GLint)
- glVertexPointervINTEL nodesnim/thirdparty/opengl.html#glVertexPointervINTEL,GLint,GLenum,ptr.pointer opengl: glVertexPointervINTEL(size: GLint; `type`: GLenum; `pointer`: ptr pointer)
- glPixelTexGenParameterfvSGIS nodesnim/thirdparty/opengl.html#glPixelTexGenParameterfvSGIS,GLenum,ptr.GLfloat opengl: glPixelTexGenParameterfvSGIS(pname: GLenum; params: ptr GLfloat)
- glUniform1iARB nodesnim/thirdparty/opengl.html#glUniform1iARB,GLint,GLint opengl: glUniform1iARB(location: GLint; v0: GLint)
- glTextureSubImage3DEXT nodesnim/thirdparty/opengl.html#glTextureSubImage3DEXT,GLuint,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glTextureSubImage3DEXT(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint;\n yoffset: GLint; zoffset: GLint; width: GLsizei;\n height: GLsizei; depth: GLsizei; format: GLenum;\n `type`: GLenum; pixels: pointer)
- glStencilOpSeparate nodesnim/thirdparty/opengl.html#glStencilOpSeparate,GLenum,GLenum,GLenum,GLenum opengl: glStencilOpSeparate(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum)
- glVertexAttrib1dARB nodesnim/thirdparty/opengl.html#glVertexAttrib1dARB,GLuint,GLdouble opengl: glVertexAttrib1dARB(index: GLuint; x: GLdouble)
- glGetVideoCaptureStreamivNV nodesnim/thirdparty/opengl.html#glGetVideoCaptureStreamivNV,GLuint,GLuint,GLenum,ptr.GLint opengl: glGetVideoCaptureStreamivNV(video_capture_slot: GLuint; stream: GLuint;\n pname: GLenum; params: ptr GLint)
- glIsFramebufferEXT nodesnim/thirdparty/opengl.html#glIsFramebufferEXT,GLuint opengl: glIsFramebufferEXT(framebuffer: GLuint): GLboolean
- glPointParameterxv nodesnim/thirdparty/opengl.html#glPointParameterxv,GLenum,ptr.GLfixed opengl: glPointParameterxv(pname: GLenum; params: ptr GLfixed)
- glProgramUniform4dv nodesnim/thirdparty/opengl.html#glProgramUniform4dv,GLuint,GLint,GLsizei,ptr.GLdouble opengl: glProgramUniform4dv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLdouble)
- glPassThrough nodesnim/thirdparty/opengl.html#glPassThrough,GLfloat opengl: glPassThrough(token: GLfloat)
- glGetProgramPipelineiv nodesnim/thirdparty/opengl.html#glGetProgramPipelineiv,GLuint,GLenum,ptr.GLint opengl: glGetProgramPipelineiv(pipeline: GLuint; pname: GLenum; params: ptr GLint)
- glApplyTextureEXT nodesnim/thirdparty/opengl.html#glApplyTextureEXT,GLenum opengl: glApplyTextureEXT(mode: GLenum)
- glVertexArrayNormalOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArrayNormalOffsetEXT,GLuint,GLuint,GLenum,GLsizei,GLintptr opengl: glVertexArrayNormalOffsetEXT(vaobj: GLuint; buffer: GLuint; `type`: GLenum;\n stride: GLsizei; offset: GLintptr)
- glTexFilterFuncSGIS nodesnim/thirdparty/opengl.html#glTexFilterFuncSGIS,GLenum,GLenum,GLsizei,ptr.GLfloat opengl: glTexFilterFuncSGIS(target: GLenum; filter: GLenum; n: GLsizei; weights: ptr GLfloat)
- glRenderbufferStorageOES nodesnim/thirdparty/opengl.html#glRenderbufferStorageOES,GLenum,GLenum,GLsizei,GLsizei opengl: glRenderbufferStorageOES(target: GLenum; internalformat: GLenum; width: GLsizei;\n height: GLsizei)
- glBindParameterEXT nodesnim/thirdparty/opengl.html#glBindParameterEXT,GLenum opengl: glBindParameterEXT(value: GLenum): GLuint
- glVertex4s nodesnim/thirdparty/opengl.html#glVertex4s,GLshort,GLshort,GLshort,GLshort opengl: glVertex4s(x: GLshort; y: GLshort; z: GLshort; w: GLshort)
- glLoadTransposeMatrixf nodesnim/thirdparty/opengl.html#glLoadTransposeMatrixf,ptr.GLfloat opengl: glLoadTransposeMatrixf(m: ptr GLfloat)
- glDepthFunc nodesnim/thirdparty/opengl.html#glDepthFunc,GLenum opengl: glDepthFunc(fun: GLenum)
- glGetFramebufferAttachmentParameterivEXT nodesnim/thirdparty/opengl.html#glGetFramebufferAttachmentParameterivEXT,GLenum,GLenum,GLenum,ptr.GLint opengl: glGetFramebufferAttachmentParameterivEXT(target: GLenum; attachment: GLenum;\n pname: GLenum; params: ptr GLint)
- glSampleMaskSGIS nodesnim/thirdparty/opengl.html#glSampleMaskSGIS,GLclampf,GLboolean opengl: glSampleMaskSGIS(value: GLclampf; invert: GLboolean)
- glGetPointerIndexedvEXT nodesnim/thirdparty/opengl.html#glGetPointerIndexedvEXT,GLenum,GLuint,ptr.pointer opengl: glGetPointerIndexedvEXT(target: GLenum; index: GLuint; data: ptr pointer)
- glVertexStream4iATI nodesnim/thirdparty/opengl.html#glVertexStream4iATI,GLenum,GLint,GLint,GLint,GLint opengl: glVertexStream4iATI(stream: GLenum; x: GLint; y: GLint; z: GLint; w: GLint)
- glUnlockArraysEXT nodesnim/thirdparty/opengl.html#glUnlockArraysEXT opengl: glUnlockArraysEXT()
- glReplacementCodeuivSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuivSUN,ptr.GLuint opengl: glReplacementCodeuivSUN(code: ptr GLuint)
- glMatrixScaledEXT nodesnim/thirdparty/opengl.html#glMatrixScaledEXT,GLenum,GLdouble,GLdouble,GLdouble opengl: glMatrixScaledEXT(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble)
- glMultiTexImage2DEXT nodesnim/thirdparty/opengl.html#glMultiTexImage2DEXT,GLenum,GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,pointer opengl: glMultiTexImage2DEXT(texunit: GLenum; target: GLenum; level: GLint;\n internalformat: GLint; width: GLsizei; height: GLsizei;\n border: GLint; format: GLenum; `type`: GLenum; pixels: pointer)
- glFeedbackBufferxOES nodesnim/thirdparty/opengl.html#glFeedbackBufferxOES,GLsizei,GLenum,ptr.GLfixed opengl: glFeedbackBufferxOES(n: GLsizei; `type`: GLenum; buffer: ptr GLfixed)
- glLightEnviSGIX nodesnim/thirdparty/opengl.html#glLightEnviSGIX,GLenum,GLint opengl: glLightEnviSGIX(pname: GLenum; param: GLint)
- glMultiTexCoord4dARB nodesnim/thirdparty/opengl.html#glMultiTexCoord4dARB,GLenum,GLdouble,GLdouble,GLdouble,GLdouble opengl: glMultiTexCoord4dARB(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble)
- glExtGetTexLevelParameterivQCOM nodesnim/thirdparty/opengl.html#glExtGetTexLevelParameterivQCOM,GLuint,GLenum,GLint,GLenum,ptr.GLint opengl: glExtGetTexLevelParameterivQCOM(texture: GLuint; face: GLenum; level: GLint;\n pname: GLenum; params: ptr GLint)
- glVertexAttribI4usvEXT nodesnim/thirdparty/opengl.html#glVertexAttribI4usvEXT,GLuint,ptr.GLushort opengl: glVertexAttribI4usvEXT(index: GLuint; v: ptr GLushort)
- glWindowPos2dvARB nodesnim/thirdparty/opengl.html#glWindowPos2dvARB,ptr.GLdouble opengl: glWindowPos2dvARB(v: ptr GLdouble)
- glBindFramebuffer nodesnim/thirdparty/opengl.html#glBindFramebuffer,GLenum,GLuint opengl: glBindFramebuffer(target: GLenum; framebuffer: GLuint)
- glGetProgramPipelineivEXT nodesnim/thirdparty/opengl.html#glGetProgramPipelineivEXT,GLuint,GLenum,ptr.GLint opengl: glGetProgramPipelineivEXT(pipeline: GLuint; pname: GLenum; params: ptr GLint)
- glProgramUniformHandleui64vNV nodesnim/thirdparty/opengl.html#glProgramUniformHandleui64vNV,GLuint,GLint,GLsizei,ptr.GLuint64 opengl: glProgramUniformHandleui64vNV(program: GLuint; location: GLint; count: GLsizei;\n values: ptr GLuint64)
- glFogCoordhvNV nodesnim/thirdparty/opengl.html#glFogCoordhvNV,ptr.GLhalfNv opengl: glFogCoordhvNV(fog: ptr GLhalfNv)
- glTextureImage1DEXT nodesnim/thirdparty/opengl.html#glTextureImage1DEXT,GLuint,GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,pointer opengl: glTextureImage1DEXT(texture: GLuint; target: GLenum; level: GLint;\n internalformat: GLint; width: GLsizei; border: GLint;\n format: GLenum; `type`: GLenum; pixels: pointer)
- glGetActiveAtomicCounterBufferiv nodesnim/thirdparty/opengl.html#glGetActiveAtomicCounterBufferiv,GLuint,GLuint,GLenum,ptr.GLint opengl: glGetActiveAtomicCounterBufferiv(program: GLuint; bufferIndex: GLuint;\n pname: GLenum; params: ptr GLint)
- glBeginQueryARB nodesnim/thirdparty/opengl.html#glBeginQueryARB,GLenum,GLuint opengl: glBeginQueryARB(target: GLenum; id: GLuint)
- glGetTexParameterIuivEXT nodesnim/thirdparty/opengl.html#glGetTexParameterIuivEXT,GLenum,GLenum,ptr.GLuint opengl: glGetTexParameterIuivEXT(target: GLenum; pname: GLenum; params: ptr GLuint)
- glUniform4ui64vNV nodesnim/thirdparty/opengl.html#glUniform4ui64vNV,GLint,GLsizei,ptr.GLuint64EXT opengl: glUniform4ui64vNV(location: GLint; count: GLsizei; value: ptr GLuint64EXT)
- glClearAccumxOES nodesnim/thirdparty/opengl.html#glClearAccumxOES,GLfixed,GLfixed,GLfixed,GLfixed opengl: glClearAccumxOES(red: GLfixed; green: GLfixed; blue: GLfixed; alpha: GLfixed)
- glFreeObjectBufferATI nodesnim/thirdparty/opengl.html#glFreeObjectBufferATI,GLuint opengl: glFreeObjectBufferATI(buffer: GLuint)
- glGetVideouivNV nodesnim/thirdparty/opengl.html#glGetVideouivNV,GLuint,GLenum,ptr.GLuint opengl: glGetVideouivNV(video_slot: GLuint; pname: GLenum; params: ptr GLuint)
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- glVertex3bvOES nodesnim/thirdparty/opengl.html#glVertex3bvOES,ptr.GLbyte opengl: glVertex3bvOES(coords: ptr GLbyte)
- glMultiDrawElementArrayAPPLE nodesnim/thirdparty/opengl.html#glMultiDrawElementArrayAPPLE,GLenum,ptr.GLint,ptr.GLsizei,GLsizei opengl: glMultiDrawElementArrayAPPLE(mode: GLenum; first: ptr GLint; count: ptr GLsizei;\n primcount: GLsizei)
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- glMateriali nodesnim/thirdparty/opengl.html#glMateriali,GLenum,GLenum,GLint opengl: glMateriali(face: GLenum; pname: GLenum; param: GLint)
- glBegin nodesnim/thirdparty/opengl.html#glBegin,GLenum opengl: glBegin(mode: GLenum)
- glFogCoordPointerEXT nodesnim/thirdparty/opengl.html#glFogCoordPointerEXT,GLenum,GLsizei,pointer opengl: glFogCoordPointerEXT(`type`: GLenum; stride: GLsizei; `pointer`: pointer)
- glTexCoord1sv nodesnim/thirdparty/opengl.html#glTexCoord1sv,ptr.GLshort opengl: glTexCoord1sv(v: ptr GLshort)
- glVertexAttribI4sv nodesnim/thirdparty/opengl.html#glVertexAttribI4sv,GLuint,ptr.GLshort opengl: glVertexAttribI4sv(index: GLuint; v: ptr GLshort)
- glTexEnvx nodesnim/thirdparty/opengl.html#glTexEnvx,GLenum,GLenum,GLfixed opengl: glTexEnvx(target: GLenum; pname: GLenum; param: GLfixed)
- glTexParameterIivEXT nodesnim/thirdparty/opengl.html#glTexParameterIivEXT,GLenum,GLenum,ptr.GLint opengl: glTexParameterIivEXT(target: GLenum; pname: GLenum; params: ptr GLint)
- glLoadTransposeMatrixfARB nodesnim/thirdparty/opengl.html#glLoadTransposeMatrixfARB,ptr.GLfloat opengl: glLoadTransposeMatrixfARB(m: ptr GLfloat)
- glGetTextureSamplerHandleARB nodesnim/thirdparty/opengl.html#glGetTextureSamplerHandleARB,GLuint,GLuint opengl: glGetTextureSamplerHandleARB(texture: GLuint; sampler: GLuint): GLuint64
- glVertexP3uiv nodesnim/thirdparty/opengl.html#glVertexP3uiv,GLenum,ptr.GLuint opengl: glVertexP3uiv(`type`: GLenum; value: ptr GLuint)
- glProgramUniform2dv nodesnim/thirdparty/opengl.html#glProgramUniform2dv,GLuint,GLint,GLsizei,ptr.GLdouble opengl: glProgramUniform2dv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLdouble)
- glTexCoord4xvOES nodesnim/thirdparty/opengl.html#glTexCoord4xvOES,ptr.GLfixed opengl: glTexCoord4xvOES(coords: ptr GLfixed)
- glTexStorage1D nodesnim/thirdparty/opengl.html#glTexStorage1D,GLenum,GLsizei,GLenum,GLsizei opengl: glTexStorage1D(target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei)
- glTextureParameterfEXT nodesnim/thirdparty/opengl.html#glTextureParameterfEXT,GLuint,GLenum,GLenum,GLfloat opengl: glTextureParameterfEXT(texture: GLuint; target: GLenum; pname: GLenum; param: GLfloat)
- glVertexAttrib1d nodesnim/thirdparty/opengl.html#glVertexAttrib1d,GLuint,GLdouble opengl: glVertexAttrib1d(index: GLuint; x: GLdouble)
- glGetnPixelMapfvARB nodesnim/thirdparty/opengl.html#glGetnPixelMapfvARB,GLenum,GLsizei,ptr.GLfloat opengl: glGetnPixelMapfvARB(map: GLenum; bufSize: GLsizei; values: ptr GLfloat)
- glDisableVertexAttribArray nodesnim/thirdparty/opengl.html#glDisableVertexAttribArray,GLuint opengl: glDisableVertexAttribArray(index: GLuint)
- glUniformMatrix4x3dv nodesnim/thirdparty/opengl.html#glUniformMatrix4x3dv,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glUniformMatrix4x3dv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLdouble)
- glRasterPos4f nodesnim/thirdparty/opengl.html#glRasterPos4f,GLfloat,GLfloat,GLfloat,GLfloat opengl: glRasterPos4f(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat)
- glProgramUniform1fEXT nodesnim/thirdparty/opengl.html#glProgramUniform1fEXT,GLuint,GLint,GLfloat opengl: glProgramUniform1fEXT(program: GLuint; location: GLint; v0: GLfloat)
- glPathTexGenNV nodesnim/thirdparty/opengl.html#glPathTexGenNV,GLenum,GLenum,GLint,ptr.GLfloat opengl: glPathTexGenNV(texCoordSet: GLenum; genMode: GLenum; components: GLint;\n coeffs: ptr GLfloat)
- glUniform3ui nodesnim/thirdparty/opengl.html#glUniform3ui,GLint,GLuint,GLuint,GLuint opengl: glUniform3ui(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint)
- glVDPAURegisterOutputSurfaceNV nodesnim/thirdparty/opengl.html#glVDPAURegisterOutputSurfaceNV,pointer,GLenum,GLsizei,ptr.GLuint opengl: glVDPAURegisterOutputSurfaceNV(vdpSurface: pointer; target: GLenum;\n numTextureNames: GLsizei; textureNames: ptr GLuint): GLvdpauSurfaceNv
- glGetProgramLocalParameterIuivNV nodesnim/thirdparty/opengl.html#glGetProgramLocalParameterIuivNV,GLenum,GLuint,ptr.GLuint opengl: glGetProgramLocalParameterIuivNV(target: GLenum; index: GLuint; params: ptr GLuint)
- glIsTextureHandleResidentNV nodesnim/thirdparty/opengl.html#glIsTextureHandleResidentNV,GLuint64 opengl: glIsTextureHandleResidentNV(handle: GLuint64): GLboolean
- glProgramEnvParameters4fvEXT nodesnim/thirdparty/opengl.html#glProgramEnvParameters4fvEXT,GLenum,GLuint,GLsizei,ptr.GLfloat opengl: glProgramEnvParameters4fvEXT(target: GLenum; index: GLuint; count: GLsizei;\n params: ptr GLfloat)
- glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN,GLuint,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc: GLuint; s: GLfloat; t: GLfloat;\n nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat)
- glGetMultiTexEnvivEXT nodesnim/thirdparty/opengl.html#glGetMultiTexEnvivEXT,GLenum,GLenum,GLenum,ptr.GLint opengl: glGetMultiTexEnvivEXT(texunit: GLenum; target: GLenum; pname: GLenum;\n params: ptr GLint)
- glGetFloatv nodesnim/thirdparty/opengl.html#glGetFloatv,GLenum,ptr.GLfloat opengl: glGetFloatv(pname: GLenum; params: ptr GLfloat)
- glInsertEventMarkerEXT nodesnim/thirdparty/opengl.html#glInsertEventMarkerEXT,GLsizei,cstring opengl: glInsertEventMarkerEXT(length: GLsizei; marker: cstring)
- glRasterPos3d nodesnim/thirdparty/opengl.html#glRasterPos3d,GLdouble,GLdouble,GLdouble opengl: glRasterPos3d(x: GLdouble; y: GLdouble; z: GLdouble)
- glNamedFramebufferRenderbufferEXT nodesnim/thirdparty/opengl.html#glNamedFramebufferRenderbufferEXT,GLuint,GLenum,GLenum,GLuint opengl: glNamedFramebufferRenderbufferEXT(framebuffer: GLuint; attachment: GLenum;\n renderbuffertarget: GLenum; renderbuffer: GLuint)
- glGetConvolutionFilter nodesnim/thirdparty/opengl.html#glGetConvolutionFilter,GLenum,GLenum,GLenum,pointer opengl: glGetConvolutionFilter(target: GLenum; format: GLenum; `type`: GLenum; image: pointer)
- glIsOcclusionQueryNV nodesnim/thirdparty/opengl.html#glIsOcclusionQueryNV,GLuint opengl: glIsOcclusionQueryNV(id: GLuint): GLboolean
- glGetnPixelMapuivARB nodesnim/thirdparty/opengl.html#glGetnPixelMapuivARB,GLenum,GLsizei,ptr.GLuint opengl: glGetnPixelMapuivARB(map: GLenum; bufSize: GLsizei; values: ptr GLuint)
- glMapParameterfvNV nodesnim/thirdparty/opengl.html#glMapParameterfvNV,GLenum,GLenum,ptr.GLfloat opengl: glMapParameterfvNV(target: GLenum; pname: GLenum; params: ptr GLfloat)
- glPushDebugGroup nodesnim/thirdparty/opengl.html#glPushDebugGroup,GLenum,GLuint,GLsizei,cstring opengl: glPushDebugGroup(source: GLenum; id: GLuint; length: GLsizei; message: cstring)
- glMakeImageHandleResidentARB nodesnim/thirdparty/opengl.html#glMakeImageHandleResidentARB,GLuint64,GLenum opengl: glMakeImageHandleResidentARB(handle: GLuint64; access: GLenum)
- glProgramUniformMatrix2fv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2fv,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix2fv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat)
- glUniform3i64vNV nodesnim/thirdparty/opengl.html#glUniform3i64vNV,GLint,GLsizei,ptr.GLint64EXT opengl: glUniform3i64vNV(location: GLint; count: GLsizei; value: ptr GLint64EXT)
- glImageTransformParameteriHP nodesnim/thirdparty/opengl.html#glImageTransformParameteriHP,GLenum,GLenum,GLint opengl: glImageTransformParameteriHP(target: GLenum; pname: GLenum; param: GLint)
- glMultiTexCoord1s nodesnim/thirdparty/opengl.html#glMultiTexCoord1s,GLenum,GLshort opengl: glMultiTexCoord1s(target: GLenum; s: GLshort)
- glVertexAttribL4dvEXT nodesnim/thirdparty/opengl.html#glVertexAttribL4dvEXT,GLuint,ptr.GLdouble opengl: glVertexAttribL4dvEXT(index: GLuint; v: ptr GLdouble)
- glGetProgramEnvParameterfvARB nodesnim/thirdparty/opengl.html#glGetProgramEnvParameterfvARB,GLenum,GLuint,ptr.GLfloat opengl: glGetProgramEnvParameterfvARB(target: GLenum; index: GLuint; params: ptr GLfloat)
- glVertexArrayColorOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArrayColorOffsetEXT,GLuint,GLuint,GLint,GLenum,GLsizei,GLintptr opengl: glVertexArrayColorOffsetEXT(vaobj: GLuint; buffer: GLuint; size: GLint;\n `type`: GLenum; stride: GLsizei; offset: GLintptr)
- glGetHistogramParameterivEXT nodesnim/thirdparty/opengl.html#glGetHistogramParameterivEXT,GLenum,GLenum,ptr.GLint opengl: glGetHistogramParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint)
- glGetRenderbufferParameterivOES nodesnim/thirdparty/opengl.html#glGetRenderbufferParameterivOES,GLenum,GLenum,ptr.GLint opengl: glGetRenderbufferParameterivOES(target: GLenum; pname: GLenum; params: ptr GLint)
- glGetBufferPointerv nodesnim/thirdparty/opengl.html#glGetBufferPointerv,GLenum,GLenum,ptr.pointer opengl: glGetBufferPointerv(target: GLenum; pname: GLenum; params: ptr pointer)
- glSecondaryColor3ui nodesnim/thirdparty/opengl.html#glSecondaryColor3ui,GLuint,GLuint,GLuint opengl: glSecondaryColor3ui(red: GLuint; green: GLuint; blue: GLuint)
- glGetDebugMessageLog nodesnim/thirdparty/opengl.html#glGetDebugMessageLog,GLuint,GLsizei,ptr.GLenum,ptr.GLenum,ptr.GLuint,ptr.GLenum,ptr.GLsizei,cstring opengl: glGetDebugMessageLog(count: GLuint; bufsize: GLsizei; sources: ptr GLenum;\n types: ptr GLenum; ids: ptr GLuint; severities: ptr GLenum;\n lengths: ptr GLsizei; messageLog: cstring): GLuint
- glNormal3i nodesnim/thirdparty/opengl.html#glNormal3i,GLint,GLint,GLint opengl: glNormal3i(nx: GLint; ny: GLint; nz: GLint)
- glTestFenceNV nodesnim/thirdparty/opengl.html#glTestFenceNV,GLuint opengl: glTestFenceNV(fence: GLuint): GLboolean
- glSecondaryColor3usv nodesnim/thirdparty/opengl.html#glSecondaryColor3usv,ptr.GLushort opengl: glSecondaryColor3usv(v: ptr GLushort)
- glGenPathsNV nodesnim/thirdparty/opengl.html#glGenPathsNV,GLsizei opengl: glGenPathsNV(range: GLsizei): GLuint
- glDeleteBuffersARB nodesnim/thirdparty/opengl.html#glDeleteBuffersARB,GLsizei,ptr.GLuint opengl: glDeleteBuffersARB(n: GLsizei; buffers: ptr GLuint)
- glProgramUniform4fvEXT nodesnim/thirdparty/opengl.html#glProgramUniform4fvEXT,GLuint,GLint,GLsizei,ptr.GLfloat opengl: glProgramUniform4fvEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLfloat)
- glGetSharpenTexFuncSGIS nodesnim/thirdparty/opengl.html#glGetSharpenTexFuncSGIS,GLenum,ptr.GLfloat opengl: glGetSharpenTexFuncSGIS(target: GLenum; points: ptr GLfloat)
- glDrawMeshArraysSUN nodesnim/thirdparty/opengl.html#glDrawMeshArraysSUN,GLenum,GLint,GLsizei,GLsizei opengl: glDrawMeshArraysSUN(mode: GLenum; first: GLint; count: GLsizei; width: GLsizei)
- glVertexAttribs4hvNV nodesnim/thirdparty/opengl.html#glVertexAttribs4hvNV,GLuint,GLsizei,ptr.GLhalfNv opengl: glVertexAttribs4hvNV(index: GLuint; n: GLsizei; v: ptr GLhalfNv)
- glGetClipPlane nodesnim/thirdparty/opengl.html#glGetClipPlane,GLenum,ptr.GLdouble opengl: glGetClipPlane(plane: GLenum; equation: ptr GLdouble)
- glEvalCoord2fv nodesnim/thirdparty/opengl.html#glEvalCoord2fv,ptr.GLfloat opengl: glEvalCoord2fv(u: ptr GLfloat)
- glAsyncMarkerSGIX nodesnim/thirdparty/opengl.html#glAsyncMarkerSGIX,GLuint opengl: glAsyncMarkerSGIX(marker: GLuint)
- glGetSynciv nodesnim/thirdparty/opengl.html#glGetSynciv,GLsync,GLenum,GLsizei,ptr.GLsizei,ptr.GLint opengl: glGetSynciv(sync: GLsync; pname: GLenum; bufSize: GLsizei; length: ptr GLsizei;\n values: ptr GLint)
- glGetPathTexGenfvNV nodesnim/thirdparty/opengl.html#glGetPathTexGenfvNV,GLenum,GLenum,ptr.GLfloat opengl: glGetPathTexGenfvNV(texCoordSet: GLenum; pname: GLenum; value: ptr GLfloat)
- glTexParameterf nodesnim/thirdparty/opengl.html#glTexParameterf,GLenum,GLenum,GLfloat opengl: glTexParameterf(target: GLenum; pname: GLenum; param: GLfloat)
- glMultiTexCoord1fvARB nodesnim/thirdparty/opengl.html#glMultiTexCoord1fvARB,GLenum,ptr.GLfloat opengl: glMultiTexCoord1fvARB(target: GLenum; v: ptr GLfloat)
- glNormalPointerListIBM nodesnim/thirdparty/opengl.html#glNormalPointerListIBM,GLenum,GLint,ptr.pointer,GLint opengl: glNormalPointerListIBM(`type`: GLenum; stride: GLint; `pointer`: ptr pointer;\n ptrstride: GLint)
- glFragmentLightfvSGIX nodesnim/thirdparty/opengl.html#glFragmentLightfvSGIX,GLenum,GLenum,ptr.GLfloat opengl: glFragmentLightfvSGIX(light: GLenum; pname: GLenum; params: ptr GLfloat)
- glViewportArrayv nodesnim/thirdparty/opengl.html#glViewportArrayv,GLuint,GLsizei,ptr.GLfloat opengl: glViewportArrayv(first: GLuint; count: GLsizei; v: ptr GLfloat)
- glNormal3fVertex3fSUN nodesnim/thirdparty/opengl.html#glNormal3fVertex3fSUN,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glNormal3fVertex3fSUN(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat;\n z: GLfloat)
- glMultiTexCoord2dvARB nodesnim/thirdparty/opengl.html#glMultiTexCoord2dvARB,GLenum,ptr.GLdouble opengl: glMultiTexCoord2dvARB(target: GLenum; v: ptr GLdouble)
- glCopyColorSubTable nodesnim/thirdparty/opengl.html#glCopyColorSubTable,GLenum,GLsizei,GLint,GLint,GLsizei opengl: glCopyColorSubTable(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei)
- glTexCoord2hvNV nodesnim/thirdparty/opengl.html#glTexCoord2hvNV,ptr.GLhalfNv opengl: glTexCoord2hvNV(v: ptr GLhalfNv)
- glGetQueryObjectiv nodesnim/thirdparty/opengl.html#glGetQueryObjectiv,GLuint,GLenum,ptr.GLint opengl: glGetQueryObjectiv(id: GLuint; pname: GLenum; params: ptr GLint)
- glColor4hNV nodesnim/thirdparty/opengl.html#glColor4hNV,GLhalfNv,GLhalfNv,GLhalfNv,GLhalfNv opengl: glColor4hNV(red: GLhalfNv; green: GLhalfNv; blue: GLhalfNv; alpha: GLhalfNv)
- glProgramUniform2fv nodesnim/thirdparty/opengl.html#glProgramUniform2fv,GLuint,GLint,GLsizei,ptr.GLfloat opengl: glProgramUniform2fv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLfloat)
- glMultiTexCoord4hNV nodesnim/thirdparty/opengl.html#glMultiTexCoord4hNV,GLenum,GLhalfNv,GLhalfNv,GLhalfNv,GLhalfNv opengl: glMultiTexCoord4hNV(target: GLenum; s: GLhalfNv; t: GLhalfNv; r: GLhalfNv; q: GLhalfNv)
- glWindowPos2fvMESA nodesnim/thirdparty/opengl.html#glWindowPos2fvMESA,ptr.GLfloat opengl: glWindowPos2fvMESA(v: ptr GLfloat)
- glVertexAttrib3s nodesnim/thirdparty/opengl.html#glVertexAttrib3s,GLuint,GLshort,GLshort,GLshort opengl: glVertexAttrib3s(index: GLuint; x: GLshort; y: GLshort; z: GLshort)
- glGetIntegerIndexedvEXT nodesnim/thirdparty/opengl.html#glGetIntegerIndexedvEXT,GLenum,GLuint,ptr.GLint opengl: glGetIntegerIndexedvEXT(target: GLenum; index: GLuint; data: ptr GLint)
- glVertexAttrib4Niv nodesnim/thirdparty/opengl.html#glVertexAttrib4Niv,GLuint,ptr.GLint opengl: glVertexAttrib4Niv(index: GLuint; v: ptr GLint)
- glProgramLocalParameter4dvARB nodesnim/thirdparty/opengl.html#glProgramLocalParameter4dvARB,GLenum,GLuint,ptr.GLdouble opengl: glProgramLocalParameter4dvARB(target: GLenum; index: GLuint; params: ptr GLdouble)
- glFramebufferTextureLayerEXT nodesnim/thirdparty/opengl.html#glFramebufferTextureLayerEXT,GLenum,GLenum,GLuint,GLint,GLint opengl: glFramebufferTextureLayerEXT(target: GLenum; attachment: GLenum; texture: GLuint;\n level: GLint; layer: GLint)
- glVertexAttribI1ui nodesnim/thirdparty/opengl.html#glVertexAttribI1ui,GLuint,GLuint opengl: glVertexAttribI1ui(index: GLuint; x: GLuint)
- glFogCoorddv nodesnim/thirdparty/opengl.html#glFogCoorddv,ptr.GLdouble opengl: glFogCoorddv(coord: ptr GLdouble)
- glLightModelxv nodesnim/thirdparty/opengl.html#glLightModelxv,GLenum,ptr.GLfixed opengl: glLightModelxv(pname: GLenum; param: ptr GLfixed)
