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- SceneObj nodesnim/nodes/scene.html#SceneObj scene: SceneObj
- ScenePtr nodesnim/nodes/scene.html#ScenePtr scene: ScenePtr
- Scene nodesnim/nodes/scene.html#Scene,string,SceneObj scene: Scene(name: string; variable: var SceneObj): ScenePtr
- Scene nodesnim/nodes/scene.html#Scene,SceneObj scene: Scene(variable: var SceneObj): ScenePtr
- drawScene nodesnim/nodes/scene.html#drawScene.e,ScenePtr,GLfloat,GLfloat,bool scene: drawScene(scene: ScenePtr; w, h: GLfloat; paused: bool)
- duplicate nodesnim/nodes/scene.html#duplicate.e,ScenePtr,SceneObj scene: duplicate(self: ScenePtr; obj: var SceneObj): ScenePtr
- enter nodesnim/nodes/scene.html#enter.e,ScenePtr scene: enter(scene: ScenePtr)
- exit nodesnim/nodes/scene.html#exit.e,ScenePtr scene: exit(scene: ScenePtr)
- handleScene nodesnim/nodes/scene.html#handleScene.e,ScenePtr,InputEvent,NodePtr,bool scene: handleScene(scene: ScenePtr; event: InputEvent; mouse_on: var NodePtr; paused: bool)
- reAnchorScene nodesnim/nodes/scene.html#reAnchorScene.e,ScenePtr,GLfloat,GLfloat,bool scene: reAnchorScene(scene: ScenePtr; w, h: GLfloat; paused: bool)
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