12345678910111213141516171819202122232425262728293031323334353637 |
- # --- Test 37. Use GeometryInstance node. --- #
- import nodesnim
- Window("smth")
- build:
- - Scene scene:
- - GeometryInstance geometry1:
- translation: Vector3(1, 0, 5)
- color: Color(144, 133, 122, 0.8)
- - Sprite sprite:
- call setTexture(load("assets/anim/2.jpg"))
- call move(96, 96)
- - GeometryInstance geometry2:
- translation: Vector3(-1, 0, 2)
- color: Color(122, 133, 144, 0.8)
- - GeometryInstance geometry3:
- translation: Vector3(1, 0, 2)
- color: Color(144, 111, 144)
- geometry: GEOMETRY_SPHERE
- - Button button:
- text: stext"Hello! ^^"
- call resize(256, 64)
- call setAnchor(0.5, 0.5, 0.5, 0.5)
- geometry1@on_input(self, event):
- if event.isInputEventMouseMotion() and event.pressed:
- geometry1.rotateX(-event.yrel)
- geometry1.rotateY(-event.xrel)
- geometry2.rotateX(event.yrel)
- geometry2.rotateY(-event.xrel)
- geometry3.rotateX(event.yrel)
- geometry3.rotateY(-event.xrel)
- addMainScene(scene)
- windowLaunch()
|