- glGetCombinerOutputParameterfvNV nodesnim/thirdparty/opengl.html#glGetCombinerOutputParameterfvNV,GLenum,GLenum,GLenum,ptr.GLfloat opengl: glGetCombinerOutputParameterfvNV(stage: GLenum; portion: GLenum; pname: GLenum;\n params: ptr GLfloat)
- glFramebufferReadBufferEXT nodesnim/thirdparty/opengl.html#glFramebufferReadBufferEXT,GLuint,GLenum opengl: glFramebufferReadBufferEXT(framebuffer: GLuint; mode: GLenum)
- glGetActiveUniformsiv nodesnim/thirdparty/opengl.html#glGetActiveUniformsiv,GLuint,GLsizei,ptr.GLuint,GLenum,ptr.GLint opengl: glGetActiveUniformsiv(program: GLuint; uniformCount: GLsizei;\n uniformIndices: ptr GLuint; pname: GLenum; params: ptr GLint)
- glGetProgramStringNV nodesnim/thirdparty/opengl.html#glGetProgramStringNV,GLuint,GLenum,ptr.GLubyte opengl: glGetProgramStringNV(id: GLuint; pname: GLenum; program: ptr GLubyte)
- glCopyConvolutionFilter2D nodesnim/thirdparty/opengl.html#glCopyConvolutionFilter2D,GLenum,GLenum,GLint,GLint,GLsizei,GLsizei opengl: glCopyConvolutionFilter2D(target: GLenum; internalformat: GLenum; x: GLint; y: GLint;\n width: GLsizei; height: GLsizei)
- glMultiTexCoord3iARB nodesnim/thirdparty/opengl.html#glMultiTexCoord3iARB,GLenum,GLint,GLint,GLint opengl: glMultiTexCoord3iARB(target: GLenum; s: GLint; t: GLint; r: GLint)
- glPushName nodesnim/thirdparty/opengl.html#glPushName,GLuint opengl: glPushName(name: GLuint)
- glProgramParameter4dNV nodesnim/thirdparty/opengl.html#glProgramParameter4dNV,GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glProgramParameter4dNV(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble;\n z: GLdouble; w: GLdouble)
- glVertexAttrib4svARB nodesnim/thirdparty/opengl.html#glVertexAttrib4svARB,GLuint,ptr.GLshort opengl: glVertexAttrib4svARB(index: GLuint; v: ptr GLshort)
- glSecondaryColor3iv nodesnim/thirdparty/opengl.html#glSecondaryColor3iv,ptr.GLint opengl: glSecondaryColor3iv(v: ptr GLint)
- glCopyColorSubTableEXT nodesnim/thirdparty/opengl.html#glCopyColorSubTableEXT,GLenum,GLsizei,GLint,GLint,GLsizei opengl: glCopyColorSubTableEXT(target: GLenum; start: GLsizei; x: GLint; y: GLint;\n width: GLsizei)
- glCallList nodesnim/thirdparty/opengl.html#glCallList,GLuint opengl: glCallList(list: GLuint)
- glGetMultiTexLevelParameterivEXT nodesnim/thirdparty/opengl.html#glGetMultiTexLevelParameterivEXT,GLenum,GLenum,GLint,GLenum,ptr.GLint opengl: glGetMultiTexLevelParameterivEXT(texunit: GLenum; target: GLenum; level: GLint;\n pname: GLenum; params: ptr GLint)
- glProgramUniformMatrix2x4fv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2x4fv,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix2x4fv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat)
- glTexBumpParameterivATI nodesnim/thirdparty/opengl.html#glTexBumpParameterivATI,GLenum,ptr.GLint opengl: glTexBumpParameterivATI(pname: GLenum; param: ptr GLint)
- glTexGeni nodesnim/thirdparty/opengl.html#glTexGeni,GLenum,GLenum,GLint opengl: glTexGeni(coord: GLenum; pname: GLenum; param: GLint)
- glSecondaryColor3dv nodesnim/thirdparty/opengl.html#glSecondaryColor3dv,ptr.GLdouble opengl: glSecondaryColor3dv(v: ptr GLdouble)
- glGetnUniformdvARB nodesnim/thirdparty/opengl.html#glGetnUniformdvARB,GLuint,GLint,GLsizei,ptr.GLdouble opengl: glGetnUniformdvARB(program: GLuint; location: GLint; bufSize: GLsizei;\n params: ptr GLdouble)
- glGetNamedProgramLocalParameterdvEXT nodesnim/thirdparty/opengl.html#glGetNamedProgramLocalParameterdvEXT,GLuint,GLenum,GLuint,ptr.GLdouble opengl: glGetNamedProgramLocalParameterdvEXT(program: GLuint; target: GLenum; index: GLuint;\n params: ptr GLdouble)
- glGetVertexAttribPointervARB nodesnim/thirdparty/opengl.html#glGetVertexAttribPointervARB,GLuint,GLenum,ptr.pointer opengl: glGetVertexAttribPointervARB(index: GLuint; pname: GLenum; `pointer`: ptr pointer)
- glCopyColorTable nodesnim/thirdparty/opengl.html#glCopyColorTable,GLenum,GLenum,GLint,GLint,GLsizei opengl: glCopyColorTable(target: GLenum; internalformat: GLenum; x: GLint; y: GLint;\n width: GLsizei)
- glNamedFramebufferTextureLayerEXT nodesnim/thirdparty/opengl.html#glNamedFramebufferTextureLayerEXT,GLuint,GLenum,GLuint,GLint,GLint opengl: glNamedFramebufferTextureLayerEXT(framebuffer: GLuint; attachment: GLenum;\n texture: GLuint; level: GLint; layer: GLint)
- glLoadProgramNV nodesnim/thirdparty/opengl.html#glLoadProgramNV,GLenum,GLuint,GLsizei,ptr.GLubyte opengl: glLoadProgramNV(target: GLenum; id: GLuint; len: GLsizei; program: ptr GLubyte)
- glAlphaFragmentOp2ATI nodesnim/thirdparty/opengl.html#glAlphaFragmentOp2ATI,GLenum,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glAlphaFragmentOp2ATI(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint;\n arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint;\n arg2Mod: GLuint)
- glBindLightParameterEXT nodesnim/thirdparty/opengl.html#glBindLightParameterEXT,GLenum,GLenum opengl: glBindLightParameterEXT(light: GLenum; value: GLenum): GLuint
- glVertexAttrib1fv nodesnim/thirdparty/opengl.html#glVertexAttrib1fv,GLuint,ptr.GLfloat opengl: glVertexAttrib1fv(index: GLuint; v: ptr GLfloat)
- glLoadIdentity nodesnim/thirdparty/opengl.html#glLoadIdentity opengl: glLoadIdentity()
- glFramebufferTexture2DMultisampleEXT nodesnim/thirdparty/opengl.html#glFramebufferTexture2DMultisampleEXT,GLenum,GLenum,GLenum,GLuint,GLint,GLsizei opengl: glFramebufferTexture2DMultisampleEXT(target: GLenum; attachment: GLenum;\n textarget: GLenum; texture: GLuint;\n level: GLint; samples: GLsizei)
- glVertexAttrib1dvARB nodesnim/thirdparty/opengl.html#glVertexAttrib1dvARB,GLuint,ptr.GLdouble opengl: glVertexAttrib1dvARB(index: GLuint; v: ptr GLdouble)
- glDrawRangeElementsBaseVertex nodesnim/thirdparty/opengl.html#glDrawRangeElementsBaseVertex,GLenum,GLuint,GLuint,GLsizei,GLenum,pointer,GLint opengl: glDrawRangeElementsBaseVertex(mode: GLenum; start: GLuint; `end`: GLuint;\n count: GLsizei; `type`: GLenum; indices: pointer;\n basevertex: GLint)
- glPixelMapfv nodesnim/thirdparty/opengl.html#glPixelMapfv,GLenum,GLsizei,ptr.GLfloat opengl: glPixelMapfv(map: GLenum; mapsize: GLsizei; values: ptr GLfloat)
- glPointParameterxOES nodesnim/thirdparty/opengl.html#glPointParameterxOES,GLenum,GLfixed opengl: glPointParameterxOES(pname: GLenum; param: GLfixed)
- glBindBufferRangeNV nodesnim/thirdparty/opengl.html#glBindBufferRangeNV,GLenum,GLuint,GLuint,GLintptr,GLsizeiptr opengl: glBindBufferRangeNV(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr;\n size: GLsizeiptr)
- glDepthBoundsEXT nodesnim/thirdparty/opengl.html#glDepthBoundsEXT,GLclampd,GLclampd opengl: glDepthBoundsEXT(zmin: GLclampd; zmax: GLclampd)
- glProgramUniformMatrix2dv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2dv,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix2dv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble)
- glSecondaryColor3s nodesnim/thirdparty/opengl.html#glSecondaryColor3s,GLshort,GLshort,GLshort opengl: glSecondaryColor3s(red: GLshort; green: GLshort; blue: GLshort)
- glEdgeFlagPointerEXT nodesnim/thirdparty/opengl.html#glEdgeFlagPointerEXT,GLsizei,GLsizei,ptr.GLboolean opengl: glEdgeFlagPointerEXT(stride: GLsizei; count: GLsizei; `pointer`: ptr GLboolean)
- glVertexStream1fATI nodesnim/thirdparty/opengl.html#glVertexStream1fATI,GLenum,GLfloat opengl: glVertexStream1fATI(stream: GLenum; x: GLfloat)
- glUniformui64NV nodesnim/thirdparty/opengl.html#glUniformui64NV,GLint,GLuint64EXT opengl: glUniformui64NV(location: GLint; value: GLuint64EXT)
- glTexCoordP4uiv nodesnim/thirdparty/opengl.html#glTexCoordP4uiv,GLenum,ptr.GLuint opengl: glTexCoordP4uiv(`type`: GLenum; coords: ptr GLuint)
- glTexCoord3d nodesnim/thirdparty/opengl.html#glTexCoord3d,GLdouble,GLdouble,GLdouble opengl: glTexCoord3d(s: GLdouble; t: GLdouble; r: GLdouble)
- glDeleteProgramPipelines nodesnim/thirdparty/opengl.html#glDeleteProgramPipelines,GLsizei,ptr.GLuint opengl: glDeleteProgramPipelines(n: GLsizei; pipelines: ptr GLuint)
- glVertex2iv nodesnim/thirdparty/opengl.html#glVertex2iv,ptr.GLint opengl: glVertex2iv(v: ptr GLint)
- glGetMultisamplefv nodesnim/thirdparty/opengl.html#glGetMultisamplefv,GLenum,GLuint,ptr.GLfloat opengl: glGetMultisamplefv(pname: GLenum; index: GLuint; val: ptr GLfloat)
- glStartInstrumentsSGIX nodesnim/thirdparty/opengl.html#glStartInstrumentsSGIX opengl: glStartInstrumentsSGIX()
- glGetOcclusionQueryivNV nodesnim/thirdparty/opengl.html#glGetOcclusionQueryivNV,GLuint,GLenum,ptr.GLint opengl: glGetOcclusionQueryivNV(id: GLuint; pname: GLenum; params: ptr GLint)
- glDebugMessageCallback nodesnim/thirdparty/opengl.html#glDebugMessageCallback,GLdebugProc,ptr.pointer opengl: glDebugMessageCallback(callback: GLdebugProc; userParam: ptr pointer)
- glPixelZoomxOES nodesnim/thirdparty/opengl.html#glPixelZoomxOES,GLfixed,GLfixed opengl: glPixelZoomxOES(xfactor: GLfixed; yfactor: GLfixed)
- glTexCoord3i nodesnim/thirdparty/opengl.html#glTexCoord3i,GLint,GLint,GLint opengl: glTexCoord3i(s: GLint; t: GLint; r: GLint)
- glEdgeFlagFormatNV nodesnim/thirdparty/opengl.html#glEdgeFlagFormatNV,GLsizei opengl: glEdgeFlagFormatNV(stride: GLsizei)
- glProgramUniform2i nodesnim/thirdparty/opengl.html#glProgramUniform2i,GLuint,GLint,GLint,GLint opengl: glProgramUniform2i(program: GLuint; location: GLint; v0: GLint; v1: GLint)
- glColor3b nodesnim/thirdparty/opengl.html#glColor3b,GLbyte,GLbyte,GLbyte opengl: glColor3b(red: GLbyte; green: GLbyte; blue: GLbyte)
- glDepthRangefOES nodesnim/thirdparty/opengl.html#glDepthRangefOES,GLclampf,GLclampf opengl: glDepthRangefOES(n: GLclampf; f: GLclampf)
- glEndVertexShaderEXT nodesnim/thirdparty/opengl.html#glEndVertexShaderEXT opengl: glEndVertexShaderEXT()
- glBindVertexArrayAPPLE nodesnim/thirdparty/opengl.html#glBindVertexArrayAPPLE,GLuint opengl: glBindVertexArrayAPPLE(`array`: GLuint)
- glColor4bv nodesnim/thirdparty/opengl.html#glColor4bv,ptr.GLbyte opengl: glColor4bv(v: ptr GLbyte)
- glNamedFramebufferTexture2DEXT nodesnim/thirdparty/opengl.html#glNamedFramebufferTexture2DEXT,GLuint,GLenum,GLenum,GLuint,GLint opengl: glNamedFramebufferTexture2DEXT(framebuffer: GLuint; attachment: GLenum;\n textarget: GLenum; texture: GLuint; level: GLint)
- glTexCoord1f nodesnim/thirdparty/opengl.html#glTexCoord1f,GLfloat opengl: glTexCoord1f(s: GLfloat)
- glUniform3fvARB nodesnim/thirdparty/opengl.html#glUniform3fvARB,GLint,GLsizei,ptr.GLfloat opengl: glUniform3fvARB(location: GLint; count: GLsizei; value: ptr GLfloat)
- glGetQueryObjectuivARB nodesnim/thirdparty/opengl.html#glGetQueryObjectuivARB,GLuint,GLenum,ptr.GLuint opengl: glGetQueryObjectuivARB(id: GLuint; pname: GLenum; params: ptr GLuint)
- glVertexAttrib4bv nodesnim/thirdparty/opengl.html#glVertexAttrib4bv,GLuint,ptr.GLbyte opengl: glVertexAttrib4bv(index: GLuint; v: ptr GLbyte)
- glGetPixelTransformParameterivEXT nodesnim/thirdparty/opengl.html#glGetPixelTransformParameterivEXT,GLenum,GLenum,ptr.GLint opengl: glGetPixelTransformParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint)
- glVertexAttrib3svNV nodesnim/thirdparty/opengl.html#glVertexAttrib3svNV,GLuint,ptr.GLshort opengl: glVertexAttrib3svNV(index: GLuint; v: ptr GLshort)
- glDeleteQueriesEXT nodesnim/thirdparty/opengl.html#glDeleteQueriesEXT,GLsizei,ptr.GLuint opengl: glDeleteQueriesEXT(n: GLsizei; ids: ptr GLuint)
- glUniform3ivARB nodesnim/thirdparty/opengl.html#glUniform3ivARB,GLint,GLsizei,ptr.GLint opengl: glUniform3ivARB(location: GLint; count: GLsizei; value: ptr GLint)
- glNormal3xvOES nodesnim/thirdparty/opengl.html#glNormal3xvOES,ptr.GLfixed opengl: glNormal3xvOES(coords: ptr GLfixed)
- glMatrixLoadfEXT nodesnim/thirdparty/opengl.html#glMatrixLoadfEXT,GLenum,ptr.GLfloat opengl: glMatrixLoadfEXT(mode: GLenum; m: ptr GLfloat)
- glGetNamedFramebufferAttachmentParameterivEXT nodesnim/thirdparty/opengl.html#glGetNamedFramebufferAttachmentParameterivEXT,GLuint,GLenum,GLenum,ptr.GLint opengl: glGetNamedFramebufferAttachmentParameterivEXT(framebuffer: GLuint;\n attachment: GLenum; pname: GLenum; params: ptr GLint)
- glSeparableFilter2D nodesnim/thirdparty/opengl.html#glSeparableFilter2D,GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,pointer,pointer opengl: glSeparableFilter2D(target: GLenum; internalformat: GLenum; width: GLsizei;\n height: GLsizei; format: GLenum; `type`: GLenum; row: pointer;\n column: pointer)
- glVertexAttribI3uiv nodesnim/thirdparty/opengl.html#glVertexAttribI3uiv,GLuint,ptr.GLuint opengl: glVertexAttribI3uiv(index: GLuint; v: ptr GLuint)
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- glEnable nodesnim/thirdparty/opengl.html#glEnable,GLenum opengl: glEnable(cap: GLenum)
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- glFramebufferTexture2DOES nodesnim/thirdparty/opengl.html#glFramebufferTexture2DOES,GLenum,GLenum,GLenum,GLuint,GLint opengl: glFramebufferTexture2DOES(target: GLenum; attachment: GLenum; textarget: GLenum;\n texture: GLuint; level: GLint)
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- glDisableClientStateiEXT nodesnim/thirdparty/opengl.html#glDisableClientStateiEXT,GLenum,GLuint opengl: glDisableClientStateiEXT(`array`: GLenum; index: GLuint)
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- glDepthRangedNV nodesnim/thirdparty/opengl.html#glDepthRangedNV,GLdouble,GLdouble opengl: glDepthRangedNV(zNear: GLdouble; zFar: GLdouble)
- glClear nodesnim/thirdparty/opengl.html#glClear,GLbitfield opengl: glClear(mask: GLbitfield)
- glUnmapTexture2DINTEL nodesnim/thirdparty/opengl.html#glUnmapTexture2DINTEL,GLuint,GLint opengl: glUnmapTexture2DINTEL(texture: GLuint; level: GLint)
- glSecondaryColor3ub nodesnim/thirdparty/opengl.html#glSecondaryColor3ub,GLubyte,GLubyte,GLubyte opengl: glSecondaryColor3ub(red: GLubyte; green: GLubyte; blue: GLubyte)
- glVertexAttribI4bv nodesnim/thirdparty/opengl.html#glVertexAttribI4bv,GLuint,ptr.GLbyte opengl: glVertexAttribI4bv(index: GLuint; v: ptr GLbyte)
- glTexRenderbufferNV nodesnim/thirdparty/opengl.html#glTexRenderbufferNV,GLenum,GLuint opengl: glTexRenderbufferNV(target: GLenum; renderbuffer: GLuint)
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- glVertexAttrib2svNV nodesnim/thirdparty/opengl.html#glVertexAttrib2svNV,GLuint,ptr.GLshort opengl: glVertexAttrib2svNV(index: GLuint; v: ptr GLshort)
- glMultiTexCoord1ivARB nodesnim/thirdparty/opengl.html#glMultiTexCoord1ivARB,GLenum,ptr.GLint opengl: glMultiTexCoord1ivARB(target: GLenum; v: ptr GLint)
- glUniformMatrix3x2dv nodesnim/thirdparty/opengl.html#glUniformMatrix3x2dv,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glUniformMatrix3x2dv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLdouble)
- glVertexAttribL3dvEXT nodesnim/thirdparty/opengl.html#glVertexAttribL3dvEXT,GLuint,ptr.GLdouble opengl: glVertexAttribL3dvEXT(index: GLuint; v: ptr GLdouble)
- glMultiTexSubImage1DEXT nodesnim/thirdparty/opengl.html#glMultiTexSubImage1DEXT,GLenum,GLenum,GLint,GLint,GLsizei,GLenum,GLenum,pointer opengl: glMultiTexSubImage1DEXT(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint;\n width: GLsizei; format: GLenum; `type`: GLenum;\n pixels: pointer)
- glGetBufferPointervARB nodesnim/thirdparty/opengl.html#glGetBufferPointervARB,GLenum,GLenum,ptr.pointer opengl: glGetBufferPointervARB(target: GLenum; pname: GLenum; params: ptr pointer)
- glGetMultiTexLevelParameterfvEXT nodesnim/thirdparty/opengl.html#glGetMultiTexLevelParameterfvEXT,GLenum,GLenum,GLint,GLenum,ptr.GLfloat opengl: glGetMultiTexLevelParameterfvEXT(texunit: GLenum; target: GLenum; level: GLint;\n pname: GLenum; params: ptr GLfloat)
- glMultiTexParameterIuivEXT nodesnim/thirdparty/opengl.html#glMultiTexParameterIuivEXT,GLenum,GLenum,GLenum,ptr.GLuint opengl: glMultiTexParameterIuivEXT(texunit: GLenum; target: GLenum; pname: GLenum;\n params: ptr GLuint)
- glGetShaderSource nodesnim/thirdparty/opengl.html#glGetShaderSource,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetShaderSource(shader: GLuint; bufSize: GLsizei; length: ptr GLsizei;\n source: cstring)
- glStencilFunc nodesnim/thirdparty/opengl.html#glStencilFunc,GLenum,GLint,GLuint opengl: glStencilFunc(fun: GLenum; `ref`: GLint; mask: GLuint)
- glVertexAttribI4bvEXT nodesnim/thirdparty/opengl.html#glVertexAttribI4bvEXT,GLuint,ptr.GLbyte opengl: glVertexAttribI4bvEXT(index: GLuint; v: ptr GLbyte)
- glVertexAttrib4NuivARB nodesnim/thirdparty/opengl.html#glVertexAttrib4NuivARB,GLuint,ptr.GLuint opengl: glVertexAttrib4NuivARB(index: GLuint; v: ptr GLuint)
- glIsObjectBufferATI nodesnim/thirdparty/opengl.html#glIsObjectBufferATI,GLuint opengl: glIsObjectBufferATI(buffer: GLuint): GLboolean
- glRasterPos2xOES nodesnim/thirdparty/opengl.html#glRasterPos2xOES,GLfixed,GLfixed opengl: glRasterPos2xOES(x: GLfixed; y: GLfixed)
- glIsFenceNV nodesnim/thirdparty/opengl.html#glIsFenceNV,GLuint opengl: glIsFenceNV(fence: GLuint): GLboolean
- glGetFramebufferParameteriv nodesnim/thirdparty/opengl.html#glGetFramebufferParameteriv,GLenum,GLenum,ptr.GLint opengl: glGetFramebufferParameteriv(target: GLenum; pname: GLenum; params: ptr GLint)
- glClearBufferfv nodesnim/thirdparty/opengl.html#glClearBufferfv,GLenum,GLint,ptr.GLfloat opengl: glClearBufferfv(buffer: GLenum; drawbuffer: GLint; value: ptr GLfloat)
- glClearColorxOES nodesnim/thirdparty/opengl.html#glClearColorxOES,GLfixed,GLfixed,GLfixed,GLfixed opengl: glClearColorxOES(red: GLfixed; green: GLfixed; blue: GLfixed; alpha: GLfixed)
- glVertexWeightfEXT nodesnim/thirdparty/opengl.html#glVertexWeightfEXT,GLfloat opengl: glVertexWeightfEXT(weight: GLfloat)
- glExtIsProgramBinaryQCOM nodesnim/thirdparty/opengl.html#glExtIsProgramBinaryQCOM,GLuint opengl: glExtIsProgramBinaryQCOM(program: GLuint): GLboolean
- glTextureStorage2DMultisampleEXT nodesnim/thirdparty/opengl.html#glTextureStorage2DMultisampleEXT,GLuint,GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLboolean opengl: glTextureStorage2DMultisampleEXT(texture: GLuint; target: GLenum; samples: GLsizei;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei; fixedsamplelocations: GLboolean)
- glGetHistogramParameterxvOES nodesnim/thirdparty/opengl.html#glGetHistogramParameterxvOES,GLenum,GLenum,ptr.GLfixed opengl: glGetHistogramParameterxvOES(target: GLenum; pname: GLenum; params: ptr GLfixed)
- glVertexAttrib4dNV nodesnim/thirdparty/opengl.html#glVertexAttrib4dNV,GLuint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glVertexAttrib4dNV(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
- glGetPerfMonitorCounterStringAMD nodesnim/thirdparty/opengl.html#glGetPerfMonitorCounterStringAMD,GLuint,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetPerfMonitorCounterStringAMD(group: GLuint; counter: GLuint; bufSize: GLsizei;\n length: ptr GLsizei; counterString: cstring)
- glMultiTexCoord2sARB nodesnim/thirdparty/opengl.html#glMultiTexCoord2sARB,GLenum,GLshort,GLshort opengl: glMultiTexCoord2sARB(target: GLenum; s: GLshort; t: GLshort)
- glSpriteParameterivSGIX nodesnim/thirdparty/opengl.html#glSpriteParameterivSGIX,GLenum,ptr.GLint opengl: glSpriteParameterivSGIX(pname: GLenum; params: ptr GLint)
- glCompressedTextureImage3DEXT nodesnim/thirdparty/opengl.html#glCompressedTextureImage3DEXT,GLuint,GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,pointer opengl: glCompressedTextureImage3DEXT(texture: GLuint; target: GLenum; level: GLint;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei; depth: GLsizei; border: GLint;\n imageSize: GLsizei; bits: pointer)
- glBufferSubData nodesnim/thirdparty/opengl.html#glBufferSubData,GLenum,GLintptr,GLsizeiptr,pointer opengl: glBufferSubData(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: pointer)
- glBlendParameteriNV nodesnim/thirdparty/opengl.html#glBlendParameteriNV,GLenum,GLint opengl: glBlendParameteriNV(pname: GLenum; value: GLint)
- glVertexAttrib2fvNV nodesnim/thirdparty/opengl.html#glVertexAttrib2fvNV,GLuint,ptr.GLfloat opengl: glVertexAttrib2fvNV(index: GLuint; v: ptr GLfloat)
- glGetVariantBooleanvEXT nodesnim/thirdparty/opengl.html#glGetVariantBooleanvEXT,GLuint,GLenum,ptr.GLboolean opengl: glGetVariantBooleanvEXT(id: GLuint; value: GLenum; data: ptr GLboolean)
- glProgramParameteri nodesnim/thirdparty/opengl.html#glProgramParameteri,GLuint,GLenum,GLint opengl: glProgramParameteri(program: GLuint; pname: GLenum; value: GLint)
- glGetLocalConstantIntegervEXT nodesnim/thirdparty/opengl.html#glGetLocalConstantIntegervEXT,GLuint,GLenum,ptr.GLint opengl: glGetLocalConstantIntegervEXT(id: GLuint; value: GLenum; data: ptr GLint)
- glFragmentMaterialiSGIX nodesnim/thirdparty/opengl.html#glFragmentMaterialiSGIX,GLenum,GLenum,GLint opengl: glFragmentMaterialiSGIX(face: GLenum; pname: GLenum; param: GLint)
- glGetNamedStringivARB nodesnim/thirdparty/opengl.html#glGetNamedStringivARB,GLint,cstring,GLenum,ptr.GLint opengl: glGetNamedStringivARB(namelen: GLint; name: cstring; pname: GLenum; params: ptr GLint)
- glBinormal3ivEXT nodesnim/thirdparty/opengl.html#glBinormal3ivEXT,ptr.GLint opengl: glBinormal3ivEXT(v: ptr GLint)
- glCheckFramebufferStatusEXT nodesnim/thirdparty/opengl.html#glCheckFramebufferStatusEXT,GLenum opengl: glCheckFramebufferStatusEXT(target: GLenum): GLenum
- glVertexAttrib1fNV nodesnim/thirdparty/opengl.html#glVertexAttrib1fNV,GLuint,GLfloat opengl: glVertexAttrib1fNV(index: GLuint; x: GLfloat)
- glNamedRenderbufferStorageEXT nodesnim/thirdparty/opengl.html#glNamedRenderbufferStorageEXT,GLuint,GLenum,GLsizei,GLsizei opengl: glNamedRenderbufferStorageEXT(renderbuffer: GLuint; internalformat: GLenum;\n width: GLsizei; height: GLsizei)
- glPresentFrameKeyedNV nodesnim/thirdparty/opengl.html#glPresentFrameKeyedNV,GLuint,GLuint64EXT,GLuint,GLuint,GLenum,GLenum,GLuint,GLuint,GLenum,GLuint,GLuint opengl: glPresentFrameKeyedNV(video_slot: GLuint; minPresentTime: GLuint64EXT;\n beginPresentTimeId: GLuint; presentDurationId: GLuint;\n `type`: GLenum; target0: GLenum; fill0: GLuint; key0: GLuint;\n target1: GLenum; fill1: GLuint; key1: GLuint)
- glGetObjectParameterfvARB nodesnim/thirdparty/opengl.html#glGetObjectParameterfvARB,GLhandleArb,GLenum,ptr.GLfloat opengl: glGetObjectParameterfvARB(obj: GLhandleArb; pname: GLenum; params: ptr GLfloat)
- glVertex3sv nodesnim/thirdparty/opengl.html#glVertex3sv,ptr.GLshort opengl: glVertex3sv(v: ptr GLshort)
- glColor4s nodesnim/thirdparty/opengl.html#glColor4s,GLshort,GLshort,GLshort,GLshort opengl: glColor4s(red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort)
- glGetQueryObjecti64vEXT nodesnim/thirdparty/opengl.html#glGetQueryObjecti64vEXT,GLuint,GLenum,ptr.GLint64 opengl: glGetQueryObjecti64vEXT(id: GLuint; pname: GLenum; params: ptr GLint64)
- glEvalMesh2 nodesnim/thirdparty/opengl.html#glEvalMesh2,GLenum,GLint,GLint,GLint,GLint opengl: glEvalMesh2(mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint)
- glBeginTransformFeedbackEXT nodesnim/thirdparty/opengl.html#glBeginTransformFeedbackEXT,GLenum opengl: glBeginTransformFeedbackEXT(primitiveMode: GLenum)
- glBufferAddressRangeNV nodesnim/thirdparty/opengl.html#glBufferAddressRangeNV,GLenum,GLuint,GLuint64EXT,GLsizeiptr opengl: glBufferAddressRangeNV(pname: GLenum; index: GLuint; address: GLuint64EXT;\n length: GLsizeiptr)
- glPointParameterfvARB nodesnim/thirdparty/opengl.html#glPointParameterfvARB,GLenum,ptr.GLfloat opengl: glPointParameterfvARB(pname: GLenum; params: ptr GLfloat)
- glGetActiveVaryingNV nodesnim/thirdparty/opengl.html#glGetActiveVaryingNV,GLuint,GLuint,GLsizei,ptr.GLsizei,ptr.GLsizei,ptr.GLenum,cstring opengl: glGetActiveVaryingNV(program: GLuint; index: GLuint; bufSize: GLsizei;\n length: ptr GLsizei; size: ptr GLsizei; `type`: ptr GLenum;\n name: cstring)
- glIndexMask nodesnim/thirdparty/opengl.html#glIndexMask,GLuint opengl: glIndexMask(mask: GLuint)
- glVertexAttribBinding nodesnim/thirdparty/opengl.html#glVertexAttribBinding,GLuint,GLuint opengl: glVertexAttribBinding(attribindex: GLuint; bindingindex: GLuint)
- glDeleteFencesNV nodesnim/thirdparty/opengl.html#glDeleteFencesNV,GLsizei,ptr.GLuint opengl: glDeleteFencesNV(n: GLsizei; fences: ptr GLuint)
- glVertexAttribI4ubv nodesnim/thirdparty/opengl.html#glVertexAttribI4ubv,GLuint,ptr.GLubyte opengl: glVertexAttribI4ubv(index: GLuint; v: ptr GLubyte)
- glPathParameterfvNV nodesnim/thirdparty/opengl.html#glPathParameterfvNV,GLuint,GLenum,ptr.GLfloat opengl: glPathParameterfvNV(path: GLuint; pname: GLenum; value: ptr GLfloat)
- glVertexStream3fATI nodesnim/thirdparty/opengl.html#glVertexStream3fATI,GLenum,GLfloat,GLfloat,GLfloat opengl: glVertexStream3fATI(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat)
- glVertexAttribs4svNV nodesnim/thirdparty/opengl.html#glVertexAttribs4svNV,GLuint,GLsizei,ptr.GLshort opengl: glVertexAttribs4svNV(index: GLuint; count: GLsizei; v: ptr GLshort)
- glVertexAttrib4sNV nodesnim/thirdparty/opengl.html#glVertexAttrib4sNV,GLuint,GLshort,GLshort,GLshort,GLshort opengl: glVertexAttrib4sNV(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort)
- glAlphaFragmentOp3ATI nodesnim/thirdparty/opengl.html#glAlphaFragmentOp3ATI,GLenum,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glAlphaFragmentOp3ATI(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint;\n arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint;\n arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint)
- glGetHistogramParameterfv nodesnim/thirdparty/opengl.html#glGetHistogramParameterfv,GLenum,GLenum,ptr.GLfloat opengl: glGetHistogramParameterfv(target: GLenum; pname: GLenum; params: ptr GLfloat)
- glVertexAttribL1ui64NV nodesnim/thirdparty/opengl.html#glVertexAttribL1ui64NV,GLuint,GLuint64EXT opengl: glVertexAttribL1ui64NV(index: GLuint; x: GLuint64EXT)
- glVertexAttribs3fvNV nodesnim/thirdparty/opengl.html#glVertexAttribs3fvNV,GLuint,GLsizei,ptr.GLfloat opengl: glVertexAttribs3fvNV(index: GLuint; count: GLsizei; v: ptr GLfloat)
- glMultiTexCoord3ivARB nodesnim/thirdparty/opengl.html#glMultiTexCoord3ivARB,GLenum,ptr.GLint opengl: glMultiTexCoord3ivARB(target: GLenum; v: ptr GLint)
- glClipPlanefOES nodesnim/thirdparty/opengl.html#glClipPlanefOES,GLenum,ptr.GLfloat opengl: glClipPlanefOES(plane: GLenum; equation: ptr GLfloat)
- glVertex3s nodesnim/thirdparty/opengl.html#glVertex3s,GLshort,GLshort,GLshort opengl: glVertex3s(x: GLshort; y: GLshort; z: GLshort)
- glVertex3dv nodesnim/thirdparty/opengl.html#glVertex3dv,ptr.GLdouble opengl: glVertex3dv(v: ptr GLdouble)
- glWeightPointerOES nodesnim/thirdparty/opengl.html#glWeightPointerOES,GLint,GLenum,GLsizei,pointer opengl: glWeightPointerOES(size: GLint; `type`: GLenum; stride: GLsizei; `pointer`: pointer)
- glBindBufferBase nodesnim/thirdparty/opengl.html#glBindBufferBase,GLenum,GLuint,GLuint opengl: glBindBufferBase(target: GLenum; index: GLuint; buffer: GLuint)
- glIndexs nodesnim/thirdparty/opengl.html#glIndexs,GLshort opengl: glIndexs(c: GLshort)
- glTessellationFactorAMD nodesnim/thirdparty/opengl.html#glTessellationFactorAMD,GLfloat opengl: glTessellationFactorAMD(factor: GLfloat)
- glColor4ubVertex3fSUN nodesnim/thirdparty/opengl.html#glColor4ubVertex3fSUN,GLubyte,GLubyte,GLubyte,GLubyte,GLfloat,GLfloat,GLfloat opengl: glColor4ubVertex3fSUN(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat;\n y: GLfloat; z: GLfloat)
- glPauseTransformFeedback nodesnim/thirdparty/opengl.html#glPauseTransformFeedback opengl: glPauseTransformFeedback()
- glImageTransformParameterivHP nodesnim/thirdparty/opengl.html#glImageTransformParameterivHP,GLenum,GLenum,ptr.GLint opengl: glImageTransformParameterivHP(target: GLenum; pname: GLenum; params: ptr GLint)
- glColor3dv nodesnim/thirdparty/opengl.html#glColor3dv,ptr.GLdouble opengl: glColor3dv(v: ptr GLdouble)
- glRasterPos4sv nodesnim/thirdparty/opengl.html#glRasterPos4sv,ptr.GLshort opengl: glRasterPos4sv(v: ptr GLshort)
- glInvalidateTexSubImage nodesnim/thirdparty/opengl.html#glInvalidateTexSubImage,GLuint,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei opengl: glInvalidateTexSubImage(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; width: GLsizei; height: GLsizei;\n depth: GLsizei)
- glNormalStream3bvATI nodesnim/thirdparty/opengl.html#glNormalStream3bvATI,GLenum,ptr.GLbyte opengl: glNormalStream3bvATI(stream: GLenum; coords: ptr GLbyte)
- glUniformMatrix2x4fv nodesnim/thirdparty/opengl.html#glUniformMatrix2x4fv,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glUniformMatrix2x4fv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLfloat)
- glMinmax nodesnim/thirdparty/opengl.html#glMinmax,GLenum,GLenum,GLboolean opengl: glMinmax(target: GLenum; internalformat: GLenum; sink: GLboolean)
- glGetProgramStageiv nodesnim/thirdparty/opengl.html#glGetProgramStageiv,GLuint,GLenum,GLenum,ptr.GLint opengl: glGetProgramStageiv(program: GLuint; shadertype: GLenum; pname: GLenum;\n values: ptr GLint)
- glScalex nodesnim/thirdparty/opengl.html#glScalex,GLfixed,GLfixed,GLfixed opengl: glScalex(x: GLfixed; y: GLfixed; z: GLfixed)
- glTexBufferARB nodesnim/thirdparty/opengl.html#glTexBufferARB,GLenum,GLenum,GLuint opengl: glTexBufferARB(target: GLenum; internalformat: GLenum; buffer: GLuint)
- glDrawArraysIndirect nodesnim/thirdparty/opengl.html#glDrawArraysIndirect,GLenum,pointer opengl: glDrawArraysIndirect(mode: GLenum; indirect: pointer)
- glMatrixLoadTransposefEXT nodesnim/thirdparty/opengl.html#glMatrixLoadTransposefEXT,GLenum,ptr.GLfloat opengl: glMatrixLoadTransposefEXT(mode: GLenum; m: ptr GLfloat)
- glMultiTexCoord2f nodesnim/thirdparty/opengl.html#glMultiTexCoord2f,GLenum,GLfloat,GLfloat opengl: glMultiTexCoord2f(target: GLenum; s: GLfloat; t: GLfloat)
- glDrawRangeElements nodesnim/thirdparty/opengl.html#glDrawRangeElements,GLenum,GLuint,GLuint,GLsizei,GLenum,pointer opengl: glDrawRangeElements(mode: GLenum; start: GLuint; `end`: GLuint; count: GLsizei;\n `type`: GLenum; indices: pointer)
- glVertexAttrib4NubARB nodesnim/thirdparty/opengl.html#glVertexAttrib4NubARB,GLuint,GLubyte,GLubyte,GLubyte,GLubyte opengl: glVertexAttrib4NubARB(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte)
- glMultiTexCoord4xvOES nodesnim/thirdparty/opengl.html#glMultiTexCoord4xvOES,GLenum,ptr.GLfixed opengl: glMultiTexCoord4xvOES(texture: GLenum; coords: ptr GLfixed)
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- glMapBuffer nodesnim/thirdparty/opengl.html#glMapBuffer,GLenum,GLenum opengl: glMapBuffer(target: GLenum; access: GLenum): pointer
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- glGetPixelMapfv nodesnim/thirdparty/opengl.html#glGetPixelMapfv,GLenum,ptr.GLfloat opengl: glGetPixelMapfv(map: GLenum; values: ptr GLfloat)
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- glUniform2ivARB nodesnim/thirdparty/opengl.html#glUniform2ivARB,GLint,GLsizei,ptr.GLint opengl: glUniform2ivARB(location: GLint; count: GLsizei; value: ptr GLint)
- glVertexAttribI3ui nodesnim/thirdparty/opengl.html#glVertexAttribI3ui,GLuint,GLuint,GLuint,GLuint opengl: glVertexAttribI3ui(index: GLuint; x: GLuint; y: GLuint; z: GLuint)
- glGetProgramResourceiv nodesnim/thirdparty/opengl.html#glGetProgramResourceiv,GLuint,GLenum,GLuint,GLsizei,ptr.GLenum,GLsizei,ptr.GLsizei,ptr.GLint opengl: glGetProgramResourceiv(program: GLuint; programInterface: GLenum; index: GLuint;\n propCount: GLsizei; props: ptr GLenum; bufSize: GLsizei;\n length: ptr GLsizei; params: ptr GLint)
- glUniform4iv nodesnim/thirdparty/opengl.html#glUniform4iv,GLint,GLsizei,ptr.GLint opengl: glUniform4iv(location: GLint; count: GLsizei; value: ptr GLint)
- glVertexAttrib3f nodesnim/thirdparty/opengl.html#glVertexAttrib3f,GLuint,GLfloat,GLfloat,GLfloat opengl: glVertexAttrib3f(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat)
- glClientActiveVertexStreamATI nodesnim/thirdparty/opengl.html#glClientActiveVertexStreamATI,GLenum opengl: glClientActiveVertexStreamATI(stream: GLenum)
- glTexCoord4fColor4fNormal3fVertex4fvSUN nodesnim/thirdparty/opengl.html#glTexCoord4fColor4fNormal3fVertex4fvSUN,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat opengl: glTexCoord4fColor4fNormal3fVertex4fvSUN(tc: ptr GLfloat; c: ptr GLfloat;\n n: ptr GLfloat; v: ptr GLfloat)
- glColor3xvOES nodesnim/thirdparty/opengl.html#glColor3xvOES,ptr.GLfixed opengl: glColor3xvOES(components: ptr GLfixed)
- glVertexPointerListIBM nodesnim/thirdparty/opengl.html#glVertexPointerListIBM,GLint,GLenum,GLint,ptr.pointer,GLint opengl: glVertexPointerListIBM(size: GLint; `type`: GLenum; stride: GLint;\n `pointer`: ptr pointer; ptrstride: GLint)
- glProgramEnvParameter4dARB nodesnim/thirdparty/opengl.html#glProgramEnvParameter4dARB,GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glProgramEnvParameter4dARB(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble;\n z: GLdouble; w: GLdouble)
- glGetLocalConstantFloatvEXT nodesnim/thirdparty/opengl.html#glGetLocalConstantFloatvEXT,GLuint,GLenum,ptr.GLfloat opengl: glGetLocalConstantFloatvEXT(id: GLuint; value: GLenum; data: ptr GLfloat)
- glTexCoordPointerEXT nodesnim/thirdparty/opengl.html#glTexCoordPointerEXT,GLint,GLenum,GLsizei,GLsizei,pointer opengl: glTexCoordPointerEXT(size: GLint; `type`: GLenum; stride: GLsizei; count: GLsizei;\n `pointer`: pointer)
- glTexCoordPointervINTEL nodesnim/thirdparty/opengl.html#glTexCoordPointervINTEL,GLint,GLenum,ptr.pointer opengl: glTexCoordPointervINTEL(size: GLint; `type`: GLenum; `pointer`: ptr pointer)
- glSelectPerfMonitorCountersAMD nodesnim/thirdparty/opengl.html#glSelectPerfMonitorCountersAMD,GLuint,GLboolean,GLuint,GLint,ptr.GLuint opengl: glSelectPerfMonitorCountersAMD(monitor: GLuint; enable: GLboolean; group: GLuint;\n numCounters: GLint; counterList: ptr GLuint)
- glVertexStream4svATI nodesnim/thirdparty/opengl.html#glVertexStream4svATI,GLenum,ptr.GLshort opengl: glVertexStream4svATI(stream: GLenum; coords: ptr GLshort)
- glColor3ui nodesnim/thirdparty/opengl.html#glColor3ui,GLuint,GLuint,GLuint opengl: glColor3ui(red: GLuint; green: GLuint; blue: GLuint)
- glBindTransformFeedbackNV nodesnim/thirdparty/opengl.html#glBindTransformFeedbackNV,GLenum,GLuint opengl: glBindTransformFeedbackNV(target: GLenum; id: GLuint)
- glDeformSGIX nodesnim/thirdparty/opengl.html#glDeformSGIX,GLbitfield opengl: glDeformSGIX(mask: GLbitfield)
- glDeformationMap3fSGIX nodesnim/thirdparty/opengl.html#glDeformationMap3fSGIX,GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,ptr.GLfloat opengl: glDeformationMap3fSGIX(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint;\n uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint;\n vorder: GLint; w1: GLfloat; w2: GLfloat; wstride: GLint;\n worder: GLint; points: ptr GLfloat)
- glNamedBufferSubDataEXT nodesnim/thirdparty/opengl.html#glNamedBufferSubDataEXT,GLuint,GLintptr,GLsizeiptr,pointer opengl: glNamedBufferSubDataEXT(buffer: GLuint; offset: GLintptr; size: GLsizeiptr;\n data: pointer)
- glGetNamedProgramStringEXT nodesnim/thirdparty/opengl.html#glGetNamedProgramStringEXT,GLuint,GLenum,GLenum,pointer opengl: glGetNamedProgramStringEXT(program: GLuint; target: GLenum; pname: GLenum;\n string: pointer)
- glCopyPathNV nodesnim/thirdparty/opengl.html#glCopyPathNV,GLuint,GLuint opengl: glCopyPathNV(resultPath: GLuint; srcPath: GLuint)
- glMapControlPointsNV nodesnim/thirdparty/opengl.html#glMapControlPointsNV,GLenum,GLuint,GLenum,GLsizei,GLsizei,GLint,GLint,GLboolean,pointer opengl: glMapControlPointsNV(target: GLenum; index: GLuint; `type`: GLenum; ustride: GLsizei;\n vstride: GLsizei; uorder: GLint; vorder: GLint;\n packed: GLboolean; points: pointer)
- glGetBufferParameteriv nodesnim/thirdparty/opengl.html#glGetBufferParameteriv,GLenum,GLenum,ptr.GLint opengl: glGetBufferParameteriv(target: GLenum; pname: GLenum; params: ptr GLint)
- glUnmapObjectBufferATI nodesnim/thirdparty/opengl.html#glUnmapObjectBufferATI,GLuint opengl: glUnmapObjectBufferATI(buffer: GLuint)
- glGetProgramResourceLocation nodesnim/thirdparty/opengl.html#glGetProgramResourceLocation,GLuint,GLenum,cstring opengl: glGetProgramResourceLocation(program: GLuint; programInterface: GLenum;\n name: cstring): GLint
- glUniform4i64vNV nodesnim/thirdparty/opengl.html#glUniform4i64vNV,GLint,GLsizei,ptr.GLint64EXT opengl: glUniform4i64vNV(location: GLint; count: GLsizei; value: ptr GLint64EXT)
- glImageTransformParameterfHP nodesnim/thirdparty/opengl.html#glImageTransformParameterfHP,GLenum,GLenum,GLfloat opengl: glImageTransformParameterfHP(target: GLenum; pname: GLenum; param: GLfloat)
- glArrayObjectATI nodesnim/thirdparty/opengl.html#glArrayObjectATI,GLenum,GLint,GLenum,GLsizei,GLuint,GLuint opengl: glArrayObjectATI(`array`: GLenum; size: GLint; `type`: GLenum; stride: GLsizei;\n buffer: GLuint; offset: GLuint)
- glBindBufferRangeEXT nodesnim/thirdparty/opengl.html#glBindBufferRangeEXT,GLenum,GLuint,GLuint,GLintptr,GLsizeiptr opengl: glBindBufferRangeEXT(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr;\n size: GLsizeiptr)
- glVertexArrayVertexAttribFormatEXT nodesnim/thirdparty/opengl.html#glVertexArrayVertexAttribFormatEXT,GLuint,GLuint,GLint,GLenum,GLboolean,GLuint opengl: glVertexArrayVertexAttribFormatEXT(vaobj: GLuint; attribindex: GLuint; size: GLint;\n `type`: GLenum; normalized: GLboolean;\n relativeoffset: GLuint)
- glBindRenderbufferEXT nodesnim/thirdparty/opengl.html#glBindRenderbufferEXT,GLenum,GLuint opengl: glBindRenderbufferEXT(target: GLenum; renderbuffer: GLuint)
- glListParameteriSGIX nodesnim/thirdparty/opengl.html#glListParameteriSGIX,GLuint,GLenum,GLint opengl: glListParameteriSGIX(list: GLuint; pname: GLenum; param: GLint)
- glProgramUniformMatrix2dvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2dvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix2dvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble)
- glProgramUniform2i64vNV nodesnim/thirdparty/opengl.html#glProgramUniform2i64vNV,GLuint,GLint,GLsizei,ptr.GLint64EXT opengl: glProgramUniform2i64vNV(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLint64EXT)
- glObjectPtrLabelKHR nodesnim/thirdparty/opengl.html#glObjectPtrLabelKHR,ptr.pointer,GLsizei,cstring opengl: glObjectPtrLabelKHR(`ptr`: ptr pointer; length: GLsizei; label: cstring)
- glVertexAttribL1i64NV nodesnim/thirdparty/opengl.html#glVertexAttribL1i64NV,GLuint,GLint64EXT opengl: glVertexAttribL1i64NV(index: GLuint; x: GLint64EXT)
- glMultiTexBufferEXT nodesnim/thirdparty/opengl.html#glMultiTexBufferEXT,GLenum,GLenum,GLenum,GLuint opengl: glMultiTexBufferEXT(texunit: GLenum; target: GLenum; internalformat: GLenum;\n buffer: GLuint)
- glCoverFillPathInstancedNV nodesnim/thirdparty/opengl.html#glCoverFillPathInstancedNV,GLsizei,GLenum,pointer,GLuint,GLenum,GLenum,ptr.GLfloat opengl: glCoverFillPathInstancedNV(numPaths: GLsizei; pathNameType: GLenum; paths: pointer;\n pathBase: GLuint; coverMode: GLenum;\n transformType: GLenum; transformValues: ptr GLfloat)
- glGetVertexAttribIivEXT nodesnim/thirdparty/opengl.html#glGetVertexAttribIivEXT,GLuint,GLenum,ptr.GLint opengl: glGetVertexAttribIivEXT(index: GLuint; pname: GLenum; params: ptr GLint)
- glLightf nodesnim/thirdparty/opengl.html#glLightf,GLenum,GLenum,GLfloat opengl: glLightf(light: GLenum; pname: GLenum; param: GLfloat)
- glGetMinmaxParameterfvEXT nodesnim/thirdparty/opengl.html#glGetMinmaxParameterfvEXT,GLenum,GLenum,ptr.GLfloat opengl: glGetMinmaxParameterfvEXT(target: GLenum; pname: GLenum; params: ptr GLfloat)
- glUniform1d nodesnim/thirdparty/opengl.html#glUniform1d,GLint,GLdouble opengl: glUniform1d(location: GLint; x: GLdouble)
- glLightiv nodesnim/thirdparty/opengl.html#glLightiv,GLenum,GLenum,ptr.GLint opengl: glLightiv(light: GLenum; pname: GLenum; params: ptr GLint)
- glVertexAttrib2dvNV nodesnim/thirdparty/opengl.html#glVertexAttrib2dvNV,GLuint,ptr.GLdouble opengl: glVertexAttrib2dvNV(index: GLuint; v: ptr GLdouble)
- glNormalP3ui nodesnim/thirdparty/opengl.html#glNormalP3ui,GLenum,GLuint opengl: glNormalP3ui(`type`: GLenum; coords: GLuint)
- glFinalCombinerInputNV nodesnim/thirdparty/opengl.html#glFinalCombinerInputNV,GLenum,GLenum,GLenum,GLenum opengl: glFinalCombinerInputNV(variable: GLenum; input: GLenum; mapping: GLenum;\n componentUsage: GLenum)
- glUniform1uiv nodesnim/thirdparty/opengl.html#glUniform1uiv,GLint,GLsizei,ptr.GLuint opengl: glUniform1uiv(location: GLint; count: GLsizei; value: ptr GLuint)
- glValidateProgramARB nodesnim/thirdparty/opengl.html#glValidateProgramARB,GLhandleArb opengl: glValidateProgramARB(programObj: GLhandleArb)
- glNormalPointer nodesnim/thirdparty/opengl.html#glNormalPointer,GLenum,GLsizei,pointer opengl: glNormalPointer(`type`: GLenum; stride: GLsizei; `pointer`: pointer)
- glProgramNamedParameter4fvNV nodesnim/thirdparty/opengl.html#glProgramNamedParameter4fvNV,GLuint,GLsizei,ptr.GLubyte,ptr.GLfloat opengl: glProgramNamedParameter4fvNV(id: GLuint; len: GLsizei; name: ptr GLubyte;\n v: ptr GLfloat)
- glGetBooleanv nodesnim/thirdparty/opengl.html#glGetBooleanv,GLenum,ptr.GLboolean opengl: glGetBooleanv(pname: GLenum; params: ptr GLboolean)
- glTangent3ivEXT nodesnim/thirdparty/opengl.html#glTangent3ivEXT,ptr.GLint opengl: glTangent3ivEXT(v: ptr GLint)
- glTexImage3DMultisample nodesnim/thirdparty/opengl.html#glTexImage3DMultisample,GLenum,GLsizei,GLint,GLsizei,GLsizei,GLsizei,GLboolean opengl: glTexImage3DMultisample(target: GLenum; samples: GLsizei; internalformat: GLint;\n width: GLsizei; height: GLsizei; depth: GLsizei;\n fixedsamplelocations: GLboolean)
- glGetUniformIndices nodesnim/thirdparty/opengl.html#glGetUniformIndices,GLuint,GLsizei,cstringArray,ptr.GLuint opengl: glGetUniformIndices(program: GLuint; uniformCount: GLsizei;\n uniformNames: cstringArray; uniformIndices: ptr GLuint)
- glVDPAUInitNV nodesnim/thirdparty/opengl.html#glVDPAUInitNV,pointer,pointer opengl: glVDPAUInitNV(vdpDevice: pointer; getProcAddress: pointer)
- glGetMinmaxParameterivEXT nodesnim/thirdparty/opengl.html#glGetMinmaxParameterivEXT,GLenum,GLenum,ptr.GLint opengl: glGetMinmaxParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint)
- glMultiTexCoord2fvARB nodesnim/thirdparty/opengl.html#glMultiTexCoord2fvARB,GLenum,ptr.GLfloat opengl: glMultiTexCoord2fvARB(target: GLenum; v: ptr GLfloat)
- glProgramEnvParametersI4ivNV nodesnim/thirdparty/opengl.html#glProgramEnvParametersI4ivNV,GLenum,GLuint,GLsizei,ptr.GLint opengl: glProgramEnvParametersI4ivNV(target: GLenum; index: GLuint; count: GLsizei;\n params: ptr GLint)
- glClearTexSubImage nodesnim/thirdparty/opengl.html#glClearTexSubImage,GLuint,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,ptr.pointer opengl: glClearTexSubImage(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei;\n format: GLenum; `type`: GLenum; data: ptr pointer)
- glRectxOES nodesnim/thirdparty/opengl.html#glRectxOES,GLfixed,GLfixed,GLfixed,GLfixed opengl: glRectxOES(x1: GLfixed; y1: GLfixed; x2: GLfixed; y2: GLfixed)
- glBlendEquationOES nodesnim/thirdparty/opengl.html#glBlendEquationOES,GLenum opengl: glBlendEquationOES(mode: GLenum)
- glFramebufferTexture nodesnim/thirdparty/opengl.html#glFramebufferTexture,GLenum,GLenum,GLuint,GLint opengl: glFramebufferTexture(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint)
- glGetInstrumentsSGIX nodesnim/thirdparty/opengl.html#glGetInstrumentsSGIX opengl: glGetInstrumentsSGIX(): GLint
- glFramebufferParameteri nodesnim/thirdparty/opengl.html#glFramebufferParameteri,GLenum,GLenum,GLint opengl: glFramebufferParameteri(target: GLenum; pname: GLenum; param: GLint)
- glPathCoverDepthFuncNV nodesnim/thirdparty/opengl.html#glPathCoverDepthFuncNV,GLenum opengl: glPathCoverDepthFuncNV(fun: GLenum)
- glGetTranslatedShaderSourceANGLE nodesnim/thirdparty/opengl.html#glGetTranslatedShaderSourceANGLE,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetTranslatedShaderSourceANGLE(shader: GLuint; bufsize: GLsizei;\n length: ptr GLsizei; source: cstring)
- glIndexfv nodesnim/thirdparty/opengl.html#glIndexfv,ptr.GLfloat opengl: glIndexfv(c: ptr GLfloat)
- glGetActiveUniformBlockName nodesnim/thirdparty/opengl.html#glGetActiveUniformBlockName,GLuint,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetActiveUniformBlockName(program: GLuint; uniformBlockIndex: GLuint;\n bufSize: GLsizei; length: ptr GLsizei;\n uniformBlockName: cstring)
- glNormal3s nodesnim/thirdparty/opengl.html#glNormal3s,GLshort,GLshort,GLshort opengl: glNormal3s(nx: GLshort; ny: GLshort; nz: GLshort)
- glColorFragmentOp3ATI nodesnim/thirdparty/opengl.html#glColorFragmentOp3ATI,GLenum,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glColorFragmentOp3ATI(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint;\n arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint;\n arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint;\n arg3Mod: GLuint)
- glGetProgramResourceLocationIndex nodesnim/thirdparty/opengl.html#glGetProgramResourceLocationIndex,GLuint,GLenum,cstring opengl: glGetProgramResourceLocationIndex(program: GLuint; programInterface: GLenum;\n name: cstring): GLint
- glGetBooleanIndexedvEXT nodesnim/thirdparty/opengl.html#glGetBooleanIndexedvEXT,GLenum,GLuint,ptr.GLboolean opengl: glGetBooleanIndexedvEXT(target: GLenum; index: GLuint; data: ptr GLboolean)
- glGenPerfMonitorsAMD nodesnim/thirdparty/opengl.html#glGenPerfMonitorsAMD,GLsizei,ptr.GLuint opengl: glGenPerfMonitorsAMD(n: GLsizei; monitors: ptr GLuint)
- glDrawRangeElementsEXT nodesnim/thirdparty/opengl.html#glDrawRangeElementsEXT,GLenum,GLuint,GLuint,GLsizei,GLenum,pointer opengl: glDrawRangeElementsEXT(mode: GLenum; start: GLuint; `end`: GLuint; count: GLsizei;\n `type`: GLenum; indices: pointer)
- glFramebufferTexture3D nodesnim/thirdparty/opengl.html#glFramebufferTexture3D,GLenum,GLenum,GLenum,GLuint,GLint,GLint opengl: glFramebufferTexture3D(target: GLenum; attachment: GLenum; textarget: GLenum;\n texture: GLuint; level: GLint; zoffset: GLint)
- glGetTexParameterxvOES nodesnim/thirdparty/opengl.html#glGetTexParameterxvOES,GLenum,GLenum,ptr.GLfixed opengl: glGetTexParameterxvOES(target: GLenum; pname: GLenum; params: ptr GLfixed)
- glCompileShaderIncludeARB nodesnim/thirdparty/opengl.html#glCompileShaderIncludeARB,GLuint,GLsizei,cstringArray,ptr.GLint opengl: glCompileShaderIncludeARB(shader: GLuint; count: GLsizei; path: cstringArray;\n length: ptr GLint)
- glGetMultiTexParameterfvEXT nodesnim/thirdparty/opengl.html#glGetMultiTexParameterfvEXT,GLenum,GLenum,GLenum,ptr.GLfloat opengl: glGetMultiTexParameterfvEXT(texunit: GLenum; target: GLenum; pname: GLenum;\n params: ptr GLfloat)
- glEvalPoint2 nodesnim/thirdparty/opengl.html#glEvalPoint2,GLint,GLint opengl: glEvalPoint2(i: GLint; j: GLint)
- glGetProgramivNV nodesnim/thirdparty/opengl.html#glGetProgramivNV,GLuint,GLenum,ptr.GLint opengl: glGetProgramivNV(id: GLuint; pname: GLenum; params: ptr GLint)
- glProgramParameter4fNV nodesnim/thirdparty/opengl.html#glProgramParameter4fNV,GLenum,GLuint,GLfloat,GLfloat,GLfloat,GLfloat opengl: glProgramParameter4fNV(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat;\n z: GLfloat; w: GLfloat)
- glMultiTexParameterfvEXT nodesnim/thirdparty/opengl.html#glMultiTexParameterfvEXT,GLenum,GLenum,GLenum,ptr.GLfloat opengl: glMultiTexParameterfvEXT(texunit: GLenum; target: GLenum; pname: GLenum;\n params: ptr GLfloat)
- glVertexAttrib3svARB nodesnim/thirdparty/opengl.html#glVertexAttrib3svARB,GLuint,ptr.GLshort opengl: glVertexAttrib3svARB(index: GLuint; v: ptr GLshort)
- glDrawElementArrayAPPLE nodesnim/thirdparty/opengl.html#glDrawElementArrayAPPLE,GLenum,GLint,GLsizei opengl: glDrawElementArrayAPPLE(mode: GLenum; first: GLint; count: GLsizei)
- glMultiTexCoord4x nodesnim/thirdparty/opengl.html#glMultiTexCoord4x,GLenum,GLfixed,GLfixed,GLfixed,GLfixed opengl: glMultiTexCoord4x(texture: GLenum; s: GLfixed; t: GLfixed; r: GLfixed; q: GLfixed)
- glUniformMatrix3dv nodesnim/thirdparty/opengl.html#glUniformMatrix3dv,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glUniformMatrix3dv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLdouble)
- glVertexAttribPointerARB nodesnim/thirdparty/opengl.html#glVertexAttribPointerARB,GLuint,GLint,GLenum,GLboolean,GLsizei,pointer opengl: glVertexAttribPointerARB(index: GLuint; size: GLint; `type`: GLenum;\n normalized: GLboolean; stride: GLsizei; `pointer`: pointer)
- glProgramUniformMatrix3x4dv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix3x4dv,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix3x4dv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble)
- glGetFloati_vEXT nodesnim/thirdparty/opengl.html#glGetFloati_vEXT,GLenum,GLuint,ptr.GLfloat opengl: glGetFloati_vEXT(pname: GLenum; index: GLuint; params: ptr GLfloat)
- glGetObjectParameterivAPPLE nodesnim/thirdparty/opengl.html#glGetObjectParameterivAPPLE,GLenum,GLuint,GLenum,ptr.GLint opengl: glGetObjectParameterivAPPLE(objectType: GLenum; name: GLuint; pname: GLenum;\n params: ptr GLint)
- glPushGroupMarkerEXT nodesnim/thirdparty/opengl.html#glPushGroupMarkerEXT,GLsizei,cstring opengl: glPushGroupMarkerEXT(length: GLsizei; marker: cstring)
- glProgramUniform4uivEXT nodesnim/thirdparty/opengl.html#glProgramUniform4uivEXT,GLuint,GLint,GLsizei,ptr.GLuint opengl: glProgramUniform4uivEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLuint)
- glReplacementCodeuiVertex3fSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiVertex3fSUN,GLuint,GLfloat,GLfloat,GLfloat opengl: glReplacementCodeuiVertex3fSUN(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat)
- glTexSubImage1DEXT nodesnim/thirdparty/opengl.html#glTexSubImage1DEXT,GLenum,GLint,GLint,GLsizei,GLenum,GLenum,pointer opengl: glTexSubImage1DEXT(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei;\n format: GLenum; `type`: GLenum; pixels: pointer)
- glProgramUniform1uivEXT nodesnim/thirdparty/opengl.html#glProgramUniform1uivEXT,GLuint,GLint,GLsizei,ptr.GLuint opengl: glProgramUniform1uivEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLuint)
- glGetFenceivNV nodesnim/thirdparty/opengl.html#glGetFenceivNV,GLuint,GLenum,ptr.GLint opengl: glGetFenceivNV(fence: GLuint; pname: GLenum; params: ptr GLint)
- glGetnCompressedTexImageARB nodesnim/thirdparty/opengl.html#glGetnCompressedTexImageARB,GLenum,GLint,GLsizei,pointer opengl: glGetnCompressedTexImageARB(target: GLenum; lod: GLint; bufSize: GLsizei; img: pointer)
- glTexGenfOES nodesnim/thirdparty/opengl.html#glTexGenfOES,GLenum,GLenum,GLfloat opengl: glTexGenfOES(coord: GLenum; pname: GLenum; param: GLfloat)
- glVertexAttrib4dv nodesnim/thirdparty/opengl.html#glVertexAttrib4dv,GLuint,ptr.GLdouble opengl: glVertexAttrib4dv(index: GLuint; v: ptr GLdouble)
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- glBinormal3iEXT nodesnim/thirdparty/opengl.html#glBinormal3iEXT,GLint,GLint,GLint opengl: glBinormal3iEXT(bx: GLint; by: GLint; bz: GLint)
- glEnableClientStateiEXT nodesnim/thirdparty/opengl.html#glEnableClientStateiEXT,GLenum,GLuint opengl: glEnableClientStateiEXT(`array`: GLenum; index: GLuint)
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- glUniform2ui nodesnim/thirdparty/opengl.html#glUniform2ui,GLint,GLuint,GLuint opengl: glUniform2ui(location: GLint; v0: GLuint; v1: GLuint)
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- glBinormal3dvEXT nodesnim/thirdparty/opengl.html#glBinormal3dvEXT,ptr.GLdouble opengl: glBinormal3dvEXT(v: ptr GLdouble)
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- glGetnConvolutionFilterARB nodesnim/thirdparty/opengl.html#glGetnConvolutionFilterARB,GLenum,GLenum,GLenum,GLsizei,pointer opengl: glGetnConvolutionFilterARB(target: GLenum; format: GLenum; `type`: GLenum;\n bufSize: GLsizei; image: pointer)
- glStopInstrumentsSGIX nodesnim/thirdparty/opengl.html#glStopInstrumentsSGIX,GLint opengl: glStopInstrumentsSGIX(marker: GLint)
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- glIsProgramPipelineEXT nodesnim/thirdparty/opengl.html#glIsProgramPipelineEXT,GLuint opengl: glIsProgramPipelineEXT(pipeline: GLuint): GLboolean
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- glSecondaryColor3us nodesnim/thirdparty/opengl.html#glSecondaryColor3us,GLushort,GLushort,GLushort opengl: glSecondaryColor3us(red: GLushort; green: GLushort; blue: GLushort)
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- glGetAttachedShaders nodesnim/thirdparty/opengl.html#glGetAttachedShaders,GLuint,GLsizei,ptr.GLsizei,ptr.GLuint opengl: glGetAttachedShaders(program: GLuint; maxCount: GLsizei; count: ptr GLsizei;\n shaders: ptr GLuint)
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- glVertexStream3ivATI nodesnim/thirdparty/opengl.html#glVertexStream3ivATI,GLenum,ptr.GLint opengl: glVertexStream3ivATI(stream: GLenum; coords: ptr GLint)
- glMatrixIndexuivARB nodesnim/thirdparty/opengl.html#glMatrixIndexuivARB,GLint,ptr.GLuint opengl: glMatrixIndexuivARB(size: GLint; indices: ptr GLuint)
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- glMultiTexCoord4hvNV nodesnim/thirdparty/opengl.html#glMultiTexCoord4hvNV,GLenum,ptr.GLhalfNv opengl: glMultiTexCoord4hvNV(target: GLenum; v: ptr GLhalfNv)
- glVertexAttribIPointer nodesnim/thirdparty/opengl.html#glVertexAttribIPointer,GLuint,GLint,GLenum,GLsizei,pointer opengl: glVertexAttribIPointer(index: GLuint; size: GLint; `type`: GLenum; stride: GLsizei;\n `pointer`: pointer)
- glMultiTexCoord3bOES nodesnim/thirdparty/opengl.html#glMultiTexCoord3bOES,GLenum,GLbyte,GLbyte,GLbyte opengl: glMultiTexCoord3bOES(texture: GLenum; s: GLbyte; t: GLbyte; r: GLbyte)
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- glProgramUniform4f nodesnim/thirdparty/opengl.html#glProgramUniform4f,GLuint,GLint,GLfloat,GLfloat,GLfloat,GLfloat opengl: glProgramUniform4f(program: GLuint; location: GLint; v0: GLfloat; v1: GLfloat;\n v2: GLfloat; v3: GLfloat)
- glColor4ubVertex2fSUN nodesnim/thirdparty/opengl.html#glColor4ubVertex2fSUN,GLubyte,GLubyte,GLubyte,GLubyte,GLfloat,GLfloat opengl: glColor4ubVertex2fSUN(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat;\n y: GLfloat)
- glGetColorTableParameterivEXT nodesnim/thirdparty/opengl.html#glGetColorTableParameterivEXT,GLenum,GLenum,ptr.GLint opengl: glGetColorTableParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint)
- glDepthRangef nodesnim/thirdparty/opengl.html#glDepthRangef,GLfloat,GLfloat opengl: glDepthRangef(n: GLfloat; f: GLfloat)
- glVertexArrayVertexOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArrayVertexOffsetEXT,GLuint,GLuint,GLint,GLenum,GLsizei,GLintptr opengl: glVertexArrayVertexOffsetEXT(vaobj: GLuint; buffer: GLuint; size: GLint;\n `type`: GLenum; stride: GLsizei; offset: GLintptr)
- glMatrixLoaddEXT nodesnim/thirdparty/opengl.html#glMatrixLoaddEXT,GLenum,ptr.GLdouble opengl: glMatrixLoaddEXT(mode: GLenum; m: ptr GLdouble)
- glVariantfvEXT nodesnim/thirdparty/opengl.html#glVariantfvEXT,GLuint,ptr.GLfloat opengl: glVariantfvEXT(id: GLuint; `addr`: ptr GLfloat)
- glReplacementCodeuiTexCoord2fVertex3fvSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiTexCoord2fVertex3fvSUN,ptr.GLuint,ptr.GLfloat,ptr.GLfloat opengl: glReplacementCodeuiTexCoord2fVertex3fvSUN(rc: ptr GLuint; tc: ptr GLfloat;\n v: ptr GLfloat)
- glSamplePatternSGIS nodesnim/thirdparty/opengl.html#glSamplePatternSGIS,GLenum opengl: glSamplePatternSGIS(pattern: GLenum)
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- glUniform3uivEXT nodesnim/thirdparty/opengl.html#glUniform3uivEXT,GLint,GLsizei,ptr.GLuint opengl: glUniform3uivEXT(location: GLint; count: GLsizei; value: ptr GLuint)
- glGetImageTransformParameterivHP nodesnim/thirdparty/opengl.html#glGetImageTransformParameterivHP,GLenum,GLenum,ptr.GLint opengl: glGetImageTransformParameterivHP(target: GLenum; pname: GLenum; params: ptr GLint)
- glPopMatrix nodesnim/thirdparty/opengl.html#glPopMatrix opengl: glPopMatrix()
- glVertexAttrib3sARB nodesnim/thirdparty/opengl.html#glVertexAttrib3sARB,GLuint,GLshort,GLshort,GLshort opengl: glVertexAttrib3sARB(index: GLuint; x: GLshort; y: GLshort; z: GLshort)
- glGenQueriesEXT nodesnim/thirdparty/opengl.html#glGenQueriesEXT,GLsizei,ptr.GLuint opengl: glGenQueriesEXT(n: GLsizei; ids: ptr GLuint)
- glGetQueryObjectui64v nodesnim/thirdparty/opengl.html#glGetQueryObjectui64v,GLuint,GLenum,ptr.GLuint64 opengl: glGetQueryObjectui64v(id: GLuint; pname: GLenum; params: ptr GLuint64)
- glWeightusvARB nodesnim/thirdparty/opengl.html#glWeightusvARB,GLint,ptr.GLushort opengl: glWeightusvARB(size: GLint; weights: ptr GLushort)
- glWindowPos2sARB nodesnim/thirdparty/opengl.html#glWindowPos2sARB,GLshort,GLshort opengl: glWindowPos2sARB(x: GLshort; y: GLshort)
- glGetTextureLevelParameterivEXT nodesnim/thirdparty/opengl.html#glGetTextureLevelParameterivEXT,GLuint,GLenum,GLint,GLenum,ptr.GLint opengl: glGetTextureLevelParameterivEXT(texture: GLuint; target: GLenum; level: GLint;\n pname: GLenum; params: ptr GLint)
- glBufferParameteriAPPLE nodesnim/thirdparty/opengl.html#glBufferParameteriAPPLE,GLenum,GLenum,GLint opengl: glBufferParameteriAPPLE(target: GLenum; pname: GLenum; param: GLint)
- glMultiModeDrawArraysIBM nodesnim/thirdparty/opengl.html#glMultiModeDrawArraysIBM,ptr.GLenum,ptr.GLint,ptr.GLsizei,GLsizei,GLint opengl: glMultiModeDrawArraysIBM(mode: ptr GLenum; first: ptr GLint; count: ptr GLsizei;\n primcount: GLsizei; modestride: GLint)
- glUniformMatrix2x3fv nodesnim/thirdparty/opengl.html#glUniformMatrix2x3fv,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glUniformMatrix2x3fv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLfloat)
- glTangentPointerEXT nodesnim/thirdparty/opengl.html#glTangentPointerEXT,GLenum,GLsizei,pointer opengl: glTangentPointerEXT(`type`: GLenum; stride: GLsizei; `pointer`: pointer)
- glResetMinmax nodesnim/thirdparty/opengl.html#glResetMinmax,GLenum opengl: glResetMinmax(target: GLenum)
- glVertexAttribP1uiv nodesnim/thirdparty/opengl.html#glVertexAttribP1uiv,GLuint,GLenum,GLboolean,ptr.GLuint opengl: glVertexAttribP1uiv(index: GLuint; `type`: GLenum; normalized: GLboolean;\n value: ptr GLuint)
- glPixelMapx nodesnim/thirdparty/opengl.html#glPixelMapx,GLenum,GLint,ptr.GLfixed opengl: glPixelMapx(map: GLenum; size: GLint; values: ptr GLfixed)
- glPixelStoref nodesnim/thirdparty/opengl.html#glPixelStoref,GLenum,GLfloat opengl: glPixelStoref(pname: GLenum; param: GLfloat)
- glBinormal3dEXT nodesnim/thirdparty/opengl.html#glBinormal3dEXT,GLdouble,GLdouble,GLdouble opengl: glBinormal3dEXT(bx: GLdouble; by: GLdouble; bz: GLdouble)
- glVertexAttribs1hvNV nodesnim/thirdparty/opengl.html#glVertexAttribs1hvNV,GLuint,GLsizei,ptr.GLhalfNv opengl: glVertexAttribs1hvNV(index: GLuint; n: GLsizei; v: ptr GLhalfNv)
- glVertexAttrib4usvARB nodesnim/thirdparty/opengl.html#glVertexAttrib4usvARB,GLuint,ptr.GLushort opengl: glVertexAttrib4usvARB(index: GLuint; v: ptr GLushort)
- glUnmapBuffer nodesnim/thirdparty/opengl.html#glUnmapBuffer,GLenum opengl: glUnmapBuffer(target: GLenum): GLboolean
- glFlushRasterSGIX nodesnim/thirdparty/opengl.html#glFlushRasterSGIX opengl: glFlushRasterSGIX()
- glColor3uiv nodesnim/thirdparty/opengl.html#glColor3uiv,ptr.GLuint opengl: glColor3uiv(v: ptr GLuint)
- glInvalidateBufferSubData nodesnim/thirdparty/opengl.html#glInvalidateBufferSubData,GLuint,GLintptr,GLsizeiptr opengl: glInvalidateBufferSubData(buffer: GLuint; offset: GLintptr; length: GLsizeiptr)
- glPassThroughxOES nodesnim/thirdparty/opengl.html#glPassThroughxOES,GLfixed opengl: glPassThroughxOES(token: GLfixed)
- glLockArraysEXT nodesnim/thirdparty/opengl.html#glLockArraysEXT,GLint,GLsizei opengl: glLockArraysEXT(first: GLint; count: GLsizei)
- glStencilFuncSeparateATI nodesnim/thirdparty/opengl.html#glStencilFuncSeparateATI,GLenum,GLenum,GLint,GLuint opengl: glStencilFuncSeparateATI(frontfunc: GLenum; backfunc: GLenum; `ref`: GLint;\n mask: GLuint)
- glProgramUniform3dvEXT nodesnim/thirdparty/opengl.html#glProgramUniform3dvEXT,GLuint,GLint,GLsizei,ptr.GLdouble opengl: glProgramUniform3dvEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLdouble)
- glGenTransformFeedbacks nodesnim/thirdparty/opengl.html#glGenTransformFeedbacks,GLsizei,ptr.GLuint opengl: glGenTransformFeedbacks(n: GLsizei; ids: ptr GLuint)
- glCopyTexSubImage3DOES nodesnim/thirdparty/opengl.html#glCopyTexSubImage3DOES,GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei opengl: glCopyTexSubImage3DOES(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; x: GLint; y: GLint; width: GLsizei;\n height: GLsizei)
- glIsNamedBufferResidentNV nodesnim/thirdparty/opengl.html#glIsNamedBufferResidentNV,GLuint opengl: glIsNamedBufferResidentNV(buffer: GLuint): GLboolean
- glSampleMaskIndexedNV nodesnim/thirdparty/opengl.html#glSampleMaskIndexedNV,GLuint,GLbitfield opengl: glSampleMaskIndexedNV(index: GLuint; mask: GLbitfield)
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- glWindowPos4dvMESA nodesnim/thirdparty/opengl.html#glWindowPos4dvMESA,ptr.GLdouble opengl: glWindowPos4dvMESA(v: ptr GLdouble)
- glColor4us nodesnim/thirdparty/opengl.html#glColor4us,GLushort,GLushort,GLushort,GLushort opengl: glColor4us(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort)
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- glGetSamplerParameteriv nodesnim/thirdparty/opengl.html#glGetSamplerParameteriv,GLuint,GLenum,ptr.GLint opengl: glGetSamplerParameteriv(sampler: GLuint; pname: GLenum; params: ptr GLint)
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- glIsQuery nodesnim/thirdparty/opengl.html#glIsQuery,GLuint opengl: glIsQuery(id: GLuint): GLboolean
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- glPixelTransferf nodesnim/thirdparty/opengl.html#glPixelTransferf,GLenum,GLfloat opengl: glPixelTransferf(pname: GLenum; param: GLfloat)
- glExtractComponentEXT nodesnim/thirdparty/opengl.html#glExtractComponentEXT,GLuint,GLuint,GLuint opengl: glExtractComponentEXT(res: GLuint; src: GLuint; num: GLuint)
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- glGetProgramBinaryOES nodesnim/thirdparty/opengl.html#glGetProgramBinaryOES,GLuint,GLsizei,ptr.GLsizei,ptr.GLenum,pointer opengl: glGetProgramBinaryOES(program: GLuint; bufSize: GLsizei; length: ptr GLsizei;\n binaryFormat: ptr GLenum; binary: pointer)
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- glProgramUniform2ui nodesnim/thirdparty/opengl.html#glProgramUniform2ui,GLuint,GLint,GLuint,GLuint opengl: glProgramUniform2ui(program: GLuint; location: GLint; v0: GLuint; v1: GLuint)
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- glMultMatrixd nodesnim/thirdparty/opengl.html#glMultMatrixd,ptr.GLdouble opengl: glMultMatrixd(m: ptr GLdouble)
- glInvalidateSubFramebuffer nodesnim/thirdparty/opengl.html#glInvalidateSubFramebuffer,GLenum,GLsizei,ptr.GLenum,GLint,GLint,GLsizei,GLsizei opengl: glInvalidateSubFramebuffer(target: GLenum; numAttachments: GLsizei;\n attachments: ptr GLenum; x: GLint; y: GLint; width: GLsizei;\n height: GLsizei)
- glGenerateMultiTexMipmapEXT nodesnim/thirdparty/opengl.html#glGenerateMultiTexMipmapEXT,GLenum,GLenum opengl: glGenerateMultiTexMipmapEXT(texunit: GLenum; target: GLenum)
- glDepthRangex nodesnim/thirdparty/opengl.html#glDepthRangex,GLfixed,GLfixed opengl: glDepthRangex(n: GLfixed; f: GLfixed)
- glGetInteger64i_v nodesnim/thirdparty/opengl.html#glGetInteger64i_v,GLenum,GLuint,ptr.GLint64 opengl: glGetInteger64i_v(target: GLenum; index: GLuint; data: ptr GLint64)
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- glGetPointervEXT nodesnim/thirdparty/opengl.html#glGetPointervEXT,GLenum,ptr.pointer opengl: glGetPointervEXT(pname: GLenum; params: ptr pointer)
- glFogxvOES nodesnim/thirdparty/opengl.html#glFogxvOES,GLenum,ptr.GLfixed opengl: glFogxvOES(pname: GLenum; param: ptr GLfixed)
- glTexCoordP2uiv nodesnim/thirdparty/opengl.html#glTexCoordP2uiv,GLenum,ptr.GLuint opengl: glTexCoordP2uiv(`type`: GLenum; coords: ptr GLuint)
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- glColorPointervINTEL nodesnim/thirdparty/opengl.html#glColorPointervINTEL,GLint,GLenum,ptr.pointer opengl: glColorPointervINTEL(size: GLint; `type`: GLenum; `pointer`: ptr pointer)
- glGetMultiTexParameterivEXT nodesnim/thirdparty/opengl.html#glGetMultiTexParameterivEXT,GLenum,GLenum,GLenum,ptr.GLint opengl: glGetMultiTexParameterivEXT(texunit: GLenum; target: GLenum; pname: GLenum;\n params: ptr GLint)
- glMultiTexCoordP4uiv nodesnim/thirdparty/opengl.html#glMultiTexCoordP4uiv,GLenum,GLenum,ptr.GLuint opengl: glMultiTexCoordP4uiv(texture: GLenum; `type`: GLenum; coords: ptr GLuint)
- glResetMinmaxEXT nodesnim/thirdparty/opengl.html#glResetMinmaxEXT,GLenum opengl: glResetMinmaxEXT(target: GLenum)
- glCopyBufferSubData nodesnim/thirdparty/opengl.html#glCopyBufferSubData,GLenum,GLenum,GLintptr,GLintptr,GLsizeiptr opengl: glCopyBufferSubData(readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr;\n writeOffset: GLintptr; size: GLsizeiptr)
- glSecondaryColor3sv nodesnim/thirdparty/opengl.html#glSecondaryColor3sv,ptr.GLshort opengl: glSecondaryColor3sv(v: ptr GLshort)
- glPixelStorex nodesnim/thirdparty/opengl.html#glPixelStorex,GLenum,GLfixed opengl: glPixelStorex(pname: GLenum; param: GLfixed)
- glWaitSync nodesnim/thirdparty/opengl.html#glWaitSync,GLsync,GLbitfield,GLuint64 opengl: glWaitSync(sync: GLsync; flags: GLbitfield; timeout: GLuint64)
- glVertexAttribI1iv nodesnim/thirdparty/opengl.html#glVertexAttribI1iv,GLuint,ptr.GLint opengl: glVertexAttribI1iv(index: GLuint; v: ptr GLint)
- glColorSubTableEXT nodesnim/thirdparty/opengl.html#glColorSubTableEXT,GLenum,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glColorSubTableEXT(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum;\n `type`: GLenum; data: pointer)
- glGetDoublev nodesnim/thirdparty/opengl.html#glGetDoublev,GLenum,ptr.GLdouble opengl: glGetDoublev(pname: GLenum; params: ptr GLdouble)
- glMultiTexParameterivEXT nodesnim/thirdparty/opengl.html#glMultiTexParameterivEXT,GLenum,GLenum,GLenum,ptr.GLint opengl: glMultiTexParameterivEXT(texunit: GLenum; target: GLenum; pname: GLenum;\n params: ptr GLint)
- glMultiTexCoord4svARB nodesnim/thirdparty/opengl.html#glMultiTexCoord4svARB,GLenum,ptr.GLshort opengl: glMultiTexCoord4svARB(target: GLenum; v: ptr GLshort)
- glColorPointerListIBM nodesnim/thirdparty/opengl.html#glColorPointerListIBM,GLint,GLenum,GLint,ptr.pointer,GLint opengl: glColorPointerListIBM(size: GLint; `type`: GLenum; stride: GLint;\n `pointer`: ptr pointer; ptrstride: GLint)
- glScissorIndexed nodesnim/thirdparty/opengl.html#glScissorIndexed,GLuint,GLint,GLint,GLsizei,GLsizei opengl: glScissorIndexed(index: GLuint; left: GLint; bottom: GLint; width: GLsizei;\n height: GLsizei)
- glStencilOpSeparateATI nodesnim/thirdparty/opengl.html#glStencilOpSeparateATI,GLenum,GLenum,GLenum,GLenum opengl: glStencilOpSeparateATI(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum)
- glLoadName nodesnim/thirdparty/opengl.html#glLoadName,GLuint opengl: glLoadName(name: GLuint)
- glIsTransformFeedbackNV nodesnim/thirdparty/opengl.html#glIsTransformFeedbackNV,GLuint opengl: glIsTransformFeedbackNV(id: GLuint): GLboolean
- glPopDebugGroup nodesnim/thirdparty/opengl.html#glPopDebugGroup opengl: glPopDebugGroup()
- glClipPlanef nodesnim/thirdparty/opengl.html#glClipPlanef,GLenum,ptr.GLfloat opengl: glClipPlanef(p: GLenum; eqn: ptr GLfloat)
- glDeleteFencesAPPLE nodesnim/thirdparty/opengl.html#glDeleteFencesAPPLE,GLsizei,ptr.GLuint opengl: glDeleteFencesAPPLE(n: GLsizei; fences: ptr GLuint)
- glGetQueryObjecti64v nodesnim/thirdparty/opengl.html#glGetQueryObjecti64v,GLuint,GLenum,ptr.GLint64 opengl: glGetQueryObjecti64v(id: GLuint; pname: GLenum; params: ptr GLint64)
- glAlphaFunc nodesnim/thirdparty/opengl.html#glAlphaFunc,GLenum,GLfloat opengl: glAlphaFunc(fun: GLenum; `ref`: GLfloat)
- glIndexPointerEXT nodesnim/thirdparty/opengl.html#glIndexPointerEXT,GLenum,GLsizei,GLsizei,pointer opengl: glIndexPointerEXT(`type`: GLenum; stride: GLsizei; count: GLsizei; `pointer`: pointer)
- glVertexAttribI3ivEXT nodesnim/thirdparty/opengl.html#glVertexAttribI3ivEXT,GLuint,ptr.GLint opengl: glVertexAttribI3ivEXT(index: GLuint; v: ptr GLint)
- glIndexub nodesnim/thirdparty/opengl.html#glIndexub,GLubyte opengl: glIndexub(c: GLubyte)
- glVertexP2uiv nodesnim/thirdparty/opengl.html#glVertexP2uiv,GLenum,ptr.GLuint opengl: glVertexP2uiv(`type`: GLenum; value: ptr GLuint)
- glProgramUniform1uiv nodesnim/thirdparty/opengl.html#glProgramUniform1uiv,GLuint,GLint,GLsizei,ptr.GLuint opengl: glProgramUniform1uiv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLuint)
- glDebugMessageInsertKHR nodesnim/thirdparty/opengl.html#glDebugMessageInsertKHR,GLenum,GLenum,GLuint,GLenum,GLsizei,cstring opengl: glDebugMessageInsertKHR(source: GLenum; `type`: GLenum; id: GLuint; severity: GLenum;\n length: GLsizei; buf: cstring)
- glColor4b nodesnim/thirdparty/opengl.html#glColor4b,GLbyte,GLbyte,GLbyte,GLbyte opengl: glColor4b(red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte)
- glRenderbufferStorageMultisampleAPPLE nodesnim/thirdparty/opengl.html#glRenderbufferStorageMultisampleAPPLE,GLenum,GLsizei,GLenum,GLsizei,GLsizei opengl: glRenderbufferStorageMultisampleAPPLE(target: GLenum; samples: GLsizei;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei)
- glMinSampleShading nodesnim/thirdparty/opengl.html#glMinSampleShading,GLfloat opengl: glMinSampleShading(value: GLfloat)
- glBindProgramNV nodesnim/thirdparty/opengl.html#glBindProgramNV,GLenum,GLuint opengl: glBindProgramNV(target: GLenum; id: GLuint)
- glWindowPos3dMESA nodesnim/thirdparty/opengl.html#glWindowPos3dMESA,GLdouble,GLdouble,GLdouble opengl: glWindowPos3dMESA(x: GLdouble; y: GLdouble; z: GLdouble)
- glEdgeFlagPointer nodesnim/thirdparty/opengl.html#glEdgeFlagPointer,GLsizei,pointer opengl: glEdgeFlagPointer(stride: GLsizei; `pointer`: pointer)
- glGetFragDataIndex nodesnim/thirdparty/opengl.html#glGetFragDataIndex,GLuint,cstring opengl: glGetFragDataIndex(program: GLuint; name: cstring): GLint
- glTexCoord3hNV nodesnim/thirdparty/opengl.html#glTexCoord3hNV,GLhalfNv,GLhalfNv,GLhalfNv opengl: glTexCoord3hNV(s: GLhalfNv; t: GLhalfNv; r: GLhalfNv)
- glMultiDrawArraysIndirectAMD nodesnim/thirdparty/opengl.html#glMultiDrawArraysIndirectAMD,GLenum,pointer,GLsizei,GLsizei opengl: glMultiDrawArraysIndirectAMD(mode: GLenum; indirect: pointer; primcount: GLsizei;\n stride: GLsizei)
- glFragmentColorMaterialSGIX nodesnim/thirdparty/opengl.html#glFragmentColorMaterialSGIX,GLenum,GLenum opengl: glFragmentColorMaterialSGIX(face: GLenum; mode: GLenum)
- glTexGenf nodesnim/thirdparty/opengl.html#glTexGenf,GLenum,GLenum,GLfloat opengl: glTexGenf(coord: GLenum; pname: GLenum; param: GLfloat)
- glVertexAttrib4ubvARB nodesnim/thirdparty/opengl.html#glVertexAttrib4ubvARB,GLuint,ptr.GLubyte opengl: glVertexAttrib4ubvARB(index: GLuint; v: ptr GLubyte)
- glClearBufferiv nodesnim/thirdparty/opengl.html#glClearBufferiv,GLenum,GLint,ptr.GLint opengl: glClearBufferiv(buffer: GLenum; drawbuffer: GLint; value: ptr GLint)
- glGenQueriesARB nodesnim/thirdparty/opengl.html#glGenQueriesARB,GLsizei,ptr.GLuint opengl: glGenQueriesARB(n: GLsizei; ids: ptr GLuint)
- glRectdv nodesnim/thirdparty/opengl.html#glRectdv,ptr.GLdouble,ptr.GLdouble opengl: glRectdv(v1: ptr GLdouble; v2: ptr GLdouble)
- glBlendEquationSeparateEXT nodesnim/thirdparty/opengl.html#glBlendEquationSeparateEXT,GLenum,GLenum opengl: glBlendEquationSeparateEXT(modeRgb: GLenum; modeAlpha: GLenum)
- glTestFenceAPPLE nodesnim/thirdparty/opengl.html#glTestFenceAPPLE,GLuint opengl: glTestFenceAPPLE(fence: GLuint): GLboolean
- glTexGeniv nodesnim/thirdparty/opengl.html#glTexGeniv,GLenum,GLenum,ptr.GLint opengl: glTexGeniv(coord: GLenum; pname: GLenum; params: ptr GLint)
- glPolygonMode nodesnim/thirdparty/opengl.html#glPolygonMode,GLenum,GLenum opengl: glPolygonMode(face: GLenum; mode: GLenum)
- glFrameZoomSGIX nodesnim/thirdparty/opengl.html#glFrameZoomSGIX,GLint opengl: glFrameZoomSGIX(factor: GLint)
- glReplacementCodeuiTexCoord2fVertex3fSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiTexCoord2fVertex3fSUN,GLuint,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glReplacementCodeuiTexCoord2fVertex3fSUN(rc: GLuint; s: GLfloat; t: GLfloat;\n x: GLfloat; y: GLfloat; z: GLfloat)
- glUniformSubroutinesuiv nodesnim/thirdparty/opengl.html#glUniformSubroutinesuiv,GLenum,GLsizei,ptr.GLuint opengl: glUniformSubroutinesuiv(shadertype: GLenum; count: GLsizei; indices: ptr GLuint)
- glBeginQueryIndexed nodesnim/thirdparty/opengl.html#glBeginQueryIndexed,GLenum,GLuint,GLuint opengl: glBeginQueryIndexed(target: GLenum; index: GLuint; id: GLuint)
- glMultiTexGeniEXT nodesnim/thirdparty/opengl.html#glMultiTexGeniEXT,GLenum,GLenum,GLenum,GLint opengl: glMultiTexGeniEXT(texunit: GLenum; coord: GLenum; pname: GLenum; param: GLint)
- glRasterPos3fv nodesnim/thirdparty/opengl.html#glRasterPos3fv,ptr.GLfloat opengl: glRasterPos3fv(v: ptr GLfloat)
- glMapObjectBufferATI nodesnim/thirdparty/opengl.html#glMapObjectBufferATI,GLuint opengl: glMapObjectBufferATI(buffer: GLuint): pointer
- glIndexiv nodesnim/thirdparty/opengl.html#glIndexiv,ptr.GLint opengl: glIndexiv(c: ptr GLint)
- glVertexAttribLPointer nodesnim/thirdparty/opengl.html#glVertexAttribLPointer,GLuint,GLint,GLenum,GLsizei,pointer opengl: glVertexAttribLPointer(index: GLuint; size: GLint; `type`: GLenum; stride: GLsizei;\n `pointer`: pointer)
- glMultiTexCoord4s nodesnim/thirdparty/opengl.html#glMultiTexCoord4s,GLenum,GLshort,GLshort,GLshort,GLshort opengl: glMultiTexCoord4s(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort)
- glSecondaryColorP3uiv nodesnim/thirdparty/opengl.html#glSecondaryColorP3uiv,GLenum,ptr.GLuint opengl: glSecondaryColorP3uiv(`type`: GLenum; color: ptr GLuint)
- glNormalFormatNV nodesnim/thirdparty/opengl.html#glNormalFormatNV,GLenum,GLsizei opengl: glNormalFormatNV(`type`: GLenum; stride: GLsizei)
- glVertex4i nodesnim/thirdparty/opengl.html#glVertex4i,GLint,GLint,GLint,GLint opengl: glVertex4i(x: GLint; y: GLint; z: GLint; w: GLint)
- glUniform1ui64NV nodesnim/thirdparty/opengl.html#glUniform1ui64NV,GLint,GLuint64EXT opengl: glUniform1ui64NV(location: GLint; x: GLuint64EXT)
- glScissorIndexedv nodesnim/thirdparty/opengl.html#glScissorIndexedv,GLuint,ptr.GLint opengl: glScissorIndexedv(index: GLuint; v: ptr GLint)
- glProgramUniform1i nodesnim/thirdparty/opengl.html#glProgramUniform1i,GLuint,GLint,GLint opengl: glProgramUniform1i(program: GLuint; location: GLint; v0: GLint)
- glCompressedMultiTexSubImage3DEXT nodesnim/thirdparty/opengl.html#glCompressedMultiTexSubImage3DEXT,GLenum,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedMultiTexSubImage3DEXT(texunit: GLenum; target: GLenum; level: GLint;\n xoffset: GLint; yoffset: GLint; zoffset: GLint;\n width: GLsizei; height: GLsizei; depth: GLsizei;\n format: GLenum; imageSize: GLsizei; bits: pointer)
- glFinishTextureSUNX nodesnim/thirdparty/opengl.html#glFinishTextureSUNX opengl: glFinishTextureSUNX()
- glFramebufferTexture3DEXT nodesnim/thirdparty/opengl.html#glFramebufferTexture3DEXT,GLenum,GLenum,GLenum,GLuint,GLint,GLint opengl: glFramebufferTexture3DEXT(target: GLenum; attachment: GLenum; textarget: GLenum;\n texture: GLuint; level: GLint; zoffset: GLint)
- glSetInvariantEXT nodesnim/thirdparty/opengl.html#glSetInvariantEXT,GLuint,GLenum,pointer opengl: glSetInvariantEXT(id: GLuint; `type`: GLenum; `addr`: pointer)
- glGetTexParameterIivEXT nodesnim/thirdparty/opengl.html#glGetTexParameterIivEXT,GLenum,GLenum,ptr.GLint opengl: glGetTexParameterIivEXT(target: GLenum; pname: GLenum; params: ptr GLint)
- glMultiTexCoordP3ui nodesnim/thirdparty/opengl.html#glMultiTexCoordP3ui,GLenum,GLenum,GLuint opengl: glMultiTexCoordP3ui(texture: GLenum; `type`: GLenum; coords: GLuint)
- glMultiTexCoord3f nodesnim/thirdparty/opengl.html#glMultiTexCoord3f,GLenum,GLfloat,GLfloat,GLfloat opengl: glMultiTexCoord3f(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat)
- glNormalStream3fATI nodesnim/thirdparty/opengl.html#glNormalStream3fATI,GLenum,GLfloat,GLfloat,GLfloat opengl: glNormalStream3fATI(stream: GLenum; nx: GLfloat; ny: GLfloat; nz: GLfloat)
- glActiveShaderProgram nodesnim/thirdparty/opengl.html#glActiveShaderProgram,GLuint,GLuint opengl: glActiveShaderProgram(pipeline: GLuint; program: GLuint)
- glDisableVertexArrayEXT nodesnim/thirdparty/opengl.html#glDisableVertexArrayEXT,GLuint,GLenum opengl: glDisableVertexArrayEXT(vaobj: GLuint; `array`: GLenum)
- glVertexAttribI3iv nodesnim/thirdparty/opengl.html#glVertexAttribI3iv,GLuint,ptr.GLint opengl: glVertexAttribI3iv(index: GLuint; v: ptr GLint)
- glProvokingVertex nodesnim/thirdparty/opengl.html#glProvokingVertex,GLenum opengl: glProvokingVertex(mode: GLenum)
- glTexCoord1fv nodesnim/thirdparty/opengl.html#glTexCoord1fv,ptr.GLfloat opengl: glTexCoord1fv(v: ptr GLfloat)
- glVertexAttrib3fv nodesnim/thirdparty/opengl.html#glVertexAttrib3fv,GLuint,ptr.GLfloat opengl: glVertexAttrib3fv(index: GLuint; v: ptr GLfloat)
- glWindowPos3iv nodesnim/thirdparty/opengl.html#glWindowPos3iv,ptr.GLint opengl: glWindowPos3iv(v: ptr GLint)
- glProgramUniform4ui64NV nodesnim/thirdparty/opengl.html#glProgramUniform4ui64NV,GLuint,GLint,GLuint64EXT,GLuint64EXT,GLuint64EXT,GLuint64EXT opengl: glProgramUniform4ui64NV(program: GLuint; location: GLint; x: GLuint64EXT;\n y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT)
- glProgramUniform2d nodesnim/thirdparty/opengl.html#glProgramUniform2d,GLuint,GLint,GLdouble,GLdouble opengl: glProgramUniform2d(program: GLuint; location: GLint; v0: GLdouble; v1: GLdouble)
- glDebugMessageInsertARB nodesnim/thirdparty/opengl.html#glDebugMessageInsertARB,GLenum,GLenum,GLuint,GLenum,GLsizei,cstring opengl: glDebugMessageInsertARB(source: GLenum; `type`: GLenum; id: GLuint; severity: GLenum;\n length: GLsizei; buf: cstring)
- glMultiTexSubImage3DEXT nodesnim/thirdparty/opengl.html#glMultiTexSubImage3DEXT,GLenum,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glMultiTexSubImage3DEXT(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint;\n yoffset: GLint; zoffset: GLint; width: GLsizei;\n height: GLsizei; depth: GLsizei; format: GLenum;\n `type`: GLenum; pixels: pointer)
- glMap1d nodesnim/thirdparty/opengl.html#glMap1d,GLenum,GLdouble,GLdouble,GLint,GLint,ptr.GLdouble opengl: glMap1d(target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint;\n points: ptr GLdouble)
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- glRenderbufferStorageMultisampleIMG nodesnim/thirdparty/opengl.html#glRenderbufferStorageMultisampleIMG,GLenum,GLsizei,GLenum,GLsizei,GLsizei opengl: glRenderbufferStorageMultisampleIMG(target: GLenum; samples: GLsizei;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei)
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- glProgramLocalParametersI4ivNV nodesnim/thirdparty/opengl.html#glProgramLocalParametersI4ivNV,GLenum,GLuint,GLsizei,ptr.GLint opengl: glProgramLocalParametersI4ivNV(target: GLenum; index: GLuint; count: GLsizei;\n params: ptr GLint)
- glFlush nodesnim/thirdparty/opengl.html#glFlush opengl: glFlush()
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- glGetVertexArrayIntegeri_vEXT nodesnim/thirdparty/opengl.html#glGetVertexArrayIntegeri_vEXT,GLuint,GLuint,GLenum,ptr.GLint opengl: glGetVertexArrayIntegeri_vEXT(vaobj: GLuint; index: GLuint; pname: GLenum;\n param: ptr GLint)
- glReadnPixelsEXT nodesnim/thirdparty/opengl.html#glReadnPixelsEXT,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLsizei,pointer opengl: glReadnPixelsEXT(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum;\n `type`: GLenum; bufSize: GLsizei; data: pointer)
- glMultiTexImage1DEXT nodesnim/thirdparty/opengl.html#glMultiTexImage1DEXT,GLenum,GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,pointer opengl: glMultiTexImage1DEXT(texunit: GLenum; target: GLenum; level: GLint;\n internalformat: GLint; width: GLsizei; border: GLint;\n format: GLenum; `type`: GLenum; pixels: pointer)
- glGetVaryingLocationNV nodesnim/thirdparty/opengl.html#glGetVaryingLocationNV,GLuint,cstring opengl: glGetVaryingLocationNV(program: GLuint; name: cstring): GLint
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- glMultiTexCoord3iv nodesnim/thirdparty/opengl.html#glMultiTexCoord3iv,GLenum,ptr.GLint opengl: glMultiTexCoord3iv(target: GLenum; v: ptr GLint)
- glVertexAttribL2dvEXT nodesnim/thirdparty/opengl.html#glVertexAttribL2dvEXT,GLuint,ptr.GLdouble opengl: glVertexAttribL2dvEXT(index: GLuint; v: ptr GLdouble)
- glTexParameterxOES nodesnim/thirdparty/opengl.html#glTexParameterxOES,GLenum,GLenum,GLfixed opengl: glTexParameterxOES(target: GLenum; pname: GLenum; param: GLfixed)
- glSecondaryColor3uivEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3uivEXT,ptr.GLuint opengl: glSecondaryColor3uivEXT(v: ptr GLuint)
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- glCopyTexSubImage1DEXT nodesnim/thirdparty/opengl.html#glCopyTexSubImage1DEXT,GLenum,GLint,GLint,GLint,GLint,GLsizei opengl: glCopyTexSubImage1DEXT(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint;\n width: GLsizei)
- glGetDoublei_vEXT nodesnim/thirdparty/opengl.html#glGetDoublei_vEXT,GLenum,GLuint,ptr.GLdouble opengl: glGetDoublei_vEXT(pname: GLenum; index: GLuint; params: ptr GLdouble)
- glVariantPointerEXT nodesnim/thirdparty/opengl.html#glVariantPointerEXT,GLuint,GLenum,GLuint,pointer opengl: glVariantPointerEXT(id: GLuint; `type`: GLenum; stride: GLuint; `addr`: pointer)
- glProgramUniform3ui64vNV nodesnim/thirdparty/opengl.html#glProgramUniform3ui64vNV,GLuint,GLint,GLsizei,ptr.GLuint64EXT opengl: glProgramUniform3ui64vNV(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLuint64EXT)
- glTexCoord2fColor3fVertex3fvSUN nodesnim/thirdparty/opengl.html#glTexCoord2fColor3fVertex3fvSUN,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat opengl: glTexCoord2fColor3fVertex3fvSUN(tc: ptr GLfloat; c: ptr GLfloat; v: ptr GLfloat)
- glProgramUniform3fv nodesnim/thirdparty/opengl.html#glProgramUniform3fv,GLuint,GLint,GLsizei,ptr.GLfloat opengl: glProgramUniform3fv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLfloat)
- glBindFragDataLocationIndexed nodesnim/thirdparty/opengl.html#glBindFragDataLocationIndexed,GLuint,GLuint,GLuint,cstring opengl: glBindFragDataLocationIndexed(program: GLuint; colorNumber: GLuint; index: GLuint;\n name: cstring)
- glGetnSeparableFilterARB nodesnim/thirdparty/opengl.html#glGetnSeparableFilterARB,GLenum,GLenum,GLenum,GLsizei,pointer,GLsizei,pointer,pointer opengl: glGetnSeparableFilterARB(target: GLenum; format: GLenum; `type`: GLenum;\n rowBufSize: GLsizei; row: pointer; columnBufSize: GLsizei;\n column: pointer; span: pointer)
- glTextureParameteriEXT nodesnim/thirdparty/opengl.html#glTextureParameteriEXT,GLuint,GLenum,GLenum,GLint opengl: glTextureParameteriEXT(texture: GLuint; target: GLenum; pname: GLenum; param: GLint)
- glGetUniformuivEXT nodesnim/thirdparty/opengl.html#glGetUniformuivEXT,GLuint,GLint,ptr.GLuint opengl: glGetUniformuivEXT(program: GLuint; location: GLint; params: ptr GLuint)
- glFragmentMaterialivSGIX nodesnim/thirdparty/opengl.html#glFragmentMaterialivSGIX,GLenum,GLenum,ptr.GLint opengl: glFragmentMaterialivSGIX(face: GLenum; pname: GLenum; params: ptr GLint)
- glMultiTexCoord1svARB nodesnim/thirdparty/opengl.html#glMultiTexCoord1svARB,GLenum,ptr.GLshort opengl: glMultiTexCoord1svARB(target: GLenum; v: ptr GLshort)
- glClientActiveTextureARB nodesnim/thirdparty/opengl.html#glClientActiveTextureARB,GLenum opengl: glClientActiveTextureARB(texture: GLenum)
- glVertexAttrib1fARB nodesnim/thirdparty/opengl.html#glVertexAttrib1fARB,GLuint,GLfloat opengl: glVertexAttrib1fARB(index: GLuint; x: GLfloat)
- glVertexAttrib4NbvARB nodesnim/thirdparty/opengl.html#glVertexAttrib4NbvARB,GLuint,ptr.GLbyte opengl: glVertexAttrib4NbvARB(index: GLuint; v: ptr GLbyte)
- glRasterPos2d nodesnim/thirdparty/opengl.html#glRasterPos2d,GLdouble,GLdouble opengl: glRasterPos2d(x: GLdouble; y: GLdouble)
- glMultiTexCoord4iARB nodesnim/thirdparty/opengl.html#glMultiTexCoord4iARB,GLenum,GLint,GLint,GLint,GLint opengl: glMultiTexCoord4iARB(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint)
- glGetPixelTexGenParameterfvSGIS nodesnim/thirdparty/opengl.html#glGetPixelTexGenParameterfvSGIS,GLenum,ptr.GLfloat opengl: glGetPixelTexGenParameterfvSGIS(pname: GLenum; params: ptr GLfloat)
- glVertexAttribL2dv nodesnim/thirdparty/opengl.html#glVertexAttribL2dv,GLuint,ptr.GLdouble opengl: glVertexAttribL2dv(index: GLuint; v: ptr GLdouble)
- glGetProgramStringARB nodesnim/thirdparty/opengl.html#glGetProgramStringARB,GLenum,GLenum,pointer opengl: glGetProgramStringARB(target: GLenum; pname: GLenum; string: pointer)
- glRasterPos2i nodesnim/thirdparty/opengl.html#glRasterPos2i,GLint,GLint opengl: glRasterPos2i(x: GLint; y: GLint)
- glTexCoord2fColor4fNormal3fVertex3fvSUN nodesnim/thirdparty/opengl.html#glTexCoord2fColor4fNormal3fVertex3fvSUN,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat opengl: glTexCoord2fColor4fNormal3fVertex3fvSUN(tc: ptr GLfloat; c: ptr GLfloat;\n n: ptr GLfloat; v: ptr GLfloat)
- glMultiTexCoord3s nodesnim/thirdparty/opengl.html#glMultiTexCoord3s,GLenum,GLshort,GLshort,GLshort opengl: glMultiTexCoord3s(target: GLenum; s: GLshort; t: GLshort; r: GLshort)
- glMultTransposeMatrixd nodesnim/thirdparty/opengl.html#glMultTransposeMatrixd,ptr.GLdouble opengl: glMultTransposeMatrixd(m: ptr GLdouble)
- glActiveVaryingNV nodesnim/thirdparty/opengl.html#glActiveVaryingNV,GLuint,cstring opengl: glActiveVaryingNV(program: GLuint; name: cstring)
- glProgramUniform1f nodesnim/thirdparty/opengl.html#glProgramUniform1f,GLuint,GLint,GLfloat opengl: glProgramUniform1f(program: GLuint; location: GLint; v0: GLfloat)
- glGetActiveSubroutineName nodesnim/thirdparty/opengl.html#glGetActiveSubroutineName,GLuint,GLenum,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetActiveSubroutineName(program: GLuint; shadertype: GLenum; index: GLuint;\n bufsize: GLsizei; length: ptr GLsizei; name: cstring)
- glClipPlanex nodesnim/thirdparty/opengl.html#glClipPlanex,GLenum,ptr.GLfixed opengl: glClipPlanex(plane: GLenum; equation: ptr GLfixed)
- glMultiTexCoord4iv nodesnim/thirdparty/opengl.html#glMultiTexCoord4iv,GLenum,ptr.GLint opengl: glMultiTexCoord4iv(target: GLenum; v: ptr GLint)
- glTransformFeedbackVaryingsEXT nodesnim/thirdparty/opengl.html#glTransformFeedbackVaryingsEXT,GLuint,GLsizei,cstringArray,GLenum opengl: glTransformFeedbackVaryingsEXT(program: GLuint; count: GLsizei;\n varyings: cstringArray; bufferMode: GLenum)
- glBlendEquationSeparateiARB nodesnim/thirdparty/opengl.html#glBlendEquationSeparateiARB,GLuint,GLenum,GLenum opengl: glBlendEquationSeparateiARB(buf: GLuint; modeRgb: GLenum; modeAlpha: GLenum)
- glVertex2sv nodesnim/thirdparty/opengl.html#glVertex2sv,ptr.GLshort opengl: glVertex2sv(v: ptr GLshort)
- glAccumxOES nodesnim/thirdparty/opengl.html#glAccumxOES,GLenum,GLfixed opengl: glAccumxOES(op: GLenum; value: GLfixed)
- glProgramLocalParameter4dARB nodesnim/thirdparty/opengl.html#glProgramLocalParameter4dARB,GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glProgramLocalParameter4dARB(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble;\n z: GLdouble; w: GLdouble)
- glIsRenderbufferEXT nodesnim/thirdparty/opengl.html#glIsRenderbufferEXT,GLuint opengl: glIsRenderbufferEXT(renderbuffer: GLuint): GLboolean
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- glVertexAttribI4uiEXT nodesnim/thirdparty/opengl.html#glVertexAttribI4uiEXT,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glVertexAttribI4uiEXT(index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint)
- glVertex4fv nodesnim/thirdparty/opengl.html#glVertex4fv,ptr.GLfloat opengl: glVertex4fv(v: ptr GLfloat)
- glGenerateMipmapEXT nodesnim/thirdparty/opengl.html#glGenerateMipmapEXT,GLenum opengl: glGenerateMipmapEXT(target: GLenum)
- glVertexP3ui nodesnim/thirdparty/opengl.html#glVertexP3ui,GLenum,GLuint opengl: glVertexP3ui(`type`: GLenum; value: GLuint)
- glTexCoord2dv nodesnim/thirdparty/opengl.html#glTexCoord2dv,ptr.GLdouble opengl: glTexCoord2dv(v: ptr GLdouble)
- glFlushMappedBufferRange nodesnim/thirdparty/opengl.html#glFlushMappedBufferRange,GLenum,GLintptr,GLsizeiptr opengl: glFlushMappedBufferRange(target: GLenum; offset: GLintptr; length: GLsizeiptr)
- glTrackMatrixNV nodesnim/thirdparty/opengl.html#glTrackMatrixNV,GLenum,GLuint,GLenum,GLenum opengl: glTrackMatrixNV(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum)
- glFragmentLightModeliSGIX nodesnim/thirdparty/opengl.html#glFragmentLightModeliSGIX,GLenum,GLint opengl: glFragmentLightModeliSGIX(pname: GLenum; param: GLint)
- glVertexAttrib4Nusv nodesnim/thirdparty/opengl.html#glVertexAttrib4Nusv,GLuint,ptr.GLushort opengl: glVertexAttrib4Nusv(index: GLuint; v: ptr GLushort)
- glScalef nodesnim/thirdparty/opengl.html#glScalef,GLfloat,GLfloat,GLfloat opengl: glScalef(x: GLfloat; y: GLfloat; z: GLfloat)
- glLightxvOES nodesnim/thirdparty/opengl.html#glLightxvOES,GLenum,GLenum,ptr.GLfixed opengl: glLightxvOES(light: GLenum; pname: GLenum; params: ptr GLfixed)
- glTextureParameterivEXT nodesnim/thirdparty/opengl.html#glTextureParameterivEXT,GLuint,GLenum,GLenum,ptr.GLint opengl: glTextureParameterivEXT(texture: GLuint; target: GLenum; pname: GLenum;\n params: ptr GLint)
- glCompressedMultiTexImage3DEXT nodesnim/thirdparty/opengl.html#glCompressedMultiTexImage3DEXT,GLenum,GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,pointer opengl: glCompressedMultiTexImage3DEXT(texunit: GLenum; target: GLenum; level: GLint;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei; depth: GLsizei; border: GLint;\n imageSize: GLsizei; bits: pointer)
- glVertexAttribL1d nodesnim/thirdparty/opengl.html#glVertexAttribL1d,GLuint,GLdouble opengl: glVertexAttribL1d(index: GLuint; x: GLdouble)
- glVertexAttrib3fARB nodesnim/thirdparty/opengl.html#glVertexAttrib3fARB,GLuint,GLfloat,GLfloat,GLfloat opengl: glVertexAttrib3fARB(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat)
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- glSpriteParameteriSGIX nodesnim/thirdparty/opengl.html#glSpriteParameteriSGIX,GLenum,GLint opengl: glSpriteParameteriSGIX(pname: GLenum; param: GLint)
- glFrustumxOES nodesnim/thirdparty/opengl.html#glFrustumxOES,GLfixed,GLfixed,GLfixed,GLfixed,GLfixed,GLfixed opengl: glFrustumxOES(l: GLfixed; r: GLfixed; b: GLfixed; t: GLfixed; n: GLfixed; f: GLfixed)
- glGetnMapdvARB nodesnim/thirdparty/opengl.html#glGetnMapdvARB,GLenum,GLenum,GLsizei,ptr.GLdouble opengl: glGetnMapdvARB(target: GLenum; query: GLenum; bufSize: GLsizei; v: ptr GLdouble)
- glGetMinmaxEXT nodesnim/thirdparty/opengl.html#glGetMinmaxEXT,GLenum,GLboolean,GLenum,GLenum,pointer opengl: glGetMinmaxEXT(target: GLenum; reset: GLboolean; format: GLenum; `type`: GLenum;\n values: pointer)
- glProgramUniformHandleui64NV nodesnim/thirdparty/opengl.html#glProgramUniformHandleui64NV,GLuint,GLint,GLuint64 opengl: glProgramUniformHandleui64NV(program: GLuint; location: GLint; value: GLuint64)
- glWindowPos4fvMESA nodesnim/thirdparty/opengl.html#glWindowPos4fvMESA,ptr.GLfloat opengl: glWindowPos4fvMESA(v: ptr GLfloat)
- glExtGetTexturesQCOM nodesnim/thirdparty/opengl.html#glExtGetTexturesQCOM,ptr.GLuint,GLint,ptr.GLint opengl: glExtGetTexturesQCOM(textures: ptr GLuint; maxTextures: GLint; numTextures: ptr GLint)
- glProgramSubroutineParametersuivNV nodesnim/thirdparty/opengl.html#glProgramSubroutineParametersuivNV,GLenum,GLsizei,ptr.GLuint opengl: glProgramSubroutineParametersuivNV(target: GLenum; count: GLsizei;\n params: ptr GLuint)
- glSampleCoveragexOES nodesnim/thirdparty/opengl.html#glSampleCoveragexOES,GLclampx,GLboolean opengl: glSampleCoveragexOES(value: GLclampx; invert: GLboolean)
- glMultiTexEnvivEXT nodesnim/thirdparty/opengl.html#glMultiTexEnvivEXT,GLenum,GLenum,GLenum,ptr.GLint opengl: glMultiTexEnvivEXT(texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLint)
- glGetFinalCombinerInputParameterfvNV nodesnim/thirdparty/opengl.html#glGetFinalCombinerInputParameterfvNV,GLenum,GLenum,ptr.GLfloat opengl: glGetFinalCombinerInputParameterfvNV(variable: GLenum; pname: GLenum;\n params: ptr GLfloat)
- glLightModeliv nodesnim/thirdparty/opengl.html#glLightModeliv,GLenum,ptr.GLint opengl: glLightModeliv(pname: GLenum; params: ptr GLint)
- glUniform4f nodesnim/thirdparty/opengl.html#glUniform4f,GLint,GLfloat,GLfloat,GLfloat,GLfloat opengl: glUniform4f(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat)
- glDepthRange nodesnim/thirdparty/opengl.html#glDepthRange,GLdouble,GLdouble opengl: glDepthRange(near: GLdouble; far: GLdouble)
- glProgramUniformMatrix4x3dv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix4x3dv,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix4x3dv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble)
- glProgramUniform4fv nodesnim/thirdparty/opengl.html#glProgramUniform4fv,GLuint,GLint,GLsizei,ptr.GLfloat opengl: glProgramUniform4fv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLfloat)
- glGetTexParameterIiv nodesnim/thirdparty/opengl.html#glGetTexParameterIiv,GLenum,GLenum,ptr.GLint opengl: glGetTexParameterIiv(target: GLenum; pname: GLenum; params: ptr GLint)
- glVertexAttribs4dvNV nodesnim/thirdparty/opengl.html#glVertexAttribs4dvNV,GLuint,GLsizei,ptr.GLdouble opengl: glVertexAttribs4dvNV(index: GLuint; count: GLsizei; v: ptr GLdouble)
- glConvolutionParameteri nodesnim/thirdparty/opengl.html#glConvolutionParameteri,GLenum,GLenum,GLint opengl: glConvolutionParameteri(target: GLenum; pname: GLenum; params: GLint)
- glVertexAttribI4uiv nodesnim/thirdparty/opengl.html#glVertexAttribI4uiv,GLuint,ptr.GLuint opengl: glVertexAttribI4uiv(index: GLuint; v: ptr GLuint)
- glEvalCoord1dv nodesnim/thirdparty/opengl.html#glEvalCoord1dv,ptr.GLdouble opengl: glEvalCoord1dv(u: ptr GLdouble)
- glIsFramebuffer nodesnim/thirdparty/opengl.html#glIsFramebuffer,GLuint opengl: glIsFramebuffer(framebuffer: GLuint): GLboolean
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- glClearDepthf nodesnim/thirdparty/opengl.html#glClearDepthf,GLfloat opengl: glClearDepthf(d: GLfloat)
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- glGetTexParameterxv nodesnim/thirdparty/opengl.html#glGetTexParameterxv,GLenum,GLenum,ptr.GLfixed opengl: glGetTexParameterxv(target: GLenum; pname: GLenum; params: ptr GLfixed)
- glBinormal3fEXT nodesnim/thirdparty/opengl.html#glBinormal3fEXT,GLfloat,GLfloat,GLfloat opengl: glBinormal3fEXT(bx: GLfloat; by: GLfloat; bz: GLfloat)
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- glWindowPos3ivMESA nodesnim/thirdparty/opengl.html#glWindowPos3ivMESA,ptr.GLint opengl: glWindowPos3ivMESA(v: ptr GLint)
- glReplacementCodeuiColor4fNormal3fVertex3fvSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiColor4fNormal3fVertex3fvSUN,ptr.GLuint,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat opengl: glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc: ptr GLuint; c: ptr GLfloat;\n n: ptr GLfloat; v: ptr GLfloat)
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- glVertexStream2dATI nodesnim/thirdparty/opengl.html#glVertexStream2dATI,GLenum,GLdouble,GLdouble opengl: glVertexStream2dATI(stream: GLenum; x: GLdouble; y: GLdouble)
- glUniformMatrix3x4dv nodesnim/thirdparty/opengl.html#glUniformMatrix3x4dv,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glUniformMatrix3x4dv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLdouble)
- glMapNamedBufferRangeEXT nodesnim/thirdparty/opengl.html#glMapNamedBufferRangeEXT,GLuint,GLintptr,GLsizeiptr,GLbitfield opengl: glMapNamedBufferRangeEXT(buffer: GLuint; offset: GLintptr; length: GLsizeiptr;\n access: GLbitfield): pointer
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- glWindowPos3dv nodesnim/thirdparty/opengl.html#glWindowPos3dv,ptr.GLdouble opengl: glWindowPos3dv(v: ptr GLdouble)
- glHintPGI nodesnim/thirdparty/opengl.html#glHintPGI,GLenum,GLint opengl: glHintPGI(target: GLenum; mode: GLint)
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- glProgramUniform1i64NV nodesnim/thirdparty/opengl.html#glProgramUniform1i64NV,GLuint,GLint,GLint64EXT opengl: glProgramUniform1i64NV(program: GLuint; location: GLint; x: GLint64EXT)
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- glUniform2iARB nodesnim/thirdparty/opengl.html#glUniform2iARB,GLint,GLint,GLint opengl: glUniform2iARB(location: GLint; v0: GLint; v1: GLint)
- glViewport nodesnim/thirdparty/opengl.html#glViewport,GLint,GLint,GLsizei,GLsizei opengl: glViewport(x: GLint; y: GLint; width: GLsizei; height: GLsizei)
- glBlendFuncSeparateIndexedAMD nodesnim/thirdparty/opengl.html#glBlendFuncSeparateIndexedAMD,GLuint,GLenum,GLenum,GLenum,GLenum opengl: glBlendFuncSeparateIndexedAMD(buf: GLuint; srcRgb: GLenum; dstRgb: GLenum;\n srcAlpha: GLenum; dstAlpha: GLenum)
- glColor3us nodesnim/thirdparty/opengl.html#glColor3us,GLushort,GLushort,GLushort opengl: glColor3us(red: GLushort; green: GLushort; blue: GLushort)
- glVertexAttrib2hvNV nodesnim/thirdparty/opengl.html#glVertexAttrib2hvNV,GLuint,ptr.GLhalfNv opengl: glVertexAttrib2hvNV(index: GLuint; v: ptr GLhalfNv)
- glGenerateMipmap nodesnim/thirdparty/opengl.html#glGenerateMipmap,GLenum opengl: glGenerateMipmap(target: GLenum)
- glGetProgramEnvParameterIuivNV nodesnim/thirdparty/opengl.html#glGetProgramEnvParameterIuivNV,GLenum,GLuint,ptr.GLuint opengl: glGetProgramEnvParameterIuivNV(target: GLenum; index: GLuint; params: ptr GLuint)
- glBlendEquationiARB nodesnim/thirdparty/opengl.html#glBlendEquationiARB,GLuint,GLenum opengl: glBlendEquationiARB(buf: GLuint; mode: GLenum)
- glReadBufferNV nodesnim/thirdparty/opengl.html#glReadBufferNV,GLenum opengl: glReadBufferNV(mode: GLenum)
- glProvokingVertexEXT nodesnim/thirdparty/opengl.html#glProvokingVertexEXT,GLenum opengl: glProvokingVertexEXT(mode: GLenum)
- glPointParameterivNV nodesnim/thirdparty/opengl.html#glPointParameterivNV,GLenum,ptr.GLint opengl: glPointParameterivNV(pname: GLenum; params: ptr GLint)
- glBlitFramebufferANGLE nodesnim/thirdparty/opengl.html#glBlitFramebufferANGLE,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum opengl: glBlitFramebufferANGLE(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint;\n dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint;\n mask: GLbitfield; filter: GLenum)
- glGetObjectParameterivARB nodesnim/thirdparty/opengl.html#glGetObjectParameterivARB,GLhandleArb,GLenum,ptr.GLint opengl: glGetObjectParameterivARB(obj: GLhandleArb; pname: GLenum; params: ptr GLint)
- glGetSubroutineIndex nodesnim/thirdparty/opengl.html#glGetSubroutineIndex,GLuint,GLenum,cstring opengl: glGetSubroutineIndex(program: GLuint; shadertype: GLenum; name: cstring): GLuint
- glMap2d nodesnim/thirdparty/opengl.html#glMap2d,GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,ptr.GLdouble opengl: glMap2d(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint;\n v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; points: ptr GLdouble)
- glRectfv nodesnim/thirdparty/opengl.html#glRectfv,ptr.GLfloat,ptr.GLfloat opengl: glRectfv(v1: ptr GLfloat; v2: ptr GLfloat)
- glDepthRangeArrayv nodesnim/thirdparty/opengl.html#glDepthRangeArrayv,GLuint,GLsizei,ptr.GLdouble opengl: glDepthRangeArrayv(first: GLuint; count: GLsizei; v: ptr GLdouble)
- glMultiTexParameteriEXT nodesnim/thirdparty/opengl.html#glMultiTexParameteriEXT,GLenum,GLenum,GLenum,GLint opengl: glMultiTexParameteriEXT(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint)
- glTexStorageSparseAMD nodesnim/thirdparty/opengl.html#glTexStorageSparseAMD,GLenum,GLenum,GLsizei,GLsizei,GLsizei,GLsizei,GLbitfield opengl: glTexStorageSparseAMD(target: GLenum; internalFormat: GLenum; width: GLsizei;\n height: GLsizei; depth: GLsizei; layers: GLsizei;\n flags: GLbitfield)
- glGenerateTextureMipmapEXT nodesnim/thirdparty/opengl.html#glGenerateTextureMipmapEXT,GLuint,GLenum opengl: glGenerateTextureMipmapEXT(texture: GLuint; target: GLenum)
- glCopyConvolutionFilter1D nodesnim/thirdparty/opengl.html#glCopyConvolutionFilter1D,GLenum,GLenum,GLint,GLint,GLsizei opengl: glCopyConvolutionFilter1D(target: GLenum; internalformat: GLenum; x: GLint; y: GLint;\n width: GLsizei)
- glVertex4d nodesnim/thirdparty/opengl.html#glVertex4d,GLdouble,GLdouble,GLdouble,GLdouble opengl: glVertex4d(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble)
- glGetPathParameterfvNV nodesnim/thirdparty/opengl.html#glGetPathParameterfvNV,GLuint,GLenum,ptr.GLfloat opengl: glGetPathParameterfvNV(path: GLuint; pname: GLenum; value: ptr GLfloat)
- glDetachShader nodesnim/thirdparty/opengl.html#glDetachShader,GLuint,GLuint opengl: glDetachShader(program: GLuint; shader: GLuint)
- glGetColorTableSGI nodesnim/thirdparty/opengl.html#glGetColorTableSGI,GLenum,GLenum,GLenum,pointer opengl: glGetColorTableSGI(target: GLenum; format: GLenum; `type`: GLenum; table: pointer)
- glPixelTransformParameterfvEXT nodesnim/thirdparty/opengl.html#glPixelTransformParameterfvEXT,GLenum,GLenum,ptr.GLfloat opengl: glPixelTransformParameterfvEXT(target: GLenum; pname: GLenum; params: ptr GLfloat)
- glBufferSubDataARB nodesnim/thirdparty/opengl.html#glBufferSubDataARB,GLenum,GLintptrArb,GLsizeiptrArb,pointer opengl: glBufferSubDataARB(target: GLenum; offset: GLintptrArb; size: GLsizeiptrArb;\n data: pointer)
- glVertexAttrib4ubvNV nodesnim/thirdparty/opengl.html#glVertexAttrib4ubvNV,GLuint,ptr.GLubyte opengl: glVertexAttrib4ubvNV(index: GLuint; v: ptr GLubyte)
- glCopyTextureImage1DEXT nodesnim/thirdparty/opengl.html#glCopyTextureImage1DEXT,GLuint,GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint opengl: glCopyTextureImage1DEXT(texture: GLuint; target: GLenum; level: GLint;\n internalformat: GLenum; x: GLint; y: GLint; width: GLsizei;\n border: GLint)
- glGetQueryivARB nodesnim/thirdparty/opengl.html#glGetQueryivARB,GLenum,GLenum,ptr.GLint opengl: glGetQueryivARB(target: GLenum; pname: GLenum; params: ptr GLint)
- glVertexAttribIPointerEXT nodesnim/thirdparty/opengl.html#glVertexAttribIPointerEXT,GLuint,GLint,GLenum,GLsizei,pointer opengl: glVertexAttribIPointerEXT(index: GLuint; size: GLint; `type`: GLenum; stride: GLsizei;\n `pointer`: pointer)
- glVertexAttribL3dEXT nodesnim/thirdparty/opengl.html#glVertexAttribL3dEXT,GLuint,GLdouble,GLdouble,GLdouble opengl: glVertexAttribL3dEXT(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble)
- glGetQueryObjectui64vEXT nodesnim/thirdparty/opengl.html#glGetQueryObjectui64vEXT,GLuint,GLenum,ptr.GLuint64 opengl: glGetQueryObjectui64vEXT(id: GLuint; pname: GLenum; params: ptr GLuint64)
- glColor4x nodesnim/thirdparty/opengl.html#glColor4x,GLfixed,GLfixed,GLfixed,GLfixed opengl: glColor4x(red: GLfixed; green: GLfixed; blue: GLfixed; alpha: GLfixed)
- glProgramUniformMatrix3x2dv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix3x2dv,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix3x2dv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble)
- glVertexAttribI4i nodesnim/thirdparty/opengl.html#glVertexAttribI4i,GLuint,GLint,GLint,GLint,GLint opengl: glVertexAttribI4i(index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint)
- glVertexAttrib1f nodesnim/thirdparty/opengl.html#glVertexAttrib1f,GLuint,GLfloat opengl: glVertexAttrib1f(index: GLuint; x: GLfloat)
- glUnmapBufferOES nodesnim/thirdparty/opengl.html#glUnmapBufferOES,GLenum opengl: glUnmapBufferOES(target: GLenum): GLboolean
- glVertexStream2ivATI nodesnim/thirdparty/opengl.html#glVertexStream2ivATI,GLenum,ptr.GLint opengl: glVertexStream2ivATI(stream: GLenum; coords: ptr GLint)
- glBeginOcclusionQueryNV nodesnim/thirdparty/opengl.html#glBeginOcclusionQueryNV,GLuint opengl: glBeginOcclusionQueryNV(id: GLuint)
- glVertex4sv nodesnim/thirdparty/opengl.html#glVertex4sv,ptr.GLshort opengl: glVertex4sv(v: ptr GLshort)
- glEnablei nodesnim/thirdparty/opengl.html#glEnablei,GLenum,GLuint opengl: glEnablei(target: GLenum; index: GLuint)
- glUseProgramObjectARB nodesnim/thirdparty/opengl.html#glUseProgramObjectARB,GLhandleArb opengl: glUseProgramObjectARB(programObj: GLhandleArb)
- glGetVertexAttribLdvEXT nodesnim/thirdparty/opengl.html#glGetVertexAttribLdvEXT,GLuint,GLenum,ptr.GLdouble opengl: glGetVertexAttribLdvEXT(index: GLuint; pname: GLenum; params: ptr GLdouble)
- glUniform2d nodesnim/thirdparty/opengl.html#glUniform2d,GLint,GLdouble,GLdouble opengl: glUniform2d(location: GLint; x: GLdouble; y: GLdouble)
- glMinmaxEXT nodesnim/thirdparty/opengl.html#glMinmaxEXT,GLenum,GLenum,GLboolean opengl: glMinmaxEXT(target: GLenum; internalformat: GLenum; sink: GLboolean)
- glTexImage3D nodesnim/thirdparty/opengl.html#glTexImage3D,GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,pointer opengl: glTexImage3D(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei;\n height: GLsizei; depth: GLsizei; border: GLint; format: GLenum;\n `type`: GLenum; pixels: pointer)
- glGenSymbolsEXT nodesnim/thirdparty/opengl.html#glGenSymbolsEXT,GLenum,GLenum,GLenum,GLuint opengl: glGenSymbolsEXT(datatype: GLenum; storagetype: GLenum; range: GLenum;\n components: GLuint): GLuint
- glVertexAttribI4svEXT nodesnim/thirdparty/opengl.html#glVertexAttribI4svEXT,GLuint,ptr.GLshort opengl: glVertexAttribI4svEXT(index: GLuint; v: ptr GLshort)
- glProgramEnvParameter4dvARB nodesnim/thirdparty/opengl.html#glProgramEnvParameter4dvARB,GLenum,GLuint,ptr.GLdouble opengl: glProgramEnvParameter4dvARB(target: GLenum; index: GLuint; params: ptr GLdouble)
- glProgramUniformMatrix4dv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix4dv,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix4dv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble)
- glGetSamplerParameterfv nodesnim/thirdparty/opengl.html#glGetSamplerParameterfv,GLuint,GLenum,ptr.GLfloat opengl: glGetSamplerParameterfv(sampler: GLuint; pname: GLenum; params: ptr GLfloat)
- glPopClientAttrib nodesnim/thirdparty/opengl.html#glPopClientAttrib opengl: glPopClientAttrib()
- glHistogram nodesnim/thirdparty/opengl.html#glHistogram,GLenum,GLsizei,GLenum,GLboolean opengl: glHistogram(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean)
- glTexEnvfv nodesnim/thirdparty/opengl.html#glTexEnvfv,GLenum,GLenum,ptr.GLfloat opengl: glTexEnvfv(target: GLenum; pname: GLenum; params: ptr GLfloat)
- glMultiTexCoord1dvARB nodesnim/thirdparty/opengl.html#glMultiTexCoord1dvARB,GLenum,ptr.GLdouble opengl: glMultiTexCoord1dvARB(target: GLenum; v: ptr GLdouble)
- glGetTexGenivOES nodesnim/thirdparty/opengl.html#glGetTexGenivOES,GLenum,GLenum,ptr.GLint opengl: glGetTexGenivOES(coord: GLenum; pname: GLenum; params: ptr GLint)
- glUniform1ivARB nodesnim/thirdparty/opengl.html#glUniform1ivARB,GLint,GLsizei,ptr.GLint opengl: glUniform1ivARB(location: GLint; count: GLsizei; value: ptr GLint)
- glTexCoord3fv nodesnim/thirdparty/opengl.html#glTexCoord3fv,ptr.GLfloat opengl: glTexCoord3fv(v: ptr GLfloat)
- glVertex2xvOES nodesnim/thirdparty/opengl.html#glVertex2xvOES,ptr.GLfixed opengl: glVertex2xvOES(coords: ptr GLfixed)
- glTexCoord4fVertex4fvSUN nodesnim/thirdparty/opengl.html#glTexCoord4fVertex4fvSUN,ptr.GLfloat,ptr.GLfloat opengl: glTexCoord4fVertex4fvSUN(tc: ptr GLfloat; v: ptr GLfloat)
- glUniform2uiv nodesnim/thirdparty/opengl.html#glUniform2uiv,GLint,GLsizei,ptr.GLuint opengl: glUniform2uiv(location: GLint; count: GLsizei; value: ptr GLuint)
- glMultiTexEnvfvEXT nodesnim/thirdparty/opengl.html#glMultiTexEnvfvEXT,GLenum,GLenum,GLenum,ptr.GLfloat opengl: glMultiTexEnvfvEXT(texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLfloat)
- glGetTextureParameterIivEXT nodesnim/thirdparty/opengl.html#glGetTextureParameterIivEXT,GLuint,GLenum,GLenum,ptr.GLint opengl: glGetTextureParameterIivEXT(texture: GLuint; target: GLenum; pname: GLenum;\n params: ptr GLint)
- glMemoryBarrierEXT nodesnim/thirdparty/opengl.html#glMemoryBarrierEXT,GLbitfield opengl: glMemoryBarrierEXT(barriers: GLbitfield)
- glGetTexParameterPointervAPPLE nodesnim/thirdparty/opengl.html#glGetTexParameterPointervAPPLE,GLenum,GLenum,ptr.pointer opengl: glGetTexParameterPointervAPPLE(target: GLenum; pname: GLenum; params: ptr pointer)
- glWindowPos2svARB nodesnim/thirdparty/opengl.html#glWindowPos2svARB,ptr.GLshort opengl: glWindowPos2svARB(v: ptr GLshort)
- glEndQuery nodesnim/thirdparty/opengl.html#glEndQuery,GLenum opengl: glEndQuery(target: GLenum)
- glBlitFramebufferEXT nodesnim/thirdparty/opengl.html#glBlitFramebufferEXT,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum opengl: glBlitFramebufferEXT(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint;\n dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint;\n mask: GLbitfield; filter: GLenum)
- glProgramEnvParametersI4uivNV nodesnim/thirdparty/opengl.html#glProgramEnvParametersI4uivNV,GLenum,GLuint,GLsizei,ptr.GLuint opengl: glProgramEnvParametersI4uivNV(target: GLenum; index: GLuint; count: GLsizei;\n params: ptr GLuint)
- glGetActiveUniform nodesnim/thirdparty/opengl.html#glGetActiveUniform,GLuint,GLuint,GLsizei,ptr.GLsizei,ptr.GLint,ptr.GLenum,cstring opengl: glGetActiveUniform(program: GLuint; index: GLuint; bufSize: GLsizei;\n length: ptr GLsizei; size: ptr GLint; `type`: ptr GLenum;\n name: cstring)
- glGenAsyncMarkersSGIX nodesnim/thirdparty/opengl.html#glGenAsyncMarkersSGIX,GLsizei opengl: glGenAsyncMarkersSGIX(range: GLsizei): GLuint
- glClipControlARB nodesnim/thirdparty/opengl.html#glClipControlARB,GLenum,GLenum opengl: glClipControlARB(origin: GLenum; depth: GLenum)
- glDrawElementsInstancedEXT nodesnim/thirdparty/opengl.html#glDrawElementsInstancedEXT,GLenum,GLsizei,GLenum,pointer,GLsizei opengl: glDrawElementsInstancedEXT(mode: GLenum; count: GLsizei; `type`: GLenum;\n indices: pointer; primcount: GLsizei)
- glGetFragmentMaterialivSGIX nodesnim/thirdparty/opengl.html#glGetFragmentMaterialivSGIX,GLenum,GLenum,ptr.GLint opengl: glGetFragmentMaterialivSGIX(face: GLenum; pname: GLenum; params: ptr GLint)
- glSwizzleEXT nodesnim/thirdparty/opengl.html#glSwizzleEXT,GLuint,GLuint,GLenum,GLenum,GLenum,GLenum opengl: glSwizzleEXT(res: GLuint; `in`: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum;\n outW: GLenum)
- glMultiTexCoord1bOES nodesnim/thirdparty/opengl.html#glMultiTexCoord1bOES,GLenum,GLbyte opengl: glMultiTexCoord1bOES(texture: GLenum; s: GLbyte)
- glProgramParameters4dvNV nodesnim/thirdparty/opengl.html#glProgramParameters4dvNV,GLenum,GLuint,GLsizei,ptr.GLdouble opengl: glProgramParameters4dvNV(target: GLenum; index: GLuint; count: GLsizei;\n v: ptr GLdouble)
- glWindowPos2s nodesnim/thirdparty/opengl.html#glWindowPos2s,GLshort,GLshort opengl: glWindowPos2s(x: GLshort; y: GLshort)
- glBlendFuncSeparatei nodesnim/thirdparty/opengl.html#glBlendFuncSeparatei,GLuint,GLenum,GLenum,GLenum,GLenum opengl: glBlendFuncSeparatei(buf: GLuint; srcRgb: GLenum; dstRgb: GLenum; srcAlpha: GLenum;\n dstAlpha: GLenum)
- glMultiModeDrawElementsIBM nodesnim/thirdparty/opengl.html#glMultiModeDrawElementsIBM,ptr.GLenum,ptr.GLsizei,GLenum,ptr.pointer,GLsizei,GLint opengl: glMultiModeDrawElementsIBM(mode: ptr GLenum; count: ptr GLsizei; `type`: GLenum;\n indices: ptr pointer; primcount: GLsizei;\n modestride: GLint)
- glNormal3x nodesnim/thirdparty/opengl.html#glNormal3x,GLfixed,GLfixed,GLfixed opengl: glNormal3x(nx: GLfixed; ny: GLfixed; nz: GLfixed)
- glProgramUniform1fvEXT nodesnim/thirdparty/opengl.html#glProgramUniform1fvEXT,GLuint,GLint,GLsizei,ptr.GLfloat opengl: glProgramUniform1fvEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLfloat)
- glTexCoord2hNV nodesnim/thirdparty/opengl.html#glTexCoord2hNV,GLhalfNv,GLhalfNv opengl: glTexCoord2hNV(s: GLhalfNv; t: GLhalfNv)
- glViewportIndexedfv nodesnim/thirdparty/opengl.html#glViewportIndexedfv,GLuint,ptr.GLfloat opengl: glViewportIndexedfv(index: GLuint; v: ptr GLfloat)
- glDrawTexxOES nodesnim/thirdparty/opengl.html#glDrawTexxOES,GLfixed,GLfixed,GLfixed,GLfixed,GLfixed opengl: glDrawTexxOES(x: GLfixed; y: GLfixed; z: GLfixed; width: GLfixed; height: GLfixed)
- glProgramParameter4dvNV nodesnim/thirdparty/opengl.html#glProgramParameter4dvNV,GLenum,GLuint,ptr.GLdouble opengl: glProgramParameter4dvNV(target: GLenum; index: GLuint; v: ptr GLdouble)
- glDeleteBuffers nodesnim/thirdparty/opengl.html#glDeleteBuffers,GLsizei,ptr.GLuint opengl: glDeleteBuffers(n: GLsizei; buffers: ptr GLuint)
- glGetVertexArrayIntegervEXT nodesnim/thirdparty/opengl.html#glGetVertexArrayIntegervEXT,GLuint,GLenum,ptr.GLint opengl: glGetVertexArrayIntegervEXT(vaobj: GLuint; pname: GLenum; param: ptr GLint)
- glBindFragDataLocationEXT nodesnim/thirdparty/opengl.html#glBindFragDataLocationEXT,GLuint,GLuint,cstring opengl: glBindFragDataLocationEXT(program: GLuint; color: GLuint; name: cstring)
- glGenProgramsNV nodesnim/thirdparty/opengl.html#glGenProgramsNV,GLsizei,ptr.GLuint opengl: glGenProgramsNV(n: GLsizei; programs: ptr GLuint)
- glMultiTexCoord1i nodesnim/thirdparty/opengl.html#glMultiTexCoord1i,GLenum,GLint opengl: glMultiTexCoord1i(target: GLenum; s: GLint)
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- glShaderBinary nodesnim/thirdparty/opengl.html#glShaderBinary,GLsizei,ptr.GLuint,GLenum,pointer,GLsizei opengl: glShaderBinary(count: GLsizei; shaders: ptr GLuint; binaryformat: GLenum;\n binary: pointer; length: GLsizei)
- glVertexAttrib2dv nodesnim/thirdparty/opengl.html#glVertexAttrib2dv,GLuint,ptr.GLdouble opengl: glVertexAttrib2dv(index: GLuint; v: ptr GLdouble)
- glUniformMatrix4dv nodesnim/thirdparty/opengl.html#glUniformMatrix4dv,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glUniformMatrix4dv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLdouble)
- glWeightivARB nodesnim/thirdparty/opengl.html#glWeightivARB,GLint,ptr.GLint opengl: glWeightivARB(size: GLint; weights: ptr GLint)
- glGetMultiTexParameterIivEXT nodesnim/thirdparty/opengl.html#glGetMultiTexParameterIivEXT,GLenum,GLenum,GLenum,ptr.GLint opengl: glGetMultiTexParameterIivEXT(texunit: GLenum; target: GLenum; pname: GLenum;\n params: ptr GLint)
- glCopyConvolutionFilter2DEXT nodesnim/thirdparty/opengl.html#glCopyConvolutionFilter2DEXT,GLenum,GLenum,GLint,GLint,GLsizei,GLsizei opengl: glCopyConvolutionFilter2DEXT(target: GLenum; internalformat: GLenum; x: GLint;\n y: GLint; width: GLsizei; height: GLsizei)
- glSecondaryColor3hNV nodesnim/thirdparty/opengl.html#glSecondaryColor3hNV,GLhalfNv,GLhalfNv,GLhalfNv opengl: glSecondaryColor3hNV(red: GLhalfNv; green: GLhalfNv; blue: GLhalfNv)
- glVertexAttrib1sv nodesnim/thirdparty/opengl.html#glVertexAttrib1sv,GLuint,ptr.GLshort opengl: glVertexAttrib1sv(index: GLuint; v: ptr GLshort)
- glFrustumfOES nodesnim/thirdparty/opengl.html#glFrustumfOES,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glFrustumfOES(l: GLfloat; r: GLfloat; b: GLfloat; t: GLfloat; n: GLfloat; f: GLfloat)
- glVertexStream2iATI nodesnim/thirdparty/opengl.html#glVertexStream2iATI,GLenum,GLint,GLint opengl: glVertexStream2iATI(stream: GLenum; x: GLint; y: GLint)
- glNormalStream3bATI nodesnim/thirdparty/opengl.html#glNormalStream3bATI,GLenum,GLbyte,GLbyte,GLbyte opengl: glNormalStream3bATI(stream: GLenum; nx: GLbyte; ny: GLbyte; nz: GLbyte)
- glVertexArrayTexCoordOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArrayTexCoordOffsetEXT,GLuint,GLuint,GLint,GLenum,GLsizei,GLintptr opengl: glVertexArrayTexCoordOffsetEXT(vaobj: GLuint; buffer: GLuint; size: GLint;\n `type`: GLenum; stride: GLsizei; offset: GLintptr)
- glGetQueryiv nodesnim/thirdparty/opengl.html#glGetQueryiv,GLenum,GLenum,ptr.GLint opengl: glGetQueryiv(target: GLenum; pname: GLenum; params: ptr GLint)
- glTransformFeedbackStreamAttribsNV nodesnim/thirdparty/opengl.html#glTransformFeedbackStreamAttribsNV,GLsizei,ptr.GLint,GLsizei,ptr.GLint,GLenum opengl: glTransformFeedbackStreamAttribsNV(count: GLsizei; attribs: ptr GLint;\n nbuffers: GLsizei; bufstreams: ptr GLint;\n bufferMode: GLenum)
- glTextureStorage3DEXT nodesnim/thirdparty/opengl.html#glTextureStorage3DEXT,GLuint,GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei opengl: glTextureStorage3DEXT(texture: GLuint; target: GLenum; levels: GLsizei;\n internalformat: GLenum; width: GLsizei; height: GLsizei;\n depth: GLsizei)
- glWindowPos3dvMESA nodesnim/thirdparty/opengl.html#glWindowPos3dvMESA,ptr.GLdouble opengl: glWindowPos3dvMESA(v: ptr GLdouble)
- glUniform2uivEXT nodesnim/thirdparty/opengl.html#glUniform2uivEXT,GLint,GLsizei,ptr.GLuint opengl: glUniform2uivEXT(location: GLint; count: GLsizei; value: ptr GLuint)
- glTextureStorage2DEXT nodesnim/thirdparty/opengl.html#glTextureStorage2DEXT,GLuint,GLenum,GLsizei,GLenum,GLsizei,GLsizei opengl: glTextureStorage2DEXT(texture: GLuint; target: GLenum; levels: GLsizei;\n internalformat: GLenum; width: GLsizei; height: GLsizei)
- glVertexArrayMultiTexCoordOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArrayMultiTexCoordOffsetEXT,GLuint,GLuint,GLenum,GLint,GLenum,GLsizei,GLintptr opengl: glVertexArrayMultiTexCoordOffsetEXT(vaobj: GLuint; buffer: GLuint; texunit: GLenum;\n size: GLint; `type`: GLenum; stride: GLsizei;\n offset: GLintptr)
- glVertexStream1dvATI nodesnim/thirdparty/opengl.html#glVertexStream1dvATI,GLenum,ptr.GLdouble opengl: glVertexStream1dvATI(stream: GLenum; coords: ptr GLdouble)
- glCopyImageSubData nodesnim/thirdparty/opengl.html#glCopyImageSubData,GLuint,GLenum,GLint,GLint,GLint,GLint,GLuint,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei opengl: glCopyImageSubData(srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint;\n srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum;\n dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint;\n srcWidth: GLsizei; srcHeight: GLsizei; srcDepth: GLsizei)
- glClearNamedBufferSubDataEXT nodesnim/thirdparty/opengl.html#glClearNamedBufferSubDataEXT,GLuint,GLenum,GLenum,GLenum,GLsizeiptr,GLsizeiptr,ptr.pointer opengl: glClearNamedBufferSubDataEXT(buffer: GLuint; internalformat: GLenum; format: GLenum;\n `type`: GLenum; offset: GLsizeiptr; size: GLsizeiptr;\n data: ptr pointer)
- glBindBuffersRange nodesnim/thirdparty/opengl.html#glBindBuffersRange,GLenum,GLuint,GLsizei,ptr.GLuint,ptr.GLintptr,ptr.GLsizeiptr opengl: glBindBuffersRange(target: GLenum; first: GLuint; count: GLsizei; buffers: ptr GLuint;\n offsets: ptr GLintptr; sizes: ptr GLsizeiptr)
- glGetVertexAttribIuivEXT nodesnim/thirdparty/opengl.html#glGetVertexAttribIuivEXT,GLuint,GLenum,ptr.GLuint opengl: glGetVertexAttribIuivEXT(index: GLuint; pname: GLenum; params: ptr GLuint)
- glLoadMatrixx nodesnim/thirdparty/opengl.html#glLoadMatrixx,ptr.GLfixed opengl: glLoadMatrixx(m: ptr GLfixed)
- glTransformFeedbackVaryingsNV nodesnim/thirdparty/opengl.html#glTransformFeedbackVaryingsNV,GLuint,GLsizei,ptr.GLint,GLenum opengl: glTransformFeedbackVaryingsNV(program: GLuint; count: GLsizei; locations: ptr GLint;\n bufferMode: GLenum)
- glUniform1i64vNV nodesnim/thirdparty/opengl.html#glUniform1i64vNV,GLint,GLsizei,ptr.GLint64EXT opengl: glUniform1i64vNV(location: GLint; count: GLsizei; value: ptr GLint64EXT)
- glVertexArrayVertexAttribLFormatEXT nodesnim/thirdparty/opengl.html#glVertexArrayVertexAttribLFormatEXT,GLuint,GLuint,GLint,GLenum,GLuint opengl: glVertexArrayVertexAttribLFormatEXT(vaobj: GLuint; attribindex: GLuint; size: GLint;\n `type`: GLenum; relativeoffset: GLuint)
- glClearBufferuiv nodesnim/thirdparty/opengl.html#glClearBufferuiv,GLenum,GLint,ptr.GLuint opengl: glClearBufferuiv(buffer: GLenum; drawbuffer: GLint; value: ptr GLuint)
- glCombinerOutputNV nodesnim/thirdparty/opengl.html#glCombinerOutputNV,GLenum,GLenum,GLenum,GLenum,GLenum,GLenum,GLenum,GLboolean,GLboolean,GLboolean opengl: glCombinerOutputNV(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum;\n sumOutput: GLenum; scale: GLenum; bias: GLenum;\n abDotProduct: GLboolean; cdDotProduct: GLboolean;\n muxSum: GLboolean)
- glTexImage3DEXT nodesnim/thirdparty/opengl.html#glTexImage3DEXT,GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,pointer opengl: glTexImage3DEXT(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei;\n height: GLsizei; depth: GLsizei; border: GLint; format: GLenum;\n `type`: GLenum; pixels: pointer)
- glPixelTransformParameterivEXT nodesnim/thirdparty/opengl.html#glPixelTransformParameterivEXT,GLenum,GLenum,ptr.GLint opengl: glPixelTransformParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint)
- glActiveStencilFaceEXT nodesnim/thirdparty/opengl.html#glActiveStencilFaceEXT,GLenum opengl: glActiveStencilFaceEXT(face: GLenum)
- glCreateShaderObjectARB nodesnim/thirdparty/opengl.html#glCreateShaderObjectARB,GLenum opengl: glCreateShaderObjectARB(shaderType: GLenum): GLhandleArb
- glGetTextureParameterivEXT nodesnim/thirdparty/opengl.html#glGetTextureParameterivEXT,GLuint,GLenum,GLenum,ptr.GLint opengl: glGetTextureParameterivEXT(texture: GLuint; target: GLenum; pname: GLenum;\n params: ptr GLint)
- glCopyTextureLevelsAPPLE nodesnim/thirdparty/opengl.html#glCopyTextureLevelsAPPLE,GLuint,GLuint,GLint,GLsizei opengl: glCopyTextureLevelsAPPLE(destinationTexture: GLuint; sourceTexture: GLuint;\n sourceBaseLevel: GLint; sourceLevelCount: GLsizei)
- glVertexAttrib4Nuiv nodesnim/thirdparty/opengl.html#glVertexAttrib4Nuiv,GLuint,ptr.GLuint opengl: glVertexAttrib4Nuiv(index: GLuint; v: ptr GLuint)
- glDrawPixels nodesnim/thirdparty/opengl.html#glDrawPixels,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glDrawPixels(width: GLsizei; height: GLsizei; format: GLenum; `type`: GLenum;\n pixels: pointer)
- glWindowPos3dvARB nodesnim/thirdparty/opengl.html#glWindowPos3dvARB,ptr.GLdouble opengl: glWindowPos3dvARB(v: ptr GLdouble)
- glProgramLocalParameterI4ivNV nodesnim/thirdparty/opengl.html#glProgramLocalParameterI4ivNV,GLenum,GLuint,ptr.GLint opengl: glProgramLocalParameterI4ivNV(target: GLenum; index: GLuint; params: ptr GLint)
- glRasterPos4s nodesnim/thirdparty/opengl.html#glRasterPos4s,GLshort,GLshort,GLshort,GLshort opengl: glRasterPos4s(x: GLshort; y: GLshort; z: GLshort; w: GLshort)
- glTexCoord2fVertex3fvSUN nodesnim/thirdparty/opengl.html#glTexCoord2fVertex3fvSUN,ptr.GLfloat,ptr.GLfloat opengl: glTexCoord2fVertex3fvSUN(tc: ptr GLfloat; v: ptr GLfloat)
- glGetPathMetricsNV nodesnim/thirdparty/opengl.html#glGetPathMetricsNV,GLbitfield,GLsizei,GLenum,pointer,GLuint,GLsizei,ptr.GLfloat opengl: glGetPathMetricsNV(metricQueryMask: GLbitfield; numPaths: GLsizei;\n pathNameType: GLenum; paths: pointer; pathBase: GLuint;\n stride: GLsizei; metrics: ptr GLfloat)
- glMultiTexCoord4bOES nodesnim/thirdparty/opengl.html#glMultiTexCoord4bOES,GLenum,GLbyte,GLbyte,GLbyte,GLbyte opengl: glMultiTexCoord4bOES(texture: GLenum; s: GLbyte; t: GLbyte; r: GLbyte; q: GLbyte)
- glTextureBufferEXT nodesnim/thirdparty/opengl.html#glTextureBufferEXT,GLuint,GLenum,GLenum,GLuint opengl: glTextureBufferEXT(texture: GLuint; target: GLenum; internalformat: GLenum;\n buffer: GLuint)
- glSecondaryColor3fv nodesnim/thirdparty/opengl.html#glSecondaryColor3fv,ptr.GLfloat opengl: glSecondaryColor3fv(v: ptr GLfloat)
- glMultiTexCoord3fv nodesnim/thirdparty/opengl.html#glMultiTexCoord3fv,GLenum,ptr.GLfloat opengl: glMultiTexCoord3fv(target: GLenum; v: ptr GLfloat)
- glGetTexParameteriv nodesnim/thirdparty/opengl.html#glGetTexParameteriv,GLenum,GLenum,ptr.GLint opengl: glGetTexParameteriv(target: GLenum; pname: GLenum; params: ptr GLint)
- glMap2xOES nodesnim/thirdparty/opengl.html#glMap2xOES,GLenum,GLfixed,GLfixed,GLint,GLint,GLfixed,GLfixed,GLint,GLint,GLfixed opengl: glMap2xOES(target: GLenum; u1: GLfixed; u2: GLfixed; ustride: GLint; uorder: GLint;\n v1: GLfixed; v2: GLfixed; vstride: GLint; vorder: GLint; points: GLfixed)
- glFlushVertexArrayRangeAPPLE nodesnim/thirdparty/opengl.html#glFlushVertexArrayRangeAPPLE,GLsizei,pointer opengl: glFlushVertexArrayRangeAPPLE(length: GLsizei; `pointer`: pointer)
- glActiveTextureARB nodesnim/thirdparty/opengl.html#glActiveTextureARB,GLenum opengl: glActiveTextureARB(texture: GLenum)
- glGetVertexAttribLi64vNV nodesnim/thirdparty/opengl.html#glGetVertexAttribLi64vNV,GLuint,GLenum,ptr.GLint64EXT opengl: glGetVertexAttribLi64vNV(index: GLuint; pname: GLenum; params: ptr GLint64EXT)
- glNormal3bv nodesnim/thirdparty/opengl.html#glNormal3bv,ptr.GLbyte opengl: glNormal3bv(v: ptr GLbyte)
- glCreateSyncFromCLeventARB nodesnim/thirdparty/opengl.html#glCreateSyncFromCLeventARB,ptr.ClContext,ptr.ClContext,GLbitfield opengl: glCreateSyncFromCLeventARB(context: ptr ClContext; event: ptr ClContext;\n flags: GLbitfield): GLsync
- glRenderbufferStorageEXT nodesnim/thirdparty/opengl.html#glRenderbufferStorageEXT,GLenum,GLenum,GLsizei,GLsizei opengl: glRenderbufferStorageEXT(target: GLenum; internalformat: GLenum; width: GLsizei;\n height: GLsizei)
- glGetCompressedTextureImageEXT nodesnim/thirdparty/opengl.html#glGetCompressedTextureImageEXT,GLuint,GLenum,GLint,pointer opengl: glGetCompressedTextureImageEXT(texture: GLuint; target: GLenum; lod: GLint;\n img: pointer)
- glColorFragmentOp2ATI nodesnim/thirdparty/opengl.html#glColorFragmentOp2ATI,GLenum,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glColorFragmentOp2ATI(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint;\n arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint;\n arg2Rep: GLuint; arg2Mod: GLuint)
- glPixelMapusv nodesnim/thirdparty/opengl.html#glPixelMapusv,GLenum,GLsizei,ptr.GLushort opengl: glPixelMapusv(map: GLenum; mapsize: GLsizei; values: ptr GLushort)
- glGlobalAlphaFactorsSUN nodesnim/thirdparty/opengl.html#glGlobalAlphaFactorsSUN,GLshort opengl: glGlobalAlphaFactorsSUN(factor: GLshort)
- glTexParameterxv nodesnim/thirdparty/opengl.html#glTexParameterxv,GLenum,GLenum,ptr.GLfixed opengl: glTexParameterxv(target: GLenum; pname: GLenum; params: ptr GLfixed)
- glEvalCoord2xOES nodesnim/thirdparty/opengl.html#glEvalCoord2xOES,GLfixed,GLfixed opengl: glEvalCoord2xOES(u: GLfixed; v: GLfixed)
- glIsList nodesnim/thirdparty/opengl.html#glIsList,GLuint opengl: glIsList(list: GLuint): GLboolean
- glVertexAttrib3d nodesnim/thirdparty/opengl.html#glVertexAttrib3d,GLuint,GLdouble,GLdouble,GLdouble opengl: glVertexAttrib3d(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble)
- glSpriteParameterfSGIX nodesnim/thirdparty/opengl.html#glSpriteParameterfSGIX,GLenum,GLfloat opengl: glSpriteParameterfSGIX(pname: GLenum; param: GLfloat)
- glPathGlyphRangeNV nodesnim/thirdparty/opengl.html#glPathGlyphRangeNV,GLuint,GLenum,pointer,GLbitfield,GLuint,GLsizei,GLenum,GLuint,GLfloat opengl: glPathGlyphRangeNV(firstPathName: GLuint; fontTarget: GLenum; fontName: pointer;\n fontStyle: GLbitfield; firstGlyph: GLuint; numGlyphs: GLsizei;\n handleMissingGlyphs: GLenum; pathParameterTemplate: GLuint;\n emScale: GLfloat)
- glUniform3iv nodesnim/thirdparty/opengl.html#glUniform3iv,GLint,GLsizei,ptr.GLint opengl: glUniform3iv(location: GLint; count: GLsizei; value: ptr GLint)
- glClearBufferfi nodesnim/thirdparty/opengl.html#glClearBufferfi,GLenum,GLint,GLfloat,GLint opengl: glClearBufferfi(buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint)
- glWindowPos3sMESA nodesnim/thirdparty/opengl.html#glWindowPos3sMESA,GLshort,GLshort,GLshort opengl: glWindowPos3sMESA(x: GLshort; y: GLshort; z: GLshort)
- glGetMapParameterfvNV nodesnim/thirdparty/opengl.html#glGetMapParameterfvNV,GLenum,GLenum,ptr.GLfloat opengl: glGetMapParameterfvNV(target: GLenum; pname: GLenum; params: ptr GLfloat)
- glBindFragmentShaderATI nodesnim/thirdparty/opengl.html#glBindFragmentShaderATI,GLuint opengl: glBindFragmentShaderATI(id: GLuint)
- glTexCoord4s nodesnim/thirdparty/opengl.html#glTexCoord4s,GLshort,GLshort,GLshort,GLshort opengl: glTexCoord4s(s: GLshort; t: GLshort; r: GLshort; q: GLshort)
- glGetMultiTexGenfvEXT nodesnim/thirdparty/opengl.html#glGetMultiTexGenfvEXT,GLenum,GLenum,GLenum,ptr.GLfloat opengl: glGetMultiTexGenfvEXT(texunit: GLenum; coord: GLenum; pname: GLenum;\n params: ptr GLfloat)
- glColorMaterial nodesnim/thirdparty/opengl.html#glColorMaterial,GLenum,GLenum opengl: glColorMaterial(face: GLenum; mode: GLenum)
- glVertexAttribs1svNV nodesnim/thirdparty/opengl.html#glVertexAttribs1svNV,GLuint,GLsizei,ptr.GLshort opengl: glVertexAttribs1svNV(index: GLuint; count: GLsizei; v: ptr GLshort)
- glEnableVertexAttribAPPLE nodesnim/thirdparty/opengl.html#glEnableVertexAttribAPPLE,GLuint,GLenum opengl: glEnableVertexAttribAPPLE(index: GLuint; pname: GLenum)
- glGetDoubleIndexedvEXT nodesnim/thirdparty/opengl.html#glGetDoubleIndexedvEXT,GLenum,GLuint,ptr.GLdouble opengl: glGetDoubleIndexedvEXT(target: GLenum; index: GLuint; data: ptr GLdouble)
- glOrthof nodesnim/thirdparty/opengl.html#glOrthof,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glOrthof(l: GLfloat; r: GLfloat; b: GLfloat; t: GLfloat; n: GLfloat; f: GLfloat)
- glVertexBlendEnvfATI nodesnim/thirdparty/opengl.html#glVertexBlendEnvfATI,GLenum,GLfloat opengl: glVertexBlendEnvfATI(pname: GLenum; param: GLfloat)
- glUniformMatrix2x4dv nodesnim/thirdparty/opengl.html#glUniformMatrix2x4dv,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glUniformMatrix2x4dv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLdouble)
- glPrioritizeTexturesxOES nodesnim/thirdparty/opengl.html#glPrioritizeTexturesxOES,GLsizei,ptr.GLuint,ptr.GLfixed opengl: glPrioritizeTexturesxOES(n: GLsizei; textures: ptr GLuint; priorities: ptr GLfixed)
- glGetTextureSamplerHandleNV nodesnim/thirdparty/opengl.html#glGetTextureSamplerHandleNV,GLuint,GLuint opengl: glGetTextureSamplerHandleNV(texture: GLuint; sampler: GLuint): GLuint64
- glDeleteVertexArrays nodesnim/thirdparty/opengl.html#glDeleteVertexArrays,GLsizei,ptr.GLuint opengl: glDeleteVertexArrays(n: GLsizei; arrays: ptr GLuint)
- glMultiTexCoord1xOES nodesnim/thirdparty/opengl.html#glMultiTexCoord1xOES,GLenum,GLfixed opengl: glMultiTexCoord1xOES(texture: GLenum; s: GLfixed)
- glGlobalAlphaFactorusSUN nodesnim/thirdparty/opengl.html#glGlobalAlphaFactorusSUN,GLushort opengl: glGlobalAlphaFactorusSUN(factor: GLushort)
- glGetConvolutionParameterxvOES nodesnim/thirdparty/opengl.html#glGetConvolutionParameterxvOES,GLenum,GLenum,ptr.GLfixed opengl: glGetConvolutionParameterxvOES(target: GLenum; pname: GLenum; params: ptr GLfixed)
- glProgramUniform4fEXT nodesnim/thirdparty/opengl.html#glProgramUniform4fEXT,GLuint,GLint,GLfloat,GLfloat,GLfloat,GLfloat opengl: glProgramUniform4fEXT(program: GLuint; location: GLint; v0: GLfloat; v1: GLfloat;\n v2: GLfloat; v3: GLfloat)
- glProgramUniformMatrix3x4dvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix3x4dvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix3x4dvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble)
- glBindVertexBuffer nodesnim/thirdparty/opengl.html#glBindVertexBuffer,GLuint,GLuint,GLintptr,GLsizei opengl: glBindVertexBuffer(bindingindex: GLuint; buffer: GLuint; offset: GLintptr;\n stride: GLsizei)
- glGetHistogramParameteriv nodesnim/thirdparty/opengl.html#glGetHistogramParameteriv,GLenum,GLenum,ptr.GLint opengl: glGetHistogramParameteriv(target: GLenum; pname: GLenum; params: ptr GLint)
- glGetShaderPrecisionFormat nodesnim/thirdparty/opengl.html#glGetShaderPrecisionFormat,GLenum,GLenum,ptr.GLint,ptr.GLint opengl: glGetShaderPrecisionFormat(shadertype: GLenum; precisiontype: GLenum;\n range: ptr GLint; precision: ptr GLint)
- glTextureMaterialEXT nodesnim/thirdparty/opengl.html#glTextureMaterialEXT,GLenum,GLenum opengl: glTextureMaterialEXT(face: GLenum; mode: GLenum)
- glEvalCoord2xvOES nodesnim/thirdparty/opengl.html#glEvalCoord2xvOES,ptr.GLfixed opengl: glEvalCoord2xvOES(coords: ptr GLfixed)
- glWeightuivARB nodesnim/thirdparty/opengl.html#glWeightuivARB,GLint,ptr.GLuint opengl: glWeightuivARB(size: GLint; weights: ptr GLuint)
- glGetTextureLevelParameterfvEXT nodesnim/thirdparty/opengl.html#glGetTextureLevelParameterfvEXT,GLuint,GLenum,GLint,GLenum,ptr.GLfloat opengl: glGetTextureLevelParameterfvEXT(texture: GLuint; target: GLenum; level: GLint;\n pname: GLenum; params: ptr GLfloat)
- glVertexAttribP3uiv nodesnim/thirdparty/opengl.html#glVertexAttribP3uiv,GLuint,GLenum,GLboolean,ptr.GLuint opengl: glVertexAttribP3uiv(index: GLuint; `type`: GLenum; normalized: GLboolean;\n value: ptr GLuint)
- glProgramEnvParameterI4ivNV nodesnim/thirdparty/opengl.html#glProgramEnvParameterI4ivNV,GLenum,GLuint,ptr.GLint opengl: glProgramEnvParameterI4ivNV(target: GLenum; index: GLuint; params: ptr GLint)
- glFogi nodesnim/thirdparty/opengl.html#glFogi,GLenum,GLint opengl: glFogi(pname: GLenum; param: GLint)
- glTexCoord1iv nodesnim/thirdparty/opengl.html#glTexCoord1iv,ptr.GLint opengl: glTexCoord1iv(v: ptr GLint)
- glReplacementCodeuiColor4ubVertex3fvSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiColor4ubVertex3fvSUN,ptr.GLuint,ptr.GLubyte,ptr.GLfloat opengl: glReplacementCodeuiColor4ubVertex3fvSUN(rc: ptr GLuint; c: ptr GLubyte; v: ptr GLfloat)
- glProgramUniform1ui nodesnim/thirdparty/opengl.html#glProgramUniform1ui,GLuint,GLint,GLuint opengl: glProgramUniform1ui(program: GLuint; location: GLint; v0: GLuint)
- glMultiTexCoord3d nodesnim/thirdparty/opengl.html#glMultiTexCoord3d,GLenum,GLdouble,GLdouble,GLdouble opengl: glMultiTexCoord3d(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble)
- glBeginVideoCaptureNV nodesnim/thirdparty/opengl.html#glBeginVideoCaptureNV,GLuint opengl: glBeginVideoCaptureNV(video_capture_slot: GLuint)
- glEvalCoord1f nodesnim/thirdparty/opengl.html#glEvalCoord1f,GLfloat opengl: glEvalCoord1f(u: GLfloat)
- glMultiTexCoord1hvNV nodesnim/thirdparty/opengl.html#glMultiTexCoord1hvNV,GLenum,ptr.GLhalfNv opengl: glMultiTexCoord1hvNV(target: GLenum; v: ptr GLhalfNv)
- glSecondaryColor3sEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3sEXT,GLshort,GLshort,GLshort opengl: glSecondaryColor3sEXT(red: GLshort; green: GLshort; blue: GLshort)
- glTextureImage3DEXT nodesnim/thirdparty/opengl.html#glTextureImage3DEXT,GLuint,GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,pointer opengl: glTextureImage3DEXT(texture: GLuint; target: GLenum; level: GLint;\n internalformat: GLint; width: GLsizei; height: GLsizei;\n depth: GLsizei; border: GLint; format: GLenum; `type`: GLenum;\n pixels: pointer)
- glCopyTexImage2D nodesnim/thirdparty/opengl.html#glCopyTexImage2D,GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint opengl: glCopyTexImage2D(target: GLenum; level: GLint; internalformat: GLenum; x: GLint;\n y: GLint; width: GLsizei; height: GLsizei; border: GLint)
- glFinishFenceAPPLE nodesnim/thirdparty/opengl.html#glFinishFenceAPPLE,GLuint opengl: glFinishFenceAPPLE(fence: GLuint)
- glVertexArrayRangeNV nodesnim/thirdparty/opengl.html#glVertexArrayRangeNV,GLsizei,pointer opengl: glVertexArrayRangeNV(length: GLsizei; `pointer`: pointer)
- glLightModelf nodesnim/thirdparty/opengl.html#glLightModelf,GLenum,GLfloat opengl: glLightModelf(pname: GLenum; param: GLfloat)
- glVertexAttribL1ui64ARB nodesnim/thirdparty/opengl.html#glVertexAttribL1ui64ARB,GLuint,GLuint64EXT opengl: glVertexAttribL1ui64ARB(index: GLuint; x: GLuint64EXT)
- glPolygonOffset nodesnim/thirdparty/opengl.html#glPolygonOffset,GLfloat,GLfloat opengl: glPolygonOffset(factor: GLfloat; units: GLfloat)
- glRasterPos4xOES nodesnim/thirdparty/opengl.html#glRasterPos4xOES,GLfixed,GLfixed,GLfixed,GLfixed opengl: glRasterPos4xOES(x: GLfixed; y: GLfixed; z: GLfixed; w: GLfixed)
- glVertexAttrib3dvNV nodesnim/thirdparty/opengl.html#glVertexAttrib3dvNV,GLuint,ptr.GLdouble opengl: glVertexAttrib3dvNV(index: GLuint; v: ptr GLdouble)
- glBeginQuery nodesnim/thirdparty/opengl.html#glBeginQuery,GLenum,GLuint opengl: glBeginQuery(target: GLenum; id: GLuint)
- glWeightfvARB nodesnim/thirdparty/opengl.html#glWeightfvARB,GLint,ptr.GLfloat opengl: glWeightfvARB(size: GLint; weights: ptr GLfloat)
- glGetUniformuiv nodesnim/thirdparty/opengl.html#glGetUniformuiv,GLuint,GLint,ptr.GLuint opengl: glGetUniformuiv(program: GLuint; location: GLint; params: ptr GLuint)
- glIsTextureEXT nodesnim/thirdparty/opengl.html#glIsTextureEXT,GLuint opengl: glIsTextureEXT(texture: GLuint): GLboolean
- glGetClipPlanef nodesnim/thirdparty/opengl.html#glGetClipPlanef,GLenum,ptr.GLfloat opengl: glGetClipPlanef(plane: GLenum; equation: ptr GLfloat)
- glTexGenxOES nodesnim/thirdparty/opengl.html#glTexGenxOES,GLenum,GLenum,GLfixed opengl: glTexGenxOES(coord: GLenum; pname: GLenum; param: GLfixed)
- glFramebufferTextureFaceEXT nodesnim/thirdparty/opengl.html#glFramebufferTextureFaceEXT,GLenum,GLenum,GLuint,GLint,GLenum opengl: glFramebufferTextureFaceEXT(target: GLenum; attachment: GLenum; texture: GLuint;\n level: GLint; face: GLenum)
- glDisableClientState nodesnim/thirdparty/opengl.html#glDisableClientState,GLenum opengl: glDisableClientState(`array`: GLenum)
- glTexPageCommitmentARB nodesnim/thirdparty/opengl.html#glTexPageCommitmentARB,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLboolean opengl: glTexPageCommitmentARB(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; width: GLsizei; height: GLsizei;\n depth: GLsizei; resident: GLboolean)
- glRasterPos4dv nodesnim/thirdparty/opengl.html#glRasterPos4dv,ptr.GLdouble opengl: glRasterPos4dv(v: ptr GLdouble)
- glGetLightx nodesnim/thirdparty/opengl.html#glGetLightx,GLenum,GLenum,ptr.GLfixed opengl: glGetLightx(light: GLenum; pname: GLenum; params: ptr GLfixed)
- glVertexAttrib1hvNV nodesnim/thirdparty/opengl.html#glVertexAttrib1hvNV,GLuint,ptr.GLhalfNv opengl: glVertexAttrib1hvNV(index: GLuint; v: ptr GLhalfNv)
- glMultiTexCoord2s nodesnim/thirdparty/opengl.html#glMultiTexCoord2s,GLenum,GLshort,GLshort opengl: glMultiTexCoord2s(target: GLenum; s: GLshort; t: GLshort)
- glProgramUniform2iv nodesnim/thirdparty/opengl.html#glProgramUniform2iv,GLuint,GLint,GLsizei,ptr.GLint opengl: glProgramUniform2iv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLint)
- glGetListParameterivSGIX nodesnim/thirdparty/opengl.html#glGetListParameterivSGIX,GLuint,GLenum,ptr.GLint opengl: glGetListParameterivSGIX(list: GLuint; pname: GLenum; params: ptr GLint)
- glColorFragmentOp1ATI nodesnim/thirdparty/opengl.html#glColorFragmentOp1ATI,GLenum,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glColorFragmentOp1ATI(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint;\n arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint)
- glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN,GLuint,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc: GLuint; s: GLfloat;\n t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat;\n nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat)
- glSampleMapATI nodesnim/thirdparty/opengl.html#glSampleMapATI,GLuint,GLuint,GLenum opengl: glSampleMapATI(dst: GLuint; interp: GLuint; swizzle: GLenum)
- glProgramUniform1d nodesnim/thirdparty/opengl.html#glProgramUniform1d,GLuint,GLint,GLdouble opengl: glProgramUniform1d(program: GLuint; location: GLint; v0: GLdouble)
- glBindAttribLocation nodesnim/thirdparty/opengl.html#glBindAttribLocation,GLuint,GLuint,cstring opengl: glBindAttribLocation(program: GLuint; index: GLuint; name: cstring)
- glGetCombinerStageParameterfvNV nodesnim/thirdparty/opengl.html#glGetCombinerStageParameterfvNV,GLenum,GLenum,ptr.GLfloat opengl: glGetCombinerStageParameterfvNV(stage: GLenum; pname: GLenum; params: ptr GLfloat)
- glTexSubImage4DSGIS nodesnim/thirdparty/opengl.html#glTexSubImage4DSGIS,GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glTexSubImage4DSGIS(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; woffset: GLint; width: GLsizei; height: GLsizei;\n depth: GLsizei; size4d: GLsizei; format: GLenum; `type`: GLenum;\n pixels: pointer)
- glGetMapAttribParameterfvNV nodesnim/thirdparty/opengl.html#glGetMapAttribParameterfvNV,GLenum,GLuint,GLenum,ptr.GLfloat opengl: glGetMapAttribParameterfvNV(target: GLenum; index: GLuint; pname: GLenum;\n params: ptr GLfloat)
- glNewObjectBufferATI nodesnim/thirdparty/opengl.html#glNewObjectBufferATI,GLsizei,pointer,GLenum opengl: glNewObjectBufferATI(size: GLsizei; `pointer`: pointer; usage: GLenum): GLuint
- glWindowPos4iMESA nodesnim/thirdparty/opengl.html#glWindowPos4iMESA,GLint,GLint,GLint,GLint opengl: glWindowPos4iMESA(x: GLint; y: GLint; z: GLint; w: GLint)
- glNewList nodesnim/thirdparty/opengl.html#glNewList,GLuint,GLenum opengl: glNewList(list: GLuint; mode: GLenum)
- glUniform1i64NV nodesnim/thirdparty/opengl.html#glUniform1i64NV,GLint,GLint64EXT opengl: glUniform1i64NV(location: GLint; x: GLint64EXT)
- glTexCoordP3ui nodesnim/thirdparty/opengl.html#glTexCoordP3ui,GLenum,GLuint opengl: glTexCoordP3ui(`type`: GLenum; coords: GLuint)
- glEndQueryEXT nodesnim/thirdparty/opengl.html#glEndQueryEXT,GLenum opengl: glEndQueryEXT(target: GLenum)
- glGetVertexAttribLdv nodesnim/thirdparty/opengl.html#glGetVertexAttribLdv,GLuint,GLenum,ptr.GLdouble opengl: glGetVertexAttribLdv(index: GLuint; pname: GLenum; params: ptr GLdouble)
- glStencilMask nodesnim/thirdparty/opengl.html#glStencilMask,GLuint opengl: glStencilMask(mask: GLuint)
- glVertexAttrib4sv nodesnim/thirdparty/opengl.html#glVertexAttrib4sv,GLuint,ptr.GLshort opengl: glVertexAttrib4sv(index: GLuint; v: ptr GLshort)
- glRectsv nodesnim/thirdparty/opengl.html#glRectsv,ptr.GLshort,ptr.GLshort opengl: glRectsv(v1: ptr GLshort; v2: ptr GLshort)
- glGetVariantArrayObjectfvATI nodesnim/thirdparty/opengl.html#glGetVariantArrayObjectfvATI,GLuint,GLenum,ptr.GLfloat opengl: glGetVariantArrayObjectfvATI(id: GLuint; pname: GLenum; params: ptr GLfloat)
- glTexCoord3hvNV nodesnim/thirdparty/opengl.html#glTexCoord3hvNV,ptr.GLhalfNv opengl: glTexCoord3hvNV(v: ptr GLhalfNv)
- glGetUniformdv nodesnim/thirdparty/opengl.html#glGetUniformdv,GLuint,GLint,ptr.GLdouble opengl: glGetUniformdv(program: GLuint; location: GLint; params: ptr GLdouble)
- glSecondaryColor3fvEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3fvEXT,ptr.GLfloat opengl: glSecondaryColor3fvEXT(v: ptr GLfloat)
- glAlphaFuncx nodesnim/thirdparty/opengl.html#glAlphaFuncx,GLenum,GLfixed opengl: glAlphaFuncx(fun: GLenum; `ref`: GLfixed)
- glVertexAttribPointerNV nodesnim/thirdparty/opengl.html#glVertexAttribPointerNV,GLuint,GLint,GLenum,GLsizei,pointer opengl: glVertexAttribPointerNV(index: GLuint; fsize: GLint; `type`: GLenum; stride: GLsizei;\n `pointer`: pointer)
- glColorTable nodesnim/thirdparty/opengl.html#glColorTable,GLenum,GLenum,GLsizei,GLenum,GLenum,pointer opengl: glColorTable(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum;\n `type`: GLenum; table: pointer)
- glProgramUniformMatrix2x3dv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2x3dv,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix2x3dv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble)
- glCreateTransformFeedbacks nodesnim/thirdparty/opengl.html#glCreateTransformFeedbacks,GLsizei,ptr.GLuint opengl: glCreateTransformFeedbacks(n: GLsizei; ids: ptr GLuint)
- glTransformFeedbackBufferBase nodesnim/thirdparty/opengl.html#glTransformFeedbackBufferBase,GLuint,GLuint,GLuint opengl: glTransformFeedbackBufferBase(xfb: GLuint; index: GLuint; buffer: GLuint)
- glTransformFeedbackBufferRange nodesnim/thirdparty/opengl.html#glTransformFeedbackBufferRange,GLuint,GLuint,GLuint,GLintptr,GLsizeiptr opengl: glTransformFeedbackBufferRange(xfb: GLuint; index: GLuint; buffer: GLuint;\n offset: GLintptr; size: GLsizeiptr)
- glGetTransformFeedbackiv nodesnim/thirdparty/opengl.html#glGetTransformFeedbackiv,GLuint,GLenum,ptr.GLint opengl: glGetTransformFeedbackiv(xfb: GLuint; pname: GLenum; param: ptr GLint)
- glGetTransformFeedbacki_v nodesnim/thirdparty/opengl.html#glGetTransformFeedbacki_v,GLuint,GLenum,GLuint,ptr.GLint opengl: glGetTransformFeedbacki_v(xfb: GLuint; pname: GLenum; index: GLuint; param: ptr GLint)
- glGetTransformFeedbacki64_v nodesnim/thirdparty/opengl.html#glGetTransformFeedbacki64_v,GLuint,GLenum,GLuint,ptr.GLint64 opengl: glGetTransformFeedbacki64_v(xfb: GLuint; pname: GLenum; index: GLuint;\n param: ptr GLint64)
- glCreateBuffers nodesnim/thirdparty/opengl.html#glCreateBuffers,GLsizei,ptr.GLuint opengl: glCreateBuffers(n: GLsizei; buffers: ptr GLuint)
- glNamedBufferStorage nodesnim/thirdparty/opengl.html#glNamedBufferStorage,GLuint,GLsizeiptr,pointer,GLbitfield opengl: glNamedBufferStorage(buffer: GLuint; size: GLsizeiptr; data: pointer;\n flags: GLbitfield)
- glNamedBufferData nodesnim/thirdparty/opengl.html#glNamedBufferData,GLuint,GLsizeiptr,pointer,GLenum opengl: glNamedBufferData(buffer: GLuint; size: GLsizeiptr; data: pointer; usage: GLenum)
- glNamedBufferSubData nodesnim/thirdparty/opengl.html#glNamedBufferSubData,GLuint,GLintptr,GLsizeiptr,pointer opengl: glNamedBufferSubData(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: pointer)
- glCopyNamedBufferSubData nodesnim/thirdparty/opengl.html#glCopyNamedBufferSubData,GLuint,GLuint,GLintptr,GLintptr,GLsizeiptr opengl: glCopyNamedBufferSubData(readBuffer: GLuint; writeBuffer: GLuint;\n readOffset: GLintptr; writeOffset: GLintptr;\n size: GLsizeiptr)
- glClearNamedBufferData nodesnim/thirdparty/opengl.html#glClearNamedBufferData,GLuint,GLenum,GLenum,GLenum,pointer opengl: glClearNamedBufferData(buffer: GLuint; internalformat: GLenum; format: GLenum;\n `type`: GLenum; data: pointer)
- glClearNamedBufferSubData nodesnim/thirdparty/opengl.html#glClearNamedBufferSubData,GLuint,GLenum,GLintptr,GLsizeiptr,GLenum,GLenum,pointer opengl: glClearNamedBufferSubData(buffer: GLuint; internalformat: GLenum; offset: GLintptr;\n size: GLsizeiptr; format: GLenum; `type`: GLenum;\n data: pointer)
- glMapNamedBuffer nodesnim/thirdparty/opengl.html#glMapNamedBuffer,GLuint,GLenum opengl: glMapNamedBuffer(buffer: GLuint; access: GLenum): pointer
- glMapNamedBufferRange nodesnim/thirdparty/opengl.html#glMapNamedBufferRange,GLuint,GLintptr,GLsizeiptr,GLbitfield opengl: glMapNamedBufferRange(buffer: GLuint; offset: GLintptr; length: GLsizeiptr;\n access: GLbitfield): pointer
- glUnmapNamedBuffer nodesnim/thirdparty/opengl.html#glUnmapNamedBuffer,GLuint opengl: glUnmapNamedBuffer(buffer: GLuint): GLboolean
- glFlushMappedNamedBufferRange nodesnim/thirdparty/opengl.html#glFlushMappedNamedBufferRange,GLuint,GLintptr,GLsizeiptr opengl: glFlushMappedNamedBufferRange(buffer: GLuint; offset: GLintptr; length: GLsizeiptr)
- glGetNamedBufferParameteriv nodesnim/thirdparty/opengl.html#glGetNamedBufferParameteriv,GLuint,GLenum,ptr.GLint opengl: glGetNamedBufferParameteriv(buffer: GLuint; pname: GLenum; params: ptr GLint)
- glGetNamedBufferParameteri64v nodesnim/thirdparty/opengl.html#glGetNamedBufferParameteri64v,GLuint,GLenum,ptr.GLint64 opengl: glGetNamedBufferParameteri64v(buffer: GLuint; pname: GLenum; params: ptr GLint64)
- glGetNamedBufferPointerv nodesnim/thirdparty/opengl.html#glGetNamedBufferPointerv,GLuint,GLenum,ptr.pointer opengl: glGetNamedBufferPointerv(buffer: GLuint; pname: GLenum; params: ptr pointer)
- glGetNamedBufferSubData nodesnim/thirdparty/opengl.html#glGetNamedBufferSubData,GLuint,GLintptr,GLsizeiptr,pointer opengl: glGetNamedBufferSubData(buffer: GLuint; offset: GLintptr; size: GLsizeiptr;\n data: pointer)
- glCreateFramebuffers nodesnim/thirdparty/opengl.html#glCreateFramebuffers,GLsizei,ptr.GLuint opengl: glCreateFramebuffers(n: GLsizei; framebuffers: ptr GLuint)
- glNamedFramebufferRenderbuffer nodesnim/thirdparty/opengl.html#glNamedFramebufferRenderbuffer,GLuint,GLenum,GLenum,GLuint opengl: glNamedFramebufferRenderbuffer(framebuffer: GLuint; attachment: GLenum;\n renderbuffertarget: GLenum; renderbuffer: GLuint)
- glNamedFramebufferParameteri nodesnim/thirdparty/opengl.html#glNamedFramebufferParameteri,GLuint,GLenum,GLint opengl: glNamedFramebufferParameteri(framebuffer: GLuint; pname: GLenum; param: GLint)
- glNamedFramebufferTexture nodesnim/thirdparty/opengl.html#glNamedFramebufferTexture,GLuint,GLenum,GLuint,GLint opengl: glNamedFramebufferTexture(framebuffer: GLuint; attachment: GLenum; texture: GLuint;\n level: GLint)
- glNamedFramebufferTextureLayer nodesnim/thirdparty/opengl.html#glNamedFramebufferTextureLayer,GLuint,GLenum,GLuint,GLint,GLint opengl: glNamedFramebufferTextureLayer(framebuffer: GLuint; attachment: GLenum;\n texture: GLuint; level: GLint; layer: GLint)
- glNamedFramebufferDrawBuffer nodesnim/thirdparty/opengl.html#glNamedFramebufferDrawBuffer,GLuint,GLenum opengl: glNamedFramebufferDrawBuffer(framebuffer: GLuint; mode: GLenum)
- glNamedFramebufferDrawBuffers nodesnim/thirdparty/opengl.html#glNamedFramebufferDrawBuffers,GLuint,GLsizei,ptr.GLenum opengl: glNamedFramebufferDrawBuffers(framebuffer: GLuint; n: GLsizei; bufs: ptr GLenum)
- glNamedFramebufferReadBuffer nodesnim/thirdparty/opengl.html#glNamedFramebufferReadBuffer,GLuint,GLenum opengl: glNamedFramebufferReadBuffer(framebuffer: GLuint; mode: GLenum)
- glInvalidateNamedFramebufferData nodesnim/thirdparty/opengl.html#glInvalidateNamedFramebufferData,GLuint,GLsizei,ptr.GLenum opengl: glInvalidateNamedFramebufferData(framebuffer: GLuint; numAttachments: GLsizei;\n attachments: ptr GLenum)
- glInvalidateNamedFramebufferSubData nodesnim/thirdparty/opengl.html#glInvalidateNamedFramebufferSubData,GLuint,GLsizei,ptr.GLenum,GLint,GLint,GLsizei,GLsizei opengl: glInvalidateNamedFramebufferSubData(framebuffer: GLuint; numAttachments: GLsizei;\n attachments: ptr GLenum; x: GLint; y: GLint;\n width: GLsizei; height: GLsizei)
- glClearNamedFramebufferiv nodesnim/thirdparty/opengl.html#glClearNamedFramebufferiv,GLuint,GLenum,GLint,ptr.GLint opengl: glClearNamedFramebufferiv(framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint;\n value: ptr GLint)
- glClearNamedFramebufferuiv nodesnim/thirdparty/opengl.html#glClearNamedFramebufferuiv,GLuint,GLenum,GLint,ptr.GLuint opengl: glClearNamedFramebufferuiv(framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint;\n value: ptr GLuint)
- glClearNamedFramebufferfv nodesnim/thirdparty/opengl.html#glClearNamedFramebufferfv,GLuint,GLenum,GLint,ptr.cfloat opengl: glClearNamedFramebufferfv(framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint;\n value: ptr cfloat)
- glClearNamedFramebufferfi nodesnim/thirdparty/opengl.html#glClearNamedFramebufferfi,GLuint,GLenum,GLint,cfloat,GLint opengl: glClearNamedFramebufferfi(framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint;\n depth: cfloat; stencil: GLint)
- glBlitNamedFramebuffer nodesnim/thirdparty/opengl.html#glBlitNamedFramebuffer,GLuint,GLuint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum opengl: glBlitNamedFramebuffer(readFramebuffer: GLuint; drawFramebuffer: GLuint;\n srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint;\n dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint;\n mask: GLbitfield; filter: GLenum)
- glCheckNamedFramebufferStatus nodesnim/thirdparty/opengl.html#glCheckNamedFramebufferStatus,GLuint,GLenum opengl: glCheckNamedFramebufferStatus(framebuffer: GLuint; target: GLenum): GLenum
- glGetNamedFramebufferParameteriv nodesnim/thirdparty/opengl.html#glGetNamedFramebufferParameteriv,GLuint,GLenum,ptr.GLint opengl: glGetNamedFramebufferParameteriv(framebuffer: GLuint; pname: GLenum;\n param: ptr GLint)
- glGetNamedFramebufferAttachmentParameteriv nodesnim/thirdparty/opengl.html#glGetNamedFramebufferAttachmentParameteriv,GLuint,GLenum,GLenum,ptr.GLint opengl: glGetNamedFramebufferAttachmentParameteriv(framebuffer: GLuint;\n attachment: GLenum; pname: GLenum; params: ptr GLint)
- glCreateRenderbuffers nodesnim/thirdparty/opengl.html#glCreateRenderbuffers,GLsizei,ptr.GLuint opengl: glCreateRenderbuffers(n: GLsizei; renderbuffers: ptr GLuint)
- glNamedRenderbufferStorage nodesnim/thirdparty/opengl.html#glNamedRenderbufferStorage,GLuint,GLenum,GLsizei,GLsizei opengl: glNamedRenderbufferStorage(renderbuffer: GLuint; internalformat: GLenum;\n width: GLsizei; height: GLsizei)
- glNamedRenderbufferStorageMultisample nodesnim/thirdparty/opengl.html#glNamedRenderbufferStorageMultisample,GLuint,GLsizei,GLenum,GLsizei,GLsizei opengl: glNamedRenderbufferStorageMultisample(renderbuffer: GLuint; samples: GLsizei;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei)
- glGetNamedRenderbufferParameteriv nodesnim/thirdparty/opengl.html#glGetNamedRenderbufferParameteriv,GLuint,GLenum,ptr.GLint opengl: glGetNamedRenderbufferParameteriv(renderbuffer: GLuint; pname: GLenum;\n params: ptr GLint)
- glCreateTextures nodesnim/thirdparty/opengl.html#glCreateTextures,GLenum,GLsizei,ptr.GLuint opengl: glCreateTextures(target: GLenum; n: GLsizei; textures: ptr GLuint)
- glTextureBuffer nodesnim/thirdparty/opengl.html#glTextureBuffer,GLuint,GLenum,GLuint opengl: glTextureBuffer(texture: GLuint; internalformat: GLenum; buffer: GLuint)
- glTextureBufferRange nodesnim/thirdparty/opengl.html#glTextureBufferRange,GLuint,GLenum,GLuint,GLintptr,GLsizeiptr opengl: glTextureBufferRange(texture: GLuint; internalformat: GLenum; buffer: GLuint;\n offset: GLintptr; size: GLsizeiptr)
- glTextureStorage1D nodesnim/thirdparty/opengl.html#glTextureStorage1D,GLuint,GLsizei,GLenum,GLsizei opengl: glTextureStorage1D(texture: GLuint; levels: GLsizei; internalformat: GLenum;\n width: GLsizei)
- glTextureStorage2D nodesnim/thirdparty/opengl.html#glTextureStorage2D,GLuint,GLsizei,GLenum,GLsizei,GLsizei opengl: glTextureStorage2D(texture: GLuint; levels: GLsizei; internalformat: GLenum;\n width: GLsizei; height: GLsizei)
- glTextureStorage3D nodesnim/thirdparty/opengl.html#glTextureStorage3D,GLuint,GLsizei,GLenum,GLsizei,GLsizei,GLsizei opengl: glTextureStorage3D(texture: GLuint; levels: GLsizei; internalformat: GLenum;\n width: GLsizei; height: GLsizei; depth: GLsizei)
- glTextureStorage2DMultisample nodesnim/thirdparty/opengl.html#glTextureStorage2DMultisample,GLuint,GLsizei,GLenum,GLsizei,GLsizei,GLboolean opengl: glTextureStorage2DMultisample(texture: GLuint; samples: GLsizei;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei; fixedsamplelocations: GLboolean)
- glTextureStorage3DMultisample nodesnim/thirdparty/opengl.html#glTextureStorage3DMultisample,GLuint,GLsizei,GLenum,GLsizei,GLsizei,GLsizei,GLboolean opengl: glTextureStorage3DMultisample(texture: GLuint; samples: GLsizei;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei; depth: GLsizei;\n fixedsamplelocations: GLboolean)
- glTextureSubImage1D nodesnim/thirdparty/opengl.html#glTextureSubImage1D,GLuint,GLint,GLint,GLsizei,GLenum,GLenum,pointer opengl: glTextureSubImage1D(texture: GLuint; level: GLint; xoffset: GLint; width: GLsizei;\n format: GLenum; `type`: GLenum; pixels: pointer)
- glTextureSubImage2D nodesnim/thirdparty/opengl.html#glTextureSubImage2D,GLuint,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glTextureSubImage2D(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint;\n width: GLsizei; height: GLsizei; format: GLenum; `type`: GLenum;\n pixels: pointer)
- glTextureSubImage3D nodesnim/thirdparty/opengl.html#glTextureSubImage3D,GLuint,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glTextureSubImage3D(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei;\n format: GLenum; `type`: GLenum; pixels: pointer)
- glCompressedTextureSubImage1D nodesnim/thirdparty/opengl.html#glCompressedTextureSubImage1D,GLuint,GLint,GLint,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedTextureSubImage1D(texture: GLuint; level: GLint; xoffset: GLint;\n width: GLsizei; format: GLenum; imageSize: GLsizei;\n data: pointer)
- glCompressedTextureSubImage2D nodesnim/thirdparty/opengl.html#glCompressedTextureSubImage2D,GLuint,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedTextureSubImage2D(texture: GLuint; level: GLint; xoffset: GLint;\n yoffset: GLint; width: GLsizei; height: GLsizei;\n format: GLenum; imageSize: GLsizei; data: pointer)
- glCompressedTextureSubImage3D nodesnim/thirdparty/opengl.html#glCompressedTextureSubImage3D,GLuint,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedTextureSubImage3D(texture: GLuint; level: GLint; xoffset: GLint;\n yoffset: GLint; zoffset: GLint; width: GLsizei;\n height: GLsizei; depth: GLsizei; format: GLenum;\n imageSize: GLsizei; data: pointer)
- glCopyTextureSubImage1D nodesnim/thirdparty/opengl.html#glCopyTextureSubImage1D,GLuint,GLint,GLint,GLint,GLint,GLsizei opengl: glCopyTextureSubImage1D(texture: GLuint; level: GLint; xoffset: GLint; x: GLint;\n y: GLint; width: GLsizei)
- glCopyTextureSubImage2D nodesnim/thirdparty/opengl.html#glCopyTextureSubImage2D,GLuint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei opengl: glCopyTextureSubImage2D(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint;\n x: GLint; y: GLint; width: GLsizei; height: GLsizei)
- glCopyTextureSubImage3D nodesnim/thirdparty/opengl.html#glCopyTextureSubImage3D,GLuint,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei opengl: glCopyTextureSubImage3D(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; x: GLint; y: GLint; width: GLsizei;\n height: GLsizei)
- glTextureParameterf nodesnim/thirdparty/opengl.html#glTextureParameterf,GLuint,GLenum,cfloat opengl: glTextureParameterf(texture: GLuint; pname: GLenum; param: cfloat)
- glTextureParameterfv nodesnim/thirdparty/opengl.html#glTextureParameterfv,GLuint,GLenum,ptr.cfloat opengl: glTextureParameterfv(texture: GLuint; pname: GLenum; param: ptr cfloat)
- glTextureParameteri nodesnim/thirdparty/opengl.html#glTextureParameteri,GLuint,GLenum,GLint opengl: glTextureParameteri(texture: GLuint; pname: GLenum; param: GLint)
- glTextureParameterIiv nodesnim/thirdparty/opengl.html#glTextureParameterIiv,GLuint,GLenum,ptr.GLint opengl: glTextureParameterIiv(texture: GLuint; pname: GLenum; params: ptr GLint)
- glTextureParameterIuiv nodesnim/thirdparty/opengl.html#glTextureParameterIuiv,GLuint,GLenum,ptr.GLuint opengl: glTextureParameterIuiv(texture: GLuint; pname: GLenum; params: ptr GLuint)
- glTextureParameteriv nodesnim/thirdparty/opengl.html#glTextureParameteriv,GLuint,GLenum,ptr.GLint opengl: glTextureParameteriv(texture: GLuint; pname: GLenum; param: ptr GLint)
- glGenerateTextureMipmap nodesnim/thirdparty/opengl.html#glGenerateTextureMipmap,GLuint opengl: glGenerateTextureMipmap(texture: GLuint)
- glBindTextureUnit nodesnim/thirdparty/opengl.html#glBindTextureUnit,GLuint,GLuint opengl: glBindTextureUnit(unit: GLuint; texture: GLuint)
- glGetTextureImage nodesnim/thirdparty/opengl.html#glGetTextureImage,GLuint,GLint,GLenum,GLenum,GLsizei,pointer opengl: glGetTextureImage(texture: GLuint; level: GLint; format: GLenum; `type`: GLenum;\n bufSize: GLsizei; pixels: pointer)
- glGetCompressedTextureImage nodesnim/thirdparty/opengl.html#glGetCompressedTextureImage,GLuint,GLint,GLsizei,pointer opengl: glGetCompressedTextureImage(texture: GLuint; level: GLint; bufSize: GLsizei;\n pixels: pointer)
- glGetTextureLevelParameterfv nodesnim/thirdparty/opengl.html#glGetTextureLevelParameterfv,GLuint,GLint,GLenum,ptr.cfloat opengl: glGetTextureLevelParameterfv(texture: GLuint; level: GLint; pname: GLenum;\n params: ptr cfloat)
- glGetTextureLevelParameteriv nodesnim/thirdparty/opengl.html#glGetTextureLevelParameteriv,GLuint,GLint,GLenum,ptr.GLint opengl: glGetTextureLevelParameteriv(texture: GLuint; level: GLint; pname: GLenum;\n params: ptr GLint)
- glGetTextureParameterfv nodesnim/thirdparty/opengl.html#glGetTextureParameterfv,GLuint,GLenum,ptr.cfloat opengl: glGetTextureParameterfv(texture: GLuint; pname: GLenum; params: ptr cfloat)
- glGetTextureParameterIiv nodesnim/thirdparty/opengl.html#glGetTextureParameterIiv,GLuint,GLenum,ptr.GLint opengl: glGetTextureParameterIiv(texture: GLuint; pname: GLenum; params: ptr GLint)
- glGetTextureParameterIuiv nodesnim/thirdparty/opengl.html#glGetTextureParameterIuiv,GLuint,GLenum,ptr.GLuint opengl: glGetTextureParameterIuiv(texture: GLuint; pname: GLenum; params: ptr GLuint)
- glGetTextureParameteriv nodesnim/thirdparty/opengl.html#glGetTextureParameteriv,GLuint,GLenum,ptr.GLint opengl: glGetTextureParameteriv(texture: GLuint; pname: GLenum; params: ptr GLint)
- glCreateVertexArrays nodesnim/thirdparty/opengl.html#glCreateVertexArrays,GLsizei,ptr.GLuint opengl: glCreateVertexArrays(n: GLsizei; arrays: ptr GLuint)
- glDisableVertexArrayAttrib nodesnim/thirdparty/opengl.html#glDisableVertexArrayAttrib,GLuint,GLuint opengl: glDisableVertexArrayAttrib(vaobj: GLuint; index: GLuint)
- glEnableVertexArrayAttrib nodesnim/thirdparty/opengl.html#glEnableVertexArrayAttrib,GLuint,GLuint opengl: glEnableVertexArrayAttrib(vaobj: GLuint; index: GLuint)
- glVertexArrayElementBuffer nodesnim/thirdparty/opengl.html#glVertexArrayElementBuffer,GLuint,GLuint opengl: glVertexArrayElementBuffer(vaobj: GLuint; buffer: GLuint)
- glVertexArrayVertexBuffer nodesnim/thirdparty/opengl.html#glVertexArrayVertexBuffer,GLuint,GLuint,GLuint,GLintptr,GLsizei opengl: glVertexArrayVertexBuffer(vaobj: GLuint; bindingindex: GLuint; buffer: GLuint;\n offset: GLintptr; stride: GLsizei)
- glVertexArrayVertexBuffers nodesnim/thirdparty/opengl.html#glVertexArrayVertexBuffers,GLuint,GLuint,GLsizei,ptr.GLuint,ptr.GLintptr,ptr.GLsizei opengl: glVertexArrayVertexBuffers(vaobj: GLuint; first: GLuint; count: GLsizei;\n buffers: ptr GLuint; offsets: ptr GLintptr;\n strides: ptr GLsizei)
- glVertexArrayAttribFormat nodesnim/thirdparty/opengl.html#glVertexArrayAttribFormat,GLuint,GLuint,GLint,GLenum,GLboolean,GLuint opengl: glVertexArrayAttribFormat(vaobj: GLuint; attribindex: GLuint; size: GLint;\n `type`: GLenum; normalized: GLboolean;\n relativeoffset: GLuint)
- glVertexArrayAttribIFormat nodesnim/thirdparty/opengl.html#glVertexArrayAttribIFormat,GLuint,GLuint,GLint,GLenum,GLuint opengl: glVertexArrayAttribIFormat(vaobj: GLuint; attribindex: GLuint; size: GLint;\n `type`: GLenum; relativeoffset: GLuint)
- glVertexArrayAttribLFormat nodesnim/thirdparty/opengl.html#glVertexArrayAttribLFormat,GLuint,GLuint,GLint,GLenum,GLuint opengl: glVertexArrayAttribLFormat(vaobj: GLuint; attribindex: GLuint; size: GLint;\n `type`: GLenum; relativeoffset: GLuint)
- glVertexArrayAttribBinding nodesnim/thirdparty/opengl.html#glVertexArrayAttribBinding,GLuint,GLuint,GLuint opengl: glVertexArrayAttribBinding(vaobj: GLuint; attribindex: GLuint; bindingindex: GLuint)
- glVertexArrayBindingDivisor nodesnim/thirdparty/opengl.html#glVertexArrayBindingDivisor,GLuint,GLuint,GLuint opengl: glVertexArrayBindingDivisor(vaobj: GLuint; bindingindex: GLuint; divisor: GLuint)
- glGetVertexArrayiv nodesnim/thirdparty/opengl.html#glGetVertexArrayiv,GLuint,GLenum,ptr.GLint opengl: glGetVertexArrayiv(vaobj: GLuint; pname: GLenum; param: ptr GLint)
- glGetVertexArrayIndexediv nodesnim/thirdparty/opengl.html#glGetVertexArrayIndexediv,GLuint,GLuint,GLenum,ptr.GLint opengl: glGetVertexArrayIndexediv(vaobj: GLuint; index: GLuint; pname: GLenum;\n param: ptr GLint)
- glGetVertexArrayIndexed64iv nodesnim/thirdparty/opengl.html#glGetVertexArrayIndexed64iv,GLuint,GLuint,GLenum,ptr.GLint64 opengl: glGetVertexArrayIndexed64iv(vaobj: GLuint; index: GLuint; pname: GLenum;\n param: ptr GLint64)
- glCreateSamplers nodesnim/thirdparty/opengl.html#glCreateSamplers,GLsizei,ptr.GLuint opengl: glCreateSamplers(n: GLsizei; samplers: ptr GLuint)
- glCreateProgramPipelines nodesnim/thirdparty/opengl.html#glCreateProgramPipelines,GLsizei,ptr.GLuint opengl: glCreateProgramPipelines(n: GLsizei; pipelines: ptr GLuint)
- glCreateQueries nodesnim/thirdparty/opengl.html#glCreateQueries,GLenum,GLsizei,ptr.GLuint opengl: glCreateQueries(target: GLenum; n: GLsizei; ids: ptr GLuint)
- glGetQueryBufferObjectiv nodesnim/thirdparty/opengl.html#glGetQueryBufferObjectiv,GLuint,GLuint,GLenum,GLintptr opengl: glGetQueryBufferObjectiv(id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr)
- glGetQueryBufferObjectuiv nodesnim/thirdparty/opengl.html#glGetQueryBufferObjectuiv,GLuint,GLuint,GLenum,GLintptr opengl: glGetQueryBufferObjectuiv(id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr)
- glGetQueryBufferObjecti64v nodesnim/thirdparty/opengl.html#glGetQueryBufferObjecti64v,GLuint,GLuint,GLenum,GLintptr opengl: glGetQueryBufferObjecti64v(id: GLuint; buffer: GLuint; pname: GLenum; offset: GLintptr)
- glGetQueryBufferObjectui64v nodesnim/thirdparty/opengl.html#glGetQueryBufferObjectui64v,GLuint,GLuint,GLenum,GLintptr opengl: glGetQueryBufferObjectui64v(id: GLuint; buffer: GLuint; pname: GLenum;\n offset: GLintptr)
- cGL_UNSIGNED_BYTE nodesnim/thirdparty/opengl.html#cGL_UNSIGNED_BYTE opengl: cGL_UNSIGNED_BYTE
- cGL_UNSIGNED_SHORT nodesnim/thirdparty/opengl.html#cGL_UNSIGNED_SHORT opengl: cGL_UNSIGNED_SHORT
- GL_2X_BIT_ATI nodesnim/thirdparty/opengl.html#GL_2X_BIT_ATI opengl: GL_2X_BIT_ATI
- GL_MODELVIEW6_ARB nodesnim/thirdparty/opengl.html#GL_MODELVIEW6_ARB opengl: GL_MODELVIEW6_ARB
- GL_CULL_FACE_MODE nodesnim/thirdparty/opengl.html#GL_CULL_FACE_MODE opengl: GL_CULL_FACE_MODE
- GL_TEXTURE_MAG_FILTER nodesnim/thirdparty/opengl.html#GL_TEXTURE_MAG_FILTER opengl: GL_TEXTURE_MAG_FILTER
- GL_TRANSFORM_FEEDBACK_VARYINGS_EXT nodesnim/thirdparty/opengl.html#GL_TRANSFORM_FEEDBACK_VARYINGS_EXT opengl: GL_TRANSFORM_FEEDBACK_VARYINGS_EXT
- GL_PATH_JOIN_STYLE_NV nodesnim/thirdparty/opengl.html#GL_PATH_JOIN_STYLE_NV opengl: GL_PATH_JOIN_STYLE_NV
- GL_FEEDBACK_BUFFER_SIZE nodesnim/thirdparty/opengl.html#GL_FEEDBACK_BUFFER_SIZE opengl: GL_FEEDBACK_BUFFER_SIZE
- GL_FRAGMENT_LIGHT0_SGIX nodesnim/thirdparty/opengl.html#GL_FRAGMENT_LIGHT0_SGIX opengl: GL_FRAGMENT_LIGHT0_SGIX
- GL_DRAW_BUFFER7_ARB nodesnim/thirdparty/opengl.html#GL_DRAW_BUFFER7_ARB opengl: GL_DRAW_BUFFER7_ARB
- GL_POINT_SPRITE_OES nodesnim/thirdparty/opengl.html#GL_POINT_SPRITE_OES opengl: GL_POINT_SPRITE_OES
- GL_INT_SAMPLER_RENDERBUFFER_NV nodesnim/thirdparty/opengl.html#GL_INT_SAMPLER_RENDERBUFFER_NV opengl: GL_INT_SAMPLER_RENDERBUFFER_NV
- GL_POST_CONVOLUTION_COLOR_TABLE_SGI nodesnim/thirdparty/opengl.html#GL_POST_CONVOLUTION_COLOR_TABLE_SGI opengl: GL_POST_CONVOLUTION_COLOR_TABLE_SGI
- GL_ZOOM_X nodesnim/thirdparty/opengl.html#GL_ZOOM_X opengl: GL_ZOOM_X
- GL_DRAW_FRAMEBUFFER_NV nodesnim/thirdparty/opengl.html#GL_DRAW_FRAMEBUFFER_NV opengl: GL_DRAW_FRAMEBUFFER_NV
- GL_RGB_FLOAT16_ATI nodesnim/thirdparty/opengl.html#GL_RGB_FLOAT16_ATI opengl: GL_RGB_FLOAT16_ATI
- GL_NUM_COMPRESSED_TEXTURE_FORMATS nodesnim/thirdparty/opengl.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS opengl: GL_NUM_COMPRESSED_TEXTURE_FORMATS
- GL_LINE_STRIP nodesnim/thirdparty/opengl.html#GL_LINE_STRIP opengl: GL_LINE_STRIP
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI nodesnim/thirdparty/opengl.html#GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI opengl: GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI
- GL_CURRENT_TIME_NV nodesnim/thirdparty/opengl.html#GL_CURRENT_TIME_NV opengl: GL_CURRENT_TIME_NV
- GL_FRAMEBUFFER_UNSUPPORTED nodesnim/thirdparty/opengl.html#GL_FRAMEBUFFER_UNSUPPORTED opengl: GL_FRAMEBUFFER_UNSUPPORTED
- GL_PIXEL_TEX_GEN_Q_CEILING_SGIX nodesnim/thirdparty/opengl.html#GL_PIXEL_TEX_GEN_Q_CEILING_SGIX opengl: GL_PIXEL_TEX_GEN_Q_CEILING_SGIX
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT nodesnim/thirdparty/opengl.html#GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT opengl: GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT
- GL_MAP_PERSISTENT_BIT nodesnim/thirdparty/opengl.html#GL_MAP_PERSISTENT_BIT opengl: GL_MAP_PERSISTENT_BIT
- GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT nodesnim/thirdparty/opengl.html#GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT opengl: GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
- GL_CON_16_ATI nodesnim/thirdparty/opengl.html#GL_CON_16_ATI opengl: GL_CON_16_ATI
- GL_DEPTH_BUFFER_BIT1_QCOM nodesnim/thirdparty/opengl.html#GL_DEPTH_BUFFER_BIT1_QCOM opengl: GL_DEPTH_BUFFER_BIT1_QCOM
- GL_TEXTURE30_ARB nodesnim/thirdparty/opengl.html#GL_TEXTURE30_ARB opengl: GL_TEXTURE30_ARB
- GL_SAMPLER_BUFFER nodesnim/thirdparty/opengl.html#GL_SAMPLER_BUFFER opengl: GL_SAMPLER_BUFFER
- GL_MAX_COLOR_TEXTURE_SAMPLES nodesnim/thirdparty/opengl.html#GL_MAX_COLOR_TEXTURE_SAMPLES opengl: GL_MAX_COLOR_TEXTURE_SAMPLES
- GL_DEPTH_STENCIL nodesnim/thirdparty/opengl.html#GL_DEPTH_STENCIL opengl: GL_DEPTH_STENCIL
- GL_C4F_N3F_V3F nodesnim/thirdparty/opengl.html#GL_C4F_N3F_V3F opengl: GL_C4F_N3F_V3F
- GL_ZOOM_Y nodesnim/thirdparty/opengl.html#GL_ZOOM_Y opengl: GL_ZOOM_Y
- GL_RGB10 nodesnim/thirdparty/opengl.html#GL_RGB10 opengl: GL_RGB10
- GL_PRESERVE_ATI nodesnim/thirdparty/opengl.html#GL_PRESERVE_ATI opengl: GL_PRESERVE_ATI
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB nodesnim/thirdparty/opengl.html#GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB opengl: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
- GL_COLOR_ATTACHMENT12_NV nodesnim/thirdparty/opengl.html#GL_COLOR_ATTACHMENT12_NV opengl: GL_COLOR_ATTACHMENT12_NV
- GL_GREEN_MAX_CLAMP_INGR nodesnim/thirdparty/opengl.html#GL_GREEN_MAX_CLAMP_INGR opengl: GL_GREEN_MAX_CLAMP_INGR
- GL_CURRENT_VERTEX_ATTRIB nodesnim/thirdparty/opengl.html#GL_CURRENT_VERTEX_ATTRIB opengl: GL_CURRENT_VERTEX_ATTRIB
- GL_TEXTURE_SHARED_SIZE nodesnim/thirdparty/opengl.html#GL_TEXTURE_SHARED_SIZE opengl: GL_TEXTURE_SHARED_SIZE
- GL_NORMAL_ARRAY_TYPE nodesnim/thirdparty/opengl.html#GL_NORMAL_ARRAY_TYPE opengl: GL_NORMAL_ARRAY_TYPE
- GL_DYNAMIC_READ nodesnim/thirdparty/opengl.html#GL_DYNAMIC_READ opengl: GL_DYNAMIC_READ
- GL_ALPHA4_EXT nodesnim/thirdparty/opengl.html#GL_ALPHA4_EXT opengl: GL_ALPHA4_EXT
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- GL_SOURCE3_RGB_NV nodesnim/thirdparty/opengl.html#GL_SOURCE3_RGB_NV opengl: GL_SOURCE3_RGB_NV
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- GL_BLEND_EQUATION_EXT nodesnim/thirdparty/opengl.html#GL_BLEND_EQUATION_EXT opengl: GL_BLEND_EQUATION_EXT
- GL_BIAS_BIT_ATI nodesnim/thirdparty/opengl.html#GL_BIAS_BIT_ATI opengl: GL_BIAS_BIT_ATI
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- GL_SHADER_BINARY_DMP nodesnim/thirdparty/opengl.html#GL_SHADER_BINARY_DMP opengl: GL_SHADER_BINARY_DMP
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE nodesnim/thirdparty/opengl.html#GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE opengl: GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
- GL_Z4Y12Z4CB12Z4CR12_444_NV nodesnim/thirdparty/opengl.html#GL_Z4Y12Z4CB12Z4CR12_444_NV opengl: GL_Z4Y12Z4CB12Z4CR12_444_NV
